748 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			748 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/* global apollo, subscriptions, gql */
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import Theme from './theme.js'
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import Progress from './progress.js'
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import Modal from './modal.js'
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import Message from './message.js'
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import { debounce } from '../utils.js'
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/**
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 * A special InteractionManager for fullscreen apps, which may
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 * go beyond the limits of WebGL drawing buffers. On Safari and Chrome
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 * the drawing buffers are limited to 4096 in width (Safari) or 4096x4096
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 * in total buffer size (Chrome). The original InteractionManager.mapPositionToPoint
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 * does not work with these extreme sizes which mainly occur if large
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 * retina displays (>= 4K) are used with devicePixelRatio > 1.
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 *
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 * @private
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 * @class
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 * @extends PIXI.InteractionManager
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 * @see {@link http://pixijs.download/dev/docs/PIXI.interaction.InteractionManager.html|PIXI.interaction.InteractionManager}
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 * @see {@link https://stackoverflow.com/questions/29710696/webgl-drawing-buffer-size-does-not-equal-canvas-size}
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 */
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class FullscreenInteractionManager extends PIXI.InteractionManager {
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    mapPositionToPoint(point, x, y) {
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        let resolution = this.renderer.resolution
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        let extendWidth = 1.0
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        let extendHeight = 1.0
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        let dy = 0
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        let canvas = this.renderer.view
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        let context = canvas.getContext('webgl')
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        if (context.drawingBufferWidth < canvas.width || context.drawingBufferHeight < canvas.height) {
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            extendWidth = context.drawingBufferWidth / canvas.width
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            extendHeight = context.drawingBufferHeight / canvas.height
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            //dx = wantedWidth - context.drawingBufferWidth
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            dy = (canvas.height - context.drawingBufferHeight) / resolution
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        }
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        x *= extendWidth
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        y *= extendHeight
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        super.mapPositionToPoint(point, x, y + dy)
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    }
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}
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/**
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 * The class PixiApp extends the class PIXI.Application
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 * by several functions and makes meaningful pre-assumptions.
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 *
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 * @example
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 * // Create the app
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 * const app = new PIXIApp({
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 *     view: canvas,
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 *     width: 450,
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 *     height: 150,
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 *     fpsLogging: true,
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 *     theme: 'light',
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 *     transparent: false
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 * }).setup().run()
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 *
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 * @class
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 * @extends PIXI.Application
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 * @see {@link http://pixijs.download/dev/docs/PIXI.Application.html|PIXI.Application}
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 */
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export default class PIXIApp extends PIXI.Application {
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    /**
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     * Creates an instance of a PixiApp.
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     *
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     * @constructor
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     * @param {object} [opts={}] - An options object. The following options can be set:
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     * @param {number} [opts.width] - The width of the renderer. If no set, the application will run in fullscreen.
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     * @param {number} [opts.height] - The height of the renderer. If no set, the application will run in fullscreen.
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     * @param {HTMLElement} [opts.view] - The canvas HTML element. If not set, a render-element is added inside the body.
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     * @param {boolean} [opts.transparent=true] - Should the render view be transparent?
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     * @param {boolean} [opts.antialias=true] - Sets antialias (only applicable in chrome at the moment).
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     * @param {number} [opts.resolution=window.devicePixelRatio || 1] - The resolution / device pixel ratio of the renderer, retina would be 2.
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     * @param {boolean} [opts.autoResize=true] - Should the canvas-element be resized automatically if the resolution was set?
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     * @param {number} [opts.backgroundColor=0x282828] - The color of the background.
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     * @param {string|Theme} [opts.theme=dark] - The name of the theme (dark, light, red) or a Theme object to use for styling.
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     * @param {boolean} [opts.fpsLogging=false] - If set to true, the current frames per second are displayed in the upper left corner.
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     * @param {object} [opts.progress={}] - Can be used to add options to the progress bar. See class Progress for more informations.
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     * @param {boolean} [opts.forceCanvas=false] - Prevents selection of WebGL renderer, even if such is present.
