Added minimal navigation breadcrumbs to doctests.

This commit is contained in:
Uwe Oestermeier 2023-05-09 13:25:39 +02:00
parent 13e0473328
commit 9501264f08
71 changed files with 5700 additions and 5332 deletions

View File

@ -18,7 +18,7 @@ html {
margin: 0 auto; margin: 0 auto;
} }
.dark-mode nav{ .dark-mode nav {
border-color: var(--white); border-color: var(--white);
} }
@ -264,3 +264,23 @@ canvas {
width: 100%; width: 100%;
height: 100%; height: 100%;
} }
#ctxmenu {
position: fixed;
background: white;
color: black;
cursor: pointer;
border: 1px lightgray solid;
}
#ctxmenu > a {
display: block;
padding: 0.25rem 1rem;
font-size: 18px;
margin: 0.125rem;
}
#ctxmenu > a:hover {
background: black;
color: white;
}

View File

@ -34,7 +34,9 @@ h3 {
background-color: rgba(0, 0, 15, 0.5); background-color: rgba(0, 0, 15, 0.5);
} }
a { text-decoration: none; } a {
text-decoration: none;
}
div.wrapper { div.wrapper {
overflow: hidden; overflow: hidden;
@ -46,28 +48,48 @@ div.wrapper {
/* Color animation from https://www.tjvantoll.com/2012/02/20/css3-color-animations/ */ /* Color animation from https://www.tjvantoll.com/2012/02/20/css3-color-animations/ */
@-webkit-keyframes color_change { @-webkit-keyframes color_change {
from { background-color: rgba(0, 0, 0, 0); } from {
to { background-color: red; } background-color: rgba(0, 0, 0, 0);
}
to {
background-color: red;
}
} }
@-moz-keyframes color_change { @-moz-keyframes color_change {
from { background-color: rgba(0, 0, 0, 0); } from {
to { background-color: red; } background-color: rgba(0, 0, 0, 0);
}
to {
background-color: red;
}
} }
@-ms-keyframes color_change { @-ms-keyframes color_change {
from { background-color: rgba(0, 0, 0, 0); } from {
to { background-color: red; } background-color: rgba(0, 0, 0, 0);
}
to {
background-color: red;
}
} }
@-o-keyframes color_change { @-o-keyframes color_change {
from { background-color: rgba(0, 0, 0, 0); } from {
to { background-color: red; } background-color: rgba(0, 0, 0, 0);
}
to {
background-color: red;
}
} }
@keyframes color_change { @keyframes color_change {
from { background-color: rgba(0, 0, 0, 0); } from {
to { background-color: red; } background-color: rgba(0, 0, 0, 0);
}
to {
background-color: red;
}
} }
/*** CSS taken from https://medium.com/@jamesfuthey/simulating-the-creation-of-website-thumbnail-screenshots-using-iframes-7145269891db#.7v7fshos5 ***/ /*** CSS taken from https://medium.com/@jamesfuthey/simulating-the-creation-of-website-thumbnail-screenshots-using-iframes-7145269891db#.7v7fshos5 ***/
@ -83,7 +105,7 @@ div.wrapper {
} }
.thumbnail::after { .thumbnail::after {
content: ""; content: '';
display: block; display: block;
position: absolute; position: absolute;
top: 0; top: 0;
@ -141,16 +163,17 @@ div.title {
.container { .container {
margin: 0; margin: 0;
padding: 0; padding: 0;
margin-top: 32px;
border: 2pt #000; border: 2pt #000;
min-height: 100%; min-height: 100%;
min-width: 100%; min-width: 100%;
display: -webkit-flex; display: -webkit-flex;
-webkit-align-items: flex-end; -webkit-align-items: flex-start;
align-items: flex-end; align-items: flex-start;
-webkit-flex-wrap: wrap; -webkit-flex-wrap: wrap;
flex-wrap: wrap; flex-wrap: wrap;
-webkit-align-content: flex-end; -webkit-align-content: flex-start;
align-content: flex-end; align-content: flex-start;
} }
/** See https://github.com/electron/electron/issues/4420 */ /** See https://github.com/electron/electron/issues/4420 */

27
lib/_menu.js Executable file
View File

@ -0,0 +1,27 @@
const mapping = {
'lib.Application': './app.html',
'lib.Capabilities': './capabilities.html',
'lib.Card': './card/index.html',
'lib.Pixi': './pixi/index.html',
'pixi.App': './pixi/app.html'
}
function menu(event) {
let key = event.target.innerText
let html = ''
for (let k of Object.keys(mapping)) {
if (k.startsWith(key)) {
let rest = k.slice(key.length)
let url = mapping[k]
html += `<a href="${url}">${rest}</a>`
}
}
event.preventDefault()
let contextMenu = document.createElement('div')
contextMenu.id = 'ctxmenu'
contextMenu.style = `top:${event.pageY - 10}px;left:${event.pageX - 40}px`
contextMenu.onmouseleave = () => (contextMenu.outerHTML = '')
contextMenu.innerHTML = html
document.body.appendChild(contextMenu)
}

View File

@ -13,7 +13,7 @@
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1> <h1>
Application <a href="index.html">lib.</a>Application
</h1> </h1>
<p> <p>
IWM Browser Applications follow a common three phase pattern, shared by many programming environments as diverse as Processing, Arduino, Intern, etc. IWM Browser Applications follow a common three phase pattern, shared by many programming environments as diverse as Processing, Arduino, Intern, etc.

View File

@ -1,75 +1,56 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Doctests Capabilities</title> <title>Doctests Capabilities</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script type="text/javascript" src="../dist/iwmlib.js"></script> <script type="text/javascript" src="../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run(); CapabilitiesTests.testAll()"> <body onload="Doctest.run(); CapabilitiesTests.testAll()">
<main> <main>
<h1> <h1><a href="index.html">lib.</a>Capabilities</h1>
Capabilities <p>
</h1> Browsers differ in many aspects, from touch support, support of CSS and HTML5 standards, to javascript
<p>Browsers differ in many aspects, from touch support, support of CSS and HTML5 standards, to versions. This page collects some of these differences.
javascript versions. This page collects some of these differences. </p>
<h3>
User Agent
</h3>
<p id="user_agent">
</p>
<h3>
Device Pixel Ratio
</h3>
<p id="device_pixel_ratio">
</p>
<h3>
Multi Touch Table
</h3>
<p id="multi_touch_table">
</p>
<h3>
Supported Events
</h3>
<p id="supported_events">
</p>
<script class="doctest">
Doctest.expect(Capabilities.supportsMouseEvents(), true) <h3>User Agent</h3>
<p id="user_agent"></p>
<h3>Device Pixel Ratio</h3>
<p id="device_pixel_ratio"></p>
<h3>Multi Touch Table</h3>
<p id="multi_touch_table"></p>
<h3>Supported Events</h3>
<p id="supported_events"></p>
<script class="doctest">
Doctest.expect(Capabilities.supportsMouseEvents(), true)
if (Capabilities.supportsTouchEvents()) { if (Capabilities.supportsTouchEvents()) {
Doctest.expect(Capabilities.supportsTouchEvents(), true) Doctest.expect(Capabilities.supportsTouchEvents(), true)
} }
if (Capabilities.supportsPointerEvents()) { if (Capabilities.supportsPointerEvents()) {
Doctest.expect(Capabilities.supportsPointerEvents(), true) Doctest.expect(Capabilities.supportsPointerEvents(), true)
} }
</script> </script>
<h3> <h3>Interactive Alerts</h3>
Interactive Alerts <p>
</h3> Standard alerts are displayed quite differently, on Windows 10, for instance the browser URL is
<p> encluded, and a checkbox that allows to hide the alert dialogs.
Standard alerts are displayed quite differently, on Windows 10, for instance </p>
the browser URL is encluded, and a checkbox that allows to hide the <button onclick="alert('Ok'); console.log('Alert')">Alert</button>
alert dialogs. <button onclick="CapabilitiesTests.testConfirm()">Confirm</button>
</p> <button onclick="CapabilitiesTests.testPrompt()">Prompt</button>
<button onclick="alert('Ok'); console.log('Alert')">Alert</button> <p id="demo">Result</p>
<button onclick="CapabilitiesTests.testConfirm()">Confirm</button> <hr />
<button onclick="CapabilitiesTests.testPrompt()">Prompt</button>
<p id="demo">
Result
</p>
<hr />
<h2>References</h2>
<h2> <ul>
References <li><a href="http://caniuse.com">Can I use</a></li>
</h2> <li><a href="http://webglreport.com">WebGL Report</a></li>
<ul> </ul>
<li><a href="http://caniuse.com">Can I use</a></li> </main>
<li><a href="http://webglreport.com">WebGL Report</a></li> </body>
</ul> </html>
</main>
</body>

View File

@ -15,7 +15,7 @@
<body onload="Doctest.run();"> <body onload="Doctest.run();">
<h1> <h1>
Cards <a href="../index.html">lib.</a><a href="index.html">card.</a>Cards
</h1> </h1>
<p> <p>
Cards implement a central UI metaphor for multiuser applications. They allow users to explore information spaces Cards implement a central UI metaphor for multiuser applications. They allow users to explore information spaces

View File

@ -1,110 +1,115 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Coordinates Doctest</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.3rdparty.js"></script>
<script src="../dist/iwmlib.js"></script>
<script>
function drawPolygons() {
canvas.width = main.getBoundingClientRect().width
let context = canvas.getContext('2d')
context.clearRect(0, 0, canvas.width, canvas.height)
<head> let stage = scatterContainer.polygon
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> stage.draw(context, { stroke: '#FF0000' })
<title>Coordinates Doctest</title> for (let scatter of scatterContainer.scatter.values()) {
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> let polygon = scatter.polygon
<link rel="stylesheet" href="../css/doctest.css"> polygon.draw(context, { stroke: '#FF0000' })
<script src="./3rdparty/highlight/highlight.pack.js"></script> }
<script src="../dist/iwmlib.3rdparty.js"></script>
<script src="../dist/iwmlib.js"></script>
<script>
function drawPolygons() {
canvas.width = main.getBoundingClientRect().width
let context = canvas.getContext('2d')
context.clearRect(0, 0, canvas.width, canvas.height)
let stage = scatterContainer.polygon
stage.draw(context, { stroke: '#FF0000' })
for (let scatter of scatterContainer.scatter.values()) {
let polygon = scatter.polygon
polygon.draw(context, { stroke: '#FF0000' })
} }
}
function animate(callback) { function animate(callback) {
requestAnimationFrame((dt) => { requestAnimationFrame((dt) => {
drawPolygons() drawPolygons()
callback() callback()
animate(callback) animate(callback)
}) })
} }
</script> </script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1> <h1><a href="index.html">lib.</a>Coordinates</h1>
Coordinates <p>
</h1> To position objects in defined spatial relationships presupposes a clear understanding of the involved
<p> coordinate systems. Unfortunately, several systems with several conventions are involved:
To position objects in defined spatial relationships presupposes a clear understanding of the involved coordinate systems. <a href="https://javascript.info/coordinates">DOM &amp; CSS</a>,
Unfortunately, several systems with several conventions are involved: <a href="https://www.sarasoueidan.com/blog/svg-coordinate-systems/SVG">SVG</a>,
<a href="https://javascript.info/coordinates">DOM &amp; CSS</a>, <a href="https://www.w3schools.com/graphics/canvas_coordinates.asp">Canvas</a>
<a href="https://www.sarasoueidan.com/blog/svg-coordinate-systems/SVG">SVG</a>, </p>
<a href="https://www.w3schools.com/graphics/canvas_coordinates.asp">Canvas</a> <p>
</p> We need a common reference system to switch between these coordinate systems. As the uttermost context, the
<p> browser page coordinate system is the most natural one. A simple API was long missing but has now been
We need a common reference system to switch between these coordinate systems. As the uttermost context, the browser page established in most modern browsers with
coordinate system is the most natural one. A simple API was long missing but has now been established in most modern <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/convertPointFromNoteToPage"
browsers with >window.convertPointFromNoteToPage</a
<a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/convertPointFromNoteToPage">window.convertPointFromNoteToPage</a> and the inverse >
<a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/convertPointFromPageToNode">window.convertPointFromPageToNode</a>. and the inverse
Although MDN Web Docs warns about their Non-standard nature the methods work in browsers targeted <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/convertPointFromPageToNode"
by the IWM Browser project. This doctest assures that this assumption can be tested. >window.convertPointFromPageToNode</a
</p> >. Although MDN Web Docs warns about their Non-standard nature the methods work in browsers targeted by the
<p>Let's look at a scatter object with a rotatable local coordinate system. We try to follow a point in this local coordinate IWM Browser project. This doctest assures that this assumption can be tested.
system by showing a marker outside the scatter that follows the point. </p>
</p> <p>
<div id="main" class="grayBorder interactive" style="position: relative; width: 100%; height: 280px;"> Let's look at a scatter object with a rotatable local coordinate system. We try to follow a point in this
<!-- Note that we need to set draggable to false to avoid conflicts. The DOM elements local coordinate system by showing a marker outside the scatter that follows the point.
</p>
<div id="main" class="grayBorder interactive" style="position: relative; width: 100%; height: 280px">
<!-- Note that we need to set draggable to false to avoid conflicts. The DOM elements
must also be positioned absolutely. --> must also be positioned absolutely. -->
<img id="women" draggable="false" style="position: absolute;" src="examples/women.jpeg" /> <img id="women" draggable="false" style="position: absolute" src="examples/women.jpeg" />
<canvas id="canvas" height="280" style="z-index: 100000; pointer-events: none; position: absolute; border: 1px solid red;"> <canvas
Canvas not supported. id="canvas"
</canvas> height="280"
</div> style="z-index: 100000; pointer-events: none; position: absolute; border: 1px solid red"
>
Canvas not supported.
</canvas>
</div>
<script class="doctest"> <script class="doctest">
let dx = 44 let dx = 44
let app = new App() let app = new App()
let scatterContainer = new DOMScatterContainer(main) let scatterContainer = new DOMScatterContainer(main)
let angle = 15 let angle = 15
let image = document.getElementById('women') let image = document.getElementById('women')
// The DOMScatter needs initial width and height. Therefore we // The DOMScatter needs initial width and height. Therefore we
// define the scatter when the image size is known, i.e. after loading... // define the scatter when the image size is known, i.e. after loading...
image.onload = (e) => { image.onload = (e) => {
let scatter = new DOMScatter(image, scatterContainer, { let scatter = new DOMScatter(image, scatterContainer, {
x: dx, x: dx,
y: 44, y: 44,
width: e.target.naturalWidth, width: e.target.naturalWidth,
height: e.target.naturalHeight, height: e.target.naturalHeight,
rotationDegrees: angle, rotationDegrees: angle,
throwVisibility: 88, throwVisibility: 88,
minScale: 0.5, minScale: 0.5,
maxScale: 1.5 maxScale: 1.5
}) })
dx += 300 dx += 300
angle = -angle angle = -angle
} }
app.run() app.run()
function followPoint() { function followPoint() {
let context = canvas.getContext('2d') let context = canvas.getContext('2d')
let localPoint = { x: 100, y: 100 } let localPoint = { x: 100, y: 100 }
let globalPoint = convertPointFromNodeToPage(image, localPoint.x, localPoint.y) let globalPoint = convertPointFromNodeToPage(image, localPoint.x, localPoint.y)
let canvasPoint = convertPointFromPageToNode(canvas, globalPoint.x, globalPoint.y) let canvasPoint = convertPointFromPageToNode(canvas, globalPoint.x, globalPoint.y)
context.strokeStyle = 'red' context.strokeStyle = 'red'
context.beginPath() context.beginPath()
context.arc(canvasPoint.x, canvasPoint.y, 12, 0, Math.PI * 2) context.arc(canvasPoint.x, canvasPoint.y, 12, 0, Math.PI * 2)
context.stroke() context.stroke()
}
} animate(followPoint)
animate(followPoint) </script>
</script> </body>
</html>
</body>

View File

@ -12,7 +12,7 @@
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<main> <main>
<h1> <h1>
Doctests <a href="index.html">lib.</a>Doctests
</h1> </h1>
<p> <p>
Doctests are explanatory descriptions of programs with executable code examples. Doctests are explanatory descriptions of programs with executable code examples.

View File

@ -1,47 +1,48 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Electron Node.js Test</title> <title>Electron Node.js Test</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="./3rdparty/all.js"></script> <script src="./3rdparty/all.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<main> <main>
<h1> <h1>Electron Node.js Test</h1>
Electron Node.js Test <p>
</h1> This doctest is expected to work only within the IWMBrowser. IWMBrowser windows are opened with a
<p> preload.js which is evaluated before the HTML is loaded. According to
This doctest is expected to work only within the IWMBrowser. IWMBrowser windows <a href="https://electron.atom.io/docs/faq/"
are opened with a preload.js which is evaluated before the HTML is loaded. >"I can not use jQuery/RequireJS/Meteor/AngularJS in Electron"</a
According to >
<a href="https://electron.atom.io/docs/faq/">"I can not use jQuery/RequireJS/Meteor/AngularJS in Electron"</a> we we have to rename the symbols in the page before other libraries are included. In order to access
have to rename the symbols in the page before other libraries are included. node.js modules we can use `nodeRequire` instead.
In order to access node.js modules we can use `nodeRequire` instead. </p>
</p> <p>As a simple test we try to load a file from the filesystem:</p>
<p>As a simple test we try to load a file from the filesystem:</p> <script class="doctest">
<script class="doctest"> if (typeof nodeRequire != 'undefined') {
let fs = nodeRequire('fs')
if (typeof(nodeRequire) != 'undefined') { let content = fs.readFileSync('./index.html')
let fs = nodeRequire('fs') let lines = content.toString().split(/\n/)
let content = fs.readFileSync('./index.html') console.log('First line', lines[0])
let lines = content.toString().split(/\n/) Doctest.expect(lines[0], '<html>')
console.log("First line", lines[0] ) }
Doctest.expect(lines[0], '<html>') </script>
} <p>
As simple as this test is, it shows that within the IWMBrowser one import all node.js modules. Don't
</script> forget to test for nodeRequire to avoid runtime errors in other browsers.
<p>As simple as this test is, it shows that within the IWMBrowser one import all node.js </p>
modules. Don't forget to test for nodeRequire to avoid runtime errors in other browsers. <h2>References</h2>
</p> <ul>
<h2> <li>
References <a href="https://electron.atom.io/docs/faq/"
</h2> >I can not use jQuery/RequireJS/Meteor/AngularJS in Electron</a
<ul> >
<li><a href="https://electron.atom.io/docs/faq/">I can not use jQuery/RequireJS/Meteor/AngularJS in Electron</a></li> </li>
</ul> </ul>
</main> </main>
</body> </body>
</html>

View File

@ -1,26 +1,25 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.3rdparty.js"></script> <script src="../dist/iwmlib.3rdparty.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run()" > <body onload="Doctest.run()">
<h1> <h1><a href="index.html">lib.</a>Events</h1>
Events <p>
</h1> For functional tests it can be useful to simulate event or record and playback events. This module provides
<p> basic support for extracting data from events and serializing events into a JSON format that allows to save
For functional tests it can be useful to simulate event or record and playback events. and load sequences of events.
This module provides basic support for extracting data from events and serializing </p>
events into a JSON format that allows to save and load sequences of events. <p>
</p> Let's look at an example of a HTML structure with click handlers. The click handler actions log messages
<p> that can be tested.
Let's look at an example of a HTML structure with click handlers. The click </p>
handler actions log messages that can be tested.</p> <pre><code class="html">
<pre><code class="html">
&lt;div&gt; &lt;div&gt;
&lt;img id="women" src="examples/women.jpeg" &lt;img id="women" src="examples/women.jpeg"
onclick="record(event); Doctest.log('Lady clicked')"/&gt; onclick="record(event); Doctest.log('Lady clicked')"/&gt;
@ -31,46 +30,53 @@ handler actions log messages that can be tested.</p>
&lt;/vide&gt; &lt;/vide&gt;
&lt;/div&gt; &lt;/div&gt;
</code></pre> </code></pre>
<div id="example" class="interactive" <div id="example" class="interactive" style="position: relative; width: 100%; border: 1px solid lightgray">
style="position:relative; width: 100%; border: 1px solid lightgray"> <img
<img style="margin:8px" id="women" src="examples/women.jpeg" style="margin: 8px"
onclick="record(event); Doctest.log('Lady clicked')"/> id="women"
<video id="movie" style="margin:8px" width="250" data-zoomcap="Kugellaufuhr" src="examples/women.jpeg"
onclick="record(event); Doctest.log('Movie clicked')" onclick="record(event); Doctest.log('Lady clicked')"
onmousedown="record(event)" />
onmouseup="record(event)" <video
controls> id="movie"
<source src="examples/movie.mp4" type="video/mp4"> style="margin: 8px"
</video> width="250"
</div> data-zoomcap="Kugellaufuhr"
<button onclick="eventRecorder.stopRecording(); eventRecorder.startReplay()">Replay</button> onclick="record(event); Doctest.log('Movie clicked')"
<script class="doctest"> onmousedown="record(event)"
onmouseup="record(event)"
controls
>
<source src="examples/movie.mp4" type="video/mp4" />
</video>
</div>
<button onclick="eventRecorder.stopRecording(); eventRecorder.startReplay()">Replay</button>
<script class="doctest">
var eventRecorder = new EventRecorder()
var eventRecorder = new EventRecorder() function record(event) {
let target = event.target
target.style.boxShadow = '0px 5px 10px gray'
setTimeout(() => (target.style.boxShadow = ''), 1000)
eventRecorder.record(event)
}
function record(event) { let womenSel = Events.selector(women)
let target = event.target let movieSel = Events.selector(movie)
target.style.boxShadow = "0px 5px 10px gray"
setTimeout(() => target.style.boxShadow = "", 1000)
eventRecorder.record(event)
}
let womenSel = Events.selector(women) Events.simulateEvent('click', MouseEvent, { targetSelector: womenSel })
let movieSel = Events.selector(movie) Events.simulateEvent('click', MouseEvent, { targetSelector: movieSel })
Events.simulateEvent('click', MouseEvent, { targetSelector: womenSel}) Doctest.expectLog('Lady clicked', 'Movie clicked')
Events.simulateEvent('click', MouseEvent, { targetSelector: movieSel}) </script>
<h2>References</h2>
Doctest.expectLog('Lady clicked', <ul>
'Movie clicked') <li><a href="https://gist.github.com/iahu/aafc2492d83d70e42c98">Safari Touch Emulator</a></li>
<li>
</script> <a href="https://www.reddit.com/r/javascript/comments/2laqaf/how_to_trigger_a_touch_event/"
<h2> >How to Trigger Touch Events</a
References >
</h2> </li>
<ul> </ul>
<li><a href="https://gist.github.com/iahu/aafc2492d83d70e42c98">Safari Touch Emulator</a></li> </body>
<li><a href="https://www.reddit.com/r/javascript/comments/2laqaf/how_to_trigger_a_touch_event/">How to Trigger Touch Events</a></li> </html>
</ul>
</body>

View File

@ -1,52 +1,52 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Flippable Doctest</title> <title>Flippable Doctest</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.3rdparty.js"></script> <script src="../dist/iwmlib.3rdparty.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
<link rel="stylesheet" href="../css/flipeffect.css"> <link rel="stylesheet" href="../css/flipeffect.css" />
<template id="flipTemplate"> <template id="flipTemplate">
<div class="flipWrapper"> <div class="flipWrapper">
<div class="flipCard"> <div class="flipCard">
<div class="flipFace front"></div> <div class="flipFace front"></div>
<div class="flipFace back" style="visibility:hidden;"></div> <div class="flipFace back" style="visibility: hidden"></div>
</div> </div>
<!-- Very tricky problem to scale svgs: see https://css-tricks.com/scale-svg/ --> <!-- Very tricky problem to scale svgs: see https://css-tricks.com/scale-svg/ -->
<svg class="flipButton backBtn" style="visibility:hidden;" viewBox="0 0 100 100" preserveAspectRatio="xMidYMid meet"> <svg
<g stroke-width="8" stroke="white"> class="flipButton backBtn"
<circle cx="50" cy="50" r="44" fill="gray" /> style="visibility: hidden"
<line x1="30" y1="30" x2="70" y2="70" /> viewBox="0 0 100 100"
<line x1="30" y1="70" x2="70" y2="30" /> preserveAspectRatio="xMidYMid meet"
</g> >
</svg> <g stroke-width="8" stroke="white">
<circle cx="50" cy="50" r="44" fill="gray" />
<line x1="30" y1="30" x2="70" y2="70" />
<line x1="30" y1="70" x2="70" y2="30" />
</g>
</svg>
<svg class="flipButton infoBtn" viewBox="0 0 100 100" preserveAspectRatio="xMidYMid meet"> <svg class="flipButton infoBtn" viewBox="0 0 100 100" preserveAspectRatio="xMidYMid meet">
<circle cx="50" cy="50" r="44" stroke="white" stroke-width="8" fill="gray" /> <circle cx="50" cy="50" r="44" stroke="white" stroke-width="8" fill="gray" />
<circle cx="50" cy="32" r="7" fill="white" /> <circle cx="50" cy="32" r="7" fill="white" />
<line x1="50" y1="46" x2="50" y2="78" stroke="white" stroke-width="12" /> <line x1="50" y1="46" x2="50" y2="78" stroke="white" stroke-width="12" />
</svg> </svg>
</div> </div>
</template> </template>
</head>
</head> <body onload="Doctest.run()">
<body onload="Doctest.run()"> <h1><a href="index.html">lib.</a>Flippable</h1>
<h1> <p>
Flippable The flip effect simulates a flip between a front and back view of an object by means of a 3D rotation. The
</h1> DOMFlippable class implements this effect for two DOM nodes, one as the front view, the other as the back
<p> view. Both views are connected via a HTML template that defines the placeholders for front and back views.
The flip effect simulates a flip between a front and back view of an object The style file "css/flipeffect.css" holds reasonable default styles for this kind of templates.
by means of a 3D rotation. The DOMFlippable class implements this effect for two </p>
DOM nodes, one as the front view, the other as the back view. Both views are connected <pre><code>
via a HTML template that defines the placeholders for front and back views. The
style file "css/flipeffect.css" holds reasonable default styles for this kind of
templates.
</p>
<pre><code>
&lt;template id="flipTemplate"&gt; &lt;template id="flipTemplate"&gt;
&lt;div class="flipWrapper"&gt; &lt;div class="flipWrapper"&gt;
&lt;div class="flipCard"&gt; &lt;div class="flipCard"&gt;
@ -59,27 +59,24 @@ templates.
&lt;/template&gt; &lt;/template&gt;
</code> </code>
</pre> </pre>
<h3> <h3>Example</h3>
Example <main id="main" style="border: 1px solid gray; position: relative; height: 256px"></main>
</h3> <script class="doctest">
<main id="main" style="border: 1px solid gray; position: relative; height: 256px;" > let scatterContainer = new DOMScatterContainer(main, { stopEvents: false })
if (Capabilities.supportsTemplate()) {
</main> let flip = new DOMFlip(
<script class="doctest"> scatterContainer,
let scatterContainer = new DOMScatterContainer(main, {stopEvents: false}) flipTemplate,
if (Capabilities.supportsTemplate()) { new ImageLoader('./examples/king.jpeg'),
new ImageLoader('./examples/women.jpeg'),
let flip = new DOMFlip(scatterContainer, { tapDelegateFactory: CardWrapper, preloadBack: true }
flipTemplate, )
new ImageLoader('./examples/king.jpeg'), flip.load().then((flip) => {
new ImageLoader('./examples/women.jpeg'), flip.centerAt({ x: 150, y: 120 })
{ tapDelegateFactory: CardWrapper, preloadBack: true}) })
flip.load().then((flip) => { } else {
flip.centerAt({ x: 150, y: 120}) alert('Templates not supported, use Edge, Chrome, Safari or Firefox.')
}) }
} </script>
else { </body>
alert("Templates not supported, use Edge, Chrome, Safari or Firefox.") </html>
}
</script>
</body>

View File

@ -1,50 +1,51 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width, user-scalable=no" /> <meta name="viewport" content="width=device-width, user-scalable=no" />
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.3rdparty.js"></script> <script src="../dist/iwmlib.3rdparty.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run()" > <body onload="Doctest.run()">
<h1> <h1><a href="index.html">lib.</a>Frames</h1>
Frames <p>
</h1> Frames are a major way to modularize the design of complex applications. Since pages presented in frames are
<p> independent of each other they can fail without impact on other pages. In addition preparing content in
Frames are a major way to modularize the design of complex applications. Since individual HTML files largely simplfies the workflow of content production.
pages presented in frames are independent of each other they can fail without </p>
impact on other pages. In addition preparing content in individual HTML files <p>This approach, however, has limitations:</p>
largely simplfies the workflow of content production. <script>
</p> function appleError() {
<p>This approach, however, has limitations:</p> alert(
<script> "Refused to display 'http://www.apple.com/de/' in a frame because it set 'X-Frame-Options' to 'SAMEORIGIN'."
function appleError() { )
alert("Refused to display 'http://www.apple.com/de/' in a frame because it set 'X-Frame-Options' to 'SAMEORIGIN'.") }
} </script>
</script> <ul>
<ul><li>Some pages may prevent embedding them <li>
by 'X-Frame-Options', e.g. <a href="javascript:appleError()">www.apple.com</a> Some pages may prevent embedding them by 'X-Frame-Options', e.g.
</li> <a href="javascript:appleError()">www.apple.com</a>
<li>Sites with responsive design might not be able to detect the available space, </li>
e.g. <a href="https:///de.wikipedia.org">de.wikipedia.org</a> <li>
</li> Sites with responsive design might not be able to detect the available space, e.g.
<li>Touch events are not dispatched correctly to multiple frames on platforms with <a href="https:///de.wikipedia.org">de.wikipedia.org</a>
<b>TouchEvents</b>, e.g. if frame one </li>
receives touch1, all related touch points touch2, ... touchN, are send to frame1 <li>
although they might occur over frame two. Touch events are not dispatched correctly to multiple frames on platforms with <b>TouchEvents</b>, e.g.
</li> if frame one receives touch1, all related touch points touch2, ... touchN, are send to frame1 although
</ul> they might occur over frame two.
<p>To solve the last mentioned problem, we prevent frames form touch events by </li>
assigning a <pre>pointer-events: none;</pre> style. A wrapping div is used to capture </ul>
the events instead. Captured events are collected by an InteractionMapper and <p>To solve the last mentioned problem, we prevent frames form touch events by assigning a</p>
distributed as synthesized mouse or touch events to the wrapped iframes. <pre>pointer-events: none;</pre>
<p> style. A wrapping div is used to capture the events instead. Captured events are collected by an
Let's look at an example of two HTML IFrames embedded in this Doctest.</p> InteractionMapper and distributed as synthesized mouse or touch events to the wrapped iframes.
<pre><code class="html"> <p>Let's look at an example of two HTML IFrames embedded in this Doctest.</p>
<pre><code class="html">
&lt;div id="frameWrapper1"&gt; &lt;div id="frameWrapper1"&gt;
&lt;iframe style="pointer-events: none;" src="examples/multitouch.html"&gt;&lt;/iframe&gt; &lt;iframe style="pointer-events: none;" src="examples/multitouch.html"&gt;&lt;/iframe&gt;
&lt;/div&gt; &lt;/div&gt;
@ -53,29 +54,41 @@ Let's look at an example of two HTML IFrames embedded in this Doctest.</p>
&lt;/div&gt; &lt;/div&gt;
</code></pre> </code></pre>
<div class="grayBorder" id="container" style="display: flex; justify-content: space-around;"> <div class="grayBorder" id="container" style="display: flex; justify-content: space-around">
<div id="frameWrapper1" style="padding: 4px"> <div id="frameWrapper1" style="padding: 4px">
<iframe style="width:400px; height:360px; border:0; pointer-events: none;" src="examples/multitouch.html" allowfullscreen></iframe> <iframe
</div> style="width: 400px; height: 360px; border: 0; pointer-events: none"
<div id="frameWrapper2" style="padding: 4px"> src="examples/multitouch.html"
<iframe style="width:400px; height:360px; border:0; pointer-events: none;" src="examples/multitouch.html" allowfullscreen></iframe> allowfullscreen
</div> ></iframe>
</div> </div>
<p>The distribution of events is handled by the enclosing container. The container <div id="frameWrapper2" style="padding: 4px">
registers a InteractionMapper and provides adapter for iframes, that implement <iframe
IInteractionTarget by sending programmatically generated events. If you test style="width: 400px; height: 360px; border: 0; pointer-events: none"
these frames on a multitouch device you will notice that the scatters within src="examples/multitouch.html"
the frames can be manipulated independently of each other: allowfullscreen
<p/> ></iframe>
<script class="doctest"> </div>
let frameContainer = new FrameContainer(container) </div>
<p>
The distribution of events is handled by the enclosing container. The container registers a
InteractionMapper and provides adapter for iframes, that implement IInteractionTarget by sending
programmatically generated events. If you test these frames on a multitouch device you will notice that the
scatters within the frames can be manipulated independently of each other:
</p>
</script> <p />
<h2> <script class="doctest">
References let frameContainer = new FrameContainer(container)
</h2> </script>
<ul> <h2>References</h2>
<li><a href="http://stackoverflow.com/questions/8068578/how-do-i-use-multiple-iframes-in-my-html-page">Multiple iFrames</a></li> <ul>
<li><a href="https://benmarshall.me/responsive-iframes/">Responsive iFrames</a></li> <li>
</ul> <a href="http://stackoverflow.com/questions/8068578/how-do-i-use-multiple-iframes-in-my-html-page"
</body> >Multiple iFrames</a
>
</li>
<li><a href="https://benmarshall.me/responsive-iframes/">Responsive iFrames</a></li>
</ul>
</body>
</html>

View File

@ -1,52 +1,50 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="./3rdparty/all.js"></script> <script src="./3rdparty/all.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
</head>
<body onload="Doctest.run()">
<h1><a href="index.html">lib.</a>Image Loader Worker</h1>
<p>
The loading of multiple small images (e.g. loadimng tiles of a zoomable map) is a time consuming task that
leads to small but noticeable delays in touch interaction if standard DOM events are used. With a worker we
can try to do most of the time consuming processing in the background.
</p>
<p>Let's look at an example of a image loader worker:</p>
<img id="img1" width="160" height="120" class="grayBorder interactive" src="" />
<img id="img2" width="160" height="120" class="grayBorder interactive" src="" />
<img id="img3" width="160" height="120" class="grayBorder interactive" src="" />
<img id="img4" width="160" height="120" class="grayBorder interactive" src="" />
<script class="doctest">
let urls = [
'http://i.imgur.com/JmvCQXd.jpg',
'http://i.imgur.com/L4ipvCE.jpg',
'http://i.imgur.com/fKDIYIP.jpg',
'http://i.imgur.com/4ad4bo5.jpg'
]
</head> let imgs = [img1, img2, img3, img4]
<body onload="Doctest.run()" > let count = 0
<h1>Image Loader Worker</h1> let worker = new Worker('imageloader.js')
<p> worker.onmessage = (event) => {
The loading of multiple small images (e.g. loadimng tiles of a zoomable console.log('Loaded', event.data)
map) is a time consuming task that leads to small but noticeable delays if (event.data.success) {
in touch interaction if standard DOM events are used. With a worker we console.log('Loaded', event.data.url)
can try to do most of the time consuming processing in the background. imgs[count].src = event.data.url
</p> count += 1
<p>Let's look at an example of a image loader worker:</p> }
<img id="img1" width="160" height="120" class="grayBorder interactive" src=""/> }
<img id="img2" width="160" height="120" class="grayBorder interactive" src=""/>
<img id="img3" width="160" height="120" class="grayBorder interactive" src=""/>
<img id="img4" width="160" height="120" class="grayBorder interactive" src=""/>
<script class="doctest">
let urls = [ worker.postMessage({ command: 'load', urls: urls })
'http://i.imgur.com/JmvCQXd.jpg', worker.postMessage({ command: 'abort', urls: urls })
'http://i.imgur.com/L4ipvCE.jpg', worker.postMessage({ command: 'load', urls: urls })
'http://i.imgur.com/fKDIYIP.jpg', </script>
'http://i.imgur.com/4ad4bo5.jpg' </body>
] </html>
let imgs = [img1, img2, img3, img4]
let count = 0
let worker = new Worker("imageloader.js")
worker.onmessage = (event) => {
console.log("Loaded", event.data)
if (event.data.success) {
console.log("Loaded", event.data.url)
imgs[count].src = event.data.url
count += 1
}
}
worker.postMessage({command: "load", urls: urls})
worker.postMessage({command: "abort", urls: urls})
worker.postMessage({command: "load", urls: urls})
</script>
</body>

View File

@ -1,53 +1,58 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<title>Lib Doctests</title> <title>Lib Doctests</title>
<meta charset="utf-8"/> <meta charset="utf-8" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0" /> <meta
<link rel="stylesheet" href="../css/index.css"> name="viewport"
content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0"
/>
<link rel="stylesheet" href="../css/index.css" />
<!-- following not necc for index.js included in iwmlib.js --> <!-- following not necc for index.js included in iwmlib.js -->
<!-- <script src="./index.js"></script> --> <!-- <script src="./index.js"></script> -->
<script src="../dist/iwmlib.js"></script>
<template id="itemTemplate"> <script src="../dist/iwmlib.js"></script>
<a class="wrapper" href="">
<div class="preview"> <template id="itemTemplate">
<div class="thumbnail-container"> <a class="wrapper" href="">
<div class="thumbnail"> <div class="preview">
<img class="icon" src="thumbnails/notfound.png"> <div class="thumbnail-container">
<!-- <iframe src="" frameborder="0"></iframe> --> <div class="thumbnail">
</div> <img class="icon" src="thumbnails/notfound.png" />
<!-- <iframe src="" frameborder="0"></iframe> -->
</div>
</div>
<div class="title"></div>
</div> </div>
<div class="title"></div> </a>
</div> </template>
</a> </head>
</template> <body>
</head> <div id="container" class="container">
<body> <a style="position: absolute; left: 22px; top: 12px" target="_blank" href="http://www.iwm-tuebingen.de"
<div id="container" class="container"> >IWMLib Doctest</a
<a style="position: absolute; left: 22px; top: 12px;" target="_blank" href="http://www.iwm-tuebingen.de">IWM</a> >
</div> </div>
<script> <script>
let index = new Index(itemTemplate, [ let index = new Index(itemTemplate, [
['Doctest', 'doctest.html'], ['Doctest', 'doctest.html'],
['Capabilities', 'capabilities.html'], ['Capabilities', 'capabilities.html'],
['Coordinates', 'coordinates.html'], ['Coordinates', 'coordinates.html'],
['Interface', 'interface.html'], ['Interface', 'interface.html'],
['Interaction', 'interaction.html'], ['Interaction', 'interaction.html'],
['Events', 'events.html'], ['Events', 'events.html'],
['Frames', 'frames.html'], ['Frames', 'frames.html'],
['Popup', 'popup.html'], ['Popup', 'popup.html'],
['Popup Menu', 'popupmenu.html'], ['Popup Menu', 'popupmenu.html'],
['Scatter', 'scatter.html'], ['Scatter', 'scatter.html'],
['Flippable', 'flippable.html'], ['Flippable', 'flippable.html'],
['Styleguide', 'styleguide.html'], ['Styleguide', 'styleguide.html'],
['UITest', 'uitest.html'], ['UITest', 'uitest.html'],
['PIXI Doctests', 'pixi/index.html'] ['PIXI Doctests', 'pixi/index.html']
]) ])
index.load() index.load()
</script> </script>
</body> </body>
</html> </html>

View File

@ -1,36 +1,41 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run(); test()" > <body onload="Doctest.run(); test()">
<h1> <h1><a href="index.html">lib.</a>Code and Class Inspection</h1>
Code and Class Inspection <p>
</h1> To Do: Use SystemJS to load modules and main code. This ensures that all code can be parsed by acorn into an
<p> Abstract Syntax Tree which in turn allows to extract class statements and related extends phrases.
To Do: Use SystemJS to load modules and main code. This ensures that </p>
all code can be parsed by acorn into an Abstract Syntax Tree which <script class="doctest">
in turn allows to extract class statements and related extends phrases. function test() {
</p> let sources = Inspect.allScriptSources()
<script class="doctest"> console.log(sources)
}
function test() { </script>
let sources = Inspect.allScriptSources() <h2>References</h2>
console.log(sources) <ul>
} <li>
<a href="https://nystudio107.com/blog/using-systemjs-as-javascript-loader"
</script> >Using SystemJS as JavaScript Loader</a
<h2> >
References </li>
</h2> <li>
<ul> <a href="http://stackoverflow.com/questions/2051678/getting-all-variables-in-scope"
>Getting all Variables in Scope</a
<li><a href="https://nystudio107.com/blog/using-systemjs-as-javascript-loader">Using SystemJS as JavaScript Loader</a></li> >
<li><a href="http://stackoverflow.com/questions/2051678/getting-all-variables-in-scope">Getting all Variables in Scope</a></li> </li>
<li><a href="https://www.keithcirkel.co.uk/metaprogramming-in-es6-symbols/">Metaprogramming in JavaScript</a></li> <li>
</ul> <a href="https://www.keithcirkel.co.uk/metaprogramming-in-es6-symbols/"
</body> >Metaprogramming in JavaScript</a
>
</li>
</ul>
</body>
</html>

