199 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!doctype html>
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<html lang="en">
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<head>
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    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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    <title>PIXI Scatter Doctest</title>
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    <link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css">
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    <link rel="stylesheet" href="../../css/doctest.css">
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    <script src=".././3rdparty/highlight/highlight.pack.js"></script>
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    <script src="../../dist/iwmlib.3rdparty.js"></script>
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    <script src="../../dist/iwmlib.js"></script>
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    <script src="../../dist/iwmlib.pixi.js"></script>
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</head>
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<body onload="Doctest.run()">
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    <h1>
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        Scatter
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    </h1>
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    <p>
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        Scatter objects are UI elements that can be rotated, scaled or moved around which typically leads to "scattered" layouts.
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        The PIXI scatter defined here is a specialization of the
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        <a href="../scatter.html">abstract scatter pattern</a>.
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    </p>
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    <p>PIXI scatter are organized in
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        <code>ScatterContainer</code> parent nodes and
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        <code>DisplayObjectScatter</code> child nodes.
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        <p>Let's look at an example of a PIXI scatter. Since scatter objects are mainly used as main views it is a common use
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            case that the scene itself is used as the
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            <code>ScatterContainer</code>. The
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            <code>DisplayObjectScatter</code> is simply used as a wrapper that makes any interative DisplayObject zoomable, rotatable and translatable.</p>
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        <canvas id="canvas" class="grayBorder interactive">Canvas not supported</canvas>
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        <script class="doctest">
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            class ScatterApp extends PIXIApp {
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                sceneFactory() {
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                    return new ScatterContainer(this.renderer, { showBounds: true, showPolygon: true, app: this })
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                }
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                setup() {
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                    super.setup()
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                    let x = 30
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                    let y = 30
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                    for (let key of ['women', 'king']) {
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                        let sprite = PIXI.Sprite.from('../examples/' + key + '.jpeg')
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                        sprite.interactive = true
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                        let scatter = new DisplayObjectScatter(sprite, this.renderer,
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                            {
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                                x: x, y: y,
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                                startScale: 0.25,
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                                minScale: 0.2,
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                                maxScale: 1
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                            })
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                        this.scene.addChild(sprite)
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                        scatter.zoom(0.5, { animate: 1.0 })
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                        x += 100
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                        y += 30
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                    }
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                    return this
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                }
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            }
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            const app = new ScatterApp({
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                view: canvas,
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                autoResize: false,
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                width: 450,
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                height: 250
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            })
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                .setup()
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                .run()
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        </script>
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        <h1>
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            Two ScatterContainers in one canvas-element
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        </h1>
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        <p>
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            You see two ScatterContainers within the same HTML-canvas-element. The Queen is included in the first, the King in the second
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            ScatterContainer. You should interact the two images independently of each other.
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        </p>
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        <canvas id="canvas2" class="grayBorder interactive">Canvas not supported</canvas>
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        <script class="doctest">
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            class DoubleScatterApp extends PIXIApp {
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                setup() {
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                    super.setup()
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                    // Obey order in which ScatterContainer are created because the
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                    // InteractionMapper register event handlers in a first come first serve
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                    // order
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                    this.scatterContainerFront = new ScatterContainer(this.renderer, { app: this })
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                    this.scatterContainerBack = new ScatterContainer(this.renderer, { app: this })
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                    // Note that the addChild order is different because later children
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                    // are placed in front of earlier children.
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                    this.scene.addChild(this.scatterContainerBack)
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                    this.scene.addChild(this.scatterContainerFront)
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                    // Add the queen to ScatterContainer one
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                    let sprite1 = PIXI.Sprite.from('../examples/women.jpeg')
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                    sprite1.interactive = true
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                    let scatter1 = new DisplayObjectScatter(sprite1, this.renderer, {
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                        x: 20,
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                        y: 40,
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                        startScale: .5
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                    })
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                    this.scatterContainerBack.addChild(sprite1)
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                    // Add the king to ScatterContainer two
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                    let sprite2 = PIXI.Sprite.from('../examples/king.jpeg')
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                    sprite2.interactive = true
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                    let scatter2 = new DisplayObjectScatter(sprite2, this.renderer, {
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                        x: 280,
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                        y: 40,
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                        startScale: .5
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                    })
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                    this.scatterContainerFront.addChild(sprite2)
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                    return this
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                }
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            }
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            const doubleScatterApp = new DoubleScatterApp({
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                view: canvas2,
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                autoResize: false,
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                width: 450,
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                height: 250
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            }).setup().run()
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        </script>
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        <h1>
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            Nested Scatter
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        </h1>
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        <p>
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            Sometimes it can be required, that multiple scatters are nested in one another. E.g. when a map is displayed as scatter and
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            another scatter is displayed on the map.
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        </p>
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        <canvas id="canvas3" class="grayBorder interactive">Canvas not supported</canvas>
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        <script class="doctest">
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            class NestedScatterApp extends PIXIApp {
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                sceneFactory() {
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                    return new ScatterContainer(this.renderer, { application: this, showBounds: true, showPolygon: true, app: this })
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                }
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                setup() {
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                    super.setup()
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                    // Add the queen to ScatterContainer one
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                    let woman = PIXI.Sprite.from('../examples/women.jpeg')
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                    woman.interactive = true
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                    new DisplayObjectScatter(woman, this.renderer, {
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                        x: 20,
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                        y: 40,
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                        startScale: 2,
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                        maxScale: 5
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                    })
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                    this.scene.addChild(woman)
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                    let nestedKing = PIXI.Sprite.from('../examples/king.jpeg')
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                    nestedKing.interactive = true
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                    new DisplayObjectScatter(nestedKing, this.renderer, {
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                        x: 20, y: 20, startScale: 0.3
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                    })
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                    woman.addChild(nestedKing)
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                     let nestedQueen = PIXI.Sprite.from('../examples/women.jpeg')
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                    nestedQueen.interactive = true
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                    new DisplayObjectScatter(nestedQueen, this.renderer, {
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                        x: 40, y: 40, startScale: 0.3
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                    })
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                    woman.addChild(nestedQueen)
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                    let king = PIXI.Sprite.from('../examples/king.jpeg')
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                    king.interactive = true
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                    new DisplayObjectScatter(king, this.renderer, {
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                        x: 200, y: 20, startScale: 1
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                    })
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                    this.scene.addChild(king)
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                    return this
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                }
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            }
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            const nestedScatterApp = new NestedScatterApp({
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                view: canvas3,
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                autoResize: false,
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                width: 450,
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                height: 250
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            }).setup().run()
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        </script>
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</body>
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