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     * @param {boolean} [opts.roundPixels=true] - Align PIXI.DisplayObject coordinates to screen resolution.
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     * @param {boolean} [opts.monkeyPatchMapping=true] - Monkey patch for canvas fullscreen support on large displays.
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     * @param {boolean} [opts.adaptive=true] - Adds Graphics adaptive calculation of quadratic curve and arc subdivision.
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     * @param {boolean} [opts.autoDensity=true] - Automatically adapts width to devicePixelRation
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     */
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    constructor({
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        width = null,
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        height = null,
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        view = null,
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        transparent = true,
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        backgroundColor = 0x282828,
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        theme = 'dark',
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        antialias = true,
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        resolution = window.devicePixelRatio || 1, //  Needed for text resolution https://www.html5gamedevs.com/topic/46418-text-and-resolution/
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        autoResize = true,
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        fpsLogging = false,
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        progress = {},
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        forceCanvas = false,
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        roundPixels = true,
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        monkeyPatchMapping = true,
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        adaptive = true,
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        graphql = false,
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        autoDensity = true // Needed for text resolution https://www.html5gamedevs.com/topic/46418-text-and-resolution/
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    }) {
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        const fullScreen = !width || !height
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        if (fullScreen) {
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            width = window.innerWidth
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            height = window.innerHeight
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        }
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        super({
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            view,
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            width,
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            height,
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            backgroundAlpha: transparent,
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            antialias,
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            resolution,
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            autoResize,
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            backgroundColor,
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            forceCanvas,
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            autoDensity
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        })
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        this.width = width
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        this.height = height
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        this.theme = Theme.fromString(theme)
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        this.fpsLogging = fpsLogging
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        this.progressOpts = progress
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        this.fullScreen = fullScreen
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        this.orient = null
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        this.originalMapPositionToPoint = null
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        this.monkeyPatchMapping = monkeyPatchMapping
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        if (parseInt(PIXI.VERSION) >= 5) {
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            PIXI.settings.ROUND_PIXELS = roundPixels
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            PIXI.GRAPHICS_CURVES.adaptive = adaptive
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        } else {
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            PIXI.Graphics.CURVES.adaptive = adaptive
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        }
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        this.graphql = graphql
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        if (fullScreen || autoResize) {
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            console.log('App is in fullScreen mode or autoResize mode')
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            const resizeDebounced = debounce(event => this.resizeApp(event), 50)
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            window.addEventListener('resize', resizeDebounced)
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            document.body.addEventListener('orientationchange', this.checkOrientation.bind(this))
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        }
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        if (monkeyPatchMapping) {
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            console.log('Using monkey patched coordinate mapping')
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            // Pluggin the specializtion does not work. Monkey patching does
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            // this.renderer.plugins.interaction = new FullscreenInteractionManager(this.renderer)
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            this.monkeyPatchPixiMapping()
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        }
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    }
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    /**
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     * Extra setup method to construct complex scenes, etc...
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     * Overwrite this method if you need additonal views and components.
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     *
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     * @return {PIXIApp} A reference to the PIXIApp for chaining.
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     */
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    setup() {
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        this.scene = this.sceneFactory()
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        this.stage.addChild(this.scene)
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        // fpsLogging
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        if (this.fpsLogging) {
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            this.addFpsDisplay()
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        }
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        // GraphQL
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        if (this.graphql && typeof apollo !== 'undefined') {
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            const networkInterface = apollo.createNetworkInterface({
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                uri: '/graphql'
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            })
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            const wsClient = new subscriptions.SubscriptionClient(`wss://${location.hostname}/subscriptions`, {
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                reconnect: true,
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                connectionParams: {}
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            })
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            const networkInterfaceWithSubscriptions = subscriptions.addGraphQLSubscriptions(networkInterface, wsClient)
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            this.apolloClient = new apollo.ApolloClient({
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                networkInterface: networkInterfaceWithSubscriptions
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            })
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        }
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        // progress
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        this._progress = new Progress(
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            Object.assign({ theme: this.theme }, this.progressOpts, {
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                app: this
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            })
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        )
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        this._progress.visible = false
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        this.stage.addChild(this._progress)
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        return this
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    }
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    /**
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     * Tests whether the width is larger than the height of the application.