View File

@ -1,409 +1,495 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Interaction Mapper Doctest</title> <title>Interaction Mapper Doctest</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
<script src="../dist/iwmlib.3rdparty.js"></script> <script src="../dist/iwmlib.3rdparty.js"></script>
<script type="module"> <script type="module">
import * as Interaction from './interaction.js' import * as Interaction from './interaction.js'
</script> </script>
</head> </head>
<body onload="Doctest.run()" > <body onload="Doctest.run()">
<h1> <h1><a href="index.html">lib.</a>Interaction</h1>
Interaction Pattern <p>
</h1> Since the correct handling of the divergent browser specific multitouch implementations is a difficult and
<p> recurring task we decided to encapsulate all related handlers for <code>TouchEvent</code> (WebKit, Mozilla)
Since the correct handling of the divergent browser specific multitouch and <code>PointerEvent</code> (IE, Edge, Chrome) in a single delegate pattern.
implementations is a difficult and recurring task we decided to encapsulate </p>
all related handlers for <code>TouchEvent</code> (WebKit, Mozilla) and <p>
<code>PointerEvent</code> (IE, Edge, Chrome) in The main differences are that <code>PointerEvent</code> are fired for each touch point, whereas the
a single delegate pattern. <code>TouchEvent</code> collects multiple <code>TouchPoints</code> into a single event. The basic PointMap
</p> and Interaction classes unify this behavior by collecting all contact points regardless of their original
<p>The main differences are that <code>PointerEvent</code> are fired for each mouse, touch, or pointer events.
touch point, whereas the <code>TouchEvent</code> collects multiple </p>
<code>TouchPoints</code> into a single event. The basic PointMap and Interaction <h2>Point Maps</h2>
classes unify this behavior by collecting all contact points regardless <p>
of their original mouse, touch, or pointer events.</p> The touch and pointer positions are collected in PointMaps which provide access to the positions via
<h2> stringified touch and pointer ids. For mouse events the special id "mouse" is used. PointMaps can be cloned
Point Maps and pretty printed. In addition they provide auxiliary methods like <code>mean</code> and
</h2> <code>farthests</code>
<p>The touch and pointer positions are collected in PointMaps which provide which can be used to simplify the computation of gestures. In general
access to the positions via stringified touch and pointer ids. For mouse events the <code>mean</code> can be used to compute the "center of interaction", i.e. the best guess of the anchor
special id "mouse" is used. PointMaps can be cloned and pretty printed. In addition point for rotation and scaling operations.
they provide auxiliary methods like <code>mean</code> and <code>farthests</code> </p>
which can be used to simplify the computation of gestures. In general <script class="doctest">
<code>mean</code> can be used to compute the "center of interaction", i.e. the let mouse = new PointMap({ mouse: { x: 0, y: 0 } })
best guess of the anchor point for rotation and scaling operations. let touches = new PointMap({ touch1: { x: 0, y: 0 }, touch2: { x: 10, y: 10 } })
</p>
<script class="doctest">
let mouse = new PointMap({ mouse: {x:0, y:0}})
let touches = new PointMap({ "touch1": {x:0, y:0}, "touch2": {x: 10, y: 10}})
Doctest.expect(touches, Doctest.expect(touches, '[PointMap touch1:{x:0, y:0}, touch2:{x:10, y:10}]')
"[PointMap touch1:{x:0, y:0}, touch2:{x:10, y:10}]") Doctest.expect(touches.clone(), '[PointMap touch1:{x:0, y:0}, touch2:{x:10, y:10}]')
Doctest.expect(touches.clone(), Doctest.expect(touches.mean(), { x: 5, y: 5 })
"[PointMap touch1:{x:0, y:0}, touch2:{x:10, y:10}]") </script>
Doctest.expect(touches.mean(), {"x":5,"y":5}) <p>
</script> If more than two touch points are involved it may be best to look for the pair of points which are farthest
<p>If more than two touch points are involved it may be best to look for the away from each other. These points will represent the fingers farthest away from each other, a more simple
pair of points which are farthest away from each other. These points will substitute for 3, 4 or 5 touch points. Here we add a third point to our example touches and test whether the
represent the fingers farthest away from each other, a more simple substitute maximal distant points are found:
for 3, 4 or 5 touch points. Here we add a third point to our example touches <script class="doctest">
and test whether the maximal distant points are found: touches.set('touch3', { x: 5, y: 5 })
<script class="doctest"> Doctest.expect(touches.farthests(), [
touches.set("touch3", {x:5, y:5}) { x: 0, y: 0 },
Doctest.expect(touches.farthests(), [{"x":0,"y":0},{"x":10,"y":10}]) { x: 10, y: 10 }
</script> ])
<h2> </script>
Interaction Points and Interactions </p>
</h2>
Events and points change in time and gestures are computed from this dynamic behavior.
To collect theses changes and to simplify the computation of gestures we
collect PointMaps in a composite class InteractionPoints, which distinguishes
start, current, previous, and ended point coordinates as well as the start timestamps.
<script class="doctest">
let interactionPoints = new InteractionPoints() <h2>Interaction Points and Interactions</h2>
Events and points change in time and gestures are computed from this dynamic behavior. To collect theses changes
and to simplify the computation of gestures we collect PointMaps in a composite class InteractionPoints, which
distinguishes start, current, previous, and ended point coordinates as well as the start timestamps.
<script class="doctest">
let interactionPoints = new InteractionPoints()
interactionPoints.update("touch1", {x:0, y:0}) interactionPoints.update('touch1', { x: 0, y: 0 })
interactionPoints.update("touch2", {x:5, y:5}) interactionPoints.update('touch2', { x: 5, y: 5 })
interactionPoints.update("touch3", {x:10, y:10}) interactionPoints.update('touch3', { x: 10, y: 10 })
Doctest.expect(interactionPoints.current.size, 3) Doctest.expect(interactionPoints.current.size, 3)
// Initially current and previous points are equal // Initially current and previous points are equal
Doctest.expect(interactionPoints.current, interactionPoints.previous) Doctest.expect(interactionPoints.current, interactionPoints.previous)
// Using updatePrevious we copy the current points to the previous ones. // Using updatePrevious we copy the current points to the previous ones.
// This is always needed after change events // This is always needed after change events
interactionPoints.updatePrevious() interactionPoints.updatePrevious()
// After this call current and previous can be used to compure the deltas: // After this call current and previous can be used to compure the deltas:
interactionPoints.update("touch1", {x: -2, y: -5}) interactionPoints.update('touch1', { x: -2, y: -5 })
interactionPoints.update("touch2", {x: 5, y: 9}) interactionPoints.update('touch2', { x: 5, y: 9 })
interactionPoints.update("touch3", {x: 15, y: 20}) interactionPoints.update('touch3', { x: 15, y: 20 })
Doctest.expect(interactionPoints.current, Doctest.expect(
"[PointMap touch1:{x:-2, y:-5}, touch2:{x:5, y:9}, touch3:{x:15, y:20}]") interactionPoints.current,
// "[PointMap touch1:{x:-2, y:-5}, touch2:{x:5, y:7}, touch3:{x:15, y:20}]") '[PointMap touch1:{x:-2, y:-5}, touch2:{x:5, y:9}, touch3:{x:15, y:20}]'
)
// "[PointMap touch1:{x:-2, y:-5}, touch2:{x:5, y:7}, touch3:{x:15, y:20}]")
// The delta object is a convenience object to access translation, scaling, // The delta object is a convenience object to access translation, scaling,
// and rotation values as well as the center of transformation // and rotation values as well as the center of transformation
let delta = interactionPoints.delta() let delta = interactionPoints.delta()
// Doctest.expect(delta.x, 1.5) // Doctest ERROR! Occurs for an unspecified period of time. // Doctest.expect(delta.x, 1.5) // Doctest ERROR! Occurs for an unspecified period of time.
// Doctest.expect(delta.y, 2.5) // Doctest ERROR! Occurs for an unspecified period of time. // Doctest.expect(delta.y, 2.5) // Doctest ERROR! Occurs for an unspecified period of time.
// Doctest.expect(delta.zoom > 1.5, true) // Doctest ERROR! Occurs for an unspecified period of time. // Doctest.expect(delta.zoom > 1.5, true) // Doctest ERROR! Occurs for an unspecified period of time.
// Doctest.expect(delta.rotate < 0.2, true) // Doctest ERROR! Occurs for an unspecified period of time. // Doctest.expect(delta.rotate < 0.2, true) // Doctest ERROR! Occurs for an unspecified period of time.
// Doctest.expect(delta.about, {x: 6.5, y: 7.5}) // Doctest ERROR! Occurs for an unspecified period of time. // Doctest.expect(delta.about, {x: 6.5, y: 7.5}) // Doctest ERROR! Occurs for an unspecified period of time.
</script>
<p>
Interaction objects extend the idea of mapping touch ids to points to multiple target objects. Each touch id
is mapped not only to the changing points of this touch but also to the object that has been hit by the
starting touch point. This object is the target of the interaction and remains for the whole duration of the
multitouch gesture.
</p>
</script> <h2>Interaction Delegate</h2>
<p>Interaction objects extend the idea of mapping touch ids to <p>
points to multiple target objects. Each touch id is mapped not only to the The delegator registers all needed <code>TouchEvent</code>, <code>PointerEvent</code>, and
changing points of this touch but also to the object that has been <code>MouseEvent</code>
hit by the starting touch point. This object is the target of the interaction handlers on a provided DOM elememt for a given target object, ensures that the events are captured by the
and remains for the whole duration of the multitouch gesture. target and boils the event handling down to simple
<code>onStart</code>, <code>onMove</code>, <code>onEnd</code> events.
</p>
<p>
Let's look at an example of an InteractionDelegate and a target object that implements the
<code>IInteractionTarget</code> interface. Typically you setup the delegator in the constructor of the class
that uses the interation.
</p>
<script class="doctest">
class InteractionTarget {
// The constructor of the target creates the InteractionDelegate
constructor(domElement) {
this.interaction = new InteractionDelegate(domElement, this)
}
<h2> // The following methods are needed by the IInteractionTarget interface
Interaction Delegate
</h2>
<p>The delegator registers all needed <code>TouchEvent</code>,
<code>PointerEvent</code>, and <code>MouseEvent</code>
handlers on a provided DOM elememt for a given target object, ensures that the
events are captured by the target and boils the event handling down to simple
<code>onStart</code>, <code>onMove</code>, <code>onEnd</code> events.
// Indicates that we want all events
capture(event) {
return true
}
<p>Let's look at an example of an InteractionDelegate and a target object that // Handle collected touch points on start
implements the <code>IInteractionTarget</code> interface. Typically you setup onStart(event, points) {}
the delegator in the constructor of the class that uses the interation.
</p>
<script class="doctest">
class InteractionTarget { // Handle collected touch points on update
onMove(event, points) {}
// The constructor of the target creates the InteractionDelegate // Handle collected touch points on end
constructor(domElement) { onEnd(event, points, ended) {}
this.interaction = new InteractionDelegate(domElement, this)
}
// The following methods are needed by the IInteractionTarget interface // Handle mouse wheel event
onMouseWheel(event) {}
// Indicates that we want all events }
capture(event) { return true } </script>
<p>We can now check whether the promised interface methods are implemented by the class:</p>
// Handle collected touch points on start <script class="doctest">
onStart(event, points) {} Doctest.expect(IInteractionTarget.implementedBy(InteractionTarget), true)
</script>
// Handle collected touch points on update <p>
onMove(event, points) {} If we define an InteractionTarget that violates the IInteractionTarget interface we get an error. The
following example of an interaction target uses an InteractionDelegate but does not implement the necessary
// Handle collected touch points on end methods:
onEnd(event, points, ended) {} </p>
<script class="doctest">
// Handle mouse wheel event class InvalidInteractionTarget {
onMouseWheel(event) {} constructor(domElement) {
} this.interaction = new InteractionDelegate(domElement, this, { debug: true })
}
</script>
<p>We can now check whether the promised interface methods are implemented by the
class:</p>
<script class="doctest">
Doctest.expect(IInteractionTarget.implementedBy(InteractionTarget), true)
</script>
<p>If we define an InteractionTarget that violates the IInteractionTarget interface
we get an error. The following example of an interaction target uses an
InteractionDelegate but does not implement the necessary methods:
</p>
<script class="doctest">
class InvalidInteractionTarget {
constructor(domElement) {
this.interaction = new InteractionDelegate(domElement, this, { debug: true})
}
}
try {
new InvalidInteractionTarget(null)
} catch (error) {
Doctest.expectError(error, "Expected IInteractionTarget")
}
</script>
<h2>
Interaction Mapper
</h2>
<p>Often we need to assign UI elements to touch and pointer events. This is
supported by a special InteractionMapper delegate. A InteractionMapper
maps events to specific parts of a container interaction target. The
InteractionTarget must implement a findTarget method that returns an
object implementing the IInteractionTarget interface.
</p>
<p>
If the InteractionTarget also implements a <code>mapPositionToPoint</code> method this
is used to map the points to the local coordinate space of the the target.
This makes it easier to lookup elements and relate events to local
positions.
</p>
<p>Let's see an example. A graph that uses an <code>InterationMapper</code> for it´s child
objects:
</p>
<script class="doctest">
class Graph {
constructor(domElement) {
this.interaction = new InteractionMapper(domElement, this)
this.nodes = [
new Node('a'),
new Node('b')
]
}
capture(event) { return true }
findTarget() {
for(let node of this.nodes) {
return node
} }
return null
}
}
class Node { try {
new InvalidInteractionTarget(null)
} catch (error) {
Doctest.expectError(error, 'Expected IInteractionTarget')
}
</script>
constructor(name) { <h2>Interaction Mapper</h2>
this.name = name <p>
} Often we need to assign UI elements to touch and pointer events. This is supported by a special
InteractionMapper delegate. A InteractionMapper maps events to specific parts of a container interaction
target. The InteractionTarget must implement a findTarget method that returns an object implementing the
IInteractionTarget interface.
</p>
<p>
If the InteractionTarget also implements a <code>mapPositionToPoint</code> method this is used to map the
points to the local coordinate space of the the target. This makes it easier to lookup elements and relate
events to local positions.
</p>
<p>Let's see an example. A graph that uses an <code>InterationMapper</code> for it´s child objects:</p>
<script class="doctest">
class Graph {
constructor(domElement) {
this.interaction = new InteractionMapper(domElement, this)
this.nodes = [new Node('a'), new Node('b')]
}
capture(event) { return true } capture(event) {
return true
}
onStart(event, interaction) { findTarget() {
Doctest.log("onStart called") for (let node of this.nodes) {
} return node
}
return null
}
}
onMove(event, interaction) { class Node {
Doctest.log("onMove called") constructor(name) {
} this.name = name
}
onEnd(event, interaction) { capture(event) {
Doctest.log("onEnd called") return true
} }
} onStart(event, interaction) {
Doctest.log('onStart called')
}
</script> onMove(event, interaction) {
<p>Now we simulate a sequence of <code>onStart, onMove, onEnd</code> events by calling Doctest.log('onMove called')
the registered event handlers programmatically. Note that the defined }
event handlers log their calls.</p>
<script class="doctest">
let graph = new Graph(window) onEnd(event, interaction) {
window.dispatchEvent(Doctest.event('mousedown')) Doctest.log('onEnd called')
window.dispatchEvent(Doctest.event('mousemove')) }
window.dispatchEvent(Doctest.event('mouseup')) }
</script>
<p>
Now we simulate a sequence of <code>onStart, onMove, onEnd</code> events by calling the registered event
handlers programmatically. Note that the defined event handlers log their calls.
</p>
<script class="doctest">
let graph = new Graph(window)
window.dispatchEvent(Doctest.event('mousedown'))
window.dispatchEvent(Doctest.event('mousemove'))
window.dispatchEvent(Doctest.event('mouseup'))
Doctest.expectLog('onStart called', Doctest.expectLog('onStart called', 'onMove called', 'onEnd called')
'onMove called', </script>
'onEnd called') <h2>Simple Dragging</h2>
<p>
</script> Drag & Drop is a common interaction pattern. This behavior can be accomplished by a class that implements
<h2> IInteractionMapperTarget as well as IInteractionTarget. You can grab the blue circle with touches or mouse
Simple Dragging and drag it around.
</h2> </p>
<p>Drag & Drop is a common interaction pattern. This behavior can be accomplished <div class="grayBorder" style="position: relative; width: 100%; height: 200px">
by a class that implements IInteractionMapperTarget as well as IInteractionTarget. <div
You can grab the blue circle with touches or mouse and drag it around.</p> id="circle"
<div class="grayBorder" style="position: relative; width: 100%; height: 200px"> style="
<div id="circle" style="position: absolute; left:50px; top: 50px; border-radius: 50%; width: 32px; height: 32px; background-color: blue;"></div> position: absolute;
</div> left: 50px;
<script class="doctest"> top: 50px;
class Dragger { border-radius: 50%;
width: 32px;
constructor(element, container) { height: 32px;
/* The events are captured by the container but send to this background-color: blue;
"
></div>
</div>
<script class="doctest">
class Dragger {
constructor(element, container) {
/* The events are captured by the container but send to this
wrapper object, if the event target is identical to the wrapped wrapper object, if the event target is identical to the wrapped
object. */ object. */
this.target = element this.target = element
this.interaction = new InteractionMapper(container, this) this.interaction = new InteractionMapper(container, this)
} }
capture(event) { return true } capture(event) {
return true
}
findTarget(event, localPoint, globalPoint) { findTarget(event, localPoint, globalPoint) {
return (event.target == this.target) ? this : null return event.target == this.target ? this : null
} }
onStart(event, interaction) { onStart(event, interaction) {
// Only needed to fulfill the IInteractionTarget interface // Only needed to fulfill the IInteractionTarget interface
} }
onMove(event, interaction) { onMove(event, interaction) {
let move = interaction.move() let move = interaction.move()
let x = parseInt(this.target.style.left) + move.x let x = parseInt(this.target.style.left) + move.x
let y = parseInt(this.target.style.top) + move.y let y = parseInt(this.target.style.top) + move.y
this.target.style.left = x + "px" this.target.style.left = x + 'px'
this.target.style.top = y + "px" this.target.style.top = y + 'px'
} }
onEnd(event, interaction) { onEnd(event, interaction) {
// Only needed to fulfill the IInteractionTarget interface // Only needed to fulfill the IInteractionTarget interface
} }
onMouseWheel(event) { onMouseWheel(event) {
// Only needed to fulfill the IInteractionTarget interface // Only needed to fulfill the IInteractionTarget interface
} }
} }
Doctest.expect(IInteractionMapperTarget.implementedBy(Dragger), true) Doctest.expect(IInteractionMapperTarget.implementedBy(Dragger), true)
Doctest.expect(IInteractionTarget.implementedBy(Dragger), true) Doctest.expect(IInteractionTarget.implementedBy(Dragger), true)
new Dragger(circle, document.body) new Dragger(circle, document.body)
</script> </script>
<h2> <h2>Multitouch</h2>
Multitouch <p>
</h2> Multitouch-Events (simultaneous events) in browsers cannot be used by default. Even libraries like jQuery do
<p> not fix this problem. The static method "on" of the InteractionMapper allows simultaneous events and thus
Multitouch-Events (simultaneous events) in browsers cannot be used by default. multitouch. The following events (and their specializations) can be used in addition to the default browser
Even libraries like jQuery do not fix this problem. The static method "on" of the events: tap, doubletap, press, pan, swipe, pinch and rotate. See http://hammerjs.github.io for more details.
InteractionMapper allows simultaneous events and thus multitouch. The following </p>
events (and their specializations) can be used in addition to the default browser <svg
events: tap, doubletap, press, pan, swipe, pinch and rotate. See http://hammerjs.github.io width="100%"
for more details. height="300"
</p> viewBox="0 0 400 200"
<svg width="100%" height="300" viewBox="0 0 400 200" class="grayBorder" xmlns="http://www.w3.org/2000/svg" xmlns:bx="https://boxy-svg.com"> class="grayBorder"
<defs> xmlns="http://www.w3.org/2000/svg"
<pattern id="pattern-1" viewBox="0 0 100 100" patternUnits="userSpaceOnUse" preserveAspectRatio="none" width="100" height="100" /> xmlns:bx="https://boxy-svg.com"
<linearGradient id="gradient-1" gradientUnits="userSpaceOnUse" x1="235.294" y1="5.386" x2="235.294" y2="63.218" gradientTransform="matrix(0.479375, 0.877612, -1.161752, 0.599143, 216.009222, -193.782169)"> >
<stop offset="0" style="stop-color: rgba(216, 216, 216, 1)" /> <defs>
<stop offset="1" style="stop-color: rgb(45, 175, 182);" /> <pattern
</linearGradient> id="pattern-1"
<linearGradient id="gradient-4" gradientUnits="userSpaceOnUse" x1="193.252" y1="126.988" x2="193.252" y2="163.836" gradientTransform="matrix(0.978752, 0, 0, 1.126983, 11.124972, -21.238213)"> viewBox="0 0 100 100"
<stop offset="0" style="stop-color: rgba(161, 110, 0, 1)" /> patternUnits="userSpaceOnUse"
<stop offset="1" style="stop-color: rgba(59, 40, 0, 1)" /> preserveAspectRatio="none"
</linearGradient> width="100"
</defs> height="100"
<g id="hammer-1"> />
<rect x="55.329" y="20.25" width="42.523" height="42.523" style="fill: rgb(236, 229, 24); stroke: rgb(0, 179, 207); stroke-width: 2; stroke-linejoin: bevel;" /> <linearGradient
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre;" x="68.736" y="45.811">tap</text> id="gradient-1"
</g> gradientUnits="userSpaceOnUse"
<g id="hammer-2"> x1="235.294"
<path d="M 372 149 m -25.496 0 a 25.496 26.092 0 1 0 50.992 0 a 25.496 26.092 0 1 0 -50.992 0 Z M 372 149 m -15.297 0 a 15.297 15.654 0 0 1 30.594 0 a 15.297 15.654 0 0 1 -30.594 0 Z" transform="matrix(-0.535925, 0.844266, -0.844265, -0.535925, 499.054353, -194.103207)" style="fill: rgb(194, 59, 59); stroke: rgb(141, 10, 91); stroke-width: 2;" bx:shape="ring 372 149 15.297 15.654 25.496 26.092 1@9ddd52c9" /> y1="5.386"
<text transform="matrix(1.226643, 0, 0, 1.226643, 42.737137, 26.559669)" style="fill: rgb(51, 51, 51); font-size: 9.7828px; white-space: pre;"> x2="235.294"
<tspan x="94.401" y="44.224">press</tspan> y2="63.218"
<tspan x="94.401" dy="1em"></tspan> gradientTransform="matrix(0.479375, 0.877612, -1.161752, 0.599143, 216.009222, -193.782169)"
</text> >
</g> <stop offset="0" style="stop-color: rgba(216, 216, 216, 1)" />
<g> <stop offset="1" style="stop-color: rgb(45, 175, 182)" />
<polygon id="hammer-3" style="fill: url(#gradient-1); stroke: rgb(182, 40, 92);" points="272.369 20.761 234.949 23.029 227.862 34.652 236.65 46.558 253.943 55.63 293.347 59.315 340.406 62.434 371.306 49.96 374.708 32.951 356.282 29.549 333.319 21.044 311.774 9.705 307.238 23.029 322.263 33.518 347.777 44.007 339.839 48.259 315.459 48.826 292.781 45.991 281.725 32.667 285.977 17.643 281.158 4.602 267.55 6.303 252.525 6.587 252.809 11.973 255.36 17.076 263.014 16.225 267.834 13.674 273.787 13.39 276.622 14.808" /> </linearGradient>
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre;" x="296.849" y="80.823">pan</text> <linearGradient
</g> id="gradient-4"
<g> gradientUnits="userSpaceOnUse"
<ellipse transform="matrix(-0.707107, 0.707107, -0.707107, -0.707107, 362.152622, 115.748229)" cx="221.437" cy="181.098" rx="27.616" ry="27.616" style="fill: rgb(149, 26, 133); stroke: rgb(73, 4, 62); stroke-width: 4; fill-opacity: 0.69;" /> x1="193.252"
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre;" x="61.759" y="190.447">swipe</text> y1="126.988"
</g> x2="193.252"
<g> y2="163.836"
<rect id="hammer-5" x="146.389" y="121.875" width="107.762" height="41.527" style="fill: url(#gradient-4); stroke-linejoin: round; stroke: rgb(0, 0, 0);" /> gradientTransform="matrix(0.978752, 0, 0, 1.126983, 11.124972, -21.238213)"
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre;" x="187.854" y="190.447">pinch</text> >
</g> <stop offset="0" style="stop-color: rgba(161, 110, 0, 1)" />
<g transform="matrix(1.286049, 0, 0, 1.286049, -103.444145, -48.307945)"> <stop offset="1" style="stop-color: rgba(59, 40, 0, 1)" />
<path class="star" d="M 937 394.847 L 946.206 421.33 L 974.238 421.901 L 951.895 438.84 L 960.014 465.675 L 937 449.661 L 913.986 465.675 L 922.105 438.84 L 899.762 421.901 L 927.794 421.33 Z" transform="matrix(-0.809017, 0.587785, -0.587785, -0.809018, 1346.787902, -60.391979)" style="fill: rgb(83, 230, 226); stroke: rgb(24, 111, 116); stroke-width: 2; stroke-linejoin: round; stroke-dasharray: 2px;" bx:shape="star 937 434 39.154 39.153 0.4 5 1@05a6f642" /> </linearGradient>
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre;" x="316.854" y="190.447">rotate</text> </defs>
</g> <g id="hammer-1">
<g transform="matrix(1.286049, 0, 0, 1.286049, -28.431454, -48.307941)"> <rect
<path class="star" d="M 937 394.847 L 946.206 421.33 L 974.238 421.901 L 951.895 438.84 L 960.014 465.675 L 937 449.661 L 913.986 465.675 L 922.105 438.84 L 899.762 421.901 L 927.794 421.33 Z" transform="matrix(-0.809017, 0.587785, -0.587785, -0.809018, 1346.787902, -60.391979)" style="fill: rgb(83, 230, 226); stroke: rgb(24, 111, 116); stroke-width: 2; stroke-linejoin: round; stroke-dasharray: 2px;" bx:shape="star 937 434 39.154 39.153 0.4 5 1@05a6f642" /> x="55.329"
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre;" x="316.854" y="190.447">rotate</text> y="20.25"
</g> width="42.523"
</svg> height="42.523"
style="fill: rgb(236, 229, 24); stroke: rgb(0, 179, 207); stroke-width: 2; stroke-linejoin: bevel"
/>
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre" x="68.736" y="45.811">tap</text>
</g>
<g id="hammer-2">
<path
d="M 372 149 m -25.496 0 a 25.496 26.092 0 1 0 50.992 0 a 25.496 26.092 0 1 0 -50.992 0 Z M 372 149 m -15.297 0 a 15.297 15.654 0 0 1 30.594 0 a 15.297 15.654 0 0 1 -30.594 0 Z"
transform="matrix(-0.535925, 0.844266, -0.844265, -0.535925, 499.054353, -194.103207)"
style="fill: rgb(194, 59, 59); stroke: rgb(141, 10, 91); stroke-width: 2"
bx:shape="ring 372 149 15.297 15.654 25.496 26.092 1@9ddd52c9"
/>
<text
transform="matrix(1.226643, 0, 0, 1.226643, 42.737137, 26.559669)"
style="fill: rgb(51, 51, 51); font-size: 9.7828px; white-space: pre"
>
<tspan x="94.401" y="44.224">press</tspan>
<tspan x="94.401" dy="1em"></tspan>
</text>
</g>
<g>
<polygon
id="hammer-3"
style="fill: url(#gradient-1); stroke: rgb(182, 40, 92)"
points="272.369 20.761 234.949 23.029 227.862 34.652 236.65 46.558 253.943 55.63 293.347 59.315 340.406 62.434 371.306 49.96 374.708 32.951 356.282 29.549 333.319 21.044 311.774 9.705 307.238 23.029 322.263 33.518 347.777 44.007 339.839 48.259 315.459 48.826 292.781 45.991 281.725 32.667 285.977 17.643 281.158 4.602 267.55 6.303 252.525 6.587 252.809 11.973 255.36 17.076 263.014 16.225 267.834 13.674 273.787 13.39 276.622 14.808"
/>
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre" x="296.849" y="80.823">pan</text>
</g>
<g>
<ellipse
transform="matrix(-0.707107, 0.707107, -0.707107, -0.707107, 362.152622, 115.748229)"
cx="221.437"
cy="181.098"
rx="27.616"
ry="27.616"
style="fill: rgb(149, 26, 133); stroke: rgb(73, 4, 62); stroke-width: 4; fill-opacity: 0.69"
/>
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre" x="61.759" y="190.447">
swipe
</text>
</g>
<g>
<rect
id="hammer-5"
x="146.389"
y="121.875"
width="107.762"
height="41.527"
style="fill: url(#gradient-4); stroke-linejoin: round; stroke: rgb(0, 0, 0)"
/>
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre" x="187.854" y="190.447">
pinch
</text>
</g>
<g transform="matrix(1.286049, 0, 0, 1.286049, -103.444145, -48.307945)">
<path
class="star"
d="M 937 394.847 L 946.206 421.33 L 974.238 421.901 L 951.895 438.84 L 960.014 465.675 L 937 449.661 L 913.986 465.675 L 922.105 438.84 L 899.762 421.901 L 927.794 421.33 Z"
transform="matrix(-0.809017, 0.587785, -0.587785, -0.809018, 1346.787902, -60.391979)"
style="
fill: rgb(83, 230, 226);
stroke: rgb(24, 111, 116);
stroke-width: 2;
stroke-linejoin: round;
stroke-dasharray: 2px;
"
bx:shape="star 937 434 39.154 39.153 0.4 5 1@05a6f642"
/>
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre" x="316.854" y="190.447">
rotate
</text>
</g>
<g transform="matrix(1.286049, 0, 0, 1.286049, -28.431454, -48.307941)">
<path
class="star"
d="M 937 394.847 L 946.206 421.33 L 974.238 421.901 L 951.895 438.84 L 960.014 465.675 L 937 449.661 L 913.986 465.675 L 922.105 438.84 L 899.762 421.901 L 927.794 421.33 Z"
transform="matrix(-0.809017, 0.587785, -0.587785, -0.809018, 1346.787902, -60.391979)"
style="
fill: rgb(83, 230, 226);
stroke: rgb(24, 111, 116);
stroke-width: 2;
stroke-linejoin: round;
stroke-dasharray: 2px;
"
bx:shape="star 937 434 39.154 39.153 0.4 5 1@05a6f642"
/>
<text style="fill: rgb(51, 51, 51); font-size: 12px; white-space: pre" x="316.854" y="190.447">
rotate
</text>
</g>
</svg>
<script class="doctest"> <script class="doctest">
const from = { scale: 1 }
const to = { scale: 1.3, transformOrigin: 'center', repeat: 1, yoyo: true }
const from = {scale: 1} InteractionMapper.on('tap', document.getElementById('hammer-1'), (event) => {
const to = {scale: 1.3, transformOrigin: 'center', repeat: 1, yoyo: true} TweenLite.fromTo(event.target, 0.2, from, to)
})
InteractionMapper.on('tap', document.getElementById('hammer-1'), event => {
TweenLite.fromTo(event.target, .2, from, to)
})
InteractionMapper.on('press', document.getElementById('hammer-2'), event => { InteractionMapper.on(
TweenLite.fromTo(event.target, .2, from, to) 'press',
}, {time: 1000}) document.getElementById('hammer-2'),
(event) => {
TweenLite.fromTo(event.target, 0.2, from, to)
},
{ time: 1000 }
)
InteractionMapper.on('panright pandown', document.getElementById('hammer-3'), event => { InteractionMapper.on('panright pandown', document.getElementById('hammer-3'), (event) => {
TweenLite.fromTo(event.target, .2, from, to) TweenLite.fromTo(event.target, 0.2, from, to)
}) })
InteractionMapper.on(['swipeleft', 'swipedown'], document.getElementsByTagName('ellipse'), event => { InteractionMapper.on(['swipeleft', 'swipedown'], document.getElementsByTagName('ellipse'), (event) => {
TweenLite.fromTo(event.target, .2, from, to) TweenLite.fromTo(event.target, 0.2, from, to)
}) })
InteractionMapper InteractionMapper.on('pinch', document.getElementById('hammer-5'), (event) => {
.on('pinch', document.getElementById('hammer-5'), event => { TweenLite.fromTo(event.target, 0.2, from, to)
TweenLite.fromTo(event.target, .2, from, to) })
})
InteractionMapper InteractionMapper.on('rotate', document.querySelectorAll('svg g > path.star'), (event) => {
.on('rotate', document.querySelectorAll('svg g > path.star'), event => { TweenLite.fromTo(event.target, 0.2, from, to)
TweenLite.fromTo(event.target, .2, from, to) })
})
InteractionMapper InteractionMapper.on('click', document.getElementById('hammer-1'), (event) => {
.on('click', document.getElementById('hammer-1'), event => { console.log(event)
console.log(event) })
}) </script>
</script>
<h2> <h2>References</h2>
References <ul>
</h2> <li>
<ul> <a href="https://www.amazon.de/Patterns-Elements-Reusable-Object-Oriented-Software/dp/0201633612"
<li><a href="https://www.amazon.de/Patterns-Elements-Reusable-Object-Oriented-Software/dp/0201633612">Design Patterns [p. 20]</a></li> >Design Patterns [p. 20]</a
<li><a href="http://hammerjs.github.io">Hammer.js</a></li> >
</ul> </li>
<li><a href="http://hammerjs.github.io">Hammer.js</a></li>
</body> </ul>
</body>
</html>

View File

@ -1,50 +1,43 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run()" > <body onload="Doctest.run()">
<h1> <h1><a href="index.html">lib.</a>Interfaces</h1>
Interfaces <p>
</h1> Interfaces are objects that specify (document) the external behavior of objects that “provide” them. An
<p> interface specifies behavior through method definitions that specify functions and their signatures.
Interfaces are objects that specify (document) the external behavior of objects </p>
that “provide” them. An interface specifies behavior through method definitions <p>Let's look at an example of an interface and a class implementing the interface:</p>
that specify functions and their signatures. <script class="doctest">
</p> class ITestable extends Interface {
<p>Let's look at an example of an interface and a class implementing the interface:</p> reset() {}
<script class="doctest"> run() {}
}
class ITestable extends Interface { class Testable {
reset() {} reset() {
run() {} print('Resetting testable object')
} }
class Testable { run() {
print('Running testable object')
reset() { }
print("Resetting testable object") }
} </script>
<p>We can now check whether the promised interface methods are implemented by the class:</p>
run() { <script class="doctest">
print("Running testable object") Doctest.expect(ITestable.implementedBy(Testable), true)
} </script>
} <p></p>
</script> <h2>References</h2>
<p>We can now check whether the promised interface methods are implemented by the <ul>
class:</p> <li><a href="https://zopeinterface.readthedocs.io">Zope Interfaces</a></li>
<script class="doctest"> </ul>
Doctest.expect(ITestable.implementedBy(Testable), true) </body>
</script> </html>
<p>
<h2>
References
</h2>
<ul>
<li><a href="https://zopeinterface.readthedocs.io">Zope Interfaces</a></li>
</ul>
</body>

View File

@ -1,33 +1,30 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head>
<title>Logging Doctest</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.3rdparty.js"></script>
<script src="../dist/iwmlib.js"></script>
</head>
<head> <body id="page" onload="Doctest.run()">
<title>Logging Doctest</title> <h1><a href="index.html">lib.</a>Logging</h1>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <p>Store informations of your app permanently or use app specific logging functions.</p>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <script class="doctest">
<link rel="stylesheet" href="../css/doctest.css"> Logging.log('app started')
<script src="./3rdparty/highlight/highlight.pack.js"></script> Logging.warn("shouldn't happen")
<script src="../dist/iwmlib.3rdparty.js"></script> Logging.error('restart')
<script src="../dist/iwmlib.js"></script>
</head>
<body id="page" onload="Doctest.run()"> Logging.setup({ log: (message) => console.log('app specific' + message) })
<h1> Logging.log('now app related')
Logging </script>
</h1> <p>You can overwrite the log, warn, and error handler by using Logging.setup with app specific functions.</p>
<p>Store informations of your app permanently or use app specific logging functions.</p> <script class="doctest">
<script class="doctest"> Logging.setup({ log: (message) => console.log('app specific' + message) })
Logging.log('app started') Logging.log('now app related')
Logging.warn("shouldn't happen") </script>
Logging.error('restart') </body>
</html>
Logging.setup({ log: message => console.log("app specific" + message) })
Logging.log("now app related")
</script>
<p>You can overwrite the log, warn, and error handler by using Logging.setup with
app specific functions.</p>
<script class="doctest">
Logging.setup({ log: message => console.log("app specific" + message) })
Logging.log("now app related")
</script>
</body>

View File

@ -15,7 +15,7 @@
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Application</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Application</h1>
<p> <p>
The class PIXIApp is the main entry point to create a new PIXI Application. The class PIXIApp is the main entry point to create a new PIXI Application.
It inherits from PIXI.Application, set meaningfull defaults, creates a scene and It inherits from PIXI.Application, set meaningfull defaults, creates a scene and

View File

@ -1,36 +1,40 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI.Application Doctest</title> <title>PIXI.Application Doctest</title>
<script src="../../dist/iwmlib.3rdparty.js"></script> <link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css" />
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script>
</head>
<body>
<h1>Vanilla PIXI.Application</h1>
<script> <script src="../../dist/iwmlib.js"></script>
const app = new PIXI.Application({ <script src="../../dist/iwmlib.pixi.js"></script>
width: 450, </head>
height: 150 <body>
}) <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Vanilla PIXI.Application</h1>
// Add the view to the DOM <script>
document.body.appendChild(app.view) const app = new PIXI.Application({
width: 450,
height: 150
})
// ex, add display objects // Add the view to the DOM
const sprite = PIXI.Sprite.from('./assets/app-circle.png') document.body.appendChild(app.view)
sprite.scale.set(.3, .3)
app.stage.addChild(sprite)
sprite.interactive = true // ex, add display objects
sprite.buttonMode = true const sprite = PIXI.Sprite.from('./assets/app-circle.png')
sprite.on('click', e => { sprite.scale.set(0.3, 0.3)
console.log('sprite clicked') app.stage.addChild(sprite)
})
</script> sprite.interactive = true
</body> sprite.buttonMode = true
sprite.on('click', (e) => {
console.log('sprite clicked')
})
</script>
</body>
</html>

View File

@ -5,10 +5,7 @@
<title>PIXI Badge</title> <title>PIXI Badge</title>
<link <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
rel="stylesheet"
href="../3rdparty/highlight/styles/default.css"
/>
<link rel="stylesheet" href="../../css/doctest.css" /> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
@ -18,16 +15,12 @@
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Badge</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Badge</h1>
<p> <p>Small and adaptive tag for adding context to just about any content.</p>
Small and adaptive tag for adding context to just about any content.
</p>
<p>Let's look at some badge examples:</p> <p>Let's look at some badge examples:</p>
<br /> <br />
<canvas id="canvas" class="interactive"></canvas> <canvas id="canvas" class="interactive"></canvas>
<p> <p>What you should see: Badges, badges, badges...</p>
What you should see: Badges, badges, badges...
</p>
<script class="doctest"> <script class="doctest">
const app = new PIXIApp({ const app = new PIXIApp({
view: canvas, view: canvas,
@ -120,13 +113,11 @@
fill: 0xfe9727 fill: 0xfe9727
}) })
let sprite1 = new PIXI.Sprite( let sprite1 = new PIXI.Sprite(PIXI.Texture.from('./assets/badge-1.mp4'))
PIXI.Texture.from('./assets/badge-1.mp4')
)
sprite1.scale.set(0.05, 0.05) sprite1.scale.set(0.05, 0.05)
let texture1 = PIXI.Texture.from('./assets/badge-1.mp4') let texture1 = PIXI.Texture.from('./assets/badge-1.mp4')
texture1.baseTexture.on('loaded', e => { texture1.baseTexture.on('loaded', (e) => {
let sprite1 = new PIXI.Sprite(texture1) let sprite1 = new PIXI.Sprite(texture1)
sprite1.scale.set(0.05, 0.05) sprite1.scale.set(0.05, 0.05)
sprite1.alpha = 0.5 sprite1.alpha = 0.5
@ -145,14 +136,7 @@
}) })
app.scene.addChild(circle1, circle2) app.scene.addChild(circle1, circle2)
app.scene.addChild( app.scene.addChild(button1, button2, button3, button4, button5, button6)
button1,
button2,
button3,
button4,
button5,
button6
)
app.scene.addChild(badge1, badge2, badge3) app.scene.addChild(badge1, badge2, badge3)
</script> </script>
</body> </body>

View File

@ -1,50 +1,51 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI BlurFilter</title> <title>PIXI BlurFilter</title>
<link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src=".././3rdparty/highlight/highlight.pack.js"></script> <script src=".././3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>BlurFilter</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>BlurFilter</h1>
<p> <p>
The BlurFilter class creates a blur filter on the renderer. In contrast to the PIXI BlurFilter, you can specify The BlurFilter class creates a blur filter on the renderer. In contrast to the PIXI BlurFilter, you can
a range (defined as a PIXI.Rectangle) on which the filter should be applied. specify a range (defined as a PIXI.Rectangle) on which the filter should be applied.
</p> </p>
<h2>Example with Image</h2> <h2>Example with Image</h2>
<p>Let's look at an example of creating a new blur filter near the bottom:</p> <p>Let's look at an example of creating a new blur filter near the bottom:</p>
<canvas id="canvas" class="interactive"></canvas> <canvas id="canvas" class="interactive"></canvas>
<p> <p>What you should see: A sniffing hedgehog and three blurred areas (with different strengths of blur).</p>
What you should see: A sniffing hedgehog and three blurred areas (with different strengths of blur). <script class="doctest">
</p> // Create the app
<script class="doctest"> const app = new PIXIApp({
// Create the app view: canvas,
const app = new PIXIApp({ width: 480,
view: canvas, height: 270,
width: 480, transparent: false
height: 270, })
transparent: false .setup()
}).setup().run() .run()
// Load a video and add it to the scene // Load a video and add it to the scene
const videoSprite = new PIXI.Sprite(PIXI.Texture.from("assets/blurfilter.mp4")) const videoSprite = new PIXI.Sprite(PIXI.Texture.from('assets/blurfilter.mp4'))
videoSprite.width = app.size.width videoSprite.width = app.size.width
videoSprite.height = app.size.height videoSprite.height = app.size.height
app.scene.addChild(videoSprite) app.scene.addChild(videoSprite)
// Create three filters and assign them to the scene // Create three filters and assign them to the scene
const blurFilter1 = new BlurFilter(new PIXI.Rectangle(40, 40, 120, 80)) const blurFilter1 = new BlurFilter(new PIXI.Rectangle(40, 40, 120, 80))
const blurFilter2 = new BlurFilter(new PIXI.Circle(240, 140, 60), 150) const blurFilter2 = new BlurFilter(new PIXI.Circle(240, 140, 60), 150)
const blurFilter3 = new BlurFilter(new PIXI.Rectangle(380, 40, 100, 100), 20) const blurFilter3 = new BlurFilter(new PIXI.Rectangle(380, 40, 100, 100), 20)
app.scene.filters = [blurFilter1, blurFilter2, blurFilter3] app.scene.filters = [blurFilter1, blurFilter2, blurFilter3]
</script> </script>
</body> </body>
</html>

