174 lines
5.5 KiB
JavaScript
174 lines
5.5 KiB
JavaScript
/* eslint-disable no-console */
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/* global TweenLite */
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import Events from '../events.js'
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import { Points } from '../utils.js'
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export default class CardWrapper extends Object {
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constructor(domNode, { triggerSVGClicks = true, allowClickDistance = 44 } = {}) {
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super()
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this.domNode = domNode
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this.triggerSVGClicks = triggerSVGClicks
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this.allowClickDistance = allowClickDistance
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this.tapNodes = new Map()
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this.tapHandler = new Map()
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}
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handleClicks() {
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this.domNode.addEventListener('click', event => {
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if (event.isTrusted) {
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Events.stop(event)
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if (this.triggerSVGClicks && this.isSVGNode(event.target)) {
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this.tap(event, "triggerSVGClicks")
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}
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}
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}, true)
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}
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handleClicksAsTaps() {
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this.domNode.addEventListener('click', event => {
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if (event.isTrusted) {
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Events.stop(event)
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}
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this.tap(event)
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}, true)
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}
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isClickable(node) {
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if (node == null)
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return false
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if (node.tagName == 'A' && node.hasAttribute("href"))
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return true
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if (node.hasAttribute("onclick"))
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return true
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return false
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}
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hasClickHandler(node) {
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if (node == null)
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return false
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if (this.tapNodes.has(node))
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return true
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for (let [selector, handler] of this.tapHandler.entries()) {
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for (let obj of this.domNode.querySelectorAll(selector)) {
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if (node == obj) {
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return true
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}
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}
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}
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return false
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}
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/**
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* Returns an array of all active nodes.
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* Unfortunately we cannot search for all nodes with an attached 'click' event listener
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* See https://stackoverflow.com/questions/11455515/how-to-check-whether-dynamically-attached-event-listener-exists-or-not
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* Therefore we can only detect the following standard cases:
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* I. All clickable objects like activeNodes
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* II. Objects that have been attached a click handler by the scatter itself via
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*/
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activeNodes() {
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let result = []
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for (let node of this.domNode.querySelectorAll("*")) {
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if (this.isClickable(node))
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result.push(node)
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if (this.hasClickHandler(node))
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result.push(node)
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}
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return result
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}
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nearestActive(event) {
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let element = this.domNode
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let activeNodes = this.activeNodes()
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let globalClick = (event.center) ? event.center : { x: event.x, y: event.y }
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let localClick = Points.fromPageToNode(element, globalClick)
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let clickRects = activeNodes.map(link => {
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let rect = link.getBoundingClientRect()
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let topLeft = Points.fromPageToNode(element, rect)
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let center = Points.fromPageToNode(element, { x: rect.x + rect.width / 2, y: rect.y + rect.height / 2 })
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return { x: topLeft.x, y: topLeft.y, width: rect.width, height: rect.height, center, link }
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})
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let distances = []
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clickRects.forEach(rect => {
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let distance = Points.distanceToRect(localClick, rect)
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distances.push(parseInt(distance))
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})
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let closestClickIndex = distances.indexOf(Math.min(...distances))
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let closestClickable = activeNodes[closestClickIndex]
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if (distances[closestClickIndex] < this.allowClickDistance) {
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return closestClickable
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}
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return null
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}
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isSVGNode(node) {
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return node.ownerSVGElement || node.tagName == 'svg'
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}
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simulateClick(node, event) {
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/* https://stackoverflow.com/questions/49564905/is-it-possible-to-use-click-function-on-svg-tags-i-tried-element-click-on-a
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proposes the dispatchEvent solution. But this leads to problems in flippable.html hiding the back page.
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Therefore we use the original click event (see constructor). */
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if (this.isSVGNode(node)) {
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if (this.triggerSVGClicks) {
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let click = new Event('click')
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node.dispatchEvent(click)
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}
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return
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}
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node.click()
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}
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nodeTapped(node, event) {
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if (this.isClickable(node)) {
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this.simulateClick(node, event)
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return true
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}
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if (this.tapNodes.has(node)) {
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handler = this.tapNodes.get(node)
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handler(event)
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return true
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}
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for (let [selector, handler] of this.tapHandler.entries()) {
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for (let obj of this.domNode.querySelectorAll(selector)) {
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if (node == obj) {
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handler(event)
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return true
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}
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}
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}
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return false
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}
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tap(event, calledBy='unknown') {
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if (event.isTrusted) {
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let node = this.nearestActive(event)
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this.nodeTapped(node, event)
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/* let node = document.elementFromPoint(event.clientX, event.clientY)
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if (!this.nodeTapped(node, event)) {
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node = this.nearestActive(event)
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this.nodeTapped(node, event)
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} */
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}
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}
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onTap(objOrSelector, handler) {
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if (typeof (objOrSelector) == 'string') {
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this.tapHandler.set(objOrSelector, handler)
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}
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else {
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this.tapNodes.set(objOrSelector, handler)
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}
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}
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}
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