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     *
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     * @return {boolean} Returns true if app is in landscape mode.
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     */
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    orientation() {
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        return this.width > this.height
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    }
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    /**
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     * Checks orientation and adapts view size if necessary. Implements a
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     * handler for the orientationchange event.
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     *
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     * @param {event=} - orientationchange event
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     */
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    checkOrientation(event) {
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        var value = this.orientation()
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        if (value != this.orient) {
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            setTimeout(
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                100,
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                function() {
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                    this.orientationChanged(true)
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                }.bind(this)
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            )
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            this.orient = value
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        }
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    }
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    /**
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     * Called if checkOrientation detects an orientation change event.
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     *
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     * @param {boolean=} [force=false] - Called if checkOrientation detects an orientation change event.
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     */
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    orientationChanged(force = false) {
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        if (this.expandRenderer() || force) {
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            this.layout()
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        }
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    }
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    /**
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     * Called after a resize. Empty method but can be overwritten to
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     * adapt their layout to the new app size.
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     *
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     * @param {number} [width] - The width of the app.
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     * @param {number} [height] - The height of the app.
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     */
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    layout(width, height) {}
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    /**
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     * Draws the display tree of the app. Typically this can be delegated
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     * to the layout method.
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     *
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     */
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    draw() {
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        this.layout(this.width, this.height)
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    }
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    /*
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     * Run the application. Override this method with everything
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     * that is needed to maintain your App, e.g. setup calls, main loops, etc.
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     *
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     */
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    run() {
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        return this
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    }
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    /*
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     * Overwrite this factory method if your application needs a special
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     * scene object.
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     *
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     * @returns {PIXI.Container} - A new PIXI Container for use as a scene.
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     */
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    sceneFactory() {
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        return new PIXI.Container()
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    }
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    /**
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     * Adds the display of the frames per second to the renderer in the upper left corner.
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     *
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     * @return {PIXIApp} - Returns the PIXIApp for chaining.
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     */
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    addFpsDisplay() {
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        const fpsDisplay = new FpsDisplay(this)
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        this.stage.addChild(fpsDisplay)
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        return this
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    }
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    /**
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     * Returns the size of the renderer as an object with the keys width and height.
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     *
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     * @readonly
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     * @member {object}
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     */
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    get size() {
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        return { width: this.width, height: this.height }
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    }
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    /**
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     * Returns the center of the renderer as an object with the keys x and y.
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     *
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     * @readonly
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     * @member {object}
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     */
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    get center() {
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        return { x: this.width / 2, y: this.height / 2 }
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    }
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    /**
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     * Resizes the renderer to fit into the window or given width and height.
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     *
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     * @param {object} [event] - The event.
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     * @param {object=} [opts={}] - The event.
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     * @param {number} [opts.width=window.innerWidth] - The width of the app to resize to.
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     * @param {number} [opts.height=window.innerHeight] - The height of the app to resize to.
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     * @return {PIXIApp} - Returns the PIXIApp for chaining.
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     */
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    resize(event, { width = window.innerWidth, height = window.innerHeight } = {}) {
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        return this.resizeApp(event, { width, height })
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    }
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    /**
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     * Resizes the renderer to fit into the window or given width and height.
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     *
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     * @param {object} [event] - The event.
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     * @param {object=} [opts={}] - The event.
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     * @param {number} [opts.width=window.innerWidth] - The width of the app to resize to.
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     * @param {number} [opts.height=window.innerHeight] - The height of the app to resize to.
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     * @return {PIXIApp} - Returns the PIXIApp for chaining.