View File

@ -1,338 +1,445 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Button</title> <title>PIXI Button</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Button</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Button</h1>
<p> <p>
The Button class defines a clickable/touchable button. Use custom button styles for actions in forms, dialogs, The Button class defines a clickable/touchable button. Use custom button styles for actions in forms,
and more with support for multiple sizes, states, and more. Buttons will appear pressed when active. Make dialogs, and more with support for multiple sizes, states, and more. Buttons will appear pressed when
buttons look inactive by setting the disabled state to true. To allow changing the state between active/inactive, set active. Make buttons look inactive by setting the disabled state to true. To allow changing the state
the button type to "checkbox". between active/inactive, set the button type to "checkbox".
</p> </p>
<p><a href="../../doc/out/Button.html">JavaScript API</a></p> <p><a href="../../doc/out/Button.html">JavaScript API</a></p>
<p>Let's look at some button examples:</p><br /> <p>Let's look at some button examples:</p>
<canvas id="canvas" class="interactive"></canvas> <br />
<p> <canvas id="canvas" class="interactive"></canvas>
What you should see: Many buttons with very different styling and behaviour. <p>What you should see: Many buttons with very different styling and behaviour.</p>
</p> <script class="doctest">
<script class="doctest"> const app = new PIXIApp({
const app = new PIXIApp({ view: canvas,
view: canvas, width: 900,
width: 900, height: 600,
height: 600, transparent: false
transparent: false })
}).setup().run() .setup()
.run()
const button1 = new Button({x: 10, y: 10}) const button1 = new Button({ x: 10, y: 10 })
const button2 = new Button({ const button2 = new Button({
theme: 'red', theme: 'red',
x: 60, x: 60,
y: 10, y: 10,
label: 'Button', label: 'Button',
type: 'checkbox', type: 'checkbox',
action: e => { action: (e) => {
console.info('Button clicked') console.info('Button clicked')
} }
}) })
const button3 = new Button({ const button3 = new Button({
x: 150, x: 150,
y: 10, y: 10,
label: 'Checkbox button', label: 'Checkbox button',
type: 'checkbox', type: 'checkbox',
action: e => { action: (e) => {
console.info('Button clicked', e) console.info('Button clicked', e)
} }
}) })
const button4 = new Button({ const button4 = new Button({
x: 330, x: 330,
y: 10, y: 10,
label: 'Disabled button', label: 'Disabled button',
disabled: true, disabled: true,
action: e => { action: (e) => {
console.info('Disabled button clicked') console.info('Disabled button clicked')
} }
}) })
const button5 = new Button({ const button5 = new Button({
x: 500, x: 500,
y: 10, y: 10,
label: 'Active button', label: 'Active button',
active: true active: true
}) })
const button6 = new Button({ const button6 = new Button({
x: 650, x: 650,
y: 10, y: 10,
label: 'Active disabled button', label: 'Active disabled button',
type: 'checkbox', type: 'checkbox',
active: true, active: true,
disabled: true disabled: true
}) })
const button7 = new Button({ const button7 = new Button({
x: 10, x: 10,
y: 70, y: 70,
label: 'Icon button', label: 'Icon button',
type: 'checkbox', type: 'checkbox',
active: true, active: true,
icon: 'arrow_back' icon: 'arrow_back'
}) })
const button8 = new Button({ const button8 = new Button({
x: 180, x: 180,
y: 70, y: 70,
theme: 'light', theme: 'light',
label: 'Icon button', label: 'Icon button',
icon: 'arrow_forward', icon: 'arrow_forward',
type: 'checkbox', type: 'checkbox',
iconPosition: 'right' iconPosition: 'right'
}) })
const button9 = new Button({ const button9 = new Button({
x: 10, x: 10,
y: 130, y: 130,
type: 'checkbox', type: 'checkbox',
icon: 'play_arrow', icon: 'play_arrow',
iconActive: 'pause' iconActive: 'pause'
}) })
const button10 = new Button({ const button10 = new Button({
x: 60, x: 60,
y: 130, y: 130,
icon: 'stop', icon: 'stop',
action: function() { action: function () {
this.iconColor = Math.round(Math.random() * 16777215) this.iconColor = Math.round(Math.random() * 16777215)
} }
}) })
const button11 = new Button({ const button11 = new Button({
x: 110, x: 110,
y: 130, y: 130,
icon: 'star_border', icon: 'star_border',
tooltip: 'Bookmark' tooltip: 'Bookmark'
}) })
const button12 = new Button({ const button12 = new Button({
x: 10, x: 10,
y: 190, y: 190,
icon: 'airplay', icon: 'airplay',
fillAlpha: 0, fillAlpha: 0,
strokeAlpha: 0, strokeAlpha: 0,
iconColor: 0xdd0000, iconColor: 0xdd0000,
iconColorActive: 0x00dd00, iconColorActive: 0x00dd00,
fillActiveAlpha: 0, fillActiveAlpha: 0,
strokeActiveAlpha: 0, strokeActiveAlpha: 0,
type: 'checkbox' type: 'checkbox'
}) })
const button13 = new Button({ const button13 = new Button({
x: 50, x: 50,
y: 190, y: 190,
label: 'Button', label: 'Button',
fillAlpha: 0, fillAlpha: 0,
strokeAlpha: 0, strokeAlpha: 0,
fillActiveAlpha: 0, fillActiveAlpha: 0,
strokeActiveAlpha: 0, strokeActiveAlpha: 0,
textStyle: { textStyle: {
fontSize: 20, fontSize: 20,
stroke: 'brown', stroke: 'brown',
fill: 'orange', fill: 'orange',
strokeThickness: 4, strokeThickness: 4,
miterLimit: 1, miterLimit: 1,
letterSpacing: 6 letterSpacing: 6
}, },
textStyleActive: { textStyleActive: {
fontSize: 20, fontSize: 20,
stroke: 'orange', stroke: 'orange',
fill: 'brown', fill: 'brown',
strokeThickness: 4, strokeThickness: 4,
fontWeight: 'bold', fontWeight: 'bold',
miterLimit: 1, miterLimit: 1,
letterSpacing: 5 letterSpacing: 5
}, },
type: 'checkbox' type: 'checkbox'
}) })
const button14 = new Button({ const button14 = new Button({
x: 10, x: 10,
y: 250, y: 250,
label: 'Button', label: 'Button',
type: 'checkbox', type: 'checkbox',
icon: null, icon: null,
iconActive: 'add_circle' iconActive: 'add_circle'
}) })
const button15 = new Button({ const button15 = new Button({
x: 200, x: 200,
y: 250, y: 250,
label: 'Button', label: 'Button',
type: 'checkbox', type: 'checkbox',
icon: 'add_circle', icon: 'add_circle',
iconActive: null iconActive: null
}) })
const button16 = new Button({ const button16 = new Button({
x: 400, x: 400,
y: 250, y: 250,
label: 'Button', label: 'Button',
type: 'checkbox', type: 'checkbox',
icon: null, icon: null,
iconActive: 'add_circle', iconActive: 'add_circle',
active: true active: true
}) })
const button17 = new Button({ const button17 = new Button({
x: 600, x: 600,
y: 250, y: 250,
label: 'Button', label: 'Button',
type: 'checkbox', type: 'checkbox',
icon: 'add_circle', icon: 'add_circle',
iconActive: null, iconActive: null,
active: true active: true
}) })
let graphic1 = new PIXI.Graphics() let graphic1 = new PIXI.Graphics()
graphic1.beginFill(0xd7a3f9) graphic1.beginFill(0xd7a3f9)
graphic1.drawCircle(10, 10, 10) graphic1.drawCircle(10, 10, 10)
let graphic2 = new PIXI.Graphics() let graphic2 = new PIXI.Graphics()
graphic2.beginFill(0x40c3f2) graphic2.beginFill(0x40c3f2)
graphic2.drawCircle(30, 30, 30) graphic2.drawCircle(30, 30, 30)
const button18 = new Button({ const button18 = new Button({
x: 10, x: 10,
y: 310, y: 310,
label: 'Button', label: 'Button',
type: 'checkbox', type: 'checkbox',
icon: graphic1, icon: graphic1,
iconActive: graphic2 iconActive: graphic2
}) })
let graphic3 = new PIXI.Graphics() let graphic3 = new PIXI.Graphics()
graphic3.beginFill(0xfd6b6a) graphic3.beginFill(0xfd6b6a)
graphic3.drawCircle(2, 2, 2) graphic3.drawCircle(2, 2, 2)
let graphic4 = new PIXI.Graphics() let graphic4 = new PIXI.Graphics()
graphic4.beginFill(0xf8ce2d) graphic4.beginFill(0xf8ce2d)
graphic4.drawCircle(40, 40, 40) graphic4.drawCircle(40, 40, 40)
const button19 = new Button({ const button19 = new Button({
x: 200, x: 200,
y: 310, y: 310,
label: 'Button', label: 'Button',
type: 'checkbox', type: 'checkbox',
icon: graphic3, icon: graphic3,
iconActive: graphic4, iconActive: graphic4,
active: true, active: true,
iconPosition: 'right' iconPosition: 'right'
}) })
const button20 = new Button({ const button20 = new Button({
x: 400, x: 400,
y: 310, y: 310,
label: 'Link Button', label: 'Link Button',
type: 'checkbox', type: 'checkbox',
style: 'link', style: 'link',
action: event => { action: (event) => {
console.log('Link button clicked') console.log('Link button clicked')
} }
}) })
const button21 = new Button({ const button21 = new Button({
x: 600, x: 600,
y: 310, y: 310,
minWidth: 70, minWidth: 70,
minHeight: 70, minHeight: 70,
icon: 'loop', icon: 'loop',
type: 'checkbox', type: 'checkbox',
style: 'link' style: 'link'
}) })
const button22 = new Button({ const button22 = new Button({
x: 10, x: 10,
y: 440, y: 440,
icon: 'play_arrow', icon: 'play_arrow',
badge: '19' badge: '19'
}) })
const button23 = new Button({ const button23 = new Button({
x: 100, x: 100,
y: 440, y: 440,
icon: 'stop', icon: 'stop',
badge: 'Stop' badge: 'Stop'
}) })
const button24 = new Button({ const button24 = new Button({
x: 200, x: 200,
y: 440, y: 440,
icon: 'star_border', icon: 'star_border',
badge: { badge: {
content: 'Bookmark', content: 'Bookmark',
align: 'center', align: 'center',
verticalAlign: 'bottom', verticalAlign: 'bottom',
offsetTop: 8, offsetTop: 8,
radius: 14, radius: 14,
fill: 0xfe832d fill: 0xfe832d
} }
}) })
const button25 = new Button({ const button25 = new Button({
x: 300, x: 300,
y: 460, y: 460,
icon: 'add', icon: 'add',
badge: { badge: {
content: 'Sweden', content: 'Sweden',
align: 'center', align: 'center',
verticalAlign: 'top', verticalAlign: 'top',
offsetTop: -20, offsetTop: -20,
radius: 12, radius: 12,
fill: 0x5856d6 fill: 0x5856d6
} }
}) })
const countries = ['Tajikistan', 'Zambia', 'Dominica', 'Australia', 'Botswana', 'Mozambique', 'Lesotho', 'Thailand', 'Gabon', 'Cuba', 'Mexico', 'Central African Republic', 'Réunion', 'Montenegro', 'Romania', 'Jamaica', 'Thailand', 'Cameroon', 'French Guiana', 'Nigeria', 'Tokelau', 'Slovenia', 'Kuwait', 'Palestinian Territories', 'Estonia', 'Germany', 'Cameroon', 'Somalia', 'El Salvador', 'San Marino', 'Sierra Leone', 'Sierra Leone', 'Gibraltar', 'Benin', 'Russia', 'Iraq', 'Tunisia', 'Greenland', 'Côte d\'Ivoire', 'Tanzania', 'Zambia', 'Bermuda', 'Somalia', 'Malaysia', 'Croatia', 'Togo', 'Belgium', 'Uruguay', 'Equatorial Guinea', 'Nigeria', 'St. Martin', 'Tuvalu', 'South Africa', 'Hong Kong SAR China', 'Palau', 'Canary Islands', 'Algeria', 'Hong Kong SAR China', 'Brunei', 'Dominican Republic', 'Sierra Leone', 'Moldova', 'Indonesia', 'Central African Republic', 'Anguilla', 'Malaysia', 'Bahrain', 'Indonesia', 'Peru', 'Namibia', 'Congo - Brazzaville', 'Micronesia', 'Cambodia', 'Réunion', 'Honduras', 'Hungary', 'Brazil', 'Trinidad & Tobago', 'Hungary', 'Madagascar', 'Sierra Leone', 'Seychelles', 'St. Martin', 'New Caledonia', 'Tokelau', 'Macedonia', 'Netherlands', 'Panama', 'Venezuela', 'Nepal', 'Guernsey', 'Papua New Guinea', 'Finland', 'Malaysia', 'Hong Kong SAR China', 'Trinidad & Tobago', 'Montserrat', 'Comoros', 'Benin', 'South Korea', 'Peru', 'Botswana', 'Cambodia', 'Isle of Man', 'Mozambique'] const countries = [
setInterval(() => { 'Tajikistan',
button25.badge.content = countries[Math.floor(Math.random() * countries.length)] 'Zambia',
button25.layout() 'Dominica',
}, 1000) 'Australia',
'Botswana',
'Mozambique',
'Lesotho',
'Thailand',
'Gabon',
'Cuba',
'Mexico',
'Central African Republic',
'Réunion',
'Montenegro',
'Romania',
'Jamaica',
'Thailand',
'Cameroon',
'French Guiana',
'Nigeria',
'Tokelau',
'Slovenia',
'Kuwait',
'Palestinian Territories',
'Estonia',
'Germany',
'Cameroon',
'Somalia',
'El Salvador',
'San Marino',
'Sierra Leone',
'Sierra Leone',
'Gibraltar',
'Benin',
'Russia',
'Iraq',
'Tunisia',
'Greenland',
"Côte d'Ivoire",
'Tanzania',
'Zambia',
'Bermuda',
'Somalia',
'Malaysia',
'Croatia',
'Togo',
'Belgium',
'Uruguay',
'Equatorial Guinea',
'Nigeria',
'St. Martin',
'Tuvalu',
'South Africa',
'Hong Kong SAR China',
'Palau',
'Canary Islands',
'Algeria',
'Hong Kong SAR China',
'Brunei',
'Dominican Republic',
'Sierra Leone',
'Moldova',
'Indonesia',
'Central African Republic',
'Anguilla',
'Malaysia',
'Bahrain',
'Indonesia',
'Peru',
'Namibia',
'Congo - Brazzaville',
'Micronesia',
'Cambodia',
'Réunion',
'Honduras',
'Hungary',
'Brazil',
'Trinidad & Tobago',
'Hungary',
'Madagascar',
'Sierra Leone',
'Seychelles',
'St. Martin',
'New Caledonia',
'Tokelau',
'Macedonia',
'Netherlands',
'Panama',
'Venezuela',
'Nepal',
'Guernsey',
'Papua New Guinea',
'Finland',
'Malaysia',
'Hong Kong SAR China',
'Trinidad & Tobago',
'Montserrat',
'Comoros',
'Benin',
'South Korea',
'Peru',
'Botswana',
'Cambodia',
'Isle of Man',
'Mozambique'
]
setInterval(() => {
button25.badge.content = countries[Math.floor(Math.random() * countries.length)]
button25.layout()
}, 1000)
const button26 = new Button({ const button26 = new Button({
x: 10, x: 10,
y: 520, y: 520,
label: 'add', label: 'add',
type: 'checkbox', type: 'checkbox',
strokeActive: 0x28a745, strokeActive: 0x28a745,
textStyleActive: { textStyleActive: {
fill: 0x28a745 fill: 0x28a745
}, },
textAlpha: .2, textAlpha: 0.2,
textActiveAlpha: .6 textActiveAlpha: 0.6
}) })
app.scene.addChild(button1, button2, button3, button4, button5, button6) app.scene.addChild(button1, button2, button3, button4, button5, button6)
app.scene.addChild(button7, button8) app.scene.addChild(button7, button8)
app.scene.addChild(button9, button10, button11) app.scene.addChild(button9, button10, button11)
app.scene.addChild(button12, button13) app.scene.addChild(button12, button13)
app.scene.addChild(button14, button15, button16, button17) app.scene.addChild(button14, button15, button16, button17)
app.scene.addChild(button18, button19, button20, button21) app.scene.addChild(button18, button19, button20, button21)
app.scene.addChild(button22, button23, button24, button25) app.scene.addChild(button22, button23, button24, button25)
app.scene.addChild(button26) app.scene.addChild(button26)
</script> </script>
</body> </body>
</html> </html>

View File

@ -1,375 +1,390 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-eqv="Content-Type" content="text/html; charset=utf-8"> <meta http-eqv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI ButtonGroup</title> <title>PIXI ButtonGroup</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../3rdparty/gsap/src/uncompressed/plugins/ThrowPropsPlugin.js"></script> <script src="../3rdparty/gsap/src/uncompressed/plugins/ThrowPropsPlugin.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>ButtonGroup</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>ButtonGroup</h1>
<p> <p>Group a series of buttons together on a single line with the button group.</p>
Group a series of buttons together on a single line with the button group. <p><a href="../../doc/out/ButtonGroup.html">JavaScript API</a></p>
</p> <p>Let's look at some button groups:</p>
<p><a href="../../doc/out/ButtonGroup.html">JavaScript API</a></p> <br />
<p>Let's look at some button groups:</p><br /> <canvas id="canvas" class="interactive"></canvas>
<canvas id="canvas" class="interactive"></canvas> <p>What you should see: Many button groups with very different styling and behaviour.</p>
<p> <script class="doctest">
What you should see: Many button groups with very different styling and behaviour. const app = new PIXIApp({
</p> view: canvas,
<script class="doctest"> width: 1000,
const app = new PIXIApp({ height: 1700
view: canvas, })
width: 1000, .setup()
height: 1700 .run()
}).setup().run()
const buttonGroup1 = new ButtonGroup({ const buttonGroup1 = new ButtonGroup({
x: 10, x: 10,
y: 10, y: 10,
buttons: [ buttons: [
{icon: 'keyboard_arrow_left'}, { icon: 'keyboard_arrow_left' },
{icon: 'keyboard_arrow_up'}, { icon: 'keyboard_arrow_up' },
{icon: 'keyboard_arrow_down'}, { icon: 'keyboard_arrow_down' },
{icon: 'keyboard_arrow_right'} { icon: 'keyboard_arrow_right' }
] ]
}) })
const buttonGroup2 = new ButtonGroup({ const buttonGroup2 = new ButtonGroup({
x: 260, x: 260,
y: 10, y: 10,
buttons: [ buttons: [
{icon: 'directions_walk', tooltip: 'Gehen'}, { icon: 'directions_walk', tooltip: 'Gehen' },
{icon: 'directions_run', tooltip: 'Laufen'}, { icon: 'directions_run', tooltip: 'Laufen' },
{icon: 'directions_bike', tooltip: 'Fahrrad'}, { icon: 'directions_bike', tooltip: 'Fahrrad' },
{icon: 'directions_bus', tooltip: 'Bus'}, { icon: 'directions_bus', tooltip: 'Bus' },
{icon: 'directions_car', tooltip: 'Auto'}, { icon: 'directions_car', tooltip: 'Auto' },
{icon: 'directions_boat', tooltip: 'Schiff'}, { icon: 'directions_boat', tooltip: 'Schiff' },
{icon: 'directions_railway', tooltip: 'Bahn'} { icon: 'directions_railway', tooltip: 'Bahn' }
], ],
margin: 0, margin: 0,
stroke: 0x0088ff, stroke: 0x0088ff,
strokeWidth: 3 strokeWidth: 3
}) })
const buttonGroup3 = new ButtonGroup({ const buttonGroup3 = new ButtonGroup({
x: 610, x: 610,
y: 10, y: 10,
buttons: [ buttons: [
{icon: 'laptop'}, { icon: 'laptop' },
{label: 'Linux'}, { label: 'Linux' },
{icon: 'laptop_windows', label: 'Windows', align: 'center'}, { icon: 'laptop_windows', label: 'Windows', align: 'center' },
{icon: 'laptop_mac', iconPosition: 'right', label: 'macOS'} { icon: 'laptop_mac', iconPosition: 'right', label: 'macOS' }
], ],
margin: 0, margin: 0,
stroke: 0xffffff, stroke: 0xffffff,
strokeWidth: 1 strokeWidth: 1
}) })
const buttonGroup4 = new ButtonGroup({ const buttonGroup4 = new ButtonGroup({
x: 10, x: 10,
y: 90, y: 90,
buttons: [ buttons: [
{label: 'Button 1', action: (event, button) => console.log(button.id)}, { label: 'Button 1', action: (event, button) => console.log(button.id) },
{label: 'Button 2', action: (event, button) => console.log(button.id), radius: 0}, { label: 'Button 2', action: (event, button) => console.log(button.id), radius: 0 },
{label: 'Button 3', textStyle: {fill: '#fd6b6a'}, stroke: 0xd7a3f9, strokeWidth: 8, strokeAlpha: .8}, {
{label: 'Button 4', textStyle: {fill: '#40c3f2'}, radius: 20, icon: 'looks', iconPosition: 'right', iconColor: 0xd7ff30} label: 'Button 3',
], textStyle: { fill: '#fd6b6a' },
margin: 40, stroke: 0xd7a3f9,
minWidth: 180, strokeWidth: 8,
minHeight: 60, strokeAlpha: 0.8
textStyle: { },
fill: '#f8ce2d' {
}, label: 'Button 4',
stroke: 0xffffff, textStyle: { fill: '#40c3f2' },
strokeWidth: 1 radius: 20,
}) icon: 'looks',
iconPosition: 'right',
iconColor: 0xd7ff30
}
],
margin: 40,
minWidth: 180,
minHeight: 60,
textStyle: {
fill: '#f8ce2d'
},
stroke: 0xffffff,
strokeWidth: 1
})
const buttonGroup5 = new ButtonGroup({ const buttonGroup5 = new ButtonGroup({
x: 10, x: 10,
y: 180, y: 180,
buttons: [ buttons: [
{label: 'ButtonGroup'}, { label: 'ButtonGroup' },
{label: 'of', active: true}, { label: 'of', active: true },
{label: 'type'}, { label: 'type' },
{minWidth: 30, style: 'link'}, { minWidth: 30, style: 'link' },
{label: 'checkbox', active: true} { label: 'checkbox', active: true }
], ],
margin: 6, margin: 6,
type: 'checkbox' type: 'checkbox'
}) })
const buttonGroup6 = new ButtonGroup({ const buttonGroup6 = new ButtonGroup({
x: 450, x: 450,
y: 180, y: 180,
buttons: [ buttons: [
{label: 'ButtonGroup'}, { label: 'ButtonGroup' },
{label: 'of'}, { label: 'of' },
{label: 'type', active: true}, { label: 'type', active: true },
{label: 'radio'} { label: 'radio' }
], ],
margin: 0, margin: 0,
type: 'radio' type: 'radio'
}) })
const buttonGroup7 = new ButtonGroup({ const buttonGroup7 = new ButtonGroup({
x: 10, x: 10,
y: 250, y: 250,
theme: 'light', theme: 'light',
buttons: [ buttons: [
{label: 'ButtonGroup'}, { label: 'ButtonGroup' },
{label: 'of'}, { label: 'of' },
{label: 'style'}, { label: 'style' },
{label: 'link'}, { label: 'link' },
{label: 'with'}, { label: 'with' },
{label: 'one exception', style: 'default'} { label: 'one exception', style: 'default' }
], ],
style: 'link' style: 'link'
}) })
const buttonGroup8 = new ButtonGroup({ const buttonGroup8 = new ButtonGroup({
x: 610, x: 610,
y: 250, y: 250,
buttons: [ buttons: [
{icon: 'airline_seat_legroom_extra'}, { icon: 'airline_seat_legroom_extra' },
{icon: 'airline_seat_legroom_normal'}, { icon: 'airline_seat_legroom_normal' },
{icon: 'airline_seat_legroom_reduced'}, { icon: 'airline_seat_legroom_reduced' },
{icon: 'wifi_tethering', type: 'checkbox'} { icon: 'wifi_tethering', type: 'checkbox' }
], ],
type: 'radio', type: 'radio',
margin: 0 margin: 0
}) })
const buttonGroup9 = new ButtonGroup({ const buttonGroup9 = new ButtonGroup({
x: 10, x: 10,
y: 320, y: 320,
buttons: [ buttons: [{ icon: 'attachment' }, { icon: 'autorenew' }, { icon: 'backup' }, { icon: 'apps' }],
{icon: 'attachment'}, orientation: 'vertical',
{icon: 'autorenew'}, minWidth: 70
{icon: 'backup'}, })
{icon: 'apps'}
],
orientation: 'vertical',
minWidth: 70
})
const buttonGroup10 = new ButtonGroup({ const buttonGroup10 = new ButtonGroup({
x: 100, x: 100,
y: 320, y: 320,
buttons: [ buttons: [
{label: 'Vertical'}, { label: 'Vertical' },
{label: 'ButtonGroup'}, { label: 'ButtonGroup' },
{label: 'align: left', active: true}, { label: 'align: left', active: true },
{label: 'margin: 0'} { label: 'margin: 0' }
], ],
orientation: 'vertical', orientation: 'vertical',
stroke: 0xff0000, stroke: 0xff0000,
strokeWidth: 3, strokeWidth: 3,
align: 'left', align: 'left',
margin: 0 margin: 0
}) })
const buttonGroup11 = new ButtonGroup({ const buttonGroup11 = new ButtonGroup({
x: 250, x: 250,
y: 320, y: 320,
buttons: [ buttons: [
{label: 'Vertical', active: true, verticalAlign: 'top'}, { label: 'Vertical', active: true, verticalAlign: 'top' },
{label: 'ButtonGroup'}, { label: 'ButtonGroup' },
{label: 'centered', active: true, disabled: true, verticalAlign: 'middle'}, { label: 'centered', active: true, disabled: true, verticalAlign: 'middle' },
{label: 'of', disabled: true, align: 'left'}, { label: 'of', disabled: true, align: 'left' },
{label: 'type'}, { label: 'type' },
{label: 'checkbox', align: 'right', verticalAlign: 'bottom'} { label: 'checkbox', align: 'right', verticalAlign: 'bottom' }
], ],
orientation: 'vertical', orientation: 'vertical',
margin: 0, margin: 0,
align: 'center', align: 'center',
verticalAlign: 'bottom', verticalAlign: 'bottom',
minHeight: 100, minHeight: 100,
minWidth: 100, minWidth: 100,
stroke: 0x22ee22, stroke: 0x22ee22,
type: 'checkbox' type: 'checkbox'
}) })
const buttonGroup12 = new ButtonGroup({ const buttonGroup12 = new ButtonGroup({
x: 400, x: 400,
y: 320, y: 320,
buttons: [ buttons: [
{label: 'Controls', disabled: true}, { label: 'Controls', disabled: true },
{icon: 'play_arrow'}, { icon: 'play_arrow' },
{icon: 'pause', active: true, align: 'left'}, { icon: 'pause', active: true, align: 'left' },
{icon: 'stop', verticalAlign: 'bottom'} { icon: 'stop', verticalAlign: 'bottom' }
], ],
orientation: 'vertical', orientation: 'vertical',
margin: 0, margin: 0,
align: 'right', align: 'right',
type: 'radio' type: 'radio'
}) })
const buttonGroup13 = new ButtonGroup({ const buttonGroup13 = new ButtonGroup({
x: 520, x: 520,
y: 320, y: 320,
buttons: [ buttons: [
{label: 'Volume', align: 'center', disabled: true}, { label: 'Volume', align: 'center', disabled: true },
{icon: 'volume_off', label: 'Aus', align: 'left', iconColor: 0x99ffff, verticalAlign: 'top'}, { icon: 'volume_off', label: 'Aus', align: 'left', iconColor: 0x99ffff, verticalAlign: 'top' },
{icon: 'volume_mute', label: 'Lautlos', active: true, iconColorActive: 0xd7a3f9}, { icon: 'volume_mute', label: 'Lautlos', active: true, iconColorActive: 0xd7a3f9 },
{icon: 'volume_down', label: 'Leiser', align: 'right', iconPosition: 'right'}, { icon: 'volume_down', label: 'Leiser', align: 'right', iconPosition: 'right' },
{icon: 'volume_up', label: 'Lauter', align: 'right', iconPosition: 'right', verticalAlign: 'bottom'} {
], icon: 'volume_up',
orientation: 'vertical', label: 'Lauter',
margin: 0, align: 'right',
type: 'radio', iconPosition: 'right',
stroke: 0x7b4073, verticalAlign: 'bottom'
strokeWidth: 4, }
minWidth: 200, ],
minHeight: 100 orientation: 'vertical',
}) margin: 0,
type: 'radio',
stroke: 0x7b4073,
strokeWidth: 4,
minWidth: 200,
minHeight: 100
})
const buttonGroup14 = new ButtonGroup({ const buttonGroup14 = new ButtonGroup({
x: 10, x: 10,
y: 960, y: 960,
buttons: [ buttons: [
{label: 'Stacked button 1', action: event => console.log('clicked 1')}, { label: 'Stacked button 1', action: (event) => console.log('clicked 1') },
{label: 'Stacked button 2', action: event => console.log('clicked 2')}, { label: 'Stacked button 2', action: (event) => console.log('clicked 2') },
{label: 'Stacked button 3', action: event => console.log('clicked 3')}, { label: 'Stacked button 3', action: (event) => console.log('clicked 3') },
{label: 'Stacked button 4', action: event => console.log('clicked 4')}, { label: 'Stacked button 4', action: (event) => console.log('clicked 4') },
{label: 'Stacked button 5', action: event => console.log('clicked 5')}, { label: 'Stacked button 5', action: (event) => console.log('clicked 5') },
{label: 'Stacked button 6', action: event => console.log('clicked 6')}, { label: 'Stacked button 6', action: (event) => console.log('clicked 6') },
{label: 'Stacked button 7', action: event => console.log('clicked 7')}, { label: 'Stacked button 7', action: (event) => console.log('clicked 7') },
{label: 'Stacked button 8', action: event => console.log('clicked 8')} { label: 'Stacked button 8', action: (event) => console.log('clicked 8') }
], ],
stackPadding: 6, stackPadding: 6,
maxWidth: 620, maxWidth: 620,
app app
}) })
const buttonGroup15 = new ButtonGroup({ const buttonGroup15 = new ButtonGroup({
x: 10, x: 10,
y: 1040, y: 1040,
buttons: [ buttons: [
{icon: 'battery_charging_20', type: 'checkbox', iconColorActive: 0xd43e36}, { icon: 'battery_charging_20', type: 'checkbox', iconColorActive: 0xd43e36 },
{icon: 'battery_charging_30', type: 'checkbox', iconColorActive: 0xf99927}, { icon: 'battery_charging_30', type: 'checkbox', iconColorActive: 0xf99927 },
{icon: 'battery_charging_50', type: 'checkbox', iconColorActive: 0xefc201}, { icon: 'battery_charging_50', type: 'checkbox', iconColorActive: 0xefc201 },
{icon: 'battery_charging_60', type: 'checkbox', iconColorActive: 0x839b00}, { icon: 'battery_charging_60', type: 'checkbox', iconColorActive: 0x839b00 },
{icon: 'battery_charging_80', type: 'checkbox', iconColorActive: 0x4ba8af}, { icon: 'battery_charging_80', type: 'checkbox', iconColorActive: 0x4ba8af },
{icon: 'battery_charging_90', type: 'checkbox', iconColorActive: 0x5386bc}, { icon: 'battery_charging_90', type: 'checkbox', iconColorActive: 0x5386bc },
{icon: 'battery_charging_full', type: 'checkbox', iconColorActive: 0x9c71b7} { icon: 'battery_charging_full', type: 'checkbox', iconColorActive: 0x9c71b7 }
], ],
orientation: 'vertical', orientation: 'vertical',
margin: 1, margin: 1,
maxHeight: 200, maxHeight: 200,
app app
}) })
const buttons16 = [] const buttons16 = []
for (let i = 1; i < 101; i++) { for (let i = 1; i < 101; i++) {
buttons16.push({label: `Button ${i}`, stroke: Math.floor(Math.random() * 16777215), strokeWidth: 3, radius: 16}) buttons16.push({
} label: `Button ${i}`,
stroke: Math.floor(Math.random() * 16777215),
strokeWidth: 3,
radius: 16
})
}
buttons16.splice(6, 0, {minWidth: 50, style: 'link'}) buttons16.splice(6, 0, { minWidth: 50, style: 'link' })
const buttonGroup16 = new ButtonGroup({ const buttonGroup16 = new ButtonGroup({
x: 90, x: 90,
y: 1040, y: 1040,
buttons: buttons16, buttons: buttons16,
stackPadding: 3, stackPadding: 3,
maxWidth: 900, maxWidth: 900,
app app
}) })
const buttonGroup17 = new ButtonGroup({ const buttonGroup17 = new ButtonGroup({
x: 10, x: 10,
y: 1270, y: 1270,
buttons: [ buttons: [
{icon: 'local_airport', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Airport'}, { icon: 'local_airport', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Airport' },
{icon: 'local_bar', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Bar'}, { icon: 'local_bar', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Bar' },
{icon: 'local_cafe', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Cafe'}, { icon: 'local_cafe', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Cafe' },
{icon: 'local_car_wash', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Car wash'}, { icon: 'local_car_wash', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Car wash' },
{icon: 'local_dining', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Dining'}, { icon: 'local_dining', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Dining' },
{icon: 'local_florist', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Florist'}, { icon: 'local_florist', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Florist' },
{icon: 'local_gas_station', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Gas station'}, { icon: 'local_gas_station', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Gas station' },
{icon: 'local_grocery_store', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Grocery store'}, {
{icon: 'local_mall', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Mall'}, icon: 'local_grocery_store',
{icon: 'local_pizza', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Pizza'}, type: 'checkbox',
{icon: 'local_printshop', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Printshop'}, iconColorActive: 0xefc201,
{icon: 'local_pharmacy', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Pharmacy'} badge: 'Grocery store'
], },
margin: 50, { icon: 'local_mall', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Mall' },
maxWidth: 400, { icon: 'local_pizza', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Pizza' },
app { icon: 'local_printshop', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Printshop' },
}) { icon: 'local_pharmacy', type: 'checkbox', iconColorActive: 0xefc201, badge: 'Pharmacy' }
],
margin: 50,
maxWidth: 400,
app
})
const buttonGroup18 = new ButtonGroup({ const buttonGroup18 = new ButtonGroup({
x: 10, x: 10,
y: 1340, y: 1340,
buttons: [ buttons: [
{label: 'move'}, { label: 'move' },
{label: 'explanation dried'}, { label: 'explanation dried' },
{label: 'out catch'}, { label: 'out catch' },
{label: 'late either'}, { label: 'late either' },
{label: 'tell pour'}, { label: 'tell pour' },
{label: 'willing apart airplane'}, { label: 'willing apart airplane' },
{label: 'high war'}, { label: 'high war' },
{label: 'future struck'}, { label: 'future struck' },
{label: 'sense image'}, { label: 'sense image' },
{label: 'never'}, { label: 'never' },
{label: 'mark cloth'}, { label: 'mark cloth' },
{label: 'everywhere due large'} { label: 'everywhere due large' }
], ],
maxWidth: 500, maxWidth: 500,
app app
}) })
const buttonGroup19 = new ButtonGroup({ const buttonGroup19 = new ButtonGroup({
x: 10, x: 10,
y: 1420, y: 1420,
buttons: [ buttons: [{ label: 'move' }, { label: 'explanation dried' }, { label: 'out catch' }],
{label: 'move'}, maxWidth: 500,
{label: 'explanation dried'}, app
{label: 'out catch'} })
],
maxWidth: 500,
app
})
const buttonGroup20 = new ButtonGroup({ const buttonGroup20 = new ButtonGroup({
x: 10, x: 10,
y: 1520, y: 1520,
type: 'checkbox', type: 'checkbox',
buttons: [ buttons: [{ label: 'one' }, { label: 'two' }, { label: 'three' }],
{label: 'one'}, textAlpha: 0.7,
{label: 'two'}, textActiveAlpha: 0.2
{label: 'three'} })
],
textAlpha: .7,
textActiveAlpha: .2
})
const buttonGroup21 = new ButtonGroup({ const buttonGroup21 = new ButtonGroup({
x: 300, x: 300,
y: 1520, y: 1520,
type: 'checkbox', type: 'checkbox',
buttons: [ buttons: [
{label: 'eins', textAlpha: 1, textActiveAlpha: .2}, { label: 'eins', textAlpha: 1, textActiveAlpha: 0.2 },
{label: 'zwei', textAlpha: .2, textActiveAlpha: 1}, { label: 'zwei', textAlpha: 0.2, textActiveAlpha: 1 },
{label: 'drei'} { label: 'drei' }
] ]
}) })
app.scene.addChild(buttonGroup1, buttonGroup2, buttonGroup3) app.scene.addChild(buttonGroup1, buttonGroup2, buttonGroup3)
app.scene.addChild(buttonGroup4) app.scene.addChild(buttonGroup4)
app.scene.addChild(buttonGroup5, buttonGroup6) app.scene.addChild(buttonGroup5, buttonGroup6)
app.scene.addChild(buttonGroup7, buttonGroup8) app.scene.addChild(buttonGroup7, buttonGroup8)
app.scene.addChild(buttonGroup9, buttonGroup10, buttonGroup11, buttonGroup12, buttonGroup13) app.scene.addChild(buttonGroup9, buttonGroup10, buttonGroup11, buttonGroup12, buttonGroup13)
app.scene.addChild(buttonGroup14, buttonGroup15, buttonGroup16, buttonGroup17, buttonGroup18, buttonGroup19) app.scene.addChild(buttonGroup14, buttonGroup15, buttonGroup16, buttonGroup17, buttonGroup18, buttonGroup19)
app.scene.addChild(buttonGroup20, buttonGroup21) app.scene.addChild(buttonGroup20, buttonGroup21)
</script> </script>
</body> </body>
</html> </html>

View File

@ -15,7 +15,7 @@
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1> <h1>
Coordinates <a href="../index.html">lib.</a><a href="index.html">pixi.</a>Coordinates
</h1> </h1>
<p> <p>
To position objects in defined spatial relationships presupposes a clear understanding of the involved coordinate systems. To position objects in defined spatial relationships presupposes a clear understanding of the involved coordinate systems.

