Fixed problem with outdated loader and error handler.s
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@ -85,8 +85,8 @@ export class PIXITileLoader extends TileLoader {
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super(tiles)
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super(tiles)
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this.destroyed = false
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this.destroyed = false
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this.loader = new PIXI.Loader()
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this.loader = new PIXI.Loader()
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this.loader.on('load', this._onLoaded.bind(this))
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this.loader.onLoad.add(this._onLoaded.bind(this))
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this.loader.on('error', this._onError.bind(this))
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this.loader.onError.add(this._onError.bind(this))
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if (compression) {
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if (compression) {
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this.loader.use(PIXI.compressedTextures.ImageParser.use)
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this.loader.use(PIXI.compressedTextures.ImageParser.use)
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}
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}
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