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     */
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    resizeApp(event, { width = window.innerWidth, height = window.innerHeight } = {}) {
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        this.width = width
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        this.height = height
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        this.expandRenderer()
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        this.layout(width, height)
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        //console.log("App.resize", width, height, window.innerWidth, window.innerHeight )
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        // if (this.scene) {
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        // console.log("gl.drawingBufferWidth", this.renderer.view.getContext('webgl').drawingBufferWidth)
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        // console.log("scene", this.scene.scale, this.renderer, this.renderer.autoResize, this.renderer.resolution)
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        // }
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        return this
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    }
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    /**
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     * @todo Write the documentation.
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     *
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     * @private
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     */
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    monkeyPatchPixiMapping() {
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        if (this.originalMapPositionToPoint === null) {
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            let interactionManager = this.renderer.plugins.interaction
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            this.originalMapPositionToPoint = interactionManager.mapPositionToPoint
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            interactionManager.mapPositionToPoint = (point, x, y) => {
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                return this.fixedMapPositionToPoint(point, x, y)
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            }
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        }
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    }
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    /**
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     * In some browsers the canvas is distorted if the screen resolution and
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     * overall size of the canvas exceeds the internal limits (e.g. 4096 x 4096 pixels).
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     * To compensate these distortions we need to fix the mapping to the actual
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     * drawing buffer coordinates.
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     * @private
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     * @param {any} local
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     * @param {number} x
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     * @param {number} y
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     * @return {} interactionManager.mapPositionToPoint
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     */
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    fixedMapPositionToPoint(local, x, y) {
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        let resolution = this.renderer.resolution
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        let interactionManager = this.renderer.plugins.interaction
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        let extendWidth = 1.0
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						|
        let extendHeight = 1.0
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						|
        let dy = 0
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						|
        let canvas = this.renderer.view
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						|
        let context = canvas.getContext('webgl')
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						|
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						|
        if (
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            context !== null &&
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            (context.drawingBufferWidth < canvas.width || context.drawingBufferHeight < canvas.height)
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        ) {
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            extendWidth = context.drawingBufferWidth / canvas.width
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						|
            extendHeight = context.drawingBufferHeight / canvas.height
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						|
            //dx = wantedWidth - context.drawingBufferWidth
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						|
            dy = (canvas.height - context.drawingBufferHeight) / resolution
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						|
        }
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        x *= extendWidth
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        y *= extendHeight
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						|
        return this.originalMapPositionToPoint.call(interactionManager, local, x, y + dy)
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    }
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						|
 | 
						|
    /**
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     * Expand the renderer step-wise on resize.
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						|
     *
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						|
     * @param {number} [expand] - The amount of additional space for the renderer [px].
 | 
						|
     * @return {boolean} true if the renderer was resized.
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						|
     */
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    expandRenderer(expand = 256) {
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        let renderer = this.renderer
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						|
        let resolution = this.renderer.resolution
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        let ww = this.width
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						|
        let hh = this.height
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						|
        let sw = this.screen.width
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        let sh = this.screen.height
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						|
        if (ww > sw || hh > sh) {
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            //console.log('App.expandRenderer')
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            renderer.resize(ww + expand, hh + expand)
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            return true
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        }
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        renderer.resize(ww, hh)
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        return false
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    }
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 | 
						|
    /**
 | 
						|
     * Set the loading progress of the application. If called for the first time, display the progress bar.
 | 
						|
     *
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						|
     * @param {number} [value] - Should be a value between 0 and 100. If 100, the progress bar will disappear.
 | 
						|
     * @return {PIXIApp|Progress} The PixiApp object for chaining or the Progress object when the method was
 | 
						|
     *     called without a parameter.