View File

@ -1,219 +1,226 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<head> <title>DeepZoomImage Doctests</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>DeepZoomImage Doctests</title> <link rel="stylesheet" href="../../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../../css/doctest.css" />
<link rel="stylesheet" href="../../3rdparty/highlight/styles/default.css"> <script src="../../3rdparty/highlight/highlight.pack.js"></script>
<link rel="stylesheet" href="../../../css/doctest.css">
<script src="../../3rdparty/highlight/highlight.pack.js"></script> <script src="../../../dist/iwmlib.3rdparty.js"></script>
<script src="../../../dist/iwmlib.3rdparty.js"></script> <script src="../../../dist/iwmlib.js"></script>
<script src="../../../dist/iwmlib.pixi.js"></script>
<script src="../../../dist/iwmlib.js"></script> <style>
<script src="../../../dist/iwmlib.pixi.js"></script> #app {
display: table;
margin: 0 auto;
}
<style> #app > * {
#app { margin-bottom: 5px;
display: table; }
margin: 0 auto; </style>
} </head>
#app > * { <body onload="Doctest.run()">
margin-bottom: 5px; <h1>
} <a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">deepzoom.</a>
</style> DeepZoom
</head> </h1>
<p>
The main class of a deeply zoomable image that is represented by a hierarchy of tile layers for each zoom
level. This gives the user the impression that even huge pictures (up to gigapixel-images) can be zoomed
instantaneously, since the tiles at smaller levels are scaled immediately and overloaded by more detailed
tiles at the larger level as fast as possible.
</p>
<br />
<div id="div1" style="float: left"></div>
<div id="div2" style="float: right"></div>
<div style="clear: left; margin-top: 540px" />
<script class="doctest">
// deepZoom
//--------------------
const deepZoomInfo = new DeepZoomInfo({
tileSize: 128,
format: 'jpg',
overlap: 0,
type: 'map',
height: 4096,
width: 4096,
path: '../assets/maps/test',
urlTileTemplate: '{path}/{level}/{column}/{row}.{format}'
})
// const deepZoomInfo = new DeepZoomInfo({
// compression: [
// "dds"
// ],
// clip: {
// minLevel: 12,
// maxLevel: 20,
// startCol: 275215,
// startRow: 181050,
// bounds: {
// min: [48.458353, 8.96484374976547],
// max: [48.5747899110263, 9.14062499976523]
// }
// },
// tileSize: 512,
// format: "png",
// overlap: 0,
// type: "map",
// height: 131072,
// width: 131072,
// path: "../../../var/tuesch/luftbild_2016_full",
// urlTileTemplate: "{path}/{level}/{row}/{column}.{format}"
// })
<body onload="Doctest.run()"> // app
<h1>Double DeepZoomImage</h1> //--------------------
<p> window.app = new PIXIApp({
The main class of a deeply zoomable image that is represented by a hierarchy of tile layers for each zoom level. This gives width: 400,
the user the impression that even huge pictures (up to gigapixel-images) can be zoomed instantaneously, since the height: 500,
tiles at smaller levels are scaled immediately and overloaded by more detailed tiles at the larger level as fast backgroundColor: 0xffcccccc
as possible. })
</p> .setup()
<br /> .run()
<div id="div1" style="float: left;"></div>
<div id="div2" style="float: right;"></div>
<div style="clear: left; margin-top: 540px;" />
<script class="doctest">
// deepZoom div1.appendChild(app.view)
//--------------------
const deepZoomInfo = new DeepZoomInfo({
"tileSize": 128,
"format": "jpg",
"overlap": 0,
"type": "map",
"height": 4096,
"width": 4096,
"path": "../assets/maps/test",
"urlTileTemplate": "{path}/{level}/{column}/{row}.{format}"
})
// const deepZoomInfo = new DeepZoomInfo({
// compression: [
// "dds"
// ],
// clip: {
// minLevel: 12,
// maxLevel: 20,
// startCol: 275215,
// startRow: 181050,
// bounds: {
// min: [48.458353, 8.96484374976547],
// max: [48.5747899110263, 9.14062499976523]
// }
// },
// tileSize: 512,
// format: "png",
// overlap: 0,
// type: "map",
// height: 131072,
// width: 131072,
// path: "../../../var/tuesch/luftbild_2016_full",
// urlTileTemplate: "{path}/{level}/{row}/{column}.{format}"
// })
// app // create the ScatterContainer
//-------------------- //--------------------
window.app = new PIXIApp({ const scatterContainer1 = new ScatterContainer(app.renderer, { showBounds: true, app: app })
width: 400, app.scene.addChild(scatterContainer1)
height: 500,
backgroundColor: 0xFFCCCCCC
}).setup().run()
div1.appendChild(app.view)
// create the ScatterContainer // Create the DeepZoomImage
//-------------------- //--------------------
const scatterContainer1 = new ScatterContainer(app.renderer, {showBounds: true, app: app}) setTimeout(() => {
app.scene.addChild(scatterContainer1) const deepZoomImage1 = new DeepZoomImage(deepZoomInfo, { app, world: scatterContainer1 })
deepZoomImage1.scatter = new DisplayObjectScatter(deepZoomImage1, app.renderer, {
minScale: 0,
maxScale: 50,
onTransform: (event) => {
//console.log('currentLevel', deepZoomImage1.currentLevel)
deepZoomImage1.transformed(event)
}
})
// Create the DeepZoomImage scatterContainer1.addChild(deepZoomImage1)
//-------------------- }, 1000)
setTimeout(() => {
const deepZoomImage1 = new DeepZoomImage(deepZoomInfo, {app, world: scatterContainer1}) // app2
deepZoomImage1.scatter = new DisplayObjectScatter(deepZoomImage1, app.renderer, { //--------------------
const app2 = new PIXIApp({
width: 400,
height: 500,
backgroundColor: 0xffcccccc
})
.setup()
.run()
div2.appendChild(app2.view)
// create the ScatterContainer
//--------------------
const scatterContainer2 = new ScatterContainer(app2.renderer, { showBounds: true, app: app2 })
app2.scene.addChild(scatterContainer2)
// Create the DeepZoomImage
//--------------------
const deepZoomImage2 = new DeepZoomImage(deepZoomInfo, { app: app2 })
deepZoomImage2.scatter = new DisplayObjectScatter(deepZoomImage2, app2.renderer, {
minScale: 0, minScale: 0,
maxScale: 50, maxScale: 100,
onTransform: event => { onTransform: (event) => {
//console.log('currentLevel', deepZoomImage1.currentLevel) deepZoomImage2.transformed(event)
deepZoomImage1.transformed(event)
} }
}) })
scatterContainer1.addChild(deepZoomImage1) scatterContainer2.addChild(deepZoomImage2)
}, 1000) </script>
// app2
//--------------------
const app2 = new PIXIApp({
width: 400,
height: 500,
backgroundColor: 0xFFCCCCCC
}).setup().run()
div2.appendChild(app2.view)
// create the ScatterContainer <h1>DeepZoomImage in DeepZoomImage</h1>
//-------------------- <p>
const scatterContainer2 = new ScatterContainer(app2.renderer, {showBounds: true, app: app2}) The main class of a deeply zoomable image that is represented by a hierarchy of tile layers for each zoom
app2.scene.addChild(scatterContainer2) level. This gives the user the impression that even huge pictures (up to gigapixel-images) can be zoomed
instantaneously, since the tiles at smaller levels are scaled immediately and overloaded by more detailed
tiles at the larger level as fast as possible.
</p>
<br />
<div id="div3"></div>
<script class="doctest">
// app3
//--------------------
const app3 = new PIXIApp({
width: 900,
height: 500,
backgroundColor: 0xffcccccc
})
.setup()
.run()
// Create the DeepZoomImage window.app3 = app3
//--------------------
const deepZoomImage2 = new DeepZoomImage(deepZoomInfo, {app: app2})
deepZoomImage2.scatter = new DisplayObjectScatter(deepZoomImage2, app2.renderer, {
minScale: 0,
maxScale: 100,
onTransform: (event) => {
deepZoomImage2.transformed(event)
}
})
scatterContainer2.addChild(deepZoomImage2) div3.appendChild(app3.view)
</script> // create the ScatterContainer
//--------------------
const scatterContainer3 = new ScatterContainer(app3.renderer, {
app: app3,
showBounds: true,
claimEvent: false,
stopEvents: false
})
app3.scene.addChild(scatterContainer3)
<h1>DeepZoomImage in DeepZoomImage</h1> // Create the DeepZoomImage
<p> //--------------------
The main class of a deeply zoomable image that is represented by a hierarchy of tile layers for each zoom level. This gives const deepZoomImage3 = new DeepZoomImage(deepZoomInfo, { app: app3 })
the user the impression that even huge pictures (up to gigapixel-images) can be zoomed instantaneously, since the deepZoomImage3.scatter = new DisplayObjectScatter(deepZoomImage3, app3.renderer, {
tiles at smaller levels are scaled immediately and overloaded by more detailed tiles at the larger level as fast minScale: 0,
as possible. maxScale: 100,
</p> startScale: 2,
<br /> autoBringToFront: false,
<div id="div3"></div> onTransform: (event) => {
<script class="doctest"> deepZoomImage3.transformed(event)
}
})
// app3 app3._deepZoomImage3 = deepZoomImage3
//--------------------
const app3 = new PIXIApp({
width: 900,
height: 500,
backgroundColor: 0xFFCCCCCC
}).setup().run()
window.app3 = app3 scatterContainer3.addChild(deepZoomImage3)
div3.appendChild(app3.view)
// create the ScatterContainer // Create the second DeepZoomImage
//-------------------- //--------------------
const scatterContainer3 = new ScatterContainer(app3.renderer, {app: app3, showBounds: true, claimEvent: false, stopEvents: false}) const border = new PIXI.Graphics()
app3.scene.addChild(scatterContainer3) border.beginFill(0x282828, 1)
border.drawRect(0, 0, 264, 244)
scatterContainer3.addChild(border)
// Create the DeepZoomImage const mask = new PIXI.Graphics()
//-------------------- mask.beginFill(0x282828, 1)
const deepZoomImage3 = new DeepZoomImage(deepZoomInfo, {app: app3}) mask.drawRect(0, 0, 260, 240)
deepZoomImage3.scatter = new DisplayObjectScatter(deepZoomImage3, app3.renderer, { scatterContainer3.addChild(mask)
minScale: 0,
maxScale: 100,
startScale: 2,
autoBringToFront: false,
onTransform: (event) => {
deepZoomImage3.transformed(event)
}
})
app3._deepZoomImage3 = deepZoomImage3 const deepZoomImage4 = new DeepZoomImage(deepZoomInfo, { app: app3 })
deepZoomImage4.x = 4
deepZoomImage4.y = 4
deepZoomImage4.scatter = new DisplayObjectScatter(deepZoomImage4, app3.renderer, {
minScale: 0,
maxScale: 100,
onTransform: (event) => {
deepZoomImage4.transformed(event)
}
})
deepZoomImage4.mask = mask
scatterContainer3.addChild(deepZoomImage3) app3._deepZoomImage4 = deepZoomImage4
// Create the second DeepZoomImage
//--------------------
const border = new PIXI.Graphics()
border.beginFill(0x282828, 1)
border.drawRect(0, 0, 264, 244)
scatterContainer3.addChild(border)
const mask = new PIXI.Graphics()
mask.beginFill(0x282828, 1)
mask.drawRect(0, 0, 260, 240)
scatterContainer3.addChild(mask)
const deepZoomImage4 = new DeepZoomImage(deepZoomInfo, {app: app3})
deepZoomImage4.x = 4
deepZoomImage4.y = 4
deepZoomImage4.scatter = new DisplayObjectScatter(deepZoomImage4, app3.renderer, {
minScale: 0,
maxScale: 100,
onTransform: (event) => {
deepZoomImage4.transformed(event)
}
})
deepZoomImage4.mask = mask
app3._deepZoomImage4 = deepZoomImage4
scatterContainer3.addChild(deepZoomImage4)
</script>
</body>
scatterContainer3.addChild(deepZoomImage4)
</script>
</body>
</html> </html>

View File

@ -1,143 +1,135 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<head> <title>DeepZoomImage Doctests</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>DeepZoomImage Doctests</title> <link rel="stylesheet" href="../../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../../css/doctest.css" />
<link rel="stylesheet" href="../../3rdparty/highlight/styles/default.css"> <script src="../../3rdparty/highlight/highlight.pack.js"></script>
<link rel="stylesheet" href="../../../css/doctest.css"> <script src="../../../dist/iwmlib.3rdparty.js"></script>
<script src="../../3rdparty/highlight/highlight.pack.js"></script> <script src="../../../dist/iwmlib.js"></script>
<script src="../../../dist/iwmlib.3rdparty.js"></script> <script src="../../../dist/iwmlib.pixi.js"></script>
<script src="../../../dist/iwmlib.js"></script> <style>
<script src="../../../dist/iwmlib.pixi.js"></script> #app {
display: table;
<style> margin: 0 auto;
#app {
display: table;
margin: 0 auto;
}
#app > * {
margin-bottom: 5px;
}
</style>
</head>
<body onload="Doctest.run()">
<h1>DeepZoomImage</h1>
<p>
The main class of a deeply zoomable image that is represented by a hierarchy of tile layers for each zoom level. This gives
the user the impression that even huge pictures (up to gigapixel-images) can be zoomed instantaneously, since the
tiles at smaller levels are scaled immediately and overloaded by more detailed tiles at the larger level as fast
as possible.
</p>
<br />
<div id="app">
<button id="change_dpr">Change Pixel Ratio</button>
<div id="canvas_container"></div>
<div id="info"></div>
</div>
<script class="doctest">
// When an element is added, the ScatterApp wrapps it in it's own Scatter Container.
// Just as in the doctest: scatter.html
class ScatterApp extends PIXIApp {
sceneFactory() {
return new ScatterContainer(this.renderer, { showBounds: true, app: this })
}
}
let app
let state = 0
//Destroys the PIXIApp element and the corresponding canvas,
//to reinstantiate the entire application.
changePIXI()
function changePIXI() {
if (typeof app != 'undefined') {
//The parameter destroys the canvas, when destroying the app.
// Not deleting a new canvas resulted in some
// weird PIXI error.
app.destroy(true)
} }
#app > * {
margin-bottom: 5px;
}
</style>
</head>
//A new canvas has to be created <body onload="Doctest.run()">
//for the new view. <h1>
var canvas = document.createElement("canvas") <a href="../../index.html">lib.</a><a href="../index.html">pixi.</a
canvas_container.appendChild(canvas); ><a href="index.html">deepzoom.</a>DeepZoomImage
</h1>
app = new ScatterApp({ <p>
resolution: state + 1, The main class of a deeply zoomable image that is represented by a hierarchy of tile layers for each zoom
level. This gives the user the impression that even huge pictures (up to gigapixel-images) can be zoomed
//Default parameters instantaneously, since the tiles at smaller levels are scaled immediately and overloaded by more detailed
view: canvas, tiles at the larger level as fast as possible.
autoResize: false, </p>
width: 128, <br />
height: 128, <div id="app">
backgroundColor: 0xFFCCCCCC <button id="change_dpr">Change Pixel Ratio</button>
}).setup().run() <div id="canvas_container"></div>
<div id="info"></div>
</div>
// To create a DeepZoomImage, a DeepZoomInfo has to <script class="doctest">
// be provided. It contains all the necessary informations // When an element is added, the ScatterApp wrapps it in it's own Scatter Container.
// for the DeepZoomImage, to behave as intended. // Just as in the doctest: scatter.html
// (E.g. that it displays the right level of tiles for the current view distance.) class ScatterApp extends PIXIApp {
sceneFactory() {
deepZoomInfo = new DeepZoomInfo( return new ScatterContainer(this.renderer, { showBounds: true, app: this })
{
"tileSize": 128,
"format": "jpg",
"overlap": 0,
"type": "map",
"height": 4096,
"width": 4096,
"path": "../assets/maps/test",
"urlTileTemplate": "{path}/{level}/{column}/{row}.{format}"
});
// Create the DeepZoomImage
deepZoomImage = new DeepZoomImage(deepZoomInfo, {
highResolution: !!state,
app
});
deepZoomImage.scatter = new DisplayObjectScatter(deepZoomImage, app.renderer, {
// Allow more flexible scaling for debugging purposes.
minScale: 0,
maxScale: 100,
// Notify the DeepZoomImage, when it's container has
// been transformed (translated, scaled, rotated, ...)
onTransform: (event) => {
deepZoomImage.transformed(event)
} }
}); }
let app
let state = 0
// Add the DeepZoomImage to the scene. //Destroys the PIXIApp element and the corresponding canvas,
app.scene.addChild(deepZoomImage) //to reinstantiate the entire application.
//Set info text.
info.innerHTML = "resolution: " + app.renderer.resolution +
"<br>high resolution: " + !!state;
}
// Add functionality to the button.
change_dpr.addEventListener("click", (event) => {
state = (state + 1) % 2
changePIXI() changePIXI()
})
</script> function changePIXI() {
</body> if (typeof app != 'undefined') {
//The parameter destroys the canvas, when destroying the app.
// Not deleting a new canvas resulted in some
// weird PIXI error.
app.destroy(true)
}
//A new canvas has to be created
//for the new view.
var canvas = document.createElement('canvas')
canvas_container.appendChild(canvas)
app = new ScatterApp({
resolution: state + 1,
//Default parameters
view: canvas,
autoResize: false,
width: 128,
height: 128,
backgroundColor: 0xffcccccc
})
.setup()
.run()
// To create a DeepZoomImage, a DeepZoomInfo has to
// be provided. It contains all the necessary informations
// for the DeepZoomImage, to behave as intended.
// (E.g. that it displays the right level of tiles for the current view distance.)
deepZoomInfo = new DeepZoomInfo({
tileSize: 128,
format: 'jpg',
overlap: 0,
type: 'map',
height: 4096,
width: 4096,
path: '../assets/maps/test',
urlTileTemplate: '{path}/{level}/{column}/{row}.{format}'
})
// Create the DeepZoomImage
deepZoomImage = new DeepZoomImage(deepZoomInfo, {
highResolution: !!state,
app
})
deepZoomImage.scatter = new DisplayObjectScatter(deepZoomImage, app.renderer, {
// Allow more flexible scaling for debugging purposes.
minScale: 0,
maxScale: 100,
// Notify the DeepZoomImage, when it's container has
// been transformed (translated, scaled, rotated, ...)
onTransform: (event) => {
deepZoomImage.transformed(event)
}
})
// Add the DeepZoomImage to the scene.
app.scene.addChild(deepZoomImage)
//Set info text.
info.innerHTML = 'resolution: ' + app.renderer.resolution + '<br>high resolution: ' + !!state
}
// Add functionality to the button.
change_dpr.addEventListener('click', (event) => {
state = (state + 1) % 2
changePIXI()
})
</script>
</body>
</html> </html>

View File

@ -1,38 +1,45 @@
<html> <html>
<head> <head>
<title>PIXI Lib Doctests</title> <title>PIXI Lib Doctests</title>
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0" /> <meta
<link rel="stylesheet" href="../../../css/index.css"> name="viewport"
content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0"
/>
<link rel="stylesheet" href="../../../css/index.css" />
<script src="../../../dist/iwmlib.js"></script> <script src="../../../dist/iwmlib.js"></script>
<template id="itemTemplate"> <template id="itemTemplate">
<a class="wrapper" href=""> <a class="wrapper" href="">
<div class="preview"> <div class="preview">
<div class="thumbnail-container"> <div class="thumbnail-container">
<div class="thumbnail"> <div class="thumbnail">
<img class="icon" > <img class="icon" />
<!-- <iframe src="" frameborder="0"></iframe> --> <!-- <iframe src="" frameborder="0"></iframe> -->
</div> </div>
</div>
<div class="title"></div>
</div> </div>
<div class="title"></div> </a>
</div> </template>
</a> </head>
</template> <body>
</head> <div id="container" class="container">
<body> <a style="position: absolute; left: 22px; top: 12px" target="_blank" href="http://www.iwm-tuebingen.de"
<div id="container" class="container"> >IWMLib PIXI DeepZoom</a
<a style="position: absolute; left: 22px; top: 12px;" target="_blank" href="http://www.iwm-tuebingen.de">IWM</a> >
</div> </div>
<script> <script>
const index = new Index(itemTemplate, [ const index = new Index(
['Deepzoom', 'deepzoom.html'], itemTemplate,
['Image', 'image.html'], [
['Deepzoom', 'deepzoom.html'],
], ['Image', 'image.html']
null) ],
index.load() null
</script> )
</body> index.load()
</script>
</body>
</html> </html>

View File

@ -16,12 +16,12 @@
<div class="flipWrapper"> <div class="flipWrapper">
<div class="flipCard"> <div class="flipCard">
<img class="flipFace front" src="" /> <img class="flipFace front" src="" />
<div class="flipFace back" style="visibility:hidden;"></div> <div class="flipFace back" style="visibility: hidden"></div>
</div> </div>
<!-- Very tricky problem to scale svgs: see https://css-tricks.com/scale-svg/ --> <!-- Very tricky problem to scale svgs: see https://css-tricks.com/scale-svg/ -->
<svg <svg
class="flipButton backBtn" class="flipButton backBtn"
style="visibility:hidden;" style="visibility: hidden"
viewBox="0 0 100 100" viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid meet" preserveAspectRatio="xMidYMid meet"
> >
@ -41,9 +41,7 @@
</template> </template>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Flip Effect</h1>
Flip Effect
</h1>
<p> <p>
The flip effect, which simulates a flip between a front and back view of an object by means of a 3D The flip effect, which simulates a flip between a front and back view of an object by means of a 3D
rotation, is an interaction between a PIXI scatter object and a DOM Flip effect. The PIXI scatter is used as rotation, is an interaction between a PIXI scatter object and a DOM Flip effect. The PIXI scatter is used as
@ -63,10 +61,8 @@
</li> </li>
<li>If the back card is closed, the DOM nodes are removed and the PIXI scatter is shown again.</li> <li>If the back card is closed, the DOM nodes are removed and the PIXI scatter is shown again.</li>
</ul> </ul>
<h3> <h3>Example</h3>
Example <main id="main" style="border: 1px solid red; position: relative">
</h3>
<main id="main" style="border: 1px solid red; position: relative;">
<canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas> <canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas>
</main> </main>
<script class="doctest"> <script class="doctest">

View File

@ -1,176 +1,180 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Flippable</title> <title>PIXI Flippable</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
<script src="../3rdparty/gsap/src/minified/TweenMax.min.js"></script> <script src="../3rdparty/gsap/src/minified/TweenMax.min.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Flippable</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Flippable</h1>
<p> <p>
Using the Flippable class, any PIXI element (PIXI.DisplayObject) can be back-mounted Using the Flippable class, any PIXI element (PIXI.DisplayObject) can be back-mounted (which can include
(which can include another PIXI.DisplayObject), and turning it over to the back can another PIXI.DisplayObject), and turning it over to the back can be adjusted by many parameters in speed and
be adjusted by many parameters in speed and behavior. behavior.
</p> </p>
<p><a href="../../doc/out/Flippable.html">JavaScript API</a></p> <p><a href="../../doc/out/Flippable.html">JavaScript API</a></p>
<p>Let's look at some flippable examples:</p><br /> <p>Let's look at some flippable examples:</p>
<canvas id="canvas" class="interactive"></canvas> <br />
<p> <canvas id="canvas" class="interactive"></canvas>
What you should see: Six flippable elements and one button. <p>What you should see: Six flippable elements and one button.</p>
</p> <script class="doctest">
<script class="doctest"> const app = new PIXIApp({
const app = new PIXIApp({ view: canvas,
view: canvas, width: 900,
width: 900, height: 420,
height: 420, transparent: false
transparent: false })
}).setup().run() .setup()
.run()
app.loadTextures([ app.loadTextures(
'./assets/fruit-1.jpg', [
'./assets/fruit-2.jpg', './assets/fruit-1.jpg',
'./assets/fruit-3.jpg', './assets/fruit-2.jpg',
'./assets/fruit-4.jpg', './assets/fruit-3.jpg',
'./assets/fruit-5.jpg', './assets/fruit-4.jpg',
'./assets/fruit-6.jpg', './assets/fruit-5.jpg',
'./assets/fruit-7.jpg', './assets/fruit-6.jpg',
'./assets/fruit-8.jpg', './assets/fruit-7.jpg',
'./assets/fruit-9.jpg', './assets/fruit-8.jpg',
'./assets/fruit-10.jpg' './assets/fruit-9.jpg',
], textures => { './assets/fruit-10.jpg'
],
(textures) => {
// Example 1
//--------------------
const sprite1 = new PIXI.Sprite(textures.get('./assets/fruit-1.jpg'))
sprite1.position.set(10, 10)
sprite1.scale.set(0.2, 0.2)
const sprite2 = new PIXI.Sprite(textures.get('./assets/fruit-2.jpg'))
// Example 1 const flippable1 = new Flippable(sprite1, sprite2, app.renderer)
//--------------------
const sprite1 = new PIXI.Sprite(textures.get('./assets/fruit-1.jpg'))
sprite1.position.set(10, 10)
sprite1.scale.set(.2, .2)
const sprite2 = new PIXI.Sprite(textures.get('./assets/fruit-2.jpg'))
const flippable1 = new Flippable(sprite1, sprite2, app.renderer) // Example 2
//--------------------
const sprite3 = new PIXI.Sprite(textures.get('./assets/fruit-3.jpg'))
sprite3.position.set(10, 120)
sprite3.scale.set(0.2, 0.2)
const sprite4 = new PIXI.Sprite(textures.get('./assets/fruit-4.jpg'))
// Example 2 const flippable2 = new Flippable(sprite3, sprite4, app.renderer, {
//-------------------- duration: 6,
const sprite3 = new PIXI.Sprite(textures.get('./assets/fruit-3.jpg')) ease: Bounce.easeOut,
sprite3.position.set(10, 120) shadow: true,
sprite3.scale.set(.2, .2) eulerX: 0.8
const sprite4 = new PIXI.Sprite(textures.get('./assets/fruit-4.jpg')) })
const flippable2 = new Flippable(sprite3, sprite4, app.renderer, { // Example 3
duration: 6, //--------------------
ease: Bounce.easeOut, const sprite5 = new PIXI.Sprite(textures.get('./assets/fruit-5.jpg'))
shadow: true, sprite5.position.set(10, 240)
eulerX: .8 sprite5.scale.set(0.2, 0.2)
}) const sprite6 = new PIXI.Sprite(textures.get('./assets/fruit-6.jpg'))
sprite6.position.set(400, 180)
sprite6.scale.set(0.3, 0.3)
sprite6.rotation = 0.3
// Example 3 const flippable3 = new Flippable(sprite5, sprite6, app.renderer, {
//-------------------- duration: 4,
const sprite5 = new PIXI.Sprite(textures.get('./assets/fruit-5.jpg')) ease: Circ.easeInOut,
sprite5.position.set(10, 240) shadow: true,
sprite5.scale.set(.2, .2) useBackTransforms: true
const sprite6 = new PIXI.Sprite(textures.get('./assets/fruit-6.jpg')) })
sprite6.position.set(400, 180)
sprite6.scale.set(.3, .3)
sprite6.rotation = .3
const flippable3 = new Flippable(sprite5, sprite6, app.renderer, { // Example 4
duration: 4, //--------------------
ease: Circ.easeInOut, const sprite7 = new PIXI.Sprite(textures.get('./assets/fruit-7.jpg'))
shadow: true, sprite7.position.set(700, 10)
useBackTransforms: true sprite7.scale.set(0.2, 0.2)
}) const sprite8 = new PIXI.Sprite(textures.get('./assets/fruit-8.jpg'))
sprite8.position.set(550, 180)
sprite8.scale.set(0.15, 0.15)
sprite8.skew.set(0, 0.1)
// Example 4 const flippable4 = new Flippable(sprite7, sprite8, app.renderer, {
//-------------------- duration: 5,
const sprite7 = new PIXI.Sprite(textures.get('./assets/fruit-7.jpg')) ease: Elastic.easeOut.config(1, 0.3),
sprite7.position.set(700, 10) transformEase: Elastic.easeOut.config(1, 0.3),
sprite7.scale.set(.2, .2) shadow: true,
const sprite8 = new PIXI.Sprite(textures.get('./assets/fruit-8.jpg')) focus: 600,
sprite8.position.set(550, 180) near: 50,
sprite8.scale.set(.15, .15) far: 10000,
sprite8.skew.set(0, .1) useBackTransforms: true
})
const flippable4 = new Flippable(sprite7, sprite8, app.renderer, { // Example 5
duration: 5, //--------------------
ease: Elastic.easeOut.config(1, 0.3), const sprite9 = new PIXI.Sprite(textures.get('./assets/fruit-9.jpg'))
transformEase: Elastic.easeOut.config(1, 0.3), sprite9.position.set(700, 130)
shadow: true, sprite9.scale.set(0.2, 0.2)
focus: 600, sprite9.skew.set(0.2, 0.2)
near: 50, const sprite10 = new PIXI.Sprite(textures.get('./assets/fruit-10.jpg'))
far: 10000, sprite10.position.set(700, 130)
useBackTransforms: true sprite10.scale.set(0.2, 0.2)
}) sprite10.skew.set(-0.2, -0.2)
// Example 5 const flippable5 = new Flippable(sprite9, sprite10, app.renderer, {
//-------------------- duration: 2,
const sprite9 = new PIXI.Sprite(textures.get('./assets/fruit-9.jpg')) useBackTransforms: true
sprite9.position.set(700, 130) })
sprite9.scale.set(.2, .2)
sprite9.skew.set(.2, .2)
const sprite10 = new PIXI.Sprite(textures.get('./assets/fruit-10.jpg'))
sprite10.position.set(700, 130)
sprite10.scale.set(.2, .2)
sprite10.skew.set(-.2, -.2)
const flippable5 = new Flippable(sprite9, sprite10, app.renderer, { // Example 6
duration: 2, //--------------------
useBackTransforms: true const graphic1 = new PIXI.Graphics()
}) graphic1.position.set(700, 280)
graphic1.beginFill(0x6b6acf, 1)
graphic1.drawRect(0, 0, 160, 100)
graphic1.lineStyle(1, 0xe7bc51, 1)
for (let i = 0; i < 100; i++) {
graphic1.drawCircle(Math.random() * 160, Math.random() * 100, 2)
}
// Example 6 const graphic2 = new PIXI.Graphics()
//-------------------- graphic2.position.set(700, 280)
const graphic1 = new PIXI.Graphics() graphic2.beginFill(0xcedc9c, 1)
graphic1.position.set(700, 280) graphic2.drawRect(0, 0, 160, 100)
graphic1.beginFill(0x6b6acf, 1) for (let i = 0; i < 1000; i++) {
graphic1.drawRect(0, 0, 160, 100) graphic2.beginFill((Math.random() * 0xffffff) << 0, 1)
graphic1.lineStyle(1, 0xe7bc51, 1) graphic2.lineStyle(1, (Math.random() * 0xffffff) << 0, 1)
for (let i = 0; i < 100; i++) { graphic2.drawCircle(Math.random() * 160, Math.random() * 100, 2)
graphic1.drawCircle(Math.random() * 160, Math.random() * 100, 2) }
}
const graphic2 = new PIXI.Graphics() const flippable6 = new Flippable(graphic1, graphic2, app.renderer, {
graphic2.position.set(700, 280) eulerX: -0.3
graphic2.beginFill(0xcedc9c, 1) })
graphic2.drawRect(0, 0, 160, 100)
for (let i = 0; i < 1000; i++) {
graphic2.beginFill(Math.random() * 0xffffff << 0, 1)
graphic2.lineStyle(1, Math.random() * 0xffffff << 0, 1)
graphic2.drawCircle(Math.random() * 160, Math.random() * 100, 2)
}
const flippable6 = new Flippable(graphic1, graphic2, app.renderer, { // Button
eulerX: -.3 //--------------------
}) const button = new Button({
x: 400,
y: 10,
label: 'Toggle',
type: 'checkbox',
action: (e) => {
flippable1.toggle()
flippable2.toggle()
flippable3.toggle()
flippable4.toggle()
flippable5.toggle()
flippable6.toggle()
}
})
// Button app.scene.addChild(sprite1, sprite3, sprite5, sprite7, sprite9, graphic1, button)
//-------------------- },
const button = new Button({ { resolutionDependent: false }
x: 400, )
y: 10, </script>
label: 'Toggle', </body>
type: 'checkbox', </html>
action: e => {
flippable1.toggle()
flippable2.toggle()
flippable3.toggle()
flippable4.toggle()
flippable5.toggle()
flippable6.toggle()
}
})
app.scene.addChild(sprite1, sprite3, sprite5, sprite7, sprite9, graphic1, button)
}, {resolutionDependent: false})
</script>
</body>

View File

@ -13,7 +13,7 @@
</head> </head>
<body onload="Doctest.run();" > <body onload="Doctest.run();" >
<h1> <h1>
Functional Tests <a href="../index.html">lib.</a><a href="index.html">pixi.</a>Functional Tests
</h1> </h1>
<p> <p>
If you want to test the UI in all functional aspects, it'is important to be able If you want to test the UI in all functional aspects, it'is important to be able

View File

@ -1,164 +1,180 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI ForceLayout</title> <title>PIXI ForceLayout</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
<script src="./lib/graphology.min.js"></script> <script src="./lib/graphology.min.js"></script>
<script src="./lib/graphology-layout-forceatlas2.js"></script> <script src="./lib/graphology-layout-forceatlas2.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>ForceLayout</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>ForceLayout</h1>
<p> <p>
Comparison of a <a href="https://github.com/d3/d3-force/blob/master/README.md">D3 ForceLayout</a> with a <a href="https://github.com/graphology/graphology-layout-forceatlas2">ForceAtlas 2</a> forcelayout. Comparison of a <a href="https://github.com/d3/d3-force/blob/master/README.md">D3 ForceLayout</a> with a
</p> <a href="https://github.com/graphology/graphology-layout-forceatlas2">ForceAtlas 2</a> forcelayout.
<h2>Let's look at the D3 ForceLayout:</h2><br /> </p>
<canvas id="canvas" class="interactive"></canvas> <h2>Let's look at the D3 ForceLayout:</h2>
<script class="doctest"> <br />
<canvas id="canvas" class="interactive"></canvas>
<script class="doctest">
const app = new PIXIApp({
view: canvas,
width: 900,
height: 420,
transparent: false
})
.setup()
.run()
const app = new PIXIApp({ app.loadTextures(
view: canvas, ['./assets/circle.png'],
width: 900, (textures) => {
height: 420, // add sprites
transparent: false //--------------------
}).setup().run() const sprites = []
app.loadTextures([ for (let i = 0; i < 100; i++) {
'./assets/circle.png' const sprite = new PIXI.Sprite(textures.get('./assets/circle.png'))
], textures => { sprite.x = randomInt(0, app.size.width)
sprite.y = randomInt(0, app.size.height)
sprite.width = sprite.height = 2
sprite.anchor.set(0.5, 0.5)
sprite.__random = Math.random()
sprites.push(sprite)
}
// add sprites app.scene.addChild(...sprites)
//--------------------
const sprites = []
for (let i = 0; i < 100; i++) { // force simulation
const sprite = new PIXI.Sprite(textures.get('./assets/circle.png')) //--------------------
sprite.x = randomInt(0, app.size.width) const forceCollide = d3.forceCollide().radius((d) => d.width / 2 + 1)
sprite.y = randomInt(0, app.size.height) const simulation = d3
sprite.width = sprite.height = 2 .forceSimulation(sprites)
sprite.anchor.set(.5, .5) .on('tick', () => {
sprite.__random = Math.random() //forceCollide.radius(d => d.radius)
sprites.push(sprite) })
} .force('collide', forceCollide)
.force('x', d3.forceX(app.center.x))
.force('y', d3.forceY(app.center.y))
.stop()
.force(
'radial',
d3.forceRadial(
(d) => {
return d.__random < 0.5 ? 60 : 160
},
app.center.x,
app.center.y
)
)
app.scene.addChild(...sprites) d3.timeout(() => {
simulation.restart()
}, 500)
},
{ resolutionDependent: false }
)
</script>
// force simulation <h2>D3 ForceLayout with links:</h2>
//-------------------- <br />
const forceCollide = d3.forceCollide().radius(d => d.width / 2 + 1) <canvas id="canvas2" class="interactive"></canvas>
const simulation = d3.forceSimulation(sprites) <script class="doctest">
.on('tick', () => { const app2 = new PIXIApp({
//forceCollide.radius(d => d.radius) view: canvas2,
}) width: 900,
.force('collide', forceCollide) height: 420,
.force('x', d3.forceX(app.center.x)) transparent: false
.force('y', d3.forceY(app.center.y)) })
.stop() .setup()
.force('radial', d3.forceRadial(d => { .run()
return d.__random < .5 ? 60 : 160
}, app.center.x, app.center.y))
d3.timeout(() => { app2.loadTextures(
simulation.restart() ['./assets/circle2.png'],
}, 500) (textures) => {
// add sprites
//--------------------
const sprites = []
}, {resolutionDependent: false}) for (let i = 0; i < 100; i++) {
const sprite = new PIXI.Sprite(textures.get('./assets/circle2.png'))
sprite.id = i
sprite.x = randomInt(0, app2.size.width)
sprite.y = randomInt(0, app2.size.height)
sprite.width = sprite.height = 16
sprite.anchor.set(0.5, 0.5)
sprites.push(sprite)
}
</script> app2.scene.addChild(...sprites)
<h2>D3 ForceLayout with links:</h2><br /> const links = new PIXI.Graphics()
<canvas id="canvas2" class="interactive"></canvas> app2.scene.addChildAt(links, 0)
<script class="doctest">
const app2 = new PIXIApp({ // force simulation
view: canvas2, //--------------------
width: 900, const forceCollide = d3.forceCollide().radius((d) => d.width / 2 + 4)
height: 420, const forceLink = d3
transparent: false .forceLink([
}).setup().run() { source: 88, target: 8 },
{ source: 47, target: 55 },
{ source: 70, target: 1 },
{ source: 12, target: 12 },
{ source: 26, target: 33 },
{ source: 48, target: 53 },
{ source: 10, target: 70 },
{ source: 68, target: 61 },
{ source: 28, target: 65 },
{ source: 12, target: 34 },
{ source: 6, target: 55 },
{ source: 9, target: 16 },
{ source: 87, target: 96 },
{ source: 64, target: 24 },
{ source: 98, target: 14 },
{ source: 18, target: 23 },
{ source: 53, target: 62 },
{ source: 11, target: 53 },
{ source: 43, target: 23 },
{ source: 80, target: 9 },
{ source: 72, target: 88 },
{ source: 62, target: 3 },
{ source: 72, target: 15 },
{ source: 84, target: 25 },
{ source: 57, target: 58 },
{ source: 87, target: 19 }
])
.id((d) => d.id)
.strength(0.05)
const simulation = d3
.forceSimulation(sprites)
.on('tick', () => {
links.clear()
links.lineStyle(1, 0xfdc02f)
for (let link of forceLink.links()) {
links.moveTo(link.source.x, link.source.y)
links.lineTo(link.target.x, link.target.y)
}
})
.force('collide', forceCollide)
.force('link', forceLink)
.stop()
app2.loadTextures([ d3.timeout(() => {
'./assets/circle2.png' simulation.restart()
], textures => { }, 1000)
},
// add sprites { resolutionDependent: false }
//-------------------- )
const sprites = [] </script>
</body>
for (let i = 0; i < 100; i++) { </html>
const sprite = new PIXI.Sprite(textures.get('./assets/circle2.png'))
sprite.id = i
sprite.x = randomInt(0, app2.size.width)
sprite.y = randomInt(0, app2.size.height)
sprite.width = sprite.height = 16
sprite.anchor.set(.5, .5)
sprites.push(sprite)
}
app2.scene.addChild(...sprites)
const links = new PIXI.Graphics()
app2.scene.addChildAt(links, 0)
// force simulation
//--------------------
const forceCollide = d3.forceCollide().radius(d => d.width / 2 + 4)
const forceLink = d3.forceLink([
{source: 88, target: 8},
{source: 47, target: 55},
{source: 70, target: 1},
{source: 12, target: 12},
{source: 26, target: 33},
{source: 48, target: 53},
{source: 10, target: 70},
{source: 68, target: 61},
{source: 28, target: 65},
{source: 12, target: 34},
{source: 6, target: 55},
{source: 9, target: 16},
{source: 87, target: 96},
{source: 64, target: 24},
{source: 98, target: 14},
{source: 18, target: 23},
{source: 53, target: 62},
{source: 11, target: 53},
{source: 43, target: 23},
{source: 80, target: 9},
{source: 72, target: 88},
{source: 62, target: 3},
{source: 72, target: 15},
{source: 84, target: 25},
{source: 57, target: 58},
{source: 87, target: 19}
]).id(d => d.id).strength(.05)
const simulation = d3.forceSimulation(sprites)
.on('tick', () => {
links.clear()
links.lineStyle(1, 0xfdc02f)
for (let link of forceLink.links()) {
links.moveTo(link.source.x, link.source.y)
links.lineTo(link.target.x, link.target.y)
}
})
.force('collide', forceCollide)
.force('link', forceLink)
.stop()
d3.timeout(() => {
simulation.restart()
}, 1000)
}, {resolutionDependent: false})
</script>
</body>

View File

@ -1,63 +1,71 @@
<html> <html>
<head> <head>
<title>PIXI Lib Doctests</title> <title>PIXI Lib Doctests</title>
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0" /> <meta
<link rel="stylesheet" href="../../css/index.css"> name="viewport"
content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0"
/>
<link rel="stylesheet" href="../../css/index.css" />
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<template id="itemTemplate"> <template id="itemTemplate">
<a class="wrapper" href=""> <a class="wrapper" href="">
<div class="preview"> <div class="preview">
<div class="thumbnail-container"> <div class="thumbnail-container">
<div class="thumbnail"> <div class="thumbnail">
<img class="icon" src="thumbnails/notfound.png"> <img class="icon" src="thumbnails/notfound.png" />
<!-- <iframe src="" frameborder="0"></iframe> --> <!-- <iframe src="" frameborder="0"></iframe> -->
</div> </div>
</div>
<div class="title"></div>
</div> </div>
<div class="title"></div> </a>
</div> </template>
</a> </head>
</template> <body>
</head> <div id="container" class="container">
<body> <a style="position: absolute; left: 22px; top: 12px" target="_blank" href="http://www.iwm-tuebingen.de"
<div id="container" class="container"> >IWMLib PIXI Doctests</a
<a style="position: absolute; left: 22px; top: 12px;" target="_blank" href="http://www.iwm-tuebingen.de">IWM</a> >
</div> </div>
<script> <script>
const index = new Index(itemTemplate, [ const index = new Index(
['PIXI.Application', 'application.html'], itemTemplate,
['Application', 'app.html'], [
['Badge', 'badge.html'], ['PIXI.Application', 'application.html'],
['Button', 'button.html'], ['Application', 'app.html'],
['ButtonGroup', 'buttongroup.html'], ['Badge', 'badge.html'],
['Coordinates', 'coordinates.html'], ['Button', 'button.html'],
['DeepZoom', 'deepzoom/index.html'], ['ButtonGroup', 'buttongroup.html'],
['Flippable', 'flippable.html'], ['Coordinates', 'coordinates.html'],
['LabeledGraphics', 'labeledgraphics.html'], ['DeepZoom', 'deepzoom/index.html'],
['List', 'list.html'], ['Flippable', 'flippable.html'],
['Maps', 'maps/index.html'], ['LabeledGraphics', 'labeledgraphics.html'],
['Message', 'message.html'], ['List', 'list.html'],
['Modal', 'modal.html'], ['Maps', 'maps/index.html'],
['Tooltip', 'tooltip.html'], ['Message', 'message.html'],
['Popover', 'popover.html'], ['Modal', 'modal.html'],
['Popup', 'popup.html'], ['Tooltip', 'tooltip.html'],
['PopupMenu', 'popupmenu.html'], ['Popover', 'popover.html'],
['Progress', 'progress.html'], ['Popup', 'popup.html'],
['Slider', 'slider.html'], ['PopupMenu', 'popupmenu.html'],
['Switch', 'switch.html'], ['Progress', 'progress.html'],
['Volatile', 'volatile.html'], ['Slider', 'slider.html'],
['Scatter', 'scatter.html'], ['Switch', 'switch.html'],
['Flip Effect', 'flipeffect.html'], ['Volatile', 'volatile.html'],
['Blur Filter', 'blurfilter.html'], ['Scatter', 'scatter.html'],
['Text', 'text.html'], ['Flip Effect', 'flipeffect.html'],
['Text Transform', 'text-transform.html'], ['Blur Filter', 'blurfilter.html'],
['Scrollview', 'scrollview.html'], ['Text', 'text.html'],
['Stylus', 'stylus.html'] ['Text Transform', 'text-transform.html'],
], ['Scrollview', 'scrollview.html'],
null) ['Stylus', 'stylus.html']
index.load() ],
</script> null
</body> )
index.load()
</script>
</body>
</html> </html>

View File

@ -1,84 +1,92 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI LabeledGraphics</title> <title>PIXI LabeledGraphics</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>LabeledGraphics</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>LabeledGraphics</h1>
<p> <p>
A labeled graphics extends the PIXI.Graphics class with an ensureLabel method that allows A labeled graphics extends the PIXI.Graphics class with an ensureLabel method that allows to place and reuse
to place and reuse labels, i.e. PIXI.Text objects. The labels are cached by a given key labels, i.e. PIXI.Text objects. The labels are cached by a given key and only rendered anew if necessary.
and only rendered anew if necessary. </p>
</p> <p><a href="../../doc/out/LabeledGraphics.html">JavaScript API</a></p>
<p><a href="../../doc/out/LabeledGraphics.html">JavaScript API</a></p> <p>Let's look at an example:</p>
<p>Let's look at an example:</p><br /> <br />
<canvas id="canvas1" class="interactive"></canvas> <canvas id="canvas1" class="interactive"></canvas>
<p> <p>What you should see: A box with a label.</p>
What you should see: A box with a label. <script class="doctest">
</p> const app = new PIXIApp({
<script class="doctest"> view: canvas1,
const app = new PIXIApp({ width: 900,
view: canvas1, height: 150
width: 900, })
height: 150 .setup()
}).setup().run() .run()
const labeledBox = new LabeledGraphics() const labeledBox = new LabeledGraphics()
labeledBox.ensureLabel('key', 'This is a label in a box', { justify: 'top'}) labeledBox.ensureLabel('key', 'This is a label in a box', { justify: 'top' })
labeledBox.beginFill(0x333333) labeledBox.beginFill(0x333333)
labeledBox.drawRect(0, 0, 300, 100) labeledBox.drawRect(0, 0, 300, 100)
labeledBox.endFill() labeledBox.endFill()
app.scene.addChild(labeledBox) app.scene.addChild(labeledBox)
</script> </script>
<h2>Zoomable Labels</h2> <h2>Zoomable Labels</h2>
<p>Labeled graphics can also be used to represent zoomable text columns in more complex layouts. <p>
Use the mousewheel to zoom the following text column: Labeled graphics can also be used to represent zoomable text columns in more complex layouts. Use the
</p> mousewheel to zoom the following text column:
</p>
<canvas id="canvas2" class="interactive"></canvas> <canvas id="canvas2" class="interactive"></canvas>
<script class="doctest"> <script class="doctest">
const app2 = new PIXIApp({ const app2 = new PIXIApp({
view: canvas2, view: canvas2,
width: 900, width: 900,
height: 150 height: 150
}).setup().run() })
.setup()
.run()
const loremIpsum = `Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. const loremIpsum = `Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua.
At vero eos et accusam et justo duo dolores et ea rebum.` At vero eos et accusam et justo duo dolores et ea rebum.`
const column = new LabeledGraphics() const column = new LabeledGraphics()
const text = column.ensureLabel('key', loremIpsum, { maxWidth: 250, zoomFonts: true, justify: 'top', align: 'align'}) const text = column.ensureLabel('key', loremIpsum, {
column.beginFill(0x333333) maxWidth: 250,
column.drawRect(0, 0, 900, 150) zoomFonts: true,
column.endFill() justify: 'top',
align: 'align'
})
column.beginFill(0x333333)
column.drawRect(0, 0, 900, 150)
column.endFill()
column.interactive = true column.interactive = true
text.interactive = true text.interactive = true
text.getLocalBounds() text.getLocalBounds()
text.on('zoom', (event) => { text.on('zoom', (event) => {
let factor = 1.0 + event.wheelDelta / 1000 let factor = 1.0 + event.wheelDelta / 1000
text.zoom(factor) text.zoom(factor)
}) })
app2.view.addEventListener('mousewheel', (event) => { app2.view.addEventListener('mousewheel', (event) => {
text.emit('zoom', event) text.emit('zoom', event)
event.preventDefault() event.preventDefault()
}) })
app2.scene.addChild(column) app2.scene.addChild(column)
</script> </script>
</body>
</body> </html>

