Added minimal navigation breadcrumbs to doctests.
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+7
-23
@@ -5,10 +5,7 @@
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<title>PIXI Badge</title>
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<link
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rel="stylesheet"
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href="../3rdparty/highlight/styles/default.css"
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/>
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<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css" />
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<link rel="stylesheet" href="../../css/doctest.css" />
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<script src="../3rdparty/highlight/highlight.pack.js"></script>
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@@ -18,16 +15,12 @@
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<script src="../../dist/iwmlib.pixi.js"></script>
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</head>
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<body onload="Doctest.run()">
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<h1>Badge</h1>
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<p>
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Small and adaptive tag for adding context to just about any content.
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</p>
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<h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Badge</h1>
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<p>Small and adaptive tag for adding context to just about any content.</p>
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<p>Let's look at some badge examples:</p>
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<br />
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<canvas id="canvas" class="interactive"></canvas>
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<p>
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What you should see: Badges, badges, badges...
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</p>
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<p>What you should see: Badges, badges, badges...</p>
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<script class="doctest">
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const app = new PIXIApp({
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view: canvas,
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@@ -120,13 +113,11 @@
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fill: 0xfe9727
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})
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let sprite1 = new PIXI.Sprite(
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PIXI.Texture.from('./assets/badge-1.mp4')
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)
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let sprite1 = new PIXI.Sprite(PIXI.Texture.from('./assets/badge-1.mp4'))
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sprite1.scale.set(0.05, 0.05)
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let texture1 = PIXI.Texture.from('./assets/badge-1.mp4')
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texture1.baseTexture.on('loaded', e => {
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texture1.baseTexture.on('loaded', (e) => {
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let sprite1 = new PIXI.Sprite(texture1)
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sprite1.scale.set(0.05, 0.05)
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sprite1.alpha = 0.5
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@@ -145,14 +136,7 @@
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})
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app.scene.addChild(circle1, circle2)
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app.scene.addChild(
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button1,
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button2,
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button3,
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button4,
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button5,
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button6
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)
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app.scene.addChild(button1, button2, button3, button4, button5, button6)
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app.scene.addChild(badge1, badge2, badge3)
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</script>
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</body>
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