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     */
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    progress(value) {
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						|
        if (typeof value === 'undefined') {
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            return this._progress
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        }
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						|
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        this._progress.visible = true
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        this._progress.progress = value
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        return this
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    }
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						|
 | 
						|
    /**
 | 
						|
     * Opens a new Modal object binded to this app.
 | 
						|
     *
 | 
						|
     * @param {object} [opts] - An options object for the Modal object.
 | 
						|
     * @return {Modal} Returns the Modal object.
 | 
						|
     */
 | 
						|
    modal(opts = {}) {
 | 
						|
        let modal = new Modal(Object.assign({ theme: this.theme }, opts, { app: this }))
 | 
						|
        this.scene.addChild(modal)
 | 
						|
 | 
						|
        return modal
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Opens a new Message object binded to this app.
 | 
						|
     *
 | 
						|
     * @param {object} [opts] - An options object for the Message object.
 | 
						|
     * @return {Message} Returns the Message object.
 | 
						|
     */
 | 
						|
    message(opts = {}) {
 | 
						|
        let message = new Message(Object.assign({ theme: this.theme }, opts, { app: this }))
 | 
						|
        this.scene.addChild(message)
 | 
						|
 | 
						|
        return message
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Loads sprites, e.g. images into the PIXI TextureCache.
 | 
						|
     *
 | 
						|
     * @param {string|string[]} resources - A String or an Array of urls to the images to load.
 | 
						|
     * @param {function} [loaded] - A callback which is executed after all resources has been loaded.
 | 
						|
     *     Receives one paramter, a Map of sprites where the key is the path of the image which was
 | 
						|
     *     loaded and the value is the PIXI.Sprite object.
 | 
						|
     * @param {object} [opts] - An options object for more specific parameters.
 | 
						|
     * @param {boolean} [opts.resolutionDependent=true] - Should the sprites be loaded dependent of the
 | 
						|
     *     renderer resolution?
 | 
						|
     * @param {boolean} [opts.progress=false] - Should a progress bar display the loading status?
 | 
						|
     * @return {PIXIApp} The PIXIApp object for chaining.
 | 
						|
     */
 | 
						|
    loadSprites(resources, loaded = null, { resolutionDependent = true, progress = false } = {}) {
 | 
						|
        this.loadTextures(
 | 
						|
            resources,
 | 
						|
            textures => {
 | 
						|
                let sprites = new Map()
 | 
						|
 | 
						|
                for (let [key, texture] of textures) {
 | 
						|
                    sprites.set(key, new PIXI.Sprite(texture))
 | 
						|
                }
 | 
						|
 | 
						|
                if (loaded) {
 | 
						|
                    loaded.call(this, sprites)
 | 
						|
                }
 | 
						|
            },
 | 
						|
            { resolutionDependent, progress }
 | 
						|
        )
 | 
						|
 | 
						|
        return this
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Loads textures, e.g. images into the PIXI TextureCache.
 | 
						|
     *
 | 
						|
     * @param {string|string[]} resources - A String or an Array of urls to the images to load.
 | 
						|
     * @param {function} [loaded] - A callback which is executed after all resources has been loaded.
 | 
						|
     *     Receives one paramter, a Map of textures where the key is the path of the image which was
 | 
						|
     *     loaded and the value is the PIXI.Texture object.
 | 
						|
     * @param {object} [opts] - An options object for more specific parameters.
 | 
						|
     * @param {boolean} [opts.resolutionDependent=true] - Should the textures be loaded dependent of the
 | 
						|
     *     renderer resolution?
 | 
						|
     * @param {boolean} [opts.progress=false] - Should a progress bar display the loading status?
 | 
						|
     * @return {PIXIApp} The PIXIApp object for chaining.