View File

@ -1,191 +1,191 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI List</title> <title>PIXI List</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../3rdparty/gsap/src/uncompressed/plugins/ThrowPropsPlugin.js"></script> <script src="../3rdparty/gsap/src/uncompressed/plugins/ThrowPropsPlugin.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>List</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>List</h1>
<p> <p>Using the List class, any PIXI elements (PIXI.DisplayObject) can be included in a scrollable list.</p>
Using the List class, any PIXI elements (PIXI.DisplayObject) can be included <p><a href="../../doc/out/List.html">JavaScript API</a></p>
in a scrollable list. <p>Let's look at some list examples:</p>
</p> <br />
<p><a href="../../doc/out/List.html">JavaScript API</a></p> <canvas id="canvas" class="interactive"></canvas>
<p>Let's look at some list examples:</p><br /> <p>What you should see: Three lists, one horizontal and two vertical.</p>
<canvas id="canvas" class="interactive"></canvas> <script class="doctest">
<p> const app = new PIXIApp({
What you should see: Three lists, one horizontal and two vertical. view: canvas,
</p> width: 900,
<script class="doctest"> height: 420,
const app = new PIXIApp({ transparent: false
view: canvas, })
width: 900, .setup()
height: 420, .run()
transparent: false
}).setup().run()
app.loadTextures([ app.loadTextures(
'./assets/elephant-1.jpg', [
'./assets/elephant-2.jpg', './assets/elephant-1.jpg',
'./assets/elephant-3.jpg', './assets/elephant-2.jpg',
'./assets/elephant-4.jpg', './assets/elephant-3.jpg',
'./assets/elephant-5.jpg', './assets/elephant-4.jpg',
'./assets/bamboo-1.jpg', './assets/elephant-5.jpg',
'./assets/bamboo-2.jpg', './assets/bamboo-1.jpg',
'./assets/bamboo-3.jpg', './assets/bamboo-2.jpg',
'./assets/bamboo-4.jpg', './assets/bamboo-3.jpg',
'./assets/bamboo-5.jpg' './assets/bamboo-4.jpg',
], textures => { './assets/bamboo-5.jpg'
],
(textures) => {
// Example 1
//--------------------
const elephant1 = new PIXI.Sprite(textures.get('./assets/elephant-1.jpg'))
const elephant2 = new PIXI.Sprite(textures.get('./assets/elephant-2.jpg'))
const elephant3 = new PIXI.Sprite(textures.get('./assets/elephant-3.jpg'))
const elephant4 = new PIXI.Sprite(textures.get('./assets/elephant-4.jpg'))
const elephant5 = new PIXI.Sprite(textures.get('./assets/elephant-5.jpg'))
// Example 1 const elephants = [elephant1, elephant2, elephant3, elephant4, elephant5]
//-------------------- elephants.forEach((it) => it.scale.set(0.1, 0.1))
const elephant1 = new PIXI.Sprite(textures.get('./assets/elephant-1.jpg'))
const elephant2 = new PIXI.Sprite(textures.get('./assets/elephant-2.jpg'))
const elephant3 = new PIXI.Sprite(textures.get('./assets/elephant-3.jpg'))
const elephant4 = new PIXI.Sprite(textures.get('./assets/elephant-4.jpg'))
const elephant5 = new PIXI.Sprite(textures.get('./assets/elephant-5.jpg'))
const elephants = [elephant1, elephant2, elephant3, elephant4, elephant5] const elephantList = new List(elephants)
elephants.forEach(it => it.scale.set(.1, .1)) elephantList.x = 10
elephantList.y = 10
const elephantList = new List(elephants) // Example 2
elephantList.x = 10 //--------------------
elephantList.y = 10 const bamboo1 = new PIXI.Sprite(textures.get('./assets/bamboo-1.jpg'))
const bamboo2 = new PIXI.Sprite(textures.get('./assets/bamboo-2.jpg'))
const bamboo3 = new PIXI.Sprite(textures.get('./assets/bamboo-3.jpg'))
const bamboo4 = new PIXI.Sprite(textures.get('./assets/bamboo-4.jpg'))
const bamboo5 = new PIXI.Sprite(textures.get('./assets/bamboo-5.jpg'))
// Example 2 const bamboos = [bamboo1, bamboo2, bamboo3, bamboo4, bamboo5]
//-------------------- bamboos.forEach((it) => it.scale.set(0.15, 0.15))
const bamboo1 = new PIXI.Sprite(textures.get('./assets/bamboo-1.jpg'))
const bamboo2 = new PIXI.Sprite(textures.get('./assets/bamboo-2.jpg'))
const bamboo3 = new PIXI.Sprite(textures.get('./assets/bamboo-3.jpg'))
const bamboo4 = new PIXI.Sprite(textures.get('./assets/bamboo-4.jpg'))
const bamboo5 = new PIXI.Sprite(textures.get('./assets/bamboo-5.jpg'))
const bamboos = [bamboo1, bamboo2, bamboo3, bamboo4, bamboo5] const bambooList = new List(bamboos, {
bamboos.forEach(it => it.scale.set(.15, .15)) orientation: 'horizontal',
width: 300,
app
})
bambooList.x = 200
bambooList.y = 10
const bambooList = new List(bamboos, { window.bambooList = bambooList
orientation: 'horizontal',
width: 300,
app
})
bambooList.x = 200
bambooList.y = 10
window.bambooList = bambooList // Example 3
//--------------------
const style = { fontSize: 14, fill: 0xe7bc51 }
// Example 3 const texts = []
//-------------------- for (let i = 0; i < 1000; i++) {
const style = {fontSize: 14, fill : 0xe7bc51} const text = new PIXI.Text(`Example Text ${i}`, style)
text.interactive = true
text.on('tap', (event) => console.log(`tap text ${i}`))
text.on('click', (event) => console.log(`click text ${i}`))
texts.push(text)
}
const texts = [] const textList = new List(texts, {
for (let i = 0; i < 1000; i++) { orientation: 'vertical',
const text = new PIXI.Text(`Example Text ${i}`, style) height: 200,
text.interactive = true padding: 2,
text.on('tap', event => console.log(`tap text ${i}`)) app
text.on('click', event => console.log(`click text ${i}`)) })
texts.push(text) textList.x = 200
} textList.y = 200
const textList = new List(texts, { // Add to scene
orientation: 'vertical', //--------------------
height: 200, app.scene.addChild(elephantList, bambooList, textList)
padding: 2, },
app { resolutionDependent: false }
}) )
textList.x = 200 </script>
textList.y = 200
// Add to scene <h1>List in a Scatter</h1>
//-------------------- <p>A PixiJS UI List is displayed inside a ScatterObject.</p>
app.scene.addChild(elephantList, bambooList, textList) <canvas id="canvas2" class="interactive"></canvas>
<p>What you should see: A ScatterObject with a list in it.</p>
<script class="doctest">
const app2 = new PIXIApp({
view: canvas2,
width: 900,
height: 420,
transparent: false
})
.setup()
.run()
}, {resolutionDependent: false}) app2.loadTextures(
</script> [
'./assets/jungle.jpg',
'./assets/elephant-1.jpg',
'./assets/elephant-2.jpg',
'./assets/elephant-3.jpg',
'./assets/elephant-4.jpg',
'./assets/elephant-5.jpg'
],
(textures) => {
// ScatterContainer
//--------------------
const scatterContainer = new ScatterContainer(app2.renderer, {
showBounds: true,
showPolygon: true,
app: app2,
stopEvents: true,
claimEvents: true
})
<h1>List in a Scatter</h1> app2.scene.addChild(scatterContainer)
<p>
A PixiJS UI List is displayed inside a ScatterObject.
</p>
<canvas id="canvas2" class="interactive"></canvas>
<p>
What you should see: A ScatterObject with a list in it.
</p>
<script class="doctest">
const app2 = new PIXIApp({ // ScatterObject
view: canvas2, //--------------------
width: 900, const jungle = new PIXI.Sprite(textures.get('./assets/jungle.jpg'))
height: 420, jungle.interactive = true
transparent: false const scatter = new DisplayObjectScatter(jungle, app2.renderer, {
}).setup().run() x: 200,
y: 20,
startScale: 1,
minScale: 0.25,
maxScale: 1
})
app2.loadTextures([ scatterContainer.addChild(jungle)
'./assets/jungle.jpg',
'./assets/elephant-1.jpg',
'./assets/elephant-2.jpg',
'./assets/elephant-3.jpg',
'./assets/elephant-4.jpg',
'./assets/elephant-5.jpg'
], textures => {
// ScatterContainer // Example 1
//-------------------- //--------------------
const scatterContainer = new ScatterContainer(app2.renderer, { const elephant1 = new PIXI.Sprite(textures.get('./assets/elephant-1.jpg'))
showBounds: true, const elephant2 = new PIXI.Sprite(textures.get('./assets/elephant-2.jpg'))
showPolygon: true, const elephant3 = new PIXI.Sprite(textures.get('./assets/elephant-3.jpg'))
app: app2, const elephant4 = new PIXI.Sprite(textures.get('./assets/elephant-4.jpg'))
stopEvents: true, const elephant5 = new PIXI.Sprite(textures.get('./assets/elephant-5.jpg'))
claimEvents: true
})
app2.scene.addChild(scatterContainer) const elephants = [elephant1, elephant2, elephant3, elephant4, elephant5]
elephants.forEach((it) => it.scale.set(0.15, 0.15))
// ScatterObject const elephantList = new List(elephants, {
//-------------------- height: 200
const jungle = new PIXI.Sprite(textures.get('./assets/jungle.jpg')) })
jungle.interactive = true elephantList.x = 10
const scatter = new DisplayObjectScatter(jungle, app2.renderer, { elephantList.y = 10
x: 200,
y: 20,
startScale: 1,
minScale: 0.25,
maxScale: 1
})
scatterContainer.addChild(jungle) // Add to scene
//--------------------
// Example 1 jungle.addChild(elephantList)
//-------------------- },
const elephant1 = new PIXI.Sprite(textures.get('./assets/elephant-1.jpg')) { resolutionDependent: false }
const elephant2 = new PIXI.Sprite(textures.get('./assets/elephant-2.jpg')) )
const elephant3 = new PIXI.Sprite(textures.get('./assets/elephant-3.jpg')) </script>
const elephant4 = new PIXI.Sprite(textures.get('./assets/elephant-4.jpg')) </body>
const elephant5 = new PIXI.Sprite(textures.get('./assets/elephant-5.jpg')) </html>
const elephants = [elephant1, elephant2, elephant3, elephant4, elephant5]
elephants.forEach(it => it.scale.set(.15, .15))
const elephantList = new List(elephants, {
height: 200
})
elephantList.x = 10
elephantList.y = 10
// Add to scene
//--------------------
jungle.addChild(elephantList)
}, {resolutionDependent: false})
</script>
</body>

View File

@ -32,7 +32,7 @@
<body onload='Doctest.run()'> <body onload='Doctest.run()'>
<h1>GeoGraphics</h1> <h1><a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>GeoGraphics</h1>
<p> GeoGraphics are graphical objects, that does not store the graphics information <p> GeoGraphics are graphical objects, that does not store the graphics information
in screen space, but in geographical coordinates. Therefore GeoGraphics must be in screen space, but in geographical coordinates. Therefore GeoGraphics must be
placed on GeoLayers to work properly. </p> placed on GeoLayers to work properly. </p>

View File

@ -85,7 +85,7 @@
</head> </head>
<body onload='Doctest.run()'> <body onload='Doctest.run()'>
<h1>GeoJson</h1> <h1><a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>GeoJson</h1>
<p>GeoJson is a standardized format of how to display geometry in a geographical context, using latitude/longitude <p>GeoJson is a standardized format of how to display geometry in a geographical context, using latitude/longitude
pairs pairs
to display one (or multiple) Point, Line or Polygon. to display one (or multiple) Point, Line or Polygon.

View File

@ -1,123 +1,103 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en" class="dark-mode"> <html lang="en" class="dark-mode">
<head>
<meta charset="UTF-8" />
<title>Map</title>
<head> <script src="../../3rdparty/highlight/highlight.pack.js"></script>
<meta charset="UTF-8" />
<title>Map</title>
<script src="../../3rdparty/highlight/highlight.pack.js"></script> <link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css" />
<link rel="stylesheet" href="../../3rdparty/highlight/styles/vs2015.css" />
<link rel="stylesheet" href="../../../css/doctest.css" />
<link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css"> <script src="../../../dist/iwmlib.3rdparty.js"></script>
<link rel='stylesheet' href='../../3rdparty/highlight/styles/vs2015.css'> <script src="../../../dist/iwmlib.js"></script>
<link rel='stylesheet' href='../../../css/doctest.css'> <script src="../../../dist/iwmlib.pixi.js"></script>
<script src="../../../dist/iwmlib.3rdparty.js"></script> <style>
<script src="../../../dist/iwmlib.js"></script> .controls {
<script src="../../../dist/iwmlib.pixi.js"></script> display: flex;
<style>
.controls {
display: flex;
}
</style>
</head>
<body onload="Doctest.run()">
<h1>Map</h1>
<p>
The Map class shows a geographical map using a scatter element.
</p>
<h2 id="DeepZoomMap">DeepZoomMap</h2>
<p>Usually a DeepZoomMap will be used to display maps. It uses a <a
href="../deepzoom/deepzoom.html">DeepZoomImage</a> to display the map in different resolutions depending on
the zoom factor.</p>
<canvas id="deepZoomCanvas">
</canvas>
<script>
</script>
<script class="doctest" data-collapsible data-collapsed data-title="Script">
(function () {
// Create the mapapp.
let app = window.DeepZoomMapApp = new MapApp({
view: deepZoomCanvas,
coordsLogging: true,
width: 512,
height: 512
})
// Load or specify a tilesConfig as required by the DeepZoomImage.
const tilesConfig = {
"tileSize": 256,
"format": "png",
"overlap": 0,
"type": "map",
"height": 1024,
"width": 1024,
"path": "../assets/maps/osm",
"urlTileTemplate": "{path}/{level}/{row}/{column}.{format}"
} }
</style>
</head>
<body onload="Doctest.run()">
<h1><a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>Map</h1>
<p>The Map class shows a geographical map using a scatter element.</p>
// Create a projection. <h2 id="DeepZoomMap">DeepZoomMap</h2>
const projection = new Projection.Mercator() <p>
Usually a DeepZoomMap will be used to display maps. It uses a
// Create a map data object. <a href="../deepzoom/deepzoom.html">DeepZoomImage</a> to display the map in different resolutions depending
const osmDeepZoomMapProjection = new DeepZoomMapProjection(projection, tilesConfig, { app }) on the zoom factor.
</p>
// Create the map <canvas id="deepZoomCanvas"> </canvas>
const osmMap = new DeepZoomMap(osmDeepZoomMapProjection, tilesConfig) <script></script>
<script class="doctest" data-collapsible data-collapsed data-title="Script">
// Add the map to the app. ;(function () {
app.addMap("osm", osmMap)
// Run the app when at least one map is set.
app.setup().run()
})()
</script>
<h2 id="imageMap">ImageMap</h2>
<p>Single images can be also used as maps. This can be useful for examples, debugging purposes or other use-cases
when there are no different tiles required or available.</p>
<canvas id="imageMapCanvas">
</canvas>
<script>
</script>
<script class="doctest" data-collapsible data-collapsed data-title="Script">
(function () {
// Create the mapapp. // Create the mapapp.
let app = window.ImageMapApp = new MapApp({ let app = (window.DeepZoomMapApp = new MapApp({
view: deepZoomCanvas,
coordsLogging: true,
width: 512,
height: 512
}))
// Load or specify a tilesConfig as required by the DeepZoomImage.
const tilesConfig = {
tileSize: 256,
format: 'png',
overlap: 0,
type: 'map',
height: 1024,
width: 1024,
path: '../assets/maps/osm',
urlTileTemplate: '{path}/{level}/{row}/{column}.{format}'
}
// Create a projection.
const projection = new Projection.Mercator()
// Create a map data object.
const osmDeepZoomMapProjection = new DeepZoomMapProjection(projection, tilesConfig, { app })
// Create the map
const osmMap = new DeepZoomMap(osmDeepZoomMapProjection, tilesConfig)
// Add the map to the app.
app.addMap('osm', osmMap)
// Run the app when at least one map is set.
app.setup().run()
})()
</script>
<h2 id="imageMap">ImageMap</h2>
<p>
Single images can be also used as maps. This can be useful for examples, debugging purposes or other
use-cases when there are no different tiles required or available.
</p>
<canvas id="imageMapCanvas"> </canvas>
<script></script>
<script class="doctest" data-collapsible data-collapsed data-title="Script">
;(function () {
// Create the mapapp.
let app = (window.ImageMapApp = new MapApp({
view: imageMapCanvas, view: imageMapCanvas,
coordsLogging: true, coordsLogging: true,
width: 512, width: 512,
height: 512 height: 512
}) }))
const mapTexture = "../assets/maps/wikimedia-world-robinson/2000px-BlankMap-World.png"
const mapTexture = '../assets/maps/wikimedia-world-robinson/2000px-BlankMap-World.png'
// The images used by the image map need to be loaded beforehand. // The images used by the image map need to be loaded beforehand.
// Therefore this loading step is required. // Therefore this loading step is required.
app.loadSprites([mapTexture], sprites => spritesLoaded(sprites), { app.loadSprites([mapTexture], (sprites) => spritesLoaded(sprites), {
resolutionDependent: false resolutionDependent: false
}) })
spritesLoaded = (sprites) => { spritesLoaded = (sprites) => {
// Create a projection. // Create a projection.
const projection = new Projection.Robinson(10) const projection = new Projection.Robinson(10)
@ -127,19 +107,13 @@
// Create the map // Create the map
let imageMap = new ImageMap(sprites.get(mapTexture), mapProjection) let imageMap = new ImageMap(sprites.get(mapTexture), mapProjection)
// Add the map to the app. // Add the map to the app.
app.addMap("europe", imageMap) app.addMap('europe', imageMap)
// Run the app when at least one map is set. // Run the app when at least one map is set.
app.setup().run() app.setup().run()
} }
})() })()
</script> </script>
</body> </body>
</html>
</html>

View File

@ -1,163 +1,163 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en" class="dark-mode"> <html lang="en" class="dark-mode">
<head>
<meta charset="UTF-8" />
<title>MapApp</title>
<head> <script src="../../3rdparty/highlight/highlight.pack.js"></script>
<meta charset="UTF-8" />
<title>MapApp</title>
<script src="../../3rdparty/highlight/highlight.pack.js"></script> <link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css" />
<link rel="stylesheet" href="../../3rdparty/highlight/styles/vs2015.css" />
<link rel="stylesheet" href="../../../css/doctest.css" />
<link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css"> <script src="../../../dist/iwmlib.3rdparty.js"></script>
<link rel='stylesheet' href='../../3rdparty/highlight/styles/vs2015.css'> <script src="../../../dist/iwmlib.js"></script>
<link rel='stylesheet' href='../../../css/doctest.css'> <script src="../../../dist/iwmlib.pixi.js"></script>
<script src="../../../dist/iwmlib.3rdparty.js"></script> <style>
<script src="../../../dist/iwmlib.js"></script> .controls {
<script src="../../../dist/iwmlib.pixi.js"></script> display: flex;
<style>
.controls {
display: flex;
}
</style>
</head>
<body onload="Doctest.run()">
<h1>MapApp</h1>
<p>
This class extends the PIXIApp to simplify the process of rendering
Maps in the canvas. For that reason, it contains useful functions
for an easier handling of maps in the canvas.
</p>
<canvas id="canvas"></canvas>
<div id="mapControl"></div>
<div id="cityControl" class="controls"></div>
<p><strong>WHAT TO SEE:</strong> The map should focus Paris.</p>
<script>
let osmConfig = {
"projection": "mercator",
"type": "deepzoom",
"tiles": {
"tileSize": 256,
"format": "png",
"overlap": 0,
"type": "map",
"height": 1024,
"width": 1024,
"path": "../assets/maps/osm",
"urlTileTemplate": "{path}/{level}/{row}/{column}.{format}"
} }
} </style>
</head>
let testConfig = { <body onload="Doctest.run()">
"projection": "mercator", <h1>
"type": "deepzoom", <a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>MapApp
"tiles": { </h1>
"tileSize": 128, <p>
"format": "jpg", This class extends the PIXIApp to simplify the process of rendering Maps in the canvas. For that reason, it
"overlap": 0, contains useful functions for an easier handling of maps in the canvas.
"type": "map", </p>
"height": 4096, <canvas id="canvas"></canvas>
"width": 4096, <div id="mapControl"></div>
"path": "../assets/maps/test", <div id="cityControl" class="controls"></div>
"urlTileTemplate": "{path}/{level}/{row}/{column}.{format}" <p><strong>WHAT TO SEE:</strong> The map should focus Paris.</p>
<script>
let osmConfig = {
projection: 'mercator',
type: 'deepzoom',
tiles: {
tileSize: 256,
format: 'png',
overlap: 0,
type: 'map',
height: 1024,
width: 1024,
path: '../assets/maps/osm',
urlTileTemplate: '{path}/{level}/{row}/{column}.{format}'
}
} }
}
</script> let testConfig = {
<script class="doctest"> projection: 'mercator',
let capitals = { type: 'deepzoom',
london: { x: 51.5, y: -0.083333 }, tiles: {
rome: { x: 41.9, y: 12.483333 }, tileSize: 128,
madrid: { x: 40.4, y: -3.683333 }, format: 'jpg',
paris: { x: 48.833986, y: 2.346989 } overlap: 0,
} type: 'map',
height: 4096,
// You may define a focus point ... width: 4096,
let focus = capitals.paris path: '../assets/maps/test',
urlTileTemplate: '{path}/{level}/{row}/{column}.{format}'
// ... and a zoom level. }
let zoom = 1 }
</script>
// Name has to be app (like all other PIXIApps). <script class="doctest">
const app = (window.app = new MapApp({ let capitals = {
focus, london: { x: 51.5, y: -0.083333 },
zoom, rome: { x: 41.9, y: 12.483333 },
view: canvas, madrid: { x: 40.4, y: -3.683333 },
coordsLogging: true, paris: { x: 48.833986, y: 2.346989 }
width: 512,
height: 512
}))
// As map an image of europe is used.
let europe = '../assets/maps/pixabay/europe.jpg'
//Preload all required sprites for the image map.
app.loadSprites([europe], sprites => ready(sprites), {
resolutionDependent: false
})
// The map projection object contains informations,
// how the displayed map has to be interpreted.
// e.g. which projection is used or how the
// image is clipped.
let europeData = new MapProjection(new Projection.Mercator(), {
clip: {
min: { x: 32.863294, y: -18.58 },
max: { x: 57.467973, y: 44.277158 }
} }
})
function ready(sprites) { // You may define a focus point ...
let focus = capitals.paris
const cover = true // ... and a zoom level.
let zoom = 1
// When resources are loaded, the ImageMap can be instantiated. // Name has to be app (like all other PIXIApps).
let imageMap = new ImageMap(sprites.get(europe), europeData, { const app = (window.app = new MapApp({
focus,
zoom,
view: canvas,
coordsLogging: true, coordsLogging: true,
maxScale: 1, width: 512,
cover height: 512
}))
// As map an image of europe is used.
let europe = '../assets/maps/pixabay/europe.jpg'
//Preload all required sprites for the image map.
app.loadSprites([europe], (sprites) => ready(sprites), {
resolutionDependent: false
}) })
let testMapProjection = new DeepZoomMapProjection(new Projection.Mercator(), testConfig.tiles, { // The map projection object contains informations,
app // how the displayed map has to be interpreted.
// e.g. which projection is used or how the
// image is clipped.
let europeData = new MapProjection(new Projection.Mercator(), {
clip: {
min: { x: 32.863294, y: -18.58 },
max: { x: 57.467973, y: 44.277158 }
}
}) })
let testMap = new DeepZoomMap(testMapProjection, Object.assign({}, testConfig.tiles, { app }), { cover })
app.addMap("test", testMap)
let osmMapProjection = new DeepZoomMapProjection(new Projection.Mercator(), osmConfig.tiles, { function ready(sprites) {
app const cover = true
})
let deepZoomMap = new DeepZoomMap(osmMapProjection, Object.assign({}, osmConfig.tiles, { app }), { cover })
app.addMap("osm", deepZoomMap)
// Finally apply the map to the MapApp // When resources are loaded, the ImageMap can be instantiated.
app.setMap('europe', imageMap) let imageMap = new ImageMap(sprites.get(europe), europeData, {
coordsLogging: true,
// The app requires a map before beeing able to run. maxScale: 1,
// So start the app here. cover
app.setup().run()
for (let [key, val] of Object.entries(app.mapList.maps)) {
let mapBtn = document.createElement("button")
mapBtn.innerText = key
mapBtn.addEventListener("click", () => {
app.mapLayer.changeMap(val)
}) })
mapControl.appendChild(mapBtn)
let testMapProjection = new DeepZoomMapProjection(new Projection.Mercator(), testConfig.tiles, {
app
})
let testMap = new DeepZoomMap(testMapProjection, Object.assign({}, testConfig.tiles, { app }), {
cover
})
app.addMap('test', testMap)
let osmMapProjection = new DeepZoomMapProjection(new Projection.Mercator(), osmConfig.tiles, {
app
})
let deepZoomMap = new DeepZoomMap(osmMapProjection, Object.assign({}, osmConfig.tiles, { app }), {
cover
})
app.addMap('osm', deepZoomMap)
// Finally apply the map to the MapApp
app.setMap('europe', imageMap)
// The app requires a map before beeing able to run.
// So start the app here.
app.setup().run()
for (let [key, val] of Object.entries(app.mapList.maps)) {
let mapBtn = document.createElement('button')
mapBtn.innerText = key
mapBtn.addEventListener('click', () => {
app.mapLayer.changeMap(val)
})
mapControl.appendChild(mapBtn)
}
} }
}
for (let [key, val] of Object.entries(capitals)) { for (let [key, val] of Object.entries(capitals)) {
let cityBtn = document.createElement("button") let cityBtn = document.createElement('button')
cityBtn.innerText = key cityBtn.innerText = key
cityBtn.addEventListener("click", () => { cityBtn.addEventListener('click', () => {
app.mapLayer.map.moveTo(val) app.mapLayer.map.moveTo(val)
}) })
cityControl.appendChild(cityBtn) cityControl.appendChild(cityBtn)
} }
</script> </script>
</body> </body>
</html>
</html>

View File

@ -37,7 +37,7 @@
</head> </head>
<body onload='Doctest.run()'> <body onload='Doctest.run()'>
<h1>MapProjection</h1> <h1><a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>MapProjection</h1>
<p>The map projection calculates is responsible for transforming map coordinates to pixel coordinates and backwards.</p> <p>The map projection calculates is responsible for transforming map coordinates to pixel coordinates and backwards.</p>
<h2>Static Squared World Map</h2> <h2>Static Squared World Map</h2>

View File

@ -30,7 +30,7 @@
</head> </head>
<body onload='Doctest.run()'> <body onload='Doctest.run()'>
<h1>Maps</h1> <h1><a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>Maps</h1>
<p>Maps represent a geographical image in a PIXI.Application. Preferably in a MapApp to have more convenient methods <p>Maps represent a geographical image in a PIXI.Application. Preferably in a MapApp to have more convenient methods
to to
handle the maps.</p> handle the maps.</p>

View File

@ -1,163 +1,164 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en" class="dark-mode"> <html lang="en" class="dark-mode">
<head>
<meta charset="UTF-8" />
<title>MapViewport</title>
<head> <script src="../../3rdparty/highlight/highlight.pack.js"></script>
<meta charset="UTF-8" />
<title>MapViewport</title>
<script src="../../3rdparty/highlight/highlight.pack.js"></script> <link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css" />
<link rel="stylesheet" href="../../3rdparty/highlight/styles/vs2015.css" />
<link rel="stylesheet" href="../../../css/doctest.css" />
<link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css"> <script src="../../../dist/iwmlib.3rdparty.js"></script>
<link rel='stylesheet' href='../../3rdparty/highlight/styles/vs2015.css'> <script src="../../../dist/iwmlib.js"></script>
<link rel='stylesheet' href='../../../css/doctest.css'> <script src="../../../dist/iwmlib.pixi.js"></script>
<script src="../../../dist/iwmlib.3rdparty.js"></script> <style>
<script src="../../../dist/iwmlib.js"></script> .controls {
<script src="../../../dist/iwmlib.pixi.js"></script> display: flex;
<style>
.controls {
display: flex;
}
</style>
</head>
<body onload="Doctest.run()">
<h1>MapViewport</h1>
<p>
The MapViewport works under the hood of a map layer to track the informations about the current focus point and
zoom position.
This is important to maintain the same view when maps are changed.
</p>
<canvas id="canvas"></canvas>
<div id="mapControl"></div>
<div id="cityControl" class="controls"></div>
<p><strong>WHAT TO SEE:</strong> The map should focus Paris.</p>
<script>
let osmConfig = {
"projection": "mercator",
"type": "deepzoom",
"tiles": {
"tileSize": 256,
"format": "png",
"overlap": 0,
"type": "map",
"height": 1024,
"width": 1024,
"path": "../assets/maps/osm",
"urlTileTemplate": "{path}/{level}/{row}/{column}.{format}"
} }
} </style>
</head>
let testConfig = { <body onload="Doctest.run()">
"projection": "mercator", <h1>
"type": "deepzoom", <a href="../../index.html">lib.</a><a href="../index.html">pixi.</a
"tiles": { ><a href="index.html">maps.</a>MapViewport
"tileSize": 128, </h1>
"format": "jpg", <p>
"overlap": 0, The MapViewport works under the hood of a map layer to track the informations about the current focus point
"type": "map", and zoom position. This is important to maintain the same view when maps are changed.
"height": 4096, </p>
"width": 4096, <canvas id="canvas"></canvas>
"path": "../assets/maps/test", <div id="mapControl"></div>
"urlTileTemplate": "{path}/{level}/{row}/{column}.{format}" <div id="cityControl" class="controls"></div>
<p><strong>WHAT TO SEE:</strong> The map should focus Paris.</p>
<script>
let osmConfig = {
projection: 'mercator',
type: 'deepzoom',
tiles: {
tileSize: 256,
format: 'png',
overlap: 0,
type: 'map',
height: 1024,
width: 1024,
path: '../assets/maps/osm',
urlTileTemplate: '{path}/{level}/{row}/{column}.{format}'
}
} }
}
</script> let testConfig = {
<script class="doctest"> projection: 'mercator',
let capitals = { type: 'deepzoom',
london: { x: 51.5, y: -0.083333 }, tiles: {
rome: { x: 41.9, y: 12.483333 }, tileSize: 128,
madrid: { x: 40.4, y: -3.683333 }, format: 'jpg',
paris: { x: 48.833986, y: 2.346989 } overlap: 0,
} type: 'map',
height: 4096,
// You may define a focus point ... width: 4096,
let focus = capitals.paris path: '../assets/maps/test',
urlTileTemplate: '{path}/{level}/{row}/{column}.{format}'
// ... and a zoom level. }
let zoom = 1 }
</script>
// Name has to be app (like all other PIXIApps). <script class="doctest">
const app = (window.app = new MapApp({ let capitals = {
focus, london: { x: 51.5, y: -0.083333 },
zoom, rome: { x: 41.9, y: 12.483333 },
view: canvas, madrid: { x: 40.4, y: -3.683333 },
coordsLogging: true, paris: { x: 48.833986, y: 2.346989 }
width: 512,
height: 512
}))
// As map an image of europe is used.
let europe = '../assets/maps/pixabay/europe.jpg'
//Preload all required sprites for the image map.
app.loadSprites([europe], sprites => ready(sprites), {
resolutionDependent: false
})
// The map projection object contains informations,
// how the displayed map has to be interpreted.
// e.g. which projection is used or how the
// image is clipped.
let europeData = new MapProjection(new Projection.Mercator(), {
clip: {
min: { x: 32.863294, y: -18.58 },
max: { x: 57.467973, y: 44.277158 }
} }
})
function ready(sprites) { // You may define a focus point ...
let focus = capitals.paris
const cover = true // ... and a zoom level.
let zoom = 1
// When resources are loaded, the ImageMap can be instantiated. // Name has to be app (like all other PIXIApps).
let imageMap = new ImageMap(sprites.get(europe), europeData, { const app = (window.app = new MapApp({
focus,
zoom,
view: canvas,
coordsLogging: true, coordsLogging: true,
maxScale: 1, width: 512,
cover height: 512
}))
// As map an image of europe is used.
let europe = '../assets/maps/pixabay/europe.jpg'
//Preload all required sprites for the image map.
app.loadSprites([europe], (sprites) => ready(sprites), {
resolutionDependent: false
}) })
let testMapProjection = new DeepZoomMapProjection(new Projection.Mercator(), testConfig.tiles, { // The map projection object contains informations,
app // how the displayed map has to be interpreted.
// e.g. which projection is used or how the
// image is clipped.
let europeData = new MapProjection(new Projection.Mercator(), {
clip: {
min: { x: 32.863294, y: -18.58 },
max: { x: 57.467973, y: 44.277158 }
}
}) })
let testMap = new DeepZoomMap(testMapProjection, Object.assign({}, testConfig.tiles, { app }), { cover })
app.addMap("test", testMap)
let osmMapProjection = new DeepZoomMapProjection(new Projection.Mercator(), osmConfig.tiles, { function ready(sprites) {
app const cover = true
})
let deepZoomMap = new DeepZoomMap(osmMapProjection, Object.assign({}, osmConfig.tiles, { app }), { cover })
app.addMap("osm", deepZoomMap)
// Finally apply the map to the MapApp // When resources are loaded, the ImageMap can be instantiated.
app.setMap('europe', imageMap) let imageMap = new ImageMap(sprites.get(europe), europeData, {
coordsLogging: true,
// The app requires a map before beeing able to run. maxScale: 1,
// So start the app here. cover
app.setup().run()
for (let [key, val] of Object.entries(app.mapList.maps)) {
let mapBtn = document.createElement("button")
mapBtn.innerText = key
mapBtn.addEventListener("click", () => {
app.mapLayer.changeMap(val)
}) })
mapControl.appendChild(mapBtn)
let testMapProjection = new DeepZoomMapProjection(new Projection.Mercator(), testConfig.tiles, {
app
})
let testMap = new DeepZoomMap(testMapProjection, Object.assign({}, testConfig.tiles, { app }), {
cover
})
app.addMap('test', testMap)
let osmMapProjection = new DeepZoomMapProjection(new Projection.Mercator(), osmConfig.tiles, {
app
})
let deepZoomMap = new DeepZoomMap(osmMapProjection, Object.assign({}, osmConfig.tiles, { app }), {
cover
})
app.addMap('osm', deepZoomMap)
// Finally apply the map to the MapApp
app.setMap('europe', imageMap)
// The app requires a map before beeing able to run.
// So start the app here.
app.setup().run()
for (let [key, val] of Object.entries(app.mapList.maps)) {
let mapBtn = document.createElement('button')
mapBtn.innerText = key
mapBtn.addEventListener('click', () => {
app.mapLayer.changeMap(val)
})
mapControl.appendChild(mapBtn)
}
} }
}
for (let [key, val] of Object.entries(capitals)) { for (let [key, val] of Object.entries(capitals)) {
let cityBtn = document.createElement("button") let cityBtn = document.createElement('button')
cityBtn.innerText = key cityBtn.innerText = key
cityBtn.addEventListener("click", () => { cityBtn.addEventListener('click', () => {
app.mapLayer.map.moveTo(val) app.mapLayer.map.moveTo(val)
}) })
cityControl.appendChild(cityBtn) cityControl.appendChild(cityBtn)
} }
</script> </script>
</body> </body>
</html>
</html>

View File

@ -1,304 +1,277 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en" class="dark-mode"> <html lang="en" class="dark-mode">
<head>
<meta charset="UTF-8" />
<title>Overlay</title>
<head> <script src="../../3rdparty/highlight/highlight.pack.js"></script>
<meta charset="UTF-8" />
<title>Overlay</title>
<link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css" />
<link rel="stylesheet" href="../../3rdparty/highlight/styles/vs2015.css" />
<link rel="stylesheet" href="../../../css/doctest.css" />
<script src="../../../dist/iwmlib.3rdparty.js"></script>
<script src="../../../dist/iwmlib.js"></script>
<script src="../../../dist/iwmlib.pixi.js"></script>
<script src="../../3rdparty/highlight/highlight.pack.js"></script> <link rel="shortcut icon" type="image/x-icon" href="../../../assets/icons/map.png" />
<link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css"> <style>
<link rel='stylesheet' href='../../3rdparty/highlight/styles/vs2015.css'> .inline-showcase {
<link rel='stylesheet' href='../../../css/doctest.css'> display: flex;
}
<script src="../../../dist/iwmlib.3rdparty.js"></script> .map-example {
<script src="../../../dist/iwmlib.js"></script> display: inline-block;
<script src="../../../dist/iwmlib.pixi.js"></script> width: 256px;
margin: 5px;
}
</style>
</head>
<link rel="shortcut icon" type="image/x-icon" href="../../../assets/icons/map.png"> <body onload="Doctest.run()">
<h1 class="title">
<a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>Overlay
<style> </h1>
.inline-showcase { <!-- <a href="../../../" class="Documentation"></a> -->
display: flex; <p class="description">The overlayclass creates a convenient way to create and design complex map overlays.</p>
} <canvas id="view" class="center"> </canvas>
<script>
.map-example { let app = new MapApp({
display: inline-block; view,
width: 256px; width: 512,
margin: 5px; height: 512,
} coordsLogging: true
</style>
</head>
<body onload="Doctest.run()">
<h1 class="title">Overlay</h1>
<!-- <a href="../../../" class="Documentation"></a> -->
<p class="description">
The overlayclass creates a convenient way to create and design
complex map overlays.
</p>
<canvas id="view" class="center"> </canvas>
<script>
let app = new MapApp({
view,
width: 512,
height: 512,
coordsLogging: true
})
var osmworld = '../assets/maps/osm/0/0/0.png'
let worlOSMData = new MapProjection(new Projection.Mercator())
function setupMap(textures) {
// Create the map!
let map = new ImageMap(
new PIXI.Sprite(textures.get(osmworld)),
worlOSMData
)
// Setup the map in the mapapp.
app.setMap('osm', map)
app.setup().run()
}
</script>
<script class="doctest" data-collapsible data-collapsed data-title="Overlay Data">
/**
* To create an overlay you just need to create a JSON file.
* The styles defined in the styles are cascading, meaning that
* the styles can be defined on the top level, or directly at the
* single items. If the style is not defined in the item, the top-level style will be used.
* If the top-level style is not defined either, the default style is applied.
*
* The structure of an overlay file is as follows:
*
* {
* //COMMENT: Top-Level
*
* //COMMENT: Frequently used properties are:
* size: 500,
* color: 0xFF00FF,
* fillAlpha:0.5
*
* icon: 'path/to/icon.png'
* iconColor: 0xFFFFFF,
* "items": [
* //COMMENT: Items are defined in the items array.
* {
* location: {
* //COMMENT: Location must be defined.
* x: LAT_VALUE,
* y: LNG_VALUE
* }
* },{
* color: 0xFF0000,
* location: {
* //COMMENT: Location must be defined.
* x: LAT_VALUE,
* y: LNG_VALUE
* }
* }
* ]
* }
*/
let exampleOverlayJSON = {
icon: '../../../assets/icons/place.png',
iconColor: "0x35aaea",
iconAnchor: { x: 0.5, y: 1 },
size: 5,
scale: 0.2,
disabledColor: 0x000000,
disabledIconColor: 0xCCCCCC,
disabledScale: 0.5,
color: '0x3FA7EE',
items: [
{
name: 'Custom Icon',
fontWeight: "bold",
icon: '../../../assets/icons/beenhere.png',
iconColor: 0x00ff00,
iconAlpha: 0.5,
size: 0,
labelVerticalAlignment: "underneath",
label: 'Abidjan',
location: {
x: 5.34947,
y: -4.006472
},
information:
'Here a custom icon is used. It overrides the icon setting in the global section.'
},
{
name: 'Berlin',
label: "enabled",
disabledLabel: "disabled",
location: {
x: 52.52543,
y: 13.385291
},
information:
'... ist die Bundeshauptstadt der Bundesrepublik Deutschland.',
enabled: false
},
{
name: 'Canberra',
location: {
x: -35.282025,
y: 149.128648
},
information:
'... ist die Hauptstadt und achtgrößte Stadt Australiens.'
},
{
name: 'Kapstadt',
location: {
x: -33.925448,
y: 18.416962
},
information:
`This item adjusts it's size according to the map.`
},
{
name: 'Moskau',
location: {
x: 55.750892,
y: 37.622799
},
information:
'... die kosmopolitische Hauptstadt Russlands, liegt im Westen des Landes und wird von der Moskwa durchflossen.'
},
{
name: 'Washington, D.C.',
location: {
x: 38.89565,
y: -77.031407
},
information:
'... ist die Hauptstadt der USA und eine kompakte Stadt am Potomac River, die an die Bundesstaaten Maryland und Virginia grenzt.'
},
{
name: 'Rio de Janeiro',
location: {
x: -22.8714,
y: -43.28049
},
information:
'... ist eine ausgedehnte brasilianische Küstenmetropole. '
},
{
name: 'Tokio',
type: "factory",
label: "factory",
location: {
x: 35.696278,
y: 139.731366
},
information:
'... ist eine Global City in der Kantō-Region im Osten der japanischen Hauptinsel Honshū.'
}
]
}
</script>
<script class="doctest" data-collapsible data-title="Overlay">
let overlay = new Overlay(exampleOverlayJSON)
/**
* Textures should be loaded using the app's texture loader.
* With the findTexture method all required Textures within the
* overlays are loaded.
*/
let overlayTextures = overlay.findAllTextures()
let list = [osmworld].concat(overlayTextures)
app.loadTextures(list, textures => texturesLoaded(textures), {
resolutionDependent: false
})
function texturesLoaded(textures) {
/** When all textures are loaded .... */
setupMap(textures)
//Retrieve all overlay textures.
overlay.selectTextures(textures)
// Just some Helpers for the Popups.
let popup = null
let cleaner = null
const vanishingTime = 1000
// Factories must return a geographics object.
Overlay.createFactory("factory", (item) => {
// This is applied to every item in the overlay that has
// the type factory'
let geographics = new GeoPoint(item.location)
geographics.drawHandler.add((graphics) => {
graphics.beginFill(item.color, item.fillAlpha)
graphics.drawRect(0, 0, 10, 10)
})
let text = new PIXI.Text(item.name, {fontSize: 5})
geographics.graphics.addChild(text)
return geographics
}) })
var osmworld = '../assets/maps/osm/0/0/0.png'
let worlOSMData = new MapProjection(new Projection.Mercator())
function setupMap(textures) {
// Create the map!
let map = new ImageMap(new PIXI.Sprite(textures.get(osmworld)), worlOSMData)
// Setup the map in the mapapp.
app.setMap('osm', map)
app.setup().run()
}
</script>
<script class="doctest" data-collapsible data-collapsed data-title="Overlay Data">
/** /**
* * To create an overlay you just need to create a JSON file.
* The actual PIXI elements are created when the overlay.create() is called. * The styles defined in the styles are cascading, meaning that
* This returns an GeoLayer which can be directly put onto the map's Maplayer (or any other GeoLayer). * the styles can be defined on the top level, or directly at the
* * single items. If the style is not defined in the item, the top-level style will be used.
* INFO: MapLayer and GeoLayer are specialized container for PIXI. They are meant to * If the top-level style is not defined either, the default style is applied.
* place PIXI Elements according to their world-coordinates (lat/lng position), instead *
* of actual pixel values. * The structure of an overlay file is as follows:
* *
* {
* //COMMENT: Top-Level
*
* //COMMENT: Frequently used properties are:
* size: 500,
* color: 0xFF00FF,
* fillAlpha:0.5
*
* icon: 'path/to/icon.png'
* iconColor: 0xFFFFFF,
* "items": [
* //COMMENT: Items are defined in the items array.
* {
* location: {
* //COMMENT: Location must be defined.
* x: LAT_VALUE,
* y: LNG_VALUE
* }
* },{
* color: 0xFF0000,
* location: {
* //COMMENT: Location must be defined.
* x: LAT_VALUE,
* y: LNG_VALUE
* }
* }
* ]
* }
*/ */
let exampleOverlayGeoLayer = overlay.create() let exampleOverlayJSON = {
icon: '../../../assets/icons/place.png',
iconColor: '0x35aaea',
iconAnchor: { x: 0.5, y: 1 },
size: 5,
scale: 0.2,
disabledColor: 0x000000,
disabledIconColor: 0xcccccc,
disabledScale: 0.5,
color: '0x3FA7EE',
items: [
{
name: 'Custom Icon',
fontWeight: 'bold',
icon: '../../../assets/icons/beenhere.png',
iconColor: 0x00ff00,
iconAlpha: 0.5,
size: 0,
labelVerticalAlignment: 'underneath',
label: 'Abidjan',
location: {
x: 5.34947,
y: -4.006472
},
information: 'Here a custom icon is used. It overrides the icon setting in the global section.'
},
{
name: 'Berlin',
label: 'enabled',
disabledLabel: 'disabled',
location: {
x: 52.52543,
y: 13.385291
},
information: '... ist die Bundeshauptstadt der Bundesrepublik Deutschland.',
enabled: false
},
{
name: 'Canberra',
// When placed on the mapLayer, the PIXI Graphic elements, that location: {
// reside inside GeoGraphic Objects are placed automatically at the x: -35.282025,
// correct coordinates of the map. y: 149.128648
app.mapLayer.addLayer(exampleOverlayGeoLayer) },
information: '... ist die Hauptstadt und achtgrößte Stadt Australiens.'
},
{
name: 'Kapstadt',
location: {
x: -33.925448,
y: 18.416962
},
information: `This item adjusts it's size according to the map.`
},
{
name: 'Moskau',
// Just a helper function that clears the popups and removes location: {
// a remaining cleaner timeout. x: 55.750892,
function clearPopup() { y: 37.622799
if (popup) { },
popup.parent.removeChild(popup) information:
popup = null '... die kosmopolitische Hauptstadt Russlands, liegt im Westen des Landes und wird von der Moskwa durchflossen.'
} },
{
name: 'Washington, D.C.',
if (cleaner != null) { location: {
clearTimeout(cleaner) x: 38.89565,
y: -77.031407
},
information:
'... ist die Hauptstadt der USA und eine kompakte Stadt am Potomac River, die an die Bundesstaaten Maryland und Virginia grenzt.'
},
{
name: 'Rio de Janeiro',
location: {
x: -22.8714,
y: -43.28049
},
information: '... ist eine ausgedehnte brasilianische Küstenmetropole. '
},
{
name: 'Tokio',
type: 'factory',
label: 'factory',
location: {
x: 35.696278,
y: 139.731366
},
information:
'... ist eine Global City in der Kantō-Region im Osten der japanischen Hauptinsel Honshū.'
}
]
}
</script>
<script class="doctest" data-collapsible data-title="Overlay">
let overlay = new Overlay(exampleOverlayJSON)
/**
* Textures should be loaded using the app's texture loader.
* With the findTexture method all required Textures within the
* overlays are loaded.
*/
let overlayTextures = overlay.findAllTextures()
let list = [osmworld].concat(overlayTextures)
app.loadTextures(list, (textures) => texturesLoaded(textures), {
resolutionDependent: false
})
function texturesLoaded(textures) {
/** When all textures are loaded .... */
setupMap(textures)
//Retrieve all overlay textures.
overlay.selectTextures(textures)
// Just some Helpers for the Popups.
let popup = null
let cleaner = null
const vanishingTime = 1000
// Factories must return a geographics object.
Overlay.createFactory('factory', (item) => {
// This is applied to every item in the overlay that has
// the type factory'
let geographics = new GeoPoint(item.location)
geographics.drawHandler.add((graphics) => {
graphics.beginFill(item.color, item.fillAlpha)
graphics.drawRect(0, 0, 10, 10)
})
let text = new PIXI.Text(item.name, { fontSize: 5 })
geographics.graphics.addChild(text)
return geographics
})
/**
*
* The actual PIXI elements are created when the overlay.create() is called.
* This returns an GeoLayer which can be directly put onto the map's Maplayer (or any other GeoLayer).
*
* INFO: MapLayer and GeoLayer are specialized container for PIXI. They are meant to
* place PIXI Elements according to their world-coordinates (lat/lng position), instead
* of actual pixel values.
*
*/
let exampleOverlayGeoLayer = overlay.create()
// When placed on the mapLayer, the PIXI Graphic elements, that
// reside inside GeoGraphic Objects are placed automatically at the
// correct coordinates of the map.
app.mapLayer.addLayer(exampleOverlayGeoLayer)
// Just a helper function that clears the popups and removes
// a remaining cleaner timeout.
function clearPopup() {
if (popup) {
popup.parent.removeChild(popup)
popup = null
}
if (cleaner != null) {
clearTimeout(cleaner)
}
} }
} }
} </script>
</script> <script></script>
<script> </body>
</script> </html>
</body>
</html>

View File

@ -25,7 +25,7 @@
</head> </head>
<body> <body>
<h1>Scatter</h1> <h1><a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>Scatter</h1>
<p>The Scatter in Tüsch specifies some classes to make them more suitable for Map applications.</p> <p>The Scatter in Tüsch specifies some classes to make them more suitable for Map applications.</p>
<h2>CoverScatter</h2> <h2>CoverScatter</h2>

View File

@ -1,134 +1,146 @@
<!doctype html> <!DOCTYPE html>
<html lang='en'> <html lang="en">
<head>
<meta charset="UTF-8" />
<title>Utils</title>
<link rel="stylesheet" href="../../../lib/3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../../css/doctest.css" />
<script src="../../../lib/3rdparty/highlight/highlight.pack.js"></script>
<script src="../../../dist/iwmlib.3rdparty.js"></script>
<script src="../../../dist/iwmlib.js"></script>
<script src="../../../dist/iwmlib.pixi.js"></script>
<script src="all.js"></script>
<head> <style>
<meta charset='UTF-8'> body {
<title>Utils</title> position: relative;
<link rel='stylesheet' href='../iwmlib/lib/3rdparty/highlight/styles/default.css'> }
<link rel='stylesheet' href='../iwmlib/lib/../css/doctest.css'> </style>
<script src='../iwmlib/lib/3rdparty/highlight/highlight.pack.js'></script> </head>
<script src='../iwmlib/lib/3rdparty/all.js'></script>
<script src='../iwmlib/lib/all.js'></script>
<script src='../iwmlib/lib/pixi/all.js'></script>
<script src="all.js"></script>
<style> <body onload="Doctest.run()">
body { <h1><a href="../../index.html">lib.</a><a href="../index.html">pixi.</a><a href="index.html">maps.</a>Utils</h1>
position: relative; <p>Some utility functionalities for the Tuesch.</p>
}
</style>
</head>
<body onload="Doctest.run()"> <h2>Event Handler</h2>
<h1>Utils</h1> <p>
<p>Some utility functionalities for the Tuesch.</p> The event handler class generalizes a common design principle in javascript. When an event occurs, that is
of relevance for other objects, then this event should be sent out to all objects, that are interested in
that event. Objects interested in that event, subscribe the event handler and get notified via a callback
function.
</p>
<script class="doctest">
let result = []
function a() {
result.push('a')
}
function b() {
result.push('b')
}
function c() {
result.push('c')
}
function d() {
result.push('d')
}
function e() {
result.push('e')
}
function f() {
result.push('f')
}
<h2>Event Handler</h2> //Init and call.
<p> let eventHandler = new EventHandler('manual', { listeners: [a, b] })
The event handler class generalizes a common design principle in javascript. When an event occurs, that is of relevance for eventHandler.call()
other objects, then this event should be sent out to all objects, that are interested in that event. Objects interested Doctest.expect(result.join(','), ['a', 'b'].join(','))
in that event, subscribe the event handler and get notified via a callback function. result = []
</p>
<script class="doctest">
let result = []
function a() { result.push("a") }
function b() { result.push("b") }
function c() { result.push("c") }
function d() { result.push("d") }
function e() { result.push("e") }
function f() { result.push("f") }
//Init and call. // Add single
let eventHandler = new EventHandler("manual", { listeners: [a, b] }) eventHandler.add(c)
eventHandler.call() eventHandler.call()
Doctest.expect(result.join(","), ["a", "b"].join(",")) Doctest.expect(result.join(','), ['a', 'b', 'c'].join(','))
result = [] result = []
// Add single // Add multiple
eventHandler.add(c) eventHandler.addMultiple(d, e, f)
eventHandler.call() eventHandler.call()
Doctest.expect(result.join(","), ["a", "b", "c"].join(",")) Doctest.expect(result.join(','), ['a', 'b', 'c', 'd', 'e', 'f'].join(','))
result = [] result = []
// Add multiple //Remove inbetween
eventHandler.addMultiple(d, e, f) eventHandler.remove(c)
eventHandler.call() eventHandler.call()
Doctest.expect(result.join(","), ["a", "b", "c", "d", "e", "f"].join(",")) Doctest.expect(result.join(','), ['a', 'b', 'd', 'e', 'f'].join(','))
result = [] result = []
//Remove inbetween // Remove first
eventHandler.remove(c) eventHandler.remove(a)
eventHandler.call() eventHandler.call()
Doctest.expect(result.join(","), ["a", "b", "d", "e", "f"].join(",")) Doctest.expect(result.join(','), ['b', 'd', 'e', 'f'].join(','))
result = [] result = []
// Remove first // Remove all remaining elements.
eventHandler.remove(a) eventHandler.empty()
eventHandler.call() eventHandler.call()
Doctest.expect(result.join(","), ["b", "d", "e", "f"].join(",")) Doctest.expect(result.join(','), [].join(','))
result = [] result = []
</script>
// Remove all remaining elements. <h2>DomUtils</h2>
eventHandler.empty()
eventHandler.call()
Doctest.expect(result.join(","), [].join(","))
result = []
Utility functions that help handling the DOM.
<h3>positionOnElement(element, position)</h3>
Function that returns the global position for a normalized position.
</script> <div
id="positionOnElementBox"
class="box"
style="
width: 512px;
height: 256px;
border: 1px solid black;
box-sizing: border-box;
transform: rotate(30deg);
margin: 100px;
"
></div>
<h2>DomUtils</h2> <script class="doctest">
let target = document.getElementById('positionOnElementBox')
Utility functions that help handling the DOM. window.addEventListener('load', () => {
let positions = [
[0, 0],
[0, 1],
[1, 0],
[0.5, 0.5],
[0.2, 0.2],
[0.2, 0.8],
[0.8, 0.2],
[0.8, 0.8]
]
<h3>positionOnElement(element, position)</h3> positions.forEach((position) => {
Function that returns the global position for a normalized position. position = { x: position[0], y: position[1] }
let transformedPosition = DomUtils.positionOnElement(target, position)
let dot = document.createElement('div')
const size = 10
<div id="positionOnElementBox" class="box" style="width: 512px;height:256px;border: 1px solid black; box-sizing: border-box; transform: rotate(30deg); margin:100px;"></div> Object.assign(dot.style, {
width: size + 'px',
height: size + 'px',
top: target.offsetTop + target.offsetHeight / 2 + transformedPosition.y - size / 2 + 'px',
left: target.offsetLeft + target.offsetWidth / 2 + transformedPosition.x - size / 2 + 'px',
position: 'absolute',
backgroundColor: 'green',
borderRadius: '50%'
})
<script class="doctest"> document.body.appendChild(dot)
let target = document.getElementById("positionOnElementBox")
window.addEventListener("load", () => {
let positions = [
[0, 0],
[0, 1],
[1, 0],
[0.5,0.5],
[0.2, 0.2],
[0.2, 0.8],
[0.8, 0.2],
[0.8, 0.8],
]
positions.forEach(position => {
position = { x: position[0], y: position[1] }
let transformedPosition = DomUtils.positionOnElement(target, position)
let dot = document.createElement("div");
const size = 10;
Object.assign(dot.style, {
width: size + "px",
height: size + "px",
top: target.offsetTop + target.offsetHeight / 2 + transformedPosition.y -size/2+ "px",
left: target.offsetLeft + target.offsetWidth / 2 + transformedPosition.x -size/2 + "px",
position: "absolute",
backgroundColor: "green",
borderRadius: "50%"
}) })
document.body.appendChild(dot)
}) })
}) </script>
</body>
</script> </html>
</body>
</html>

View File

@ -1,78 +1,81 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Message</title> <title>PIXI Message</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Message</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Message</h1>
<p> <p>
A message box is a timed popup window. By default, the message window appears in the upper right corner and disappears after 5 seconds. A message box is a timed popup window. By default, the message window appears in the upper right corner and
</p> disappears after 5 seconds.
<p><a href="../../doc/out/Message.html">JavaScript API</a></p> </p>
<p>Let's look at some message examples:</p><br /> <p><a href="../../doc/out/Message.html">JavaScript API</a></p>
<canvas id="canvas" class="interactive"></canvas> <p>Let's look at some message examples:</p>
<p> <br />
What you should see: Two buttons which start message windows. <canvas id="canvas" class="interactive"></canvas>
</p> <p>What you should see: Two buttons which start message windows.</p>
<script class="doctest"> <script class="doctest">
const app = new PIXIApp({ const app = new PIXIApp({
view: canvas, view: canvas,
width: 900, width: 900,
height: 250 height: 250
}).setup().run() })
.setup()
.run()
let button1 = new Button({ let button1 = new Button({
x: 0, x: 0,
label: 'Default message', label: 'Default message',
action: e => { action: (e) => {
const message = new Message({ const message = new Message({
app: app, app: app,
header: 'Dies ist die Überschrift', header: 'Dies ist die Überschrift',
content: 'Und dies ist der Text der Meldung.' content: 'Und dies ist der Text der Meldung.'
}) })
app.scene.addChild(message) app.scene.addChild(message)
} }
}) })
let button2 = new Button({ let button2 = new Button({
x: 170, x: 170,
label: 'Bottom-centered message', label: 'Bottom-centered message',
action: e => { action: (e) => {
const message = new Message({ const message = new Message({
app: app, app: app,
content: 'Diese Nachricht hat nur einen Text.', content: 'Diese Nachricht hat nur einen Text.',
autoClose: false, autoClose: false,
closeButton: true, closeButton: true,
align: 'center', align: 'center',
verticalAlign: 'bottom' verticalAlign: 'bottom'
}) })
app.scene.addChild(message) app.scene.addChild(message)
} }
}) })
let button3 = new Button({ let button3 = new Button({
x: 0, x: 0,
y: 60, y: 60,
label: 'Message from PixiApp', label: 'Message from PixiApp',
action: e => { action: (e) => {
let message = app.message({ let message = app.message({
content: 'Diese Nachricht verschwindet gleich wieder.' content: 'Diese Nachricht verschwindet gleich wieder.'
}) })
} }
}) })
app.scene.addChild(button1, button2) app.scene.addChild(button1, button2)
app.scene.addChild(button3) app.scene.addChild(button3)
</script> </script>
</body> </body>
</html>

View File

@ -1,169 +1,175 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Modal</title> <title>PIXI Modal</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Modal</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Modal</h1>
<p> <p>
In user interface design for computer applications, a modal window is a graphical control element subordinate to an application's main window. It creates a mode that disables the main window, but keeps it visible with the modal window as a child window in front of it. Users must interact with the modal window before they can return to the parent application. This avoids interrupting the workflow on the main window. Modal windows are sometimes called heavy windows or modal dialogs because they often display a dialog box. In user interface design for computer applications, a modal window is a graphical control element
</p> subordinate to an application's main window. It creates a mode that disables the main window, but keeps it
<p>Let's look at some modal examples:</p><br /> visible with the modal window as a child window in front of it. Users must interact with the modal window
<canvas id="canvas" class="interactive"></canvas> before they can return to the parent application. This avoids interrupting the workflow on the main window.
<p> Modal windows are sometimes called heavy windows or modal dialogs because they often display a dialog box.
What you should see: Some buttons whichs starts different modal dialogs. </p>
</p> <p>Let's look at some modal examples:</p>
<script class="doctest"> <br />
const app = new PIXIApp({ <canvas id="canvas" class="interactive"></canvas>
view: canvas, <p>What you should see: Some buttons whichs starts different modal dialogs.</p>
width: 900, <script class="doctest">
height: 250, const app = new PIXIApp({
transparent: false, view: canvas,
backgroundColor: 0xaa2211, width: 900,
theme: 'light' height: 250,
}).setup().run() transparent: false,
backgroundColor: 0xaa2211,
theme: 'light'
})
.setup()
.run()
let button1 = new Button({ let button1 = new Button({
x: 10, x: 10,
y: 10, y: 10,
label: 'Modal', label: 'Modal',
action: e => { action: (e) => {
const modal = new Modal({app: app}) const modal = new Modal({ app: app })
app.scene.addChild(modal) app.scene.addChild(modal)
} }
}) })
let button2 = new Button({ let button2 = new Button({
x: 100, x: 100,
y: 10, y: 10,
label: 'Modal mit Inhalt', label: 'Modal mit Inhalt',
action: e => { action: (e) => {
const modal = new Modal({ const modal = new Modal({
app: app, app: app,
closeOnBackground: false, closeOnBackground: false,
backgroundFillAlpha: .3, backgroundFillAlpha: 0.3,
header: 'Dies ist die Überschrift', header: 'Dies ist die Überschrift',
content: 'Und dies ist der Fließtext.' content: 'Und dies ist der Fließtext.'
}) })
app.scene.addChild(modal) app.scene.addChild(modal)
} }
}) })
let button3 = new Button({ let button3 = new Button({
x: 270, x: 270,
y: 10, y: 10,
label: 'Modal mit Fließtext', label: 'Modal mit Fließtext',
action: e => { action: (e) => {
const modal = new Modal({ const modal = new Modal({
app: app, app: app,
maxWidth: 400, maxWidth: 400,
header: 'Modal mit langem Fließtext', header: 'Modal mit langem Fließtext',
content: 'Die Relativitätstheorie befasst sich mit der Struktur von Raum und Zeit sowie mit dem Wesen der Gravitation. Sie besteht aus zwei maßgeblich von Albert Einstein geschaffenen physikalischen Theorien, der 1905 veröffentlichten speziellen Relativitätstheorie und der 1916 abgeschlossenen allgemeinen Relativitätstheorie. Die spezielle Relativitätstheorie beschreibt das Verhalten von Raum und Zeit aus der Sicht von Beobachtern, die sich relativ zueinander bewegen, und die damit verbundenen Phänomene.' content:
}) 'Die Relativitätstheorie befasst sich mit der Struktur von Raum und Zeit sowie mit dem Wesen der Gravitation. Sie besteht aus zwei maßgeblich von Albert Einstein geschaffenen physikalischen Theorien, der 1905 veröffentlichten speziellen Relativitätstheorie und der 1916 abgeschlossenen allgemeinen Relativitätstheorie. Die spezielle Relativitätstheorie beschreibt das Verhalten von Raum und Zeit aus der Sicht von Beobachtern, die sich relativ zueinander bewegen, und die damit verbundenen Phänomene.'
app.scene.addChild(modal) })
} app.scene.addChild(modal)
}) }
})
let button4 = new Button({ let button4 = new Button({
x: 470, x: 470,
y: 10, y: 10,
label: 'Modal nur Fließtext', label: 'Modal nur Fließtext',
action: e => { action: (e) => {
const modal = new Modal({ const modal = new Modal({
app: app, app: app,
maxWidth: 600, maxWidth: 600,
content: 'Die Relativitätstheorie befasst sich mit der Struktur von Raum und Zeit sowie mit dem Wesen der Gravitation. Sie besteht aus zwei maßgeblich von Albert Einstein geschaffenen physikalischen Theorien, der 1905 veröffentlichten speziellen Relativitätstheorie und der 1916 abgeschlossenen allgemeinen Relativitätstheorie. Die spezielle Relativitätstheorie beschreibt das Verhalten von Raum und Zeit aus der Sicht von Beobachtern, die sich relativ zueinander bewegen, und die damit verbundenen Phänomene.' content:
}) 'Die Relativitätstheorie befasst sich mit der Struktur von Raum und Zeit sowie mit dem Wesen der Gravitation. Sie besteht aus zwei maßgeblich von Albert Einstein geschaffenen physikalischen Theorien, der 1905 veröffentlichten speziellen Relativitätstheorie und der 1916 abgeschlossenen allgemeinen Relativitätstheorie. Die spezielle Relativitätstheorie beschreibt das Verhalten von Raum und Zeit aus der Sicht von Beobachtern, die sich relativ zueinander bewegen, und die damit verbundenen Phänomene.'
app.scene.addChild(modal) })
} app.scene.addChild(modal)
}) }
})
let button5 = new Button({ let button5 = new Button({
x: 10, x: 10,
y: 70, y: 70,
label: 'Modal mit Button', label: 'Modal mit Button',
action: e => { action: (e) => {
const modal = new Modal({ const modal = new Modal({
app: app, app: app,
header: 'Modal mit Button', header: 'Modal mit Button',
content: 'Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt.', content: 'Phantasie ist wichtiger als Wissen, denn Wissen ist begrenzt.',
button: {label: 'OK', action: () => modal.hide()}, button: { label: 'OK', action: () => modal.hide() },
minWidth: 450, minWidth: 450,
maxWidth: 450, maxWidth: 450,
closeButton: false closeButton: false
}) })
app.scene.addChild(modal) app.scene.addChild(modal)
} }
}) })
let button6 = new Button({ let button6 = new Button({
x: 190, x: 190,
y: 70, y: 70,
label: 'Modal mit ButtonGroup', label: 'Modal mit ButtonGroup',
action: e => { action: (e) => {
const modal = new Modal({ const modal = new Modal({
app: app, app: app,
header: 'Modal mit ButtonGroup', header: 'Modal mit ButtonGroup',
content: 'Seit die Mathematiker über die Relativitätstheorie hergefallen sind, verstehe ich sie selbst nicht mehr.', content:
buttonGroup: { 'Seit die Mathematiker über die Relativitätstheorie hergefallen sind, verstehe ich sie selbst nicht mehr.',
buttons: [ buttonGroup: {
{label: 'Abbrechen', action: e => modal.hide()}, buttons: [{ label: 'Abbrechen', action: (e) => modal.hide() }, { label: 'Anwenden' }]
{label: 'Anwenden'} },
] minWidth: 450,
}, maxWidth: 450,
minWidth: 450, closeButton: false
maxWidth: 450, })
closeButton: false app.scene.addChild(modal)
}) }
app.scene.addChild(modal) })
}
})
let img = PIXI.Sprite.from('./assets/modal-1.jpg') let img = PIXI.Sprite.from('./assets/modal-1.jpg')
img.scale.set(.2, .2) img.scale.set(0.2, 0.2)
let button7 = new Button({ let button7 = new Button({
x: 420, x: 420,
y: 70, y: 70,
label: 'Modal mit Foto', label: 'Modal mit Foto',
action: e => { action: (e) => {
const modal = new Modal({ const modal = new Modal({
app: app, app: app,
minWidth: 0, minWidth: 0,
padding: 0, padding: 0,
content: img, content: img,
closeButton: false, closeButton: false,
closeOnPopup: true closeOnPopup: true
}) })
app.scene.addChild(modal) app.scene.addChild(modal)
} }
}) })
let button8 = new Button({ let button8 = new Button({
x: 10, x: 10,
y: 130, y: 130,
label: 'App Modal', label: 'App Modal',
action: e => { action: (e) => {
let modal = app.modal({ let modal = app.modal({
header: 'Modal aus App gestartet', header: 'Modal aus App gestartet',
content: 'Die größte Erfindung des menschlichen Geistes? - Die Zinseszinsen!', content: 'Die größte Erfindung des menschlichen Geistes? - Die Zinseszinsen!',
minWidth: 80 minWidth: 80
}) })
} }
}) })
app.scene.addChild(button1, button2, button3, button4) app.scene.addChild(button1, button2, button3, button4)
app.scene.addChild(button5, button6, button7) app.scene.addChild(button5, button6, button7)
app.scene.addChild(button8) app.scene.addChild(button8)
</script> </script>
</body> </body>
</html>

View File

@ -1,42 +1,55 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src=".././3rdparty/highlight/highlight.pack.js"></script> <script src=".././3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()" > <body onload="Doctest.run()">
<h1>Popover</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Popover</h1>
<p> <p>
Add small overlay content, like those found in iOS, to any element for housing secondary information. Add small overlay content, like those found in iOS, to any element for housing secondary information. The
The Popover plugin is similar to tooltips; it is a pop-up box that appears when the user clicks or Popover plugin is similar to tooltips; it is a pop-up box that appears when the user clicks or touches an
touches an element. The difference is that the popover can contain much more content. element. The difference is that the popover can contain much more content.
</p> </p>
<p>Let's look at an example of a popover:</p> <p>Let's look at an example of a popover:</p>
<canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas> <canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas>
<script class="doctest"> <script class="doctest">
const app = new PIXIApp({
view: canvas,
autoResize: false,
width: 850,
height: 450
})
.setup()
.run()
const app = new PIXIApp({ let popover1 = new Popover({ title: 'Popover title', text: 'This is the popover text.', x: 150, y: 130 })
view: canvas, app.scene.addChild(popover1)
autoResize: false,
width: 850, height: 450
}).setup().run()
let popover1 = new Popover({title: "Popover title", text: "This is the popover text.", x: 150, y: 130}) let popover2 = new Popover({
app.scene.addChild(popover1) text: 'This is another popover text. It has more words than the first one, some line breaks, \n\nbut no title :-(',
x: 50,
y: 230,
placement: 'right',
width: 180
})
app.scene.addChild(popover2)
let popover2 = new Popover({text: "This is another popover text. It has more words than the first one, some line breaks, \n\nbut no title :-(", x: 50, y: 230, placement: "right", width: 180}) let popover3 = new Popover({
app.scene.addChild(popover2) title: 'Popover title 3. This title has many words but the Popover has no text...',
x: 650,
y: 70,
placement: 'left'
})
app.scene.addChild(popover3)
let popover3 = new Popover({title: "Popover title 3. This title has many words but the Popover has no text...", x: 650, y: 70, placement: "left"}) const text4 = `
app.scene.addChild(popover3)
const text4 = `
Jemand musste Josef K. verleumdet haben, denn ohne dass er etwas Böses Jemand musste Josef K. verleumdet haben, denn ohne dass er etwas Böses
getan hätte, wurde er eines Morgens verhaftet. »Wie ein Hund!« sagte er, getan hätte, wurde er eines Morgens verhaftet. »Wie ein Hund!« sagte er,
es war, als sollte die Scham ihn überleben. Als Gregor Samsa eines Morgens es war, als sollte die Scham ihn überleben. Als Gregor Samsa eines Morgens
@ -49,29 +62,38 @@ und überblickte mit einem gewissermaßen bewundernden Blick den ihm doch
wohlbekannten Apparat. wohlbekannten Apparat.
` `
let popover4 = new Popover({title: "Popover title 4", text: text4, x: 650, y: 120, width: 380, placement: "bottom", titleStyle: { let popover4 = new Popover({
fontFamily: 'Arial', title: 'Popover title 4',
fontSize: 40, text: text4,
fontStyle: 'italic', x: 650,
fontWeight: 'bold', y: 120,
fill: ['#6b6acf', '#d7626c'], // gradient width: 380,
stroke: '#393879', placement: 'bottom',
strokeThickness: 6, titleStyle: {
dropShadow: true, fontFamily: 'Arial',
dropShadowColor: '#e7bc51', fontSize: 40,
dropShadowBlur: 4, fontStyle: 'italic',
dropShadowAngle: Math.PI / 6, fontWeight: 'bold',
dropShadowDistance: 3, fill: ['#6b6acf', '#d7626c'], // gradient
wordWrap: true, stroke: '#393879',
wordWrapWidth: 440 strokeThickness: 6,
}, textStyle: { dropShadow: true,
fontFamily: 'Arial', dropShadowColor: '#e7bc51',
fontSize: 10, dropShadowBlur: 4,
fill: "#76a9c9", dropShadowAngle: Math.PI / 6,
strokeThickness: 5, dropShadowDistance: 3,
wordWrap: true wordWrap: true,
}}) wordWrapWidth: 440
app.scene.addChild(popover4) },
textStyle: {
</script> fontFamily: 'Arial',
</body> fontSize: 10,
fill: '#76a9c9',
strokeThickness: 5,
wordWrap: true
}
})
app.scene.addChild(popover4)
</script>
</body>
</html>

View File

@ -1,77 +1,83 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Popup</title> <title>PIXI Popup</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Popup</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Popup</h1>
<p> <p>
This class represents a popup window that can be used to display an arbitrary view. The popup window is a floating container that appears on top of the current activity. This class represents a popup window that can be used to display an arbitrary view. The popup window is a
</p> floating container that appears on top of the current activity.
<p>Let's look at some popup examples:</p><br /> </p>
<canvas id="canvas" class="interactive"></canvas> <p>Let's look at some popup examples:</p>
<p> <br />
What you should see: Three popups and a button which opens a popup. <canvas id="canvas" class="interactive"></canvas>
</p> <p>What you should see: Three popups and a button which opens a popup.</p>
<script class="doctest"> <script class="doctest">
const app = new PIXIApp({ const app = new PIXIApp({
view: canvas, view: canvas,
width: 900, width: 900,
height: 250, height: 250,
transparent: false, transparent: false,
backgroundColor: 0xcccccc backgroundColor: 0xcccccc
}).setup().run() })
.setup()
.run()
let popup1 = new Popup({ let popup1 = new Popup({
x: 20, x: 20,
y: 20, y: 20,
header: 'Popup' header: 'Popup'
}) })
let popup2 = new Popup({ let popup2 = new Popup({
x: 140, x: 140,
y: 30, y: 30,
padding: 20, padding: 20,
header: 'Popup', header: 'Popup',
content: 'Man kann die Erfahrung nicht\nfrüh genug machen, wie\nentbehrlich man in der\nWelt ist.', content: 'Man kann die Erfahrung nicht\nfrüh genug machen, wie\nentbehrlich man in der\nWelt ist.',
headerStyle: {fill: 0xaa3322}, headerStyle: { fill: 0xaa3322 },
textStyle: {fill: 0x5544ee, fontSize: 10} textStyle: { fill: 0x5544ee, fontSize: 10 }
}) })
let popup3 = new Popup({ let popup3 = new Popup({
x: 330, x: 330,
y: 20, y: 20,
content: 'Man sollte alle Tage wenigstens ein kleines Lied hören, ein gutes Gedicht lesen,\nein treffliches Gemälde sehen und, wenn es möglich zu machen wäre,\neinige vernünftige Worte sprechen.' content:
}) 'Man sollte alle Tage wenigstens ein kleines Lied hören, ein gutes Gedicht lesen,\nein treffliches Gemälde sehen und, wenn es möglich zu machen wäre,\neinige vernünftige Worte sprechen.'
})
let button1 = new Button({ let button1 = new Button({
x: 20, x: 20,
y: 160, y: 160,
icon: 'speaker_notes', icon: 'speaker_notes',
action: () => { action: () => {
app.scene.addChild(new Popup({ app.scene.addChild(
x: 100, new Popup({
y: 100, x: 100,
closeButton: true, y: 100,
header: 'Die Kunst ist eine Vermittlerin des Unaussprechlichen.', closeButton: true,
stroke: 0x336699, header: 'Die Kunst ist eine Vermittlerin des Unaussprechlichen.',
strokeWidth: 3 stroke: 0x336699,
})) strokeWidth: 3
} })
}) )
}
})
app.scene.addChild(popup1, popup2, popup3) app.scene.addChild(popup1, popup2, popup3)
app.scene.addChild(button1) app.scene.addChild(button1)
</script> </script>
</body> </body>
</html>

View File

@ -1,116 +1,135 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI PopupMenu</title> <title>PIXI PopupMenu</title>
<link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>PopupMenu</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>PopupMenu</h1>
<p> <p>
A popup menu is a menu in a graphical user interface (GUI) that appears upon user interaction, such as a click or touch operation. A context menu offers a limited set of choices that are available in the current state, or context, of the application to which the menu belongs. Usually the available choices are actions related to the selected object. A popup menu is a menu in a graphical user interface (GUI) that appears upon user interaction, such as a
</p> click or touch operation. A context menu offers a limited set of choices that are available in the current
<p>Let's look at some popup menu examples:</p><br /> state, or context, of the application to which the menu belongs. Usually the available choices are actions
<canvas id="canvas" class="interactive"></canvas> related to the selected object.
<p> </p>
What you should see: Some buttons whichs open popup menues. <p>Let's look at some popup menu examples:</p>
</p> <br />
<script class="doctest"> <canvas id="canvas" class="interactive"></canvas>
const app = new PIXIApp({ <p>What you should see: Some buttons whichs open popup menues.</p>
view: canvas, <script class="doctest">
width: 900, const app = new PIXIApp({
height: 250 view: canvas,
}).setup().run() width: 900,
height: 250
})
.setup()
.run()
app.loadSprites([ app.loadSprites(
'./assets/popupmenu-1.jpg', [
'./assets/popupmenu-2.jpg', './assets/popupmenu-1.jpg',
'./assets/popupmenu-3.jpg', './assets/popupmenu-2.jpg',
'./assets/popupmenu-4.jpg', './assets/popupmenu-3.jpg',
'./assets/popupmenu-5.jpg' './assets/popupmenu-4.jpg',
], sprites => { './assets/popupmenu-5.jpg'
],
(sprites) => {
const buttonGroup1 = new ButtonGroup({
buttons: [
{
icon: 'looks_1',
action: () => {
const popupmenu = new PopupMenu({
items: [
{ label: 'Speichern', action: () => alert('Gespeichert') },
{ label: 'Editieren', action: () => alert('Editiert') },
{ label: 'Löschen', action: () => alert('Gelöscht'), disabled: true }
]
})
app.scene.addChild(popupmenu)
}
},
{
icon: 'looks_2',
action: () => {
const popupmenu = new PopupMenu({
closeButton: true,
closeOnPopup: false,
closeOnAction: true,
items: [
{ label: 'Option 1' },
{ label: 'Option 2' },
{ label: 'Option 3', action: () => {} },
{ label: 'Option 4', action: () => {} },
{ label: 'Option 5' },
{ label: 'Option 6' }
]
})
popupmenu.x = 400
app.scene.addChild(popupmenu)
}
},
{
icon: 'looks_3',
action: () => {
const popupmenu = new PopupMenu({
items: [
{ label: 'Option 01', textStyle: { fill: 0x637a38, fontSize: 14 } },
{ label: 'Option 02', textStyle: { fill: 0x8ca351, fontSize: 14 } },
{ label: 'Option 03', textStyle: { fill: 0xb5d16a, fontSize: 14 } },
{ label: 'Option 04', textStyle: { fill: 0xcedc9c, fontSize: 14 } },
{ label: 'Option 05', textStyle: { fill: 0x8c6e31, fontSize: 14 } },
{ label: 'Option 06', textStyle: { fill: 0xbda038, fontSize: 14 } },
{ label: 'Option 07', textStyle: { fill: 0xe7bc51, fontSize: 14 } },
{ label: 'Option 08', textStyle: { fill: 0xe7cc94, fontSize: 14 } },
{ label: 'Option 09', textStyle: { fill: 0x843d39, fontSize: 14 } },
{ label: 'Option 10', textStyle: { fill: 0xae4a4a, fontSize: 14 } },
{ label: 'Option 11', textStyle: { fill: 0xd7626c, fontSize: 14 } },
{ label: 'Option 12', textStyle: { fill: 0xe8979c, fontSize: 14 } }
],
x: 155,
margin: 2
})
app.scene.addChild(popupmenu)
}
},
{
icon: 'looks_4',
action: () => {
sprites.forEach((sprite) => sprite.scale.set(0.33, 0.33))
const buttonGroup1 = new ButtonGroup({ const popupmenu = new PopupMenu({
buttons: [ items: [
{icon: 'looks_1', action: () => { { content: sprites.get('./assets/popupmenu-1.jpg') },
const popupmenu = new PopupMenu({ { content: sprites.get('./assets/popupmenu-2.jpg') },
items: [ { content: sprites.get('./assets/popupmenu-3.jpg') },
{label: 'Speichern', action: () => alert('Gespeichert')}, { content: sprites.get('./assets/popupmenu-4.jpg') },
{label: 'Editieren', action: () => alert('Editiert')}, { content: sprites.get('./assets/popupmenu-5.jpg') }
{label: 'Löschen', action: () => alert('Gelöscht'), disabled: true} ],
] x: 220,
}) margin: 2,
app.scene.addChild(popupmenu) padding: 2
}}, })
{icon: 'looks_2', action: () => { app.scene.addChild(popupmenu)
const popupmenu = new PopupMenu({ }
closeButton: true, }
closeOnPopup: false, ]
closeOnAction: true, })
items: [
{label: 'Option 1'},
{label: 'Option 2'},
{label: 'Option 3', action: () => {}},
{label: 'Option 4', action: () => {}},
{label: 'Option 5'},
{label: 'Option 6'}
]
})
popupmenu.x = 400
app.scene.addChild(popupmenu)
}},
{icon: 'looks_3', action: () => {
const popupmenu = new PopupMenu({
items: [
{label: 'Option 01', textStyle: {fill: 0x637a38, fontSize: 14}},
{label: 'Option 02', textStyle: {fill: 0x8ca351, fontSize: 14}},
{label: 'Option 03', textStyle: {fill: 0xb5d16a, fontSize: 14}},
{label: 'Option 04', textStyle: {fill: 0xcedc9c, fontSize: 14}},
{label: 'Option 05', textStyle: {fill: 0x8c6e31, fontSize: 14}},
{label: 'Option 06', textStyle: {fill: 0xbda038, fontSize: 14}},
{label: 'Option 07', textStyle: {fill: 0xe7bc51, fontSize: 14}},
{label: 'Option 08', textStyle: {fill: 0xe7cc94, fontSize: 14}},
{label: 'Option 09', textStyle: {fill: 0x843d39, fontSize: 14}},
{label: 'Option 10', textStyle: {fill: 0xae4a4a, fontSize: 14}},
{label: 'Option 11', textStyle: {fill: 0xd7626c, fontSize: 14}},
{label: 'Option 12', textStyle: {fill: 0xe8979c, fontSize: 14}}
],
x: 155,
margin: 2
})
app.scene.addChild(popupmenu)
}},
{icon: 'looks_4', action: () => {
sprites.forEach(sprite => sprite.scale.set(.33, .33)) app.scene.addChild(buttonGroup1)
},
const popupmenu = new PopupMenu({ { resolutionDependent: false }
items: [ )
{content: sprites.get('./assets/popupmenu-1.jpg')}, </script>
{content: sprites.get('./assets/popupmenu-2.jpg')}, </body>
{content: sprites.get('./assets/popupmenu-3.jpg')}, </html>
{content: sprites.get('./assets/popupmenu-4.jpg')},
{content: sprites.get('./assets/popupmenu-5.jpg')}
],
x: 220,
margin: 2,
padding: 2
})
app.scene.addChild(popupmenu)
}}
]
})
app.scene.addChild(buttonGroup1)
}, {resolutionDependent: false})
</script>
</body>