 | 
						|
     */
 | 
						|
    loadTextures(resources, loaded = null, { resolutionDependent = true, progress = false } = {}) {
 | 
						|
        if (!Array.isArray(resources)) {
 | 
						|
            resources = [resources]
 | 
						|
        }
 | 
						|
 | 
						|
        const loader = this.loader
 | 
						|
 | 
						|
        for (let resource of resources) {
 | 
						|
            if (!loader.resources[resource]) {
 | 
						|
                if (resolutionDependent) {
 | 
						|
                    let resolution = Math.round(this.renderer.resolution)
 | 
						|
                    switch (resolution) {
 | 
						|
                        case 2:
 | 
						|
                            loader.add(resource, resource.replace(/\.([^.]*)$/, '@2x.$1'))
 | 
						|
                            break
 | 
						|
                        case 3:
 | 
						|
                            loader.add(resource, resource.replace(/\.([^.]*)$/, '@3x.$1'))
 | 
						|
                            break
 | 
						|
                        default:
 | 
						|
                            loader.add(resource)
 | 
						|
                            break
 | 
						|
                    }
 | 
						|
                } else {
 | 
						|
                    loader.add(resource)
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (progress) {
 | 
						|
            loader.on('progress', e => {
 | 
						|
                this.progress(e.progress)
 | 
						|
            })
 | 
						|
        }
 | 
						|
 | 
						|
        loader.load((loader, resources) => {
 | 
						|
            const textures = new Map()
 | 
						|
 | 
						|
            for (let key in resources) {
 | 
						|
                textures.set(key, resources[key].texture)
 | 
						|
            }
 | 
						|
 | 
						|
            if (loaded) {
 | 
						|
                loaded.call(this, textures)
 | 
						|
            }
 | 
						|
        })
 | 
						|
 | 
						|
        return this
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Queries the GraphQL endpoint.
 | 
						|
     *
 | 
						|
     * @param {string} [query] - The GraphQL query string.
 | 
						|
     * @param {object} [opts={}] - An options object. The following options can be set:
 | 
						|
     *     http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.query
 | 
						|
     * @return {Promise} Returns a Promise which is either resolved with the resulting data or
 | 
						|
     *     rejected with an error.
 | 
						|
     */
 | 
						|
    query(query, opts = {}) {
 | 
						|
        if (typeof query === 'string') {
 | 
						|
            opts = Object.assign({}, opts, { query })
 | 
						|
        } else {
 | 
						|
            opts = Object.assign({}, query)
 | 
						|
        }
 | 
						|
 | 
						|
        opts.query = opts.query.trim()
 | 
						|
 | 
						|
        if (!opts.query.startsWith('query')) {
 | 
						|
            if (opts.query.startsWith('{')) {
 | 
						|
                opts.query = `query ${opts.query}`
 | 
						|
            } else {
 | 
						|
                opts.query = `query {${opts.query}}`
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        opts.query = gql(opts.query)
 | 
						|
 | 
						|
        return this.apolloClient.query(opts)
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Mutate the GraphQL endpoint.
 | 
						|
     *
 | 
						|
     * @param {string} [mutation] - The GraphQL mutation string.
 | 
						|
     * @param {object} [opts={}] - An options object. The following options can be set:
 | 
						|
     *     http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.mutate
 | 
						|
     * @return {Promise} Returns a Promise which is either resolved with the resulting data or
 | 
						|
     *     rejected with an error.
 | 
						|
     */
 | 
						|
    mutate(mutation, opts = {}) {
 | 
						|
        if (typeof mutation === 'string') {
 | 
						|
            opts = Object.assign({}, opts, { mutation })
 | 
						|
        } else {
 | 
						|
            opts = Object.assign({}, mutation)
 | 
						|
        }
 | 
						|
 | 
						|
        opts.mutation = opts.mutation.trim()
 | 
						|
 | 
						|
        if (!opts.mutation.startsWith('mutation')) {
 | 
						|
            if (opts.mutation.startsWith('{')) {
 | 
						|
                opts.mutation = `mutation ${opts.mutation}`
 | 
						|
            } else {
 | 
						|
                opts.mutation = `mutation {${opts.mutation}}`
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        opts.mutation = gql(opts.mutation)
 | 
						|
 | 
						|
        return this.apolloClient.mutate(opts)
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Subscribe the GraphQL endpoint.
 | 
						|
     *
 | 
						|
     * @param {string} [subscription] - The GraphQL subscription.
 | 
						|
     * @param {object} [opts={}] - An options object. The following options can be set:
 | 
						|
     *     http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.query
 | 
						|
     * @return {Promise} Returns a Promise which is either resolved with the resulting data or
 | 
						|
     *     rejected with an error.