View File

@ -1,76 +1,80 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Progress</title> <title>PIXI Progress</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Progress</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Progress</h1>
<p> <p>A progress bar can be used to show a user how far along he/she is in a process.</p>
A progress bar can be used to show a user how far along he/she is in a process.
</p>
<h2>Example 1</h2> <h2>Example 1</h2>
<p>Let's look at the progress bar example:</p><br /> <p>Let's look at the progress bar example:</p>
<canvas id="canvas" class="interactive"></canvas> <br />
<p> <canvas id="canvas" class="interactive"></canvas>
What you should see: When the page finished loading, a progress bar should overlay the PixiJS application. <p>
</p> What you should see: When the page finished loading, a progress bar should overlay the PixiJS application.
<script class="doctest"> </p>
const app = new PIXIApp({ <script class="doctest">
view: canvas, const app = new PIXIApp({
width: 900, view: canvas,
height: 250, width: 900,
transparent: false height: 250,
}).setup().run() transparent: false
})
.setup()
.run()
let progress1 = new Progress({ let progress1 = new Progress({
app: app app: app
}) })
app.scene.addChild(progress1) app.scene.addChild(progress1)
setTimeout(() => progress1.progress = 10, 500) setTimeout(() => (progress1.progress = 10), 500)
setTimeout(() => progress1.progress = 20, 800) setTimeout(() => (progress1.progress = 20), 800)
setTimeout(() => progress1.progress = 50, 900) setTimeout(() => (progress1.progress = 50), 900)
setTimeout(() => progress1.progress = 80, 1500) setTimeout(() => (progress1.progress = 80), 1500)
setTimeout(() => progress1.progress = 100, 1700) setTimeout(() => (progress1.progress = 100), 1700)
</script> </script>
<h2>Example 2</h2> <h2>Example 2</h2>
<canvas id="canvas2" class="interactive"></canvas> <canvas id="canvas2" class="interactive"></canvas>
<p> <p>
What you should see: When the page finished loading, a progress bar should overlay the PixiJS application. What you should see: When the page finished loading, a progress bar should overlay the PixiJS application.
</p> </p>
<script class="doctest"> <script class="doctest">
const app2 = new PIXIApp({ const app2 = new PIXIApp({
view: canvas2, view: canvas2,
width: 900, width: 900,
height: 250, height: 250,
transparent: false, transparent: false,
progress: { progress: {
height: 20, height: 20,
fillActive: 0xe7bc51, fillActive: 0xe7bc51,
margin: 200 margin: 200
} }
}).setup().run() })
.setup()
.run()
setTimeout(() => app2.progress(10), 1000) setTimeout(() => app2.progress(10), 1000)
setTimeout(() => app2.progress(30), 2000) setTimeout(() => app2.progress(30), 2000)
setTimeout(() => app2.progress(35), 2300) setTimeout(() => app2.progress(35), 2300)
setTimeout(() => app2.progress(50), 2800) setTimeout(() => app2.progress(50), 2800)
setTimeout(() => app2.progress(60), 3500) setTimeout(() => app2.progress(60), 3500)
setTimeout(() => app2.progress(90), 4500) setTimeout(() => app2.progress(90), 4500)
setTimeout(() => app2.progress(100), 5000) setTimeout(() => app2.progress(100), 5000)
</script> </script>
</body> </body>
</html>

View File

@ -4,7 +4,8 @@
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Resolution Doctest</title> <title>PIXI Resolution Doctest</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css" />
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
@ -21,6 +22,7 @@
</style> </style>
</head> </head>
<body> <body>
<h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Resolution</h1>
<canvas id="canvas"></canvas> <canvas id="canvas"></canvas>
<script class="doctest"> <script class="doctest">
@ -33,10 +35,9 @@
app.setup() app.setup()
app.run() app.run()
const textProps = {fontSize: 72, fill: 0xffffff} const textProps = { fontSize: 72, fill: 0xffffff }
Mousetrap.bind(['1', '2', '3', '4', '5'], (event, key) => { Mousetrap.bind(['1', '2', '3', '4', '5'], (event, key) => {
app.stage.removeChildren() app.stage.removeChildren()
let sprite = null let sprite = null

View File

@ -4,13 +4,15 @@
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Scatter Resolution Doctest</title> <title>PIXI Scatter Resolution Doctest</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css" />
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body> <body>
<h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Scatter Resolution</h1>
<canvas id="canvas" /> <canvas id="canvas" />
<script> <script>
const app = new PIXIApp({ const app = new PIXIApp({
@ -29,7 +31,7 @@
'../examples/front__1_dpi600.png', '../examples/front__1_dpi600.png',
'../examples/front__1_dpi1200.png' '../examples/front__1_dpi1200.png'
], ],
sprites => { (sprites) => {
app.scatterContainerFront = new ScatterContainer(app.renderer, { app }) app.scatterContainerFront = new ScatterContainer(app.renderer, { app })
app.scatterContainerBack = new ScatterContainer(app.renderer, { app }) app.scatterContainerBack = new ScatterContainer(app.renderer, { app })
@ -105,12 +107,15 @@
// renderTexture // renderTexture
//-------------------- //--------------------
sprites.forEach(value => { sprites.forEach((value) => {
const matrix = new PIXI.Matrix() const matrix = new PIXI.Matrix()
matrix.translate(-value.x, -value.y) matrix.translate(-value.x, -value.y)
const texture = PIXI.RenderTexture.create({ width: value.width, height: value.height, resolution: 2 }) const texture = PIXI.RenderTexture.create({
width: value.width,
height: value.height,
resolution: 2
})
app.renderer.render(value, texture, true, matrix) app.renderer.render(value, texture, true, matrix)
const sprite = new PIXI.Sprite(texture) const sprite = new PIXI.Sprite(texture)

View File

@ -4,13 +4,15 @@
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Scatter Resolution Doctest</title> <title>PIXI Scatter Resolution Doctest</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css" />
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body> <body>
<h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Scatter Resolution 2</h1>
<canvas id="canvas2" class="interactive">Canvas not supported</canvas> <canvas id="canvas2" class="interactive">Canvas not supported</canvas>
<script> <script>
class ScatterApp extends PIXIApp { class ScatterApp extends PIXIApp {

View File

@ -1,39 +1,38 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Scatter Doctest</title>
<link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css" />
<script src=".././3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script>
<head> <script src="../../dist/iwmlib.js"></script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <script src="../../dist/iwmlib.pixi.js"></script>
<title>PIXI Scatter Doctest</title> </head>
<link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css">
<link rel="stylesheet" href="../../css/doctest.css">
<script src=".././3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <body onload="Doctest.run()">
<script src="../../dist/iwmlib.pixi.js"></script> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Scatter</h1>
</head> <p>
Scatter objects are UI elements that can be rotated, scaled or moved around which typically leads to
"scattered" layouts. The PIXI scatter defined here is a specialization of the
<a href="../scatter.html">abstract scatter pattern</a>.
</p>
<p>
PIXI scatter are organized in <code>ScatterContainer</code> parent nodes and
<code>DisplayObjectScatter</code> child nodes.
</p>
<body onload="Doctest.run()"> <p>
<h1> Let's look at an example of a PIXI scatter. Since scatter objects are mainly used as main views it is a
Scatter common use case that the scene itself is used as the <code>ScatterContainer</code>. The
</h1> <code>DisplayObjectScatter</code> is simply used as a wrapper that makes any interative DisplayObject
<p> zoomable, rotatable and translatable.
Scatter objects are UI elements that can be rotated, scaled or moved around which typically leads to "scattered" layouts. </p>
The PIXI scatter defined here is a specialization of the
<a href="../scatter.html">abstract scatter pattern</a>.
</p>
<p>PIXI scatter are organized in
<code>ScatterContainer</code> parent nodes and
<code>DisplayObjectScatter</code> child nodes.
<p>Let's look at an example of a PIXI scatter. Since scatter objects are mainly used as main views it is a common use
case that the scene itself is used as the
<code>ScatterContainer</code>. The
<code>DisplayObjectScatter</code> is simply used as a wrapper that makes any interative DisplayObject zoomable, rotatable and translatable.</p>
<canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas> <canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas>
<script class="doctest"> <script class="doctest">
class ScatterApp extends PIXIApp { class ScatterApp extends PIXIApp {
sceneFactory() { sceneFactory() {
return new ScatterContainer(this.renderer, { showBounds: true, showPolygon: true, app: this }) return new ScatterContainer(this.renderer, { showBounds: true, showPolygon: true, app: this })
} }
@ -45,13 +44,13 @@
for (let key of ['women', 'king']) { for (let key of ['women', 'king']) {
let sprite = PIXI.Sprite.from('../examples/' + key + '.jpeg') let sprite = PIXI.Sprite.from('../examples/' + key + '.jpeg')
sprite.interactive = true sprite.interactive = true
let scatter = new DisplayObjectScatter(sprite, this.renderer, let scatter = new DisplayObjectScatter(sprite, this.renderer, {
{ x: x,
x: x, y: y, y: y,
startScale: 0.25, startScale: 0.25,
minScale: 0.2, minScale: 0.2,
maxScale: 1 maxScale: 1
}) })
this.scene.addChild(sprite) this.scene.addChild(sprite)
scatter.zoom(0.5, { animate: 1.0 }) scatter.zoom(0.5, { animate: 1.0 })
x += 100 x += 100
@ -69,21 +68,16 @@
}) })
.setup() .setup()
.run() .run()
</script> </script>
<h1> <h1>Two ScatterContainers in one canvas-element</h1>
Two ScatterContainers in one canvas-element
</h1>
<p> <p>
You see two ScatterContainers within the same HTML-canvas-element. The Queen is included in the first, the King in the second You see two ScatterContainers within the same HTML-canvas-element. The Queen is included in the first, the
ScatterContainer. You should interact the two images independently of each other. King in the second ScatterContainer. You should interact the two images independently of each other.
</p> </p>
<canvas id="canvas2" class="grayBorder interactive">Canvas not supported</canvas> <canvas id="canvas2" class="grayBorder interactive">Canvas not supported</canvas>
<script class="doctest"> <script class="doctest">
class DoubleScatterApp extends PIXIApp { class DoubleScatterApp extends PIXIApp {
setup() { setup() {
super.setup() super.setup()
// Obey order in which ScatterContainer are created because the // Obey order in which ScatterContainer are created because the
@ -103,7 +97,7 @@
let scatter1 = new DisplayObjectScatter(sprite1, this.renderer, { let scatter1 = new DisplayObjectScatter(sprite1, this.renderer, {
x: 20, x: 20,
y: 40, y: 40,
startScale: .5 startScale: 0.5
}) })
this.scatterContainerBack.addChild(sprite1) this.scatterContainerBack.addChild(sprite1)
@ -113,7 +107,7 @@
let scatter2 = new DisplayObjectScatter(sprite2, this.renderer, { let scatter2 = new DisplayObjectScatter(sprite2, this.renderer, {
x: 280, x: 280,
y: 40, y: 40,
startScale: .5 startScale: 0.5
}) })
this.scatterContainerFront.addChild(sprite2) this.scatterContainerFront.addChild(sprite2)
return this return this
@ -125,31 +119,31 @@
autoResize: false, autoResize: false,
width: 450, width: 450,
height: 250 height: 250
}).setup().run() })
.setup()
.run()
</script> </script>
<h1> <h1>Nested Scatter</h1>
Nested Scatter
</h1>
<p> <p>
Sometimes it can be required, that multiple scatters are nested in one another. E.g. when a map is displayed as scatter and Sometimes it can be required, that multiple scatters are nested in one another. E.g. when a map is displayed
another scatter is displayed on the map. as scatter and another scatter is displayed on the map.
</p> </p>
<canvas id="canvas3" class="grayBorder interactive">Canvas not supported</canvas> <canvas id="canvas3" class="grayBorder interactive">Canvas not supported</canvas>
<script class="doctest"> <script class="doctest">
class NestedScatterApp extends PIXIApp { class NestedScatterApp extends PIXIApp {
sceneFactory() { sceneFactory() {
return new ScatterContainer(this.renderer, { application: this, showBounds: true, showPolygon: true, app: this }) return new ScatterContainer(this.renderer, {
application: this,
showBounds: true,
showPolygon: true,
app: this
})
} }
setup() { setup() {
super.setup() super.setup()
// Add the queen to ScatterContainer one // Add the queen to ScatterContainer one
let woman = PIXI.Sprite.from('../examples/women.jpeg') let woman = PIXI.Sprite.from('../examples/women.jpeg')
woman.interactive = true woman.interactive = true
@ -164,25 +158,30 @@
let nestedKing = PIXI.Sprite.from('../examples/king.jpeg') let nestedKing = PIXI.Sprite.from('../examples/king.jpeg')
nestedKing.interactive = true nestedKing.interactive = true
new DisplayObjectScatter(nestedKing, this.renderer, { new DisplayObjectScatter(nestedKing, this.renderer, {
x: 20, y: 20, startScale: 0.3 x: 20,
y: 20,
startScale: 0.3
}) })
woman.addChild(nestedKing) woman.addChild(nestedKing)
let nestedQueen = PIXI.Sprite.from('../examples/women.jpeg') let nestedQueen = PIXI.Sprite.from('../examples/women.jpeg')
nestedQueen.interactive = true nestedQueen.interactive = true
new DisplayObjectScatter(nestedQueen, this.renderer, { new DisplayObjectScatter(nestedQueen, this.renderer, {
x: 40, y: 40, startScale: 0.3 x: 40,
y: 40,
startScale: 0.3
}) })
woman.addChild(nestedQueen) woman.addChild(nestedQueen)
let king = PIXI.Sprite.from('../examples/king.jpeg') let king = PIXI.Sprite.from('../examples/king.jpeg')
king.interactive = true king.interactive = true
new DisplayObjectScatter(king, this.renderer, { new DisplayObjectScatter(king, this.renderer, {
x: 200, y: 20, startScale: 1 x: 200,
y: 20,
startScale: 1
}) })
this.scene.addChild(king) this.scene.addChild(king)
return this return this
} }
} }
@ -192,7 +191,9 @@
autoResize: false, autoResize: false,
width: 450, width: 450,
height: 250 height: 250
}).setup().run() })
.setup()
.run()
</script> </script>
</body> </body>
</html>

View File

@ -15,7 +15,7 @@
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Scrollview</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Scrollview</h1>
<p>A configurable scrollbox designed for pixi.js.</p> <p>A configurable scrollbox designed for pixi.js.</p>
<p><strong>Features:</strong></p> <p><strong>Features:</strong></p>
<p> <p>

View File

@ -1,100 +1,104 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Slider</title> <title>PIXI Slider</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Slider</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Slider</h1>
<p>A slider is used whenever a numeric value within a certain range is to be obtained.</p> <p>A slider is used whenever a numeric value within a certain range is to be obtained.</p>
<p>The <strong>advantage</strong> of a slider over text input is that it becomes impossible <p>
for the user to enter a bad value. Any value that they can pick with the slider is valid.</p> The <strong>advantage</strong> of a slider over text input is that it becomes impossible for the user to
<p>Let's look at some slider examples:</p><br /> enter a bad value. Any value that they can pick with the slider is valid.
<canvas id="canvas" class="interactive"></canvas> </p>
<p> <p>Let's look at some slider examples:</p>
What you should see: Many sliders with very different styling and behaviour. <br />
</p> <canvas id="canvas" class="interactive"></canvas>
<script class="doctest"> <p>What you should see: Many sliders with very different styling and behaviour.</p>
const app = new PIXIApp({ <script class="doctest">
view: canvas, const app = new PIXIApp({
width: 900, view: canvas,
height: 450, width: 900,
transparent: false height: 450,
}).setup().run() transparent: false
})
.setup()
.run()
let slider1 = new Slider({ let slider1 = new Slider({
x: 10, x: 10,
y: 20 y: 20
}) })
let slider2 = new Slider({ let slider2 = new Slider({
x: 10, x: 10,
y: 70, y: 70,
value: 85, value: 85,
tooltip: 'Start value 85', tooltip: 'Start value 85',
container: app.view container: app.view
}) })
let slider3 = new Slider({ let slider3 = new Slider({
x: 10, x: 10,
y: 120, y: 120,
min: -1000, min: -1000,
max: 2000, max: 2000,
value: 300, value: 300,
disabled: true disabled: true
}) })
let slider4 = new Slider({ let slider4 = new Slider({
x: 10, x: 10,
y: 170, y: 170,
value: -20, value: -20,
width: 600, width: 600,
height: 8, height: 8,
fill: 0xda3031, fill: 0xda3031,
stroke: 0xf9bc2e, stroke: 0xf9bc2e,
strokeWidth: 2, strokeWidth: 2,
controlStrokeWidth: 4, controlStrokeWidth: 4,
controlRadius: 24, controlRadius: 24,
theme: 'red', theme: 'red',
tooltip: 'Range: 0 - 100', tooltip: 'Range: 0 - 100',
onStart: (event, slider) => { onStart: (event, slider) => {
console.log('Started', event) console.log('Started', event)
}, },
onUpdate: (event, slider) => { onUpdate: (event, slider) => {
slider.tooltip.content = slider.value slider.tooltip.content = slider.value
}, },
onComplete: function(event) { onComplete: function (event) {
console.log('Completed', this) console.log('Completed', this)
} }
}) })
let button1 = new Button({ let button1 = new Button({
x: 10, x: 10,
y: 240, y: 240,
label: 'Toggle-slider-button', label: 'Toggle-slider-button',
type: 'checkbox', type: 'checkbox',
active: true, active: true,
action: e => { action: (e) => {
slider5.visible = !slider5.visible slider5.visible = !slider5.visible
} }
}) })
let slider5 = new Slider({ let slider5 = new Slider({
x: 230, x: 230,
y: 250 y: 250
}) })
app.scene.addChild(slider1, slider2, slider3, slider4) app.scene.addChild(slider1, slider2, slider3, slider4)
app.scene.addChild(button1, slider5) app.scene.addChild(button1, slider5)
</script> </script>
</body> </body>
</html>

View File

@ -1,156 +1,156 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<head> <title>PIXI Stylus</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>PIXI Stylus</title> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css" />
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<link rel="stylesheet" href="../../css/doctest.css">
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script>
</head>
<script src="../../dist/iwmlib.3rdparty.js"></script> <body onload="Doctest.run()">
<script src="../../dist/iwmlib.js"></script> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Stylus</h1>
<script src="../../dist/iwmlib.pixi.js"></script> <p>
</head> The Stylus class extends the PIXI.Graphics class and allows to draw into a graphics object. Select the pen
tool in the following example app and draw into the canvas.
<body onload="Doctest.run()"> </p>
<h1>Stylus</h1> <canvas id="canvas" style="border: 1px solid gray; width: 640px; height: 480px" class="interactive"></canvas>
<p>The Stylus class extends the PIXI.Graphics class and allows to draw into <p>What you should see: A blank sytlus canvas.</p>
a graphics object. Select the pen tool in the following example app and draw into the canvas. <script class="doctest">
</p> class StylusApp extends PIXIApp {
<canvas id="canvas" style="border: 1px solid gray; width: 640px; height: 480px;" class="interactive"></canvas> sceneFactory() {
<p> return new Stylus(this.renderer)
What you should see: A blank sytlus canvas.
</p>
<script class="doctest">
class StylusApp extends PIXIApp {
sceneFactory() {
return new Stylus(this.renderer)
}
setup() {
let buttonColor = 0x666666
super.setup()
this.tools = new ButtonGroup({
type: 'checkbox',
margin: 0,
x: 16,
y: 16,
fill: buttonColor,
buttons: [{
icon: 'edit',
iconColorActive: 0xFFFF00,
action: (event, button) => this.toggleEditMode()
},
{
icon: 'undo',
action: (event, button) => this.undo(button)
},
{
icon: 'redo',
action: (event, button) => this.redo(button)
},
{
icon: 'delete',
action: (event, button) => this.clear(button)
}
]
})
this.scene.addChild(this.tools)
let defaults = {
icon: 'brightness_1',
action: (event, button) => this.selectColor(button),
fillAlpha: 0,
strokeAlpha: 0,
fillActiveAlpha: 0,
strokeActiveAlpha: 0
} }
this.palette = new ButtonGroup({ setup() {
type: "radio", let buttonColor = 0x666666
x: 200, super.setup()
y: 16,
margin: 0, this.tools = new ButtonGroup({
strokeAlpha: 0, type: 'checkbox',
fill: buttonColor, margin: 0,
buttons: [ x: 16,
Object.assign({}, defaults, { y: 16,
iconColor: 0x111111, fill: buttonColor,
iconColorActive: 0x111111 buttons: [
}), // tooltip: "Black", {
Object.assign({}, defaults, { icon: 'edit',
iconColor: 0xFFFF00, iconColorActive: 0xffff00,
iconColorActive: 0xFFFF00 action: (event, button) => this.toggleEditMode()
}), // tooltip: "Yellow", },
Object.assign({}, defaults, { {
iconColor: 0x00FF00, icon: 'undo',
iconColorActive: 0x00FF00 action: (event, button) => this.undo(button)
}), // tooltip: "Green", },
Object.assign({}, defaults, { {
iconColor: 0xFF00FF, icon: 'redo',
iconColorActive: 0xFF00FF action: (event, button) => this.redo(button)
}) // tooltip: "Violet", },
] {
}) icon: 'delete',
this.scene.addChild(this.palette) action: (event, button) => this.clear(button)
this.scene.interactive = false }
]
})
this.scene.addChild(this.tools)
let defaults = {
icon: 'brightness_1',
action: (event, button) => this.selectColor(button),
fillAlpha: 0,
strokeAlpha: 0,
fillActiveAlpha: 0,
strokeActiveAlpha: 0
}
this.palette = new ButtonGroup({
type: 'radio',
x: 200,
y: 16,
margin: 0,
strokeAlpha: 0,
fill: buttonColor,
buttons: [
Object.assign({}, defaults, {
iconColor: 0x111111,
iconColorActive: 0x111111
}), // tooltip: "Black",
Object.assign({}, defaults, {
iconColor: 0xffff00,
iconColorActive: 0xffff00
}), // tooltip: "Yellow",
Object.assign({}, defaults, {
iconColor: 0x00ff00,
iconColorActive: 0x00ff00
}), // tooltip: "Green",
Object.assign({}, defaults, {
iconColor: 0xff00ff,
iconColorActive: 0xff00ff
}) // tooltip: "Violet",
]
})
this.scene.addChild(this.palette)
this.scene.interactive = false
}
toggleEditMode() {
this.scene.interactive = !this.scene.interactive
console.log('this.scene.interactive')
}
selectColor(button) {
this.scene.color = button.opts.iconColor
}
undo(button) {
this.scene.undo()
setTimeout(() => {
button.active = false
}, 200)
}
redo(button) {
this.scene.redo()
setTimeout(() => {
button.active = false
}, 200)
}
clear(button) {
this.scene.clearAll()
setTimeout(() => {
button.active = false
}, 200)
}
} }
toggleEditMode() { const app = new StylusApp({
this.scene.interactive = !this.scene.interactive view: canvas,
width: 640,
console.log("this.scene.interactive") height: 480,
} autoResize: false
})
selectColor(button) { window.app = app
this.scene.color = button.opts.iconColor app.setup()
} app.run()
</script>
undo(button) { <h2>References</h2>
this.scene.undo() <ul>
setTimeout(() => { <li><a href="https://mattdesl.svbtle.com/drawing-lines-is-hard">Drawing Lines is Hard</a></li>
button.active = false <li>
}, 200) <a href="http://perfectionkills.com/exploring-canvas-drawing-techniques/"
} >Exploring Canvas Drawing Techniques</a
>
redo(button) { </li>
this.scene.redo() <li><a href="https://github.com/mattdesl/polyline-normals">Polyline Normals</a></li>
setTimeout(() => { </ul>
button.active = false </body>
}, 200) </html>
}
clear(button) {
this.scene.clearAll()
setTimeout(() => {
button.active = false
}, 200)
}
}
const app = new StylusApp({
view: canvas,
width: 640,
height: 480,
autoResize: false
})
window.app = app
app.setup()
app.run()
</script>
<h2>
References
</h2>
<ul>
<li><a href="https://mattdesl.svbtle.com/drawing-lines-is-hard">Drawing Lines is Hard</a></li>
<li><a href="http://perfectionkills.com/exploring-canvas-drawing-techniques/">Exploring Canvas Drawing
Techniques</a></li>
<li><a href="https://github.com/mattdesl/polyline-normals">Polyline Normals</a></li>
</ul>
</body>

View File

@ -1,125 +1,143 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Switch</title> <title>PIXI Switch</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Switch</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Switch</h1>
<p>A switch is a visual toggle between two mutually exclusive states—on and off.</p> <p>A switch is a visual toggle between two mutually exclusive states—on and off.</p>
<p><strong>Consider adjusting a switchs appearance to match the style of your app.</strong> If it works well in your app, change the colors of a switch in its on and off states or use custom imagery to represent the switch.</p> <p>
<p><strong>Use switches in table rows only.</strong> Switches are intended for use in tables, such as in a list of settings that can be toggled on and off. If you need similar functionality in a toolbar or navigation bar, use a button instead, and provide two distinct icons that communicate the states.</p> <strong>Consider adjusting a switchs appearance to match the style of your app.</strong> If it works well
<p><strong>Avoid adding labels to describe the values of a switch.</strong> Switches are either on or off. Providing labels that describe these states is redundant and clutters the interface.</p> in your app, change the colors of a switch in its on and off states or use custom imagery to represent the
<p><strong>Consider using switches to manage the availability of related interface elements.</strong> Switches often affect other content onscreen. Enabling the Airplane Mode switch in Settings, for example, disables certain other settings, such as Cellular and Personal Hotspot. Disabling the Wi-Fi switch in Settings > Wi-Fi causes available networks and other options to disappear.</p> switch.
<p>Let's look at some switch examples:</p><br /> </p>
<canvas id="canvas" class="interactive"></canvas> <p>
<p> <strong>Use switches in table rows only.</strong> Switches are intended for use in tables, such as in a list
What you should see: Many switches with very different styling and behaviour. of settings that can be toggled on and off. If you need similar functionality in a toolbar or navigation
</p> bar, use a button instead, and provide two distinct icons that communicate the states.
<script class="doctest"> </p>
const app = new PIXIApp({ <p>
view: canvas, <strong>Avoid adding labels to describe the values of a switch.</strong> Switches are either on or off.
width: 900, Providing labels that describe these states is redundant and clutters the interface.
height: 250, </p>
transparent: false <p>
}).setup().run() <strong>Consider using switches to manage the availability of related interface elements.</strong> Switches
often affect other content onscreen. Enabling the Airplane Mode switch in Settings, for example, disables
certain other settings, such as Cellular and Personal Hotspot. Disabling the Wi-Fi switch in Settings >
Wi-Fi causes available networks and other options to disappear.
</p>
<p>Let's look at some switch examples:</p>
<br />
<canvas id="canvas" class="interactive"></canvas>
<p>What you should see: Many switches with very different styling and behaviour.</p>
<script class="doctest">
const app = new PIXIApp({
view: canvas,
width: 900,
height: 250,
transparent: false
})
.setup()
.run()
let switch1 = new Switch({ let switch1 = new Switch({
x: 10, x: 10,
y: 20 y: 20
}) })
let switch2 = new Switch({ let switch2 = new Switch({
x: 90, x: 90,
y: 20, y: 20,
fill: 0xfd355a, fill: 0xfd355a,
fillActive: 0x5954d3, fillActive: 0x5954d3,
controlFill: 0xfecd2d, controlFill: 0xfecd2d,
controlFillActive: 0xfd413b, controlFillActive: 0xfd413b,
strokeActiveWidth: 4, strokeActiveWidth: 4,
controlStrokeActive: 0x50d968, controlStrokeActive: 0x50d968,
controlStrokeActiveWidth: 12, controlStrokeActiveWidth: 12,
controlStrokeActiveAlpha: .8, controlStrokeActiveAlpha: 0.8,
tooltip: 'Dies ist ein Switch' tooltip: 'Dies ist ein Switch'
}) })
let switch3 = new Switch({ let switch3 = new Switch({
x: 170, x: 170,
y: 20, y: 20,
width: 100, width: 100,
height: 40, height: 40,
fill: 0xfe9727, fill: 0xfe9727,
fillAlpha: .5, fillAlpha: 0.5,
fillActive: 0x5954d3, fillActive: 0x5954d3,
stroke: 0x5ec7f8, stroke: 0x5ec7f8,
strokeWidth: 12, strokeWidth: 12,
strokeActive: 0xfd355a, strokeActive: 0xfd355a,
strokeActiveWidth: 4, strokeActiveWidth: 4,
controlFill: 0xfecd2d, controlFill: 0xfecd2d,
controlFillActive: 0xfd413b, controlFillActive: 0xfd413b,
controlStroke: 0xfd413b, controlStroke: 0xfd413b,
controlStrokeWidth: 8, controlStrokeWidth: 8,
controlStrokeActive: 0x50d968, controlStrokeActive: 0x50d968,
controlStrokeActiveWidth: 16, controlStrokeActiveWidth: 16,
controlStrokeActiveAlpha: .8, controlStrokeActiveAlpha: 0.8,
controlRadiusActive: 12, controlRadiusActive: 12,
duration: 3, duration: 3,
durationActive: 1 durationActive: 1
}) })
let switch4 = new Switch({ let switch4 = new Switch({
x: 10, x: 10,
y: 90, y: 90,
active: true active: true
}) })
let switch5 = new Switch({ let switch5 = new Switch({
x: 90, x: 90,
y: 90, y: 90,
disabled: true disabled: true
}) })
let switch6 = new Switch({ let switch6 = new Switch({
x: 170, x: 170,
y: 90, y: 90,
active: true, active: true,
disabled: true disabled: true
}) })
let switch7 = new Switch({ let switch7 = new Switch({
x: 250, x: 250,
y: 100, y: 100,
width: 100, width: 100,
height: 10, height: 10,
fill: 0xffffff, fill: 0xffffff,
fillActive: 0xffffff, fillActive: 0xffffff,
duration: .2, duration: 0.2,
durationActive: .1, durationActive: 0.1,
controlFill: 0x00ff00, controlFill: 0x00ff00,
controlFillActive: 0xff0000, controlFillActive: 0xff0000,
controlRadius: 15, controlRadius: 15,
controlRadiusActive: 12, controlRadiusActive: 12,
controlStroke: 0x00aa00, controlStroke: 0x00aa00,
controlStrokeWidth: 3, controlStrokeWidth: 3,
controlStrokeActive: 0xaa0000, controlStrokeActive: 0xaa0000,
controlStrokeActiveWidth: 2, controlStrokeActiveWidth: 2,
tooltip: { tooltip: {
container: app.scene, container: app.scene,
content: 'Das Gesetz ist der Freund des Schwachen.' content: 'Das Gesetz ist der Freund des Schwachen.'
} }
}) })
app.scene.addChild(switch1, switch2, switch3) app.scene.addChild(switch1, switch2, switch3)
app.scene.addChild(switch4, switch5, switch6, switch7) app.scene.addChild(switch4, switch5, switch6, switch7)
</script> </script>
</body> </body>
</html>

View File

@ -1,162 +1,166 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Text</title> <title>PIXI Text</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
<script src="../3rdparty/d3.min.js"></script> <script src="../3rdparty/d3.min.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Text</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Text</h1>
<p> <p>
The tooltip or infotip or a hint is a common graphical user interface element. It is used in conjunction with a cursor, usually a pointer. The user hovers the pointer over an item, without clicking it, and a tooltip may appear—a small "hover box" with information about the item being hovered over.[1][2] Tooltips do not usually appear on mobile operating systems, because there is no cursor (though tooltips may be displayed when using a mouse). The tooltip or infotip or a hint is a common graphical user interface element. It is used in conjunction
</p> with a cursor, usually a pointer. The user hovers the pointer over an item, without clicking it, and a
<p>Let's look at some tooltip examples:</p><br /> tooltip may appear—a small "hover box" with information about the item being hovered over.[1][2] Tooltips do
<canvas id="canvas" class="interactive"></canvas> not usually appear on mobile operating systems, because there is no cursor (though tooltips may be displayed
<p> when using a mouse).
What you should see: Ten colored circles with different tooltips. </p>
</p> <p>Let's look at some tooltip examples:</p>
<script class="doctest"> <br />
const app = new PIXIApp({ <canvas id="canvas" class="interactive"></canvas>
view: canvas, <p>What you should see: Ten colored circles with different tooltips.</p>
width: 900, <script class="doctest">
height: 500, const app = new PIXIApp({
transparent: false, view: canvas,
backgroundColor: 0x2c2d2b width: 900,
}).setup().run() height: 500,
transparent: false,
backgroundColor: 0x2c2d2b
})
.setup()
.run()
const container = new PIXI.Graphics() const container = new PIXI.Graphics()
container.beginFill(0x58595b, 1) container.beginFill(0x58595b, 1)
container.drawRect(0, 0, 700, 300) container.drawRect(0, 0, 700, 300)
container.pivot.set(container.width / 2, container.height / 2) container.pivot.set(container.width / 2, container.height / 2)
container.position.set(450, 250) container.position.set(450, 250)
app.scene.addChild(container) app.scene.addChild(container)
const sixthWidth = container.width / 6 const sixthWidth = container.width / 6
const halfHeight = container.height / 2 const halfHeight = container.height / 2
app.loadSprites([ app.loadSprites(
'./assets/stuttgart-library.jpg', ['./assets/stuttgart-library.jpg', './assets/Arial.fnt'],
'./assets/Arial.fnt' (sprites) => {
], sprites => { // PIXI.Text
//--------------------
const text = new PIXI.Text('Bibliothek\nStuttgart', { fontSize: 50 })
text.x = sixthWidth
text.y = halfHeight
text.pivot.set(text.width / 2, text.height / 2)
container.addChild(text)
// PIXI.Text // PIXI.BitmapText
//-------------------- //--------------------
const text = new PIXI.Text('Bibliothek\nStuttgart', {fontSize: 50}) const bitmapText = new PIXI.BitmapText('Bibliothek\nStuttgart', {
text.x = sixthWidth font: '50px Arial',
text.y = halfHeight align: 'left'
text.pivot.set(text.width / 2, text.height / 2) })
container.addChild(text) bitmapText.x = sixthWidth * 3
bitmapText.y = halfHeight
bitmapText.pivot.set(bitmapText.width / 2, bitmapText.height / 2)
container.addChild(bitmapText)
// PIXI.BitmapText // PIXI.Sprite
//-------------------- //--------------------
const bitmapText = new PIXI.BitmapText('Bibliothek\nStuttgart', { const sprite = sprites.get('./assets/stuttgart-library.jpg')
font: '50px Arial', sprite.scale.set(0.05, 0.05)
align: 'left' sprite.x = sixthWidth * 5
}) sprite.y = halfHeight
bitmapText.x = sixthWidth * 3 sprite.anchor.set(0.5, 0.5)
bitmapText.y = halfHeight container.addChild(sprite)
bitmapText.pivot.set(bitmapText.width / 2, bitmapText.height / 2)
container.addChild(bitmapText)
// PIXI.Sprite // Scale
//-------------------- //--------------------
const sprite = sprites.get('./assets/stuttgart-library.jpg') const scaleContainer = d3.scaleLinear().domain([0, 50, 100]).range([0.05, 1, 50])
sprite.scale.set(.05, .05) const scaleTexts = d3.scaleLinear().domain([0, 50, 100]).range([0.1, 1, 10])
sprite.x = sixthWidth * 5 const scaleSprite = d3.scaleLinear().domain([0, 50, 100]).range([0.005, 0.05, 0.5])
sprite.y = halfHeight
sprite.anchor.set(.5, .5)
container.addChild(sprite)
// Scale // Sliders
//-------------------- //--------------------
const scaleContainer = d3.scaleLinear().domain([0, 50, 100]).range([.05, 1, 50]) const sliderContainer = new Slider({
const scaleTexts = d3.scaleLinear().domain([0, 50, 100]).range([.1, 1, 10]) value: 50,
const scaleSprite = d3.scaleLinear().domain([0, 50, 100]).range([.005, .05, .5]) width: 500,
tooltip: 'Scale Container',
container: app.view,
onUpdate: function () {
const value = scaleContainer(this.value)
container.scale.set(value, value)
}
})
sliderContainer.x = app.size.width / 2 - sliderContainer.width / 2
sliderContainer.y = 10
app.scene.addChild(sliderContainer)
// Sliders const sliderContainerAll = new Slider({
//-------------------- value: 50,
const sliderContainer = new Slider({ width: 500,
value: 50, tooltip: 'Scale Container All',
width: 500, container: app.view,
tooltip: 'Scale Container', onUpdate: function () {
container: app.view, const value = scaleContainer(this.value)
onUpdate: function() { container.scale.set(value, value)
const value = scaleContainer(this.value)
container.scale.set(value, value)
}
})
sliderContainer.x = app.size.width / 2 - sliderContainer.width / 2
sliderContainer.y = 10
app.scene.addChild(sliderContainer)
const sliderContainerAll = new Slider({ text.scale.set(1 / value, 1 / value)
value: 50, bitmapText.scale.set(1 / value, 1 / value)
width: 500, }
tooltip: 'Scale Container All', })
container: app.view, sliderContainerAll.x = app.size.width / 2 - sliderContainerAll.width / 2
onUpdate: function() { sliderContainerAll.y = 55
const value = scaleContainer(this.value) app.scene.addChild(sliderContainerAll)
container.scale.set(value, value)
text.scale.set(1 / value, 1 / value) const sliderText = new Slider({
bitmapText.scale.set(1 / value, 1 / value) value: 50,
} tooltip: 'Scale PIXI.Text',
}) container: app.view,
sliderContainerAll.x = app.size.width / 2 - sliderContainerAll.width / 2 onUpdate: function () {
sliderContainerAll.y = 55 const value = scaleTexts(this.value)
app.scene.addChild(sliderContainerAll) text.scale.set(value, value)
}
})
sliderText.x = app.size.width / 6 - sliderText.width / 2
sliderText.y = app.size.height - 10 - sliderText.height
app.scene.addChild(sliderText)
const sliderText = new Slider({ const sliderBitmapText = new Slider({
value: 50, value: 50,
tooltip: 'Scale PIXI.Text', tooltip: 'Scale PIXI.extras.BitmapText',
container: app.view, container: app.view,
onUpdate: function() { onUpdate: function () {
const value = scaleTexts(this.value) const value = scaleTexts(this.value)
text.scale.set(value, value) bitmapText.scale.set(value, value)
} }
}) })
sliderText.x = app.size.width / 6 - sliderText.width / 2 sliderBitmapText.x = (app.size.width / 6) * 3 - sliderBitmapText.width / 2
sliderText.y = app.size.height - 10 - sliderText.height sliderBitmapText.y = app.size.height - 10 - sliderBitmapText.height
app.scene.addChild(sliderText) app.scene.addChild(sliderBitmapText)
const sliderBitmapText = new Slider({ const sliderSprite = new Slider({
value: 50, value: 50,
tooltip: 'Scale PIXI.extras.BitmapText', tooltip: 'Scale PIXI.Sprite',
container: app.view, container: app.view,
onUpdate: function() { onUpdate: function () {
const value = scaleTexts(this.value) const value = scaleSprite(this.value)
bitmapText.scale.set(value, value) sprite.scale.set(value, value)
} }
}) })
sliderBitmapText.x = app.size.width / 6 * 3 - sliderBitmapText.width / 2 sliderSprite.x = (app.size.width / 6) * 5 - sliderSprite.width / 2
sliderBitmapText.y = app.size.height - 10 - sliderBitmapText.height sliderSprite.y = app.size.height - 10 - sliderSprite.height
app.scene.addChild(sliderBitmapText) app.scene.addChild(sliderSprite)
},
const sliderSprite = new Slider({ { resolutionDependent: false }
value: 50, )
tooltip: 'Scale PIXI.Sprite', </script>
container: app.view, </body>
onUpdate: function() { </html>
const value = scaleSprite(this.value)
sprite.scale.set(value, value)
}
})
sliderSprite.x = app.size.width / 6 * 5 - sliderSprite.width / 2
sliderSprite.y = app.size.height - 10 - sliderSprite.height
app.scene.addChild(sliderSprite)
}, {resolutionDependent: false})
</script>
</body>

View File

@ -1,44 +1,45 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Text</title> <title>PIXI Text</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Text</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Text</h1>
<p> <p>
The Button class defines a clickable/touchable button. Use custom button styles for actions in forms, dialogs, The Button class defines a clickable/touchable button. Use custom button styles for actions in forms,
and more with support for multiple sizes, states, and more. Buttons will appear pressed when active. Make dialogs, and more with support for multiple sizes, states, and more. Buttons will appear pressed when
buttons look inactive by setting the disabled state to true. To allow changing the state between active/inactive, set active. Make buttons look inactive by setting the disabled state to true. To allow changing the state
the button type to "checkbox". between active/inactive, set the button type to "checkbox".
</p> </p>
<p><a href="../../doc/out/Text.html">JavaScript API</a></p> <p><a href="../../doc/out/Text.html">JavaScript API</a></p>
<p>Let's look at some text examples:</p><br /> <p>Let's look at some text examples:</p>
<canvas id="canvas" class="interactive"></canvas> <br />
<p> <canvas id="canvas" class="interactive"></canvas>
What you should see: Many texts with very different styling and behaviour. <p>What you should see: Many texts with very different styling and behaviour.</p>
</p> <script class="doctest">
<script class="doctest"> const app = new PIXIApp({
const app = new PIXIApp({ view: canvas,
view: canvas, width: 900,
width: 900, height: 600,
height: 600, transparent: false
transparent: false })
}).setup().run() .setup()
.run()
const text1 = new Text({x: 10, y: 10}) const text1 = new Text({ x: 10, y: 10 })
app.scene.addChild(text1) app.scene.addChild(text1)
</script> </script>
</body> </body>
</html> </html>

View File

@ -1,123 +1,118 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Theme</title> <title>PIXI Theme</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Theme</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Theme</h1>
<p> <p>
The Button class defines a clickable/touchable button. Use custom button styles for actions in forms, dialogs, The Button class defines a clickable/touchable button. Use custom button styles for actions in forms,
and more with support for multiple sizes, states, and more. Buttons will appear pressed when active. Make dialogs, and more with support for multiple sizes, states, and more. Buttons will appear pressed when
buttons look inactive by setting the disabled state to true. To allow changing the state between active/inactive, set active. Make buttons look inactive by setting the disabled state to true. To allow changing the state
the button type to "checkbox". between active/inactive, set the button type to "checkbox".
</p> </p>
<p>Let's look at some button examples:</p><br /> <p>Let's look at some button examples:</p>
<canvas id="canvas" class="interactive"></canvas> <br />
<p> <canvas id="canvas" class="interactive"></canvas>
What you should see: Many buttons with very different styling and behaviour. <p>What you should see: Many buttons with very different styling and behaviour.</p>
</p> <script class="doctest">
<script class="doctest"> const app = new PIXIApp({
const app = new PIXIApp({ view: canvas,
view: canvas, width: 900,
width: 900, height: 250,
height: 250, transparent: false
transparent: false })
}).setup().run() .setup()
.run()
let buttonDark = new Button({ let buttonDark = new Button({
x: 10, x: 10,
y: 10, y: 10,
label: 'Button with theme dark', label: 'Button with theme dark',
type: 'checkbox' type: 'checkbox'
}) })
let buttonGroupLight = new ButtonGroup({ let buttonGroupLight = new ButtonGroup({
x: 230, x: 230,
y: 10, y: 10,
theme: 'light', theme: 'light',
buttons: [ buttons: [{ label: 'Button with', active: true }, { label: 'theme light' }],
{label: 'Button with', active: true}, type: 'checkbox'
{label: 'theme light'} })
],
type: 'checkbox'
})
let buttonGroupRed = new ButtonGroup({ let buttonGroupRed = new ButtonGroup({
x: 480, x: 480,
y: 10, y: 10,
theme: 'red', theme: 'red',
margin: 0, margin: 0,
buttons: [ buttons: [{ label: 'Button with', active: true }, { label: 'theme red' }],
{label: 'Button with', active: true}, type: 'radio'
{label: 'theme red'} })
],
type: 'radio'
})
let switchDark = new Switch({ let switchDark = new Switch({
x: 10, x: 10,
y: 90 y: 90
}) })
let switchLight = new Switch({ let switchLight = new Switch({
x: 80, x: 80,
y: 90, y: 90,
theme: 'light' theme: 'light'
}) })
let switchRed = new Switch({ let switchRed = new Switch({
x: 150, x: 150,
y: 90, y: 90,
theme: 'red' theme: 'red'
}) })
let yellowTheme = new Theme({ let yellowTheme = new Theme({
fill: 0xfecd2d, fill: 0xfecd2d,
fillActive: 0xfe9727, fillActive: 0xfe9727,
strokeActive: 0xfecd2d, strokeActive: 0xfecd2d,
strokeActiveWidth: 4, strokeActiveWidth: 4,
textStyle: { textStyle: {
fill: 0x5ec7f8 fill: 0x5ec7f8
}, },
textStyleActive: { textStyleActive: {
fill: 0x5954d3 fill: 0x5954d3
}, },
textStyleLarge: { textStyleLarge: {
fontSize: 36 fontSize: 36
} }
}) })
let buttonYellow = new Button({ let buttonYellow = new Button({
x: 10, x: 10,
y: 160, y: 160,
theme: yellowTheme, theme: yellowTheme,
label: 'Button with theme yellow', label: 'Button with theme yellow',
type: 'checkbox', type: 'checkbox',
action: event => { action: (event) => {
const modal = new Modal({ const modal = new Modal({
app: app, app: app,
theme: yellowTheme, theme: yellowTheme,
header: 'Theme', header: 'Theme',
content: 'Yellow' content: 'Yellow'
}) })
app.scene.addChild(modal) app.scene.addChild(modal)
} }
}) })
app.scene.addChild(buttonDark, buttonGroupLight, buttonGroupRed) app.scene.addChild(buttonDark, buttonGroupLight, buttonGroupRed)
app.scene.addChild(switchDark, switchLight, switchRed) app.scene.addChild(switchDark, switchLight, switchRed)
app.scene.addChild(buttonYellow) app.scene.addChild(buttonYellow)
</script> </script>
</body> </body>
</html> </html>

View File

@ -1,176 +1,189 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Tooltip</title> <title>PIXI Tooltip</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Tooltip</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Tooltip</h1>
<p> <p>
The tooltip or infotip or a hint is a common graphical user interface element. It is used in conjunction with a cursor, usually a pointer. The user hovers the pointer over an item, without clicking it, and a tooltip may appear—a small "hover box" with information about the item being hovered over.[1][2] Tooltips do not usually appear on mobile operating systems, because there is no cursor (though tooltips may be displayed when using a mouse). The tooltip or infotip or a hint is a common graphical user interface element. It is used in conjunction
</p> with a cursor, usually a pointer. The user hovers the pointer over an item, without clicking it, and a
<p>Let's look at some tooltip examples:</p><br /> tooltip may appear—a small "hover box" with information about the item being hovered over.[1][2] Tooltips do
<canvas id="canvas" class="interactive"></canvas> not usually appear on mobile operating systems, because there is no cursor (though tooltips may be displayed
<p> when using a mouse).
What you should see: Ten colored circles with different tooltips. </p>
</p> <p>Let's look at some tooltip examples:</p>
<script class="doctest"> <br />
const app = new PIXIApp({ <canvas id="canvas" class="interactive"></canvas>
view: canvas, <p>What you should see: Ten colored circles with different tooltips.</p>
width: 900, <script class="doctest">
height: 250 const app = new PIXIApp({
}).setup().run() view: canvas,
width: 900,
height: 250
})
.setup()
.run()
const circle1 = new PIXI.Graphics() const circle1 = new PIXI.Graphics()
circle1.beginFill(0x5251a3) circle1.beginFill(0x5251a3)
circle1.drawCircle(50, 50, 40) circle1.drawCircle(50, 50, 40)
const circle2 = new PIXI.Graphics() const circle2 = new PIXI.Graphics()
circle2.beginFill(0x8ca351) circle2.beginFill(0x8ca351)
circle2.drawCircle(150, 50, 40) circle2.drawCircle(150, 50, 40)
const circle3 = new PIXI.Graphics() const circle3 = new PIXI.Graphics()
circle3.beginFill(0xbda038) circle3.beginFill(0xbda038)
circle3.drawCircle(250, 50, 40) circle3.drawCircle(250, 50, 40)
const circle4 = new PIXI.Graphics() const circle4 = new PIXI.Graphics()
circle4.beginFill(0xae4a4a) circle4.beginFill(0xae4a4a)
circle4.drawCircle(350, 50, 40) circle4.drawCircle(350, 50, 40)
const circle5 = new PIXI.Graphics() const circle5 = new PIXI.Graphics()
circle5.beginFill(0xa64f94) circle5.beginFill(0xa64f94)
circle5.drawCircle(450, 50, 40) circle5.drawCircle(450, 50, 40)
const circle6 = new PIXI.Graphics() const circle6 = new PIXI.Graphics()
circle6.beginFill(0x6b6acf) circle6.beginFill(0x6b6acf)
circle6.drawCircle(50, 150, 40) circle6.drawCircle(50, 150, 40)
const circle7 = new PIXI.Graphics() const circle7 = new PIXI.Graphics()
circle7.beginFill(0xb5d16a) circle7.beginFill(0xb5d16a)
circle7.drawCircle(150, 150, 40) circle7.drawCircle(150, 150, 40)
const circle8 = new PIXI.Graphics() const circle8 = new PIXI.Graphics()
circle8.beginFill(0xe7bc51) circle8.beginFill(0xe7bc51)
circle8.drawCircle(250, 150, 40) circle8.drawCircle(250, 150, 40)
const circle9 = new PIXI.Graphics() const circle9 = new PIXI.Graphics()
circle9.beginFill(0xd7626c) circle9.beginFill(0xd7626c)
circle9.drawCircle(350, 150, 40) circle9.drawCircle(350, 150, 40)
const circle10 = new PIXI.Graphics() const circle10 = new PIXI.Graphics()
circle10.beginFill(0xcf6bbd) circle10.beginFill(0xcf6bbd)
circle10.drawCircle(450, 150, 40) circle10.drawCircle(450, 150, 40)
let tooltip1 = new Tooltip({ let tooltip1 = new Tooltip({
object: circle1, object: circle1,
container: app.scene, container: app.scene,
content: 'Das Gesetz ist der Freund des Schwachen.' content: 'Das Gesetz ist der Freund des Schwachen.'
}) })
let tooltip2 = new Tooltip({ let tooltip2 = new Tooltip({
object: circle2, object: circle2,
content: 'Sieh vorwärts, Werner, und nicht hinter dich!' content: 'Sieh vorwärts, Werner, und nicht hinter dich!'
}) })
let tooltip3 = new Tooltip({ let tooltip3 = new Tooltip({
object: circle3, object: circle3,
container: app.scene, container: app.scene,
padding: 20, padding: 20,
content: 'Es reden und träumen die Menschen viel\nVon bessern künftigen Tagen,\nNach einem glücklichen goldenen Ziel\nSieht man sie rennen und jagen.' content:
}) 'Es reden und träumen die Menschen viel\nVon bessern künftigen Tagen,\nNach einem glücklichen goldenen Ziel\nSieht man sie rennen und jagen.'
})
let tooltip4 = new Tooltip({ let tooltip4 = new Tooltip({
object: circle4, object: circle4,
container: app.scene, container: app.scene,
content: 'Stets ist die Sprache kecker als die Tat.', content: 'Stets ist die Sprache kecker als die Tat.',
textStyle: {fill: 0x5251a3, fontSize: 20}, textStyle: { fill: 0x5251a3, fontSize: 20 },
fill: 0xa64f94, fill: 0xa64f94,
fillAlpha: .8 fillAlpha: 0.8
}) })
let tooltip5 = new Tooltip({ let tooltip5 = new Tooltip({
object: circle5, object: circle5,
container: app.scene, container: app.scene,
content: 'Hier gilt es, Schütze, deine Kunst zu zeigen:\nDas Ziel ist würdig, und der Preis ist groß.', content: 'Hier gilt es, Schütze, deine Kunst zu zeigen:\nDas Ziel ist würdig, und der Preis ist groß.',
fillAlpha: 0, fillAlpha: 0,
strokeAlpha: 0, strokeAlpha: 0,
offsetLeft: -160, offsetLeft: -160,
offsetTop: 100, offsetTop: 100,
delay: 3, delay: 3,
textStyle: {fill: 0x5251a3, fontSize: 20, stroke: 0xeeeeee, strokeThickness: 2} textStyle: { fill: 0x5251a3, fontSize: 20, stroke: 0xeeeeee, strokeThickness: 2 }
}) })
app.loadSprites([ app.loadSprites(
'./assets/tooltip-1.jpg', ['./assets/tooltip-1.jpg', './assets/tooltip-2.jpg'],
'./assets/tooltip-2.jpg' (sprites) => {
], sprites => { let sprite1 = sprites.get('./assets/tooltip-1.jpg')
let sprite1 = sprites.get('./assets/tooltip-1.jpg') sprite1.scale.set(0.33, 0.33)
sprite1.scale.set(.33, .33) let tooltip6 = new Tooltip({
let tooltip6 = new Tooltip({ object: circle6,
object: circle6, container: app.scene,
container: app.scene, content: sprite1
content: sprite1 })
})
let sprite2 = sprites.get('./assets/tooltip-2.jpg') let sprite2 = sprites.get('./assets/tooltip-2.jpg')
sprite2.scale.set(.33, .33) sprite2.scale.set(0.33, 0.33)
let tooltip7 = new Tooltip({ let tooltip7 = new Tooltip({
object: circle7, object: circle7,
container: app.scene, container: app.scene,
padding: 0, padding: 0,
content: sprite2, content: sprite2,
fillAlpha: 0, fillAlpha: 0,
strokeAlpha: 0 strokeAlpha: 0
}) })
let tooltip8 = new Tooltip({ let tooltip8 = new Tooltip({
object: circle8, object: circle8,
container: app.scene, container: app.scene,
padding: 8, padding: 8,
fill: 0xe7bc51, fill: 0xe7bc51,
fillAlpha: .7, fillAlpha: 0.7,
content: 'Es reden und träumen die Menschen viel\nVon bessern künftigen Tagen,\nNach einem glücklichen goldenen Ziel\nSieht man sie rennen und jagen.', content:
textStyle: {lineHeight: 22, fontSize: 18, fill: ['#843d39','#ae4a4a', '#d7626c'], fontStyle: 'italic'} 'Es reden und träumen die Menschen viel\nVon bessern künftigen Tagen,\nNach einem glücklichen goldenen Ziel\nSieht man sie rennen und jagen.',
}) textStyle: {
lineHeight: 22,
fontSize: 18,
fill: ['#843d39', '#ae4a4a', '#d7626c'],
fontStyle: 'italic'
}
})
let texture1 = PIXI.Texture.from('./assets/tooltip-3.mp4') let texture1 = PIXI.Texture.from('./assets/tooltip-3.mp4')
texture1.baseTexture.on('loaded', e => { texture1.baseTexture.on('loaded', (e) => {
let sprite3 = new PIXI.Sprite(texture1)
sprite3.scale.set(0.15, 0.15)
let tooltip9 = new Tooltip({
object: circle9,
container: app.scene,
content: sprite3,
offsetTop: 100,
offsetLeft: 30
})
let sprite3 = new PIXI.Sprite(texture1) let sprite4 = new PIXI.Sprite(texture1)
sprite3.scale.set(.15, .15) sprite4.scale.set(0.1, 0.1)
let tooltip9 = new Tooltip({ let tooltip10 = new Tooltip({
object: circle9, object: circle10,
container: app.scene, container: app.scene,
content: sprite3, content: sprite4,
offsetTop: 100, offsetTop: 100,
offsetLeft: 30 offsetLeft: -100,
}) padding: 1
})
})
},
{ resolutionDependent: false }
)
let sprite4 = new PIXI.Sprite(texture1) app.scene.addChild(circle1, circle2, circle3, circle4, circle5)
sprite4.scale.set(.1, .1) app.scene.addChild(circle6, circle7, circle8, circle9, circle10)
let tooltip10 = new Tooltip({ </script>
object: circle10, </body>
container: app.scene, </html>
content: sprite4,
offsetTop: 100,
offsetLeft: -100,
padding: 1
})
})
}, {resolutionDependent: false})
app.scene.addChild(circle1, circle2, circle3, circle4, circle5)
app.scene.addChild(circle6, circle7, circle8, circle9, circle10)
</script>
</body>

View File

@ -1,64 +1,70 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>PIXI Volatile</title> <title>PIXI Volatile</title>
<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../../css/doctest.css"> <link rel="stylesheet" href="../../css/doctest.css" />
<script src="../3rdparty/highlight/highlight.pack.js"></script> <script src="../3rdparty/highlight/highlight.pack.js"></script>
<script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.3rdparty.js"></script>
<script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.js"></script>
<script src="../../dist/iwmlib.pixi.js"></script> <script src="../../dist/iwmlib.pixi.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1>Volatile</h1> <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Volatile</h1>
<p> <p>
The Volatile class facilitates the "disappear" of any PixiJS DisplayObjects. Elements are "dimmed" in a predetermined direction. The Volatile class facilitates the "disappear" of any PixiJS DisplayObjects. Elements are "dimmed" in a
</p> predetermined direction.
<p>Let's look at some volatile examples:</p><br /> </p>
<canvas id="canvas" class="interactive"></canvas> <p>Let's look at some volatile examples:</p>
<p> <br />
What you should see: Buttons which starts an volatile animation. <canvas id="canvas" class="interactive"></canvas>
</p> <p>What you should see: Buttons which starts an volatile animation.</p>
<script class="doctest"> <script class="doctest">
const app = new PIXIApp({ const app = new PIXIApp({
view: canvas, view: canvas,
width: 900, width: 900,
height: 250 height: 250
}).setup().run() })
.setup()
.run()
let button1 = new Button({ let button1 = new Button({
label: 'Volatile me!', label: 'Volatile me!',
action: () => { action: () => {
new Volatile({ new Volatile({
object: button1, object: button1,
direction: 'right', direction: 'right',
destroyOnComplete: false destroyOnComplete: false
}) })
} }
}) })
let button2 = new Button({ let button2 = new Button({
y: 60, y: 60,
label: 'Volatile Text', label: 'Volatile Text',
action: e => { action: (e) => {
let text = new PIXI.Text('Gespeichert', Object.assign({}, button2.theme.textStyleLarge, {fill: button2.theme.primaryColor})) let text = new PIXI.Text(
text.x = button2.width / 2 'Gespeichert',
text.y = button2.y + (button2.height / 2) - (text.height / 2) Object.assign({}, button2.theme.textStyleLarge, { fill: button2.theme.primaryColor })
app.scene.addChild(text) )
new Volatile({ text.x = button2.width / 2
object: text, text.y = button2.y + button2.height / 2 - text.height / 2
direction: 'right', app.scene.addChild(text)
duration: 4, new Volatile({
distance: 400 object: text,
}) direction: 'right',
} duration: 4,
}) distance: 400
})
}
})
app.scene.addChild(button1, button2) app.scene.addChild(button1, button2)
</script> </script>
</body> </body>
</html>

View File

@ -1,49 +1,42 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head>
<title>Poppable Doctest</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="./3rdparty/all.js"></script>
<script src="../dist/iwmlib.js"></script>
</head>
<head> <body id="page" onload="Doctest.run()">
<title>Poppable Doctest</title> <h1><a href="index.html">lib.</a>Poppables</h1>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <p>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> Poppables present information on demand in a given context. This is an abstract base class for Popup menus
<link rel="stylesheet" href="../css/doctest.css"> and other contextual information like image highlights. It's main purpose is to ensure that only one
<script src="./3rdparty/highlight/highlight.pack.js"></script> poppable at a time can be shown in a given context. Note that in an application multiple poppables can be
<script src="./3rdparty/all.js"></script> shown in different context at the same time.
<script src="../dist/iwmlib.js"></script> </p>
</head> <p>
Let's look at an example of a popup class. In this class the register method is called by the constructor.
The class also implements a close method which is called if the second poppable is registered.
<script class="doctest">
class ConcretePoppable extends Poppable {
constructor(context) {
super()
this.register(context)
}
<body id="page" onload="Doctest.run()"> close() {
<h1> alert('closed')
Poppables }
</h1> }
<p>
Poppables present information on demand in a given context. This
is an abstract base class for Popup menus and other contextual information
like image highlights. It's main purpose is to ensure that only
one poppable at a time can be shown in a given context. Note
that in an application multiple poppables can be shown in different context
at the same time.
</p>
<p>Let's look at an example of a popup class. In this class the register
method is called by the constructor. The class also implements a close
method which is called if the second poppable is registered.
<script class="doctest">
class ConcretePoppable extends Poppable {
constructor(context) { let context = window
super() let a = new ConcretePoppable(context)
this.register(context) let b = new ConcretePoppable(context)
} </script>
</p>
close() { </body>
alert("closed") </html>
}
}
let context = window
let a = new ConcretePoppable(context)
let b = new ConcretePoppable(context)
</script>
</p>
</body>

View File

@ -13,7 +13,7 @@
<body id="page" onload="Doctest.run()"> <body id="page" onload="Doctest.run()">
<h1> <h1>
Popups <a href="index.html">lib.</a>Popup
</h1> </h1>
<p> <p>
Popups present context information on demand at a specific place. Popups present context information on demand at a specific place.

View File

@ -12,7 +12,7 @@
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<h1> <h1>
Popup Menus <a href="index.html">lib.</a>Popup Menus
</h1> </h1>
<p> <p>
Popup menus are a simple but effective solution to the problem that context dependent commands like "Delete", "Show", "Open" Popup menus are a simple but effective solution to the problem that context dependent commands like "Delete", "Show", "Open"

View File

@ -1,70 +1,70 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Scatter Doctest</title> <title>Scatter Doctest</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.3rdparty.js"></script> <script src="../dist/iwmlib.3rdparty.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
<script> <script>
function drawPolygons() { function drawPolygons() {
debugCanvas.width = main.getBoundingClientRect().width debugCanvas.width = main.getBoundingClientRect().width
let context = debugCanvas.getContext('2d') let context = debugCanvas.getContext('2d')
context.clearRect(0, 0, debugCanvas.width, debugCanvas.height) context.clearRect(0, 0, debugCanvas.width, debugCanvas.height)
let stage = scatterContainer.polygon let stage = scatterContainer.polygon
stage.draw(context, { stroke: "#0000FF"}) stage.draw(context, { stroke: '#0000FF' })
for(let scatter of scatterContainer.scatter.values()) { for (let scatter of scatterContainer.scatter.values()) {
let polygon = scatter.polygon let polygon = scatter.polygon
polygon.draw(context, { stroke: '#0000FF'}) polygon.draw(context, { stroke: '#0000FF' })
} }
} }
function animatePolygons() { function animatePolygons() {
requestAnimationFrame((dt) => { requestAnimationFrame((dt) => {
drawPolygons() drawPolygons()
animatePolygons() animatePolygons()
})
}) }
} </script>
</script> </head>
</head> <body onload="Doctest.run()">
<body onload="Doctest.run()" > <h1><a href="index.html">lib.</a>Scatter</h1>
<h1> <p>
Scatter Scatter objects are UI elements that can be rotated, scaled or moved around, which typically leads to
</h1> "scattered" layouts. Scatters come in two flavours: DOM Scatters are working with arbitrary DOM elements,
<p> wheras PIXI Scatter work with PIXI Containers and DisplayObjects within the PIXI scene graph. Here we
Scatter objects are UI elements that can be rotated, scaled or moved around, describe the more basic DOM scatter.
which typically leads to "scattered" layouts. Scatters come in two flavours: </p>
DOM Scatters are working with arbitrary DOM elements, wheras PIXI Scatter <p>Let's look at an example.</p>
work with PIXI Containers and DisplayObjects within the PIXI scene graph. Here <div id="main" class="grayBorder interactive" style="position: relative; width: 100%; height: 280px">
we describe the more basic DOM scatter. <!-- Note that we need to set draggable to false to avoid conflicts. The DOM elements
</p>
<p>Let's look at an example.</p>
<div id="main" class="grayBorder interactive" style="position: relative; width: 100%; height: 280px;">
<!-- Note that we need to set draggable to false to avoid conflicts. The DOM elements
must also be positioned absolutely. --> must also be positioned absolutely. -->
<img id="women" draggable="false" style="position: absolute;" src="examples/women.jpeg" /> <img id="women" draggable="false" style="position: absolute" src="examples/women.jpeg" />
<img id="king" draggable="false" style="position: absolute;" src="examples/king.jpeg" /> <img id="king" draggable="false" style="position: absolute" src="examples/king.jpeg" />
<canvas id="debugCanvas" height="280" style="z-index: 100000; pointer-events: none; position: absolute; border: 1px solid blue;"> <canvas
Canvas not supported. id="debugCanvas"
</canvas> height="280"
</div> style="z-index: 100000; pointer-events: none; position: absolute; border: 1px solid blue"
>
Canvas not supported.
</canvas>
</div>
<script class="doctest"> <script class="doctest">
let dx = 44 let dx = 44
let app = new App() let app = new App()
let scatterContainer = new DOMScatterContainer(main) let scatterContainer = new DOMScatterContainer(main)
let angle = 0 // 15 let angle = 0 // 15
for(let key of ['women', 'king']) { for (let key of ['women', 'king']) {
let image = document.getElementById(key) let image = document.getElementById(key)
// The DOMScatter needs initial width and height. Therefore we // The DOMScatter needs initial width and height. Therefore we
// define the scatter when the image size is known, i.e. after loading... // define the scatter when the image size is known, i.e. after loading...
image.onload = (e) => { image.onload = (e) => {
let scatter = new DOMScatter(image, scatterContainer, { let scatter = new DOMScatter(image, scatterContainer, {
x: dx, x: dx,
y: 44, y: 44,
width: e.target.naturalWidth, width: e.target.naturalWidth,
@ -72,57 +72,61 @@ for(let key of ['women', 'king']) {
rotationDegrees: angle, rotationDegrees: angle,
throwVisibility: 88, throwVisibility: 88,
minScale: 0.5, minScale: 0.5,
maxScale: 1.5}) maxScale: 1.5
dx += 300 })
angle = -angle dx += 300
} angle = -angle
} }
app.run() }
animatePolygons() app.run()
</script> animatePolygons()
<h1> </script>
Interactive Content <h1>Interactive Content</h1>
</h1> <p>
<p> Scatter objects may contain interactive HTML structures. There is one major flag that allows to simulate
Scatter objects may contain interactive HTML structures. There is one major flag that allows click events by using taps. If the scatter detects a tap it looks for clickable elements under or nearby the
to simulate click events by using taps. If the scatter detects a tap it looks for clickable event position and calls the click handler. Thus gestures can be disambiguated as moves, zooms. or taps.
elements under or nearby the event position and calls the click handler. Thus gestures Note that on touch devices you can tap beside the object if you use an object that implements the
can be disambiguated as moves, zooms. or taps. ITapDelegate interface. An ITapDelegate allowes a distance that can be configured by allowClickDistance. The
default value is 44px but here we use 88px.
</p>
Note that on touch devices you can tap beside the object if you use an object that implements the ITapDelegate interface. <div id="contentExample" class="grayBorder interactive" style="position: relative; width: 100%; height: 280px">
An ITapDelegate allowes a distance that can be configured by allowClickDistance. The default value is 44px but here we <div id="interactiveContent">
use 88px. <img draggable="false" style="position: absolute" src="examples/women.jpeg" />
</p> <a style="position: absolute; top: 10px; right: 10px; color: white" href="javascript:alert('test link')"
>A Link</a
>
<div onclick="alert('div clicked')" style="position: absolute; top: 30px; right: 10px; color: white">
A Div with click handler
</div>
<svg
onclick="alert('svg clicked')"
style="position: absolute; right: 0px; bottom: 0px; width: 32px; height: 32px"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid meet"
>
<circle cx="50" cy="50" r="44" stroke="white" stroke-width="8" fill="gray" />
<circle cx="50" cy="32" r="7" fill="white" />
<line x1="50" y1="46" x2="50" y2="78" stroke="white" stroke-width="12" />
</svg>
</div>
</div>
<div id="contentExample" class="grayBorder interactive" style="position: relative; width: 100%; height: 280px;"> <script class="doctest">
let contentContainer = new DOMScatterContainer(contentExample)
<div id="interactiveContent">
<img draggable="false" style="position: absolute;" src="examples/women.jpeg" />
<a style="position:absolute; top: 10px; right: 10px; color:white;" href="javascript:alert('test link')">A Link</a>
<div onclick="alert('div clicked')" style="position:absolute; top: 30px; right: 10px; color:white;">A Div with click handler</div>
<svg onclick="alert('svg clicked')" style="position: absolute; right: 0px; bottom: 0px; width: 32px; height: 32px;" viewBox="0 0 100 100" preserveAspectRatio="xMidYMid meet">
<circle cx="50" cy="50" r="44" stroke="white" stroke-width="8" fill="gray" />
<circle cx="50" cy="32" r="7" fill="white" />
<line x1="50" y1="46" x2="50" y2="78" stroke="white" stroke-width="12" />
</svg>
</div>
</div>
<script class="doctest"> let tapDelegate = new CardWrapper(interactiveContent, { allowClickDistance: 88 })
new DOMScatter(interactiveContent, contentContainer, {
let contentContainer = new DOMScatterContainer(contentExample) x: 44,
y: 44,
let tapDelegate = new CardWrapper(interactiveContent, { allowClickDistance: 88}) width: 274,
new DOMScatter(interactiveContent, contentContainer, { height: 184,
x: 44, tapDelegate,
y: 44, throwVisibility: 88,
width: 274, minScale: 0.5,
height: 184, maxScale: 1.5
tapDelegate, })
throwVisibility: 88, </script>
minScale: 0.5, </body>
maxScale: 1.5}) </html>
</script>
</body>

View File

@ -13,7 +13,7 @@
</head> </head>
<body onload="Doctest.run(); loaded()" > <body onload="Doctest.run(); loaded()" >
<h1> <h1>
Functional Tests <a href="index.html">lib.</a>Functional Tests
</h1> </h1>
<p> <p>
If you want to test the UI in all functional aspects, it'is important to be able If you want to test the UI in all functional aspects, it'is important to be able

View File

@ -1,91 +1,96 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>UITest Doctest</title> <title>UITest Doctest</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.3rdparty.js"></script> <script src="../dist/iwmlib.3rdparty.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run()" > <body onload="Doctest.run()">
<h1> <h1><a href="index.html">lib.</a>UITest</h1>
UITest <p>
</h1> Testing the user interface (UI) of an application is a critical part of the software development lifecycle.
<p> Most end users focus on the usability and aesthetics of the applications they interact with and are blind to
Testing the user interface (UI) of an application is a critical part of the software development lifecycle. Most end users focus on the usability and aesthetics of the applications they interact with and are blind to the underlying source code and other technical aspects that make those apps functional. A poorly designed UI will undoubtedly lead to unhappy customers, so its important to test early and often to prevent as many bugs as possible from reaching the UI level. the underlying source code and other technical aspects that make those apps functional. A poorly designed UI
<br><br> will undoubtedly lead to unhappy customers, so its important to test early and often to prevent as many
Graphical user interface (GUI) testing is the process of testing an applications visual elements to ensure the images and other features that are visible to the customer behave and look as expected. This article describes what GUI testing is, its importance, and what features your GUI testing tools should have to help you ensure proper test coverage. bugs as possible from reaching the UI level.
</p> <br /><br />
<p>Let's look at an example.</p> Graphical user interface (GUI) testing is the process of testing an applications visual elements to ensure
<div id="main" class="grayBorder interactive" style="position: relative; width: 100%; height: 380px;"> the images and other features that are visible to the customer behave and look as expected. This article
<button id="button1" type="button" onclick="add1();">Click to add 1</button> describes what GUI testing is, its importance, and what features your GUI testing tools should have to help
<input id="input1" type="text" value="0"> you ensure proper test coverage.
<hr> </p>
<button id="button2" type="button" onclick="add2();">Click to add 1</button> <p>Let's look at an example.</p>
<input id="input2" type="text" value="0"> <div id="main" class="grayBorder interactive" style="position: relative; width: 100%; height: 380px">
<hr> <button id="button1" type="button" onclick="add1();">Click to add 1</button>
<button id="button3" type="button" onclick="add3();">Click to add 1</button> <input id="input1" type="text" value="0" />
<input id="input3" type="text" value="0"> <hr />
<hr> <button id="button2" type="button" onclick="add2();">Click to add 1</button>
<svg width="200" height="70"> <input id="input2" type="text" value="0" />
<circle id="circle1" cx="40" cy="40" r="30" fill="orange" onclick="changeColor(this);" /> <hr />
</svg> <button id="button3" type="button" onclick="add3();">Click to add 1</button>
<hr> <input id="input3" type="text" value="0" />
<svg width="200" height="70"> <hr />
<circle id="circle2" cx="40" cy="40" r="30" fill="blue" onclick="changeColor(this);" /> <svg width="200" height="70">
</svg> <circle id="circle1" cx="40" cy="40" r="30" fill="orange" onclick="changeColor(this);" />
</div> </svg>
<hr />
<svg width="200" height="70">
<circle id="circle2" cx="40" cy="40" r="30" fill="blue" onclick="changeColor(this);" />
</svg>
</div>
<script class="doctest"> <script class="doctest">
function add1() { function add1() {
let value = parseInt(input1.value) let value = parseInt(input1.value)
input1.value = ++value input1.value = ++value
} }
function add2() { function add2() {
let value = parseInt(input2.value) let value = parseInt(input2.value)
input2.value = ++value input2.value = ++value
} }
function add3() { function add3() {
let value = parseInt(input3.value) let value = parseInt(input3.value)
input3.value = ++value input3.value = ++value
} }
function changeColor(elem) { function changeColor(elem) {
const letters = '0123456789ABCDEF' const letters = '0123456789ABCDEF'
let color = '#' let color = '#'
for (var i = 0; i < 6; i++) { for (var i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)] color += letters[Math.floor(Math.random() * 16)]
} }
elem.setAttribute('fill', color) elem.setAttribute('fill', color)
} }
const test1 = new UITest() const test1 = new UITest()
test1.tap(button1, 1, {eventType: 'click'}) test1.tap(button1, 1, { eventType: 'click' })
test1.tap(button1, 2, {eventType: 'click'}) test1.tap(button1, 2, { eventType: 'click' })
test1.tap(button1, 5, {eventType: 'click'}) test1.tap(button1, 5, { eventType: 'click' })
test1.start() test1.start()
const test2 = new UITest({repeat: -1}) const test2 = new UITest({ repeat: -1 })
test2.tap(button2, {eventType: 'click'}) test2.tap(button2, { eventType: 'click' })
test2.start() test2.start()
const test3 = new UITest({repeat: -1, timeScale: 20}) const test3 = new UITest({ repeat: -1, timeScale: 20 })
test3.tap(button3, {eventType: 'click'}) test3.tap(button3, { eventType: 'click' })
test3.start() test3.start()
const test4 = new UITest({repeat: -1}) const test4 = new UITest({ repeat: -1 })
test4.tap('#circle1', {eventType: 'click'}) test4.tap('#circle1', { eventType: 'click' })
test4.start() test4.start()
const test5 = new UITest({onComplete: () => console.log('completed')}) const test5 = new UITest({ onComplete: () => console.log('completed') })
for (let i = 1; i < 6; i++) { for (let i = 1; i < 6; i++) {
test5.tap('#circle2', i, {eventType: 'click'}) test5.tap('#circle2', i, { eventType: 'click' })
} }
test5.start() test5.start()
</script> </script>
</body>
</body> </html>

View File

@ -1,173 +1,163 @@
<!doctype html> <!DOCTYPE html>
<html lang="en"> <html lang="en">
<head> <head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Doctests</title> <title>Doctests</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css"> <link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css"> <link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script> <script src="./3rdparty/highlight/highlight.pack.js"></script>
<script src="../dist/iwmlib.js"></script> <script src="../dist/iwmlib.js"></script>
</head> </head>
<body onload="Doctest.run()"> <body onload="Doctest.run()">
<main> <main>
<h1> <h1><a href="index.html">lib.</a>Utils</h1>
Utils <p>
</h1> Utility functions can be used across modules. To avoid name conflicts most of them are defined as static
<p> class functions (i.e. the class mainly serves as a namespace). Typically this class name is in the
Utility functions can be used across modules. To avoid name conflicts most plural, e.g. "Points", "Dates" to ensure that existing class names like "Point", "Date" are not in
of them are defined as static class functions (i.e. the class mainly serves conflict with the namespace.
as a namespace). Typically this class name is in the plural, e.g. "Points", "Dates" to ensure that </p>
existing class names like "Point", "Date" are not in conflict with the namespace. <h2>Cycle</h2>
</p> <p>Cycles simplify to switch between values in a cyclic way.</p>
<h2>
Cycle
</h2>
<p>Cycles simplify to switch between values in a cyclic way.</p>
<script class="doctest"> <script class="doctest">
let cycle = new Cycle(1, 2, 3)
Doctest.expect(cycle.next(), 1)
Doctest.expect(cycle.next(), 2)
Doctest.expect(cycle.next(), 3)
Doctest.expect(cycle.next(), 1)
</script>
let cycle = new Cycle(1, 2, 3) <h2>Dates</h2>
Doctest.expect(cycle.next(), 1) <script class="doctest">
Doctest.expect(cycle.next(), 2) let feb1900 = new Date(1900, 1, 1)
Doctest.expect(cycle.next(), 3) Doctest.expect(Dates.daysInMonth(feb1900), 28)
Doctest.expect(cycle.next(), 1) // 1900 was no leap year
let feb2000 = new Date(2000, 1, 1)
Doctest.expect(Dates.daysInMonth(feb2000), 29)
// 2000 was a leap year
</script> let mar1913 = new Date(1913, 2, 1)
Doctest.expect(Dates.daysInMonth(mar1913), 31)
</script>
<h2> <p>
Dates A tricky problem is to iterate over years, months, and days to label timelines and calendars in a
</h2> consistent way. This can lead to problems with standard (CET) and summer time (CEST). To illustrate the
<script class="doctest"> problem look at the following example. Although march has 31 days the formatted UTC string shows "30.3".
Also note that the standard new Date() constructor uses a zero-based month:
</p>
<script class="doctest">
let format = { timeZone: 'UTC' }
let lastMar1913 = new Date(1913, 2, 31)
Doctest.expect(lastMar1913.toLocaleDateString('de', format), '30.3.1913')
</script>
<p>The following iterators guarantee that correct labels are generated:</p>
let feb1900 = new Date(1900, 1, 1) <script class="doctest">
Doctest.expect(Dates.daysInMonth(feb1900), 28) let lastDay = null
// 1900 was no leap year for (let day of Dates.iterDays(mar1913)) {
let feb2000 = new Date(2000, 1, 1) lastDay = day
Doctest.expect(Dates.daysInMonth(feb2000), 29) }
// 2000 was a leap year Doctest.expect(lastDay.toLocaleDateString('de', format), '31.3.1913')
</script>
let mar1913 = new Date(1913, 2, 1) <h2>Sets</h2>
Doctest.expect(Dates.daysInMonth(mar1913), 31) <p>
</script> Unfortunately the common set operations of other languages are missing in JavaScript. Therefore we use a
Sets helper class with static methods:
</p>
<script class="doctest">
let set1 = new Set([1, 2, 3])
let set2 = new Set([2, 3, 4, 5])
let set3 = new Set([2, 3, 6])
<p> Doctest.expect(Array.from(Sets.intersect(set1, set2, set3)), [2, 3])
A tricky problem is to iterate over years, months, and days to label timelines Doctest.expect(Array.from(Sets.union(set1, set2, set3)), [1, 2, 3, 4, 5, 6])
and calendars in a consistent way. This can lead to problems with standard Doctest.expect(Array.from(Sets.difference(set2, set1, set3)), [4, 5])
(CET) and summer time (CEST). </script>
<h2>Polygon</h2>
<p>
An intersection of polygons is needed to compute the overlap of rotated rectangles. We are using the
library <a href="https://gist.github.com/cwleonard/e124d63238bda7a3cbfa">jspolygon.js</a> but provide a
more convenient API that is compatible with arrays of absolute points.
</p>
<p>
To detect intersection with another Polygon object, the instance method uses the Separating Axis
Theorem. It returns false if there is no intersection, or an object if there is. The object contains 2
fields, overlap and axis. Moving the other polygon by overlap on axis will get the polygons out of
intersection.
</p>
<p>
The following triangles show an overlap. Moving the triangle along the red line would remove the
overlap.
</p>
<canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas>
<script class="doctest">
let context = canvas.getContext('2d')
// The jspolygon syntax
let a = Polygon.fromPoints([
{ x: 20, y: 20 },
{ x: 100, y: 100 },
{ x: 150, y: 50 }
])
a.draw(context)
let b = Polygon.fromPoints([
{ x: 70, y: 50 },
{ x: 150, y: 10 },
{ x: 200, y: 70 }
])
b.draw(context)
To illustrate the problem look at the following example. Although march has 31 days context.strokeStyle = '#ff0000'
the formatted UTC string shows "30.3". Also note that the standard context.beginPath()
new Date() constructor uses a zero-based month: let result = a.intersectsWith(b)
</p> if (result != false) {
<script class="doctest"> let { overlap, axis } = result
let format = { timeZone: 'UTC'} context.moveTo(b.center.x, b.center.y)
let lastMar1913 = new Date(1913, 2, 31) let target = Points.add(b.center, { x: overlap * axis.x, y: overlap * axis.y })
Doctest.expect(lastMar1913.toLocaleDateString("de", format), "30.3.1913") context.lineTo(target.x, target.y)
}
context.stroke()
</script>
<h2>Low Pass Filter</h2>
<p>
Low Pass Filter muffles fast (high-frequency) changes to the signal. For more information visit the
<a href="http://en.wikipedia.org/wiki/Low-pass_filter">wikipedia article</a>.
</p>
<script class="doctest">
let lpf = new LowPassFilter(0.5)
Doctest.expect(
lpf.smoothArray([10, 8, 9, 10, 12, 8, 50, 10, 12, 8]),
[10, 9, 9, 10, 11, 9, 30, 20, 16, 12]
)
</script> Doctest.expect(lpf.next(20), 10.0)
<p> Doctest.expect(lpf.next(20), 12.5)
The following iterators guarantee that correct labels are generated:</p> Doctest.expect(lpf.next(20), 14.375)
Doctest.expect(lpf.next(20), 15.78125)
<script class="doctest"> lpf = new LowPassFilter(0.2)
lpf.setup([10, 10, 10, 10, 10, 10, 10, 10, 10, 10])
let lastDay = null Doctest.expect(lpf.next(20), 12.0)
for(let day of Dates.iterDays(mar1913)) { Doctest.expect(lpf.next(10), 10.32)
lastDay = day </script>
} <h2>References</h2>
Doctest.expect(lastDay.toLocaleDateString("de", format), "31.3.1913") <ul>
<li><a href="https://en.wikipedia.org/wiki/Circular_buffer"> Circular buffer </a></li>
</script> <li>
<a href="http://stackoverflow.com/questions/20867562/create-a-date-object-with-cet-timezone">
<h2> Create a Date object with CET timezone
Sets </a>
</h2> </li>
<p> <li>
Unfortunately the common set operations of other languages are missing in JavaScript. Therefore we use <a
a Sets helper class with static methods: href="http://stackoverflow.com/questions/315760/what-is-the-best-way-to-determine-the-number-of-days-in-a-month-with-javascript"
</p> >
<script class="doctest"> What is the best way to determine the number of days in a month with javascript?
</a>
let set1 = new Set([1, 2, 3]) </li>
let set2 = new Set([2, 3, 4, 5]) </ul>
let set3 = new Set([2, 3, 6]) </main>
</body>
Doctest.expect(Array.from(Sets.intersect(set1, set2, set3)), [2, 3]) </html>
Doctest.expect(Array.from(Sets.union(set1, set2, set3)), [1, 2, 3, 4, 5, 6])
Doctest.expect(Array.from(Sets.difference(set2, set1, set3)), [4, 5])
</script>
<h2>
Polygon
</h2>
<p>An intersection of polygons is needed to compute the overlap of rotated rectangles.
We are using the library <a href="https://gist.github.com/cwleonard/e124d63238bda7a3cbfa">jspolygon.js</a> but provide a more convenient API that
is compatible with arrays of absolute points.
</p>
<p>To detect intersection with another Polygon object, the instance
method uses the Separating Axis Theorem. It returns false
if there is no intersection, or an object if there is. The object
contains 2 fields, overlap and axis. Moving the other polygon by overlap
on axis will get the polygons out of intersection.
</p>
<p>The following triangles show an overlap. Moving the triangle along the red line would remove the overlap.
</p>
<canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas>
<script class="doctest">
let context = canvas.getContext("2d")
// The jspolygon syntax
let a = Polygon.fromPoints([{ x: 20, y: 20}, { x: 100, y: 100}, { x: 150, y: 50}])
a.draw(context)
let b = Polygon.fromPoints([{x: 70, y: 50}, {x: 150, y: 10}, {x: 200, y: 70}])
b.draw(context)
context.strokeStyle = '#ff0000'
context.beginPath()
let result = a.intersectsWith(b)
if (result != false) {
let {overlap, axis} = result
context.moveTo(b.center.x, b.center.y)
let target = Points.add(b.center, { x: overlap * axis.x, y: overlap * axis.y })
context.lineTo(target.x, target.y)
}
context.stroke()
</script>
<h2>
Low Pass Filter
</h2>
<p>
Low Pass Filter muffles fast (high-frequency) changes to the signal.
For more information visit the <a href="http://en.wikipedia.org/wiki/Low-pass_filter">wikipedia article</a>.
</p>
<script class="doctest">
let lpf = new LowPassFilter(0.5)
Doctest.expect(lpf.smoothArray([10,8,9,10,12,8,50,10,12,8]), [10,9,9,10,11,9,30,20,16,12])
Doctest.expect(lpf.next(20), 10.0)
Doctest.expect(lpf.next(20), 12.5)
Doctest.expect(lpf.next(20), 14.375)
Doctest.expect(lpf.next(20), 15.78125)
lpf = new LowPassFilter(0.2)
lpf.setup([10,10,10,10,10,10,10,10,10,10])
Doctest.expect(lpf.next(20), 12.0)
Doctest.expect(lpf.next(10), 10.32)
</script>
<h2>
References
</h2>
<ul>
<li><a href="https://en.wikipedia.org/wiki/Circular_buffer">
Circular buffer
</a></li>
<li><a href="http://stackoverflow.com/questions/20867562/create-a-date-object-with-cet-timezone">
Create a Date object with CET timezone
</a></li>
<li> <a href="http://stackoverflow.com/questions/315760/what-is-the-best-way-to-determine-the-number-of-days-in-a-month-with-javascript">
What is the best way to determine the number of days in a month with javascript?
</a></li>
</ul>
</main>
</body>