 | 
						|
     */
 | 
						|
    subscribe(subscription, opts = {}) {
 | 
						|
        if (typeof subscription === 'string') {
 | 
						|
            opts = Object.assign({}, opts, { subscription })
 | 
						|
        } else {
 | 
						|
            opts = Object.assign({}, subscription)
 | 
						|
        }
 | 
						|
 | 
						|
        opts.subscription = opts.subscription.trim()
 | 
						|
 | 
						|
        if (!opts.subscription.startsWith('subscription')) {
 | 
						|
            if (opts.subscription.startsWith('{')) {
 | 
						|
                opts.subscription = `subscription ${opts.subscription}`
 | 
						|
            } else {
 | 
						|
                opts.subscription = `subscription {${opts.subscription}}`
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        opts.query = gql(opts.subscription)
 | 
						|
 | 
						|
        delete opts.subscription
 | 
						|
 | 
						|
        return this.apolloClient.subscribe(opts)
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Supports the page as a global coordinate system and converts browser page coordinates
 | 
						|
     * to local DisplayObject coordinates.
 | 
						|
     *
 | 
						|
     * @param {DisplayObject} displayObject - The PIXI displayObject.
 | 
						|
     * @param {number} x - The x coordinate.
 | 
						|
     * @param {number} y - The y coordinate.
 | 
						|
     *
 | 
						|
     * @return {PIXI.Point} Returns a PIXI.Point.
 | 
						|
     */
 | 
						|
 | 
						|
    convertPointFromPageToNode(displayObject, x, y) {
 | 
						|
        let resolution = this.renderer.resolution
 | 
						|
        console.log('resolution', resolution)
 | 
						|
        let pixiGlobal = window.convertPointFromPageToNode(app.view, x, y)
 | 
						|
        pixiGlobal.x /= resolution
 | 
						|
        pixiGlobal.y /= resolution
 | 
						|
        return displayObject.toLocal(new PIXI.Point(pixiGlobal.x, pixiGlobal.y))
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Supports the page as a global coordinate system and converts local DisplayObject coordinates
 | 
						|
     * to browser page coordinates.
 | 
						|
     *
 | 
						|
     * @param {DisplayObject} displayObject - The PIXI displayObject.
 | 
						|
     * @param {number} x - The x coordinate.
 | 
						|
     * @param {number} y - The y coordinate.
 | 
						|
     *
 | 
						|
     * @return {Point} Returns a DOM Point.
 | 
						|
     */
 | 
						|
 | 
						|
    convertPointFromNodeToPage(displayObject, x, y) {
 | 
						|
        let resolution = this.renderer.resolution
 | 
						|
        let pixiGlobal = displayObject.toGlobal(new PIXI.Point(x, y))
 | 
						|
        pixiGlobal.x *= resolution
 | 
						|
        pixiGlobal.y *= resolution
 | 
						|
        // console.log("app.convertPointFromNodeToPage", pixiGlobal)
 | 
						|
        return window.convertPointFromNodeToPage(app.view, pixiGlobal.x, pixiGlobal.y)
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * The class fpsdisplay shows in the upper left corner
 | 
						|
 * of the renderer the current image refresh rate.
 | 
						|
 *
 | 
						|
 * @private
 | 
						|
 * @class
 | 
						|
 * @extends PIXI.Graphics
 | 
						|
 * @see {@link http://pixijs.download/dev/docs/PIXI.Graphics.html|PIXI.Graphics}
 | 
						|
 */
 | 
						|
class FpsDisplay extends PIXI.Graphics {
 | 
						|
    /**
 | 
						|
     * Creates an instance of a FpsDisplay.
 | 
						|
     *
 | 
						|
     * @constructor
 | 
						|
     * @param {PIXIApp} app - The PIXIApp where the frames per second should be displayed.
 | 
						|
     */
 | 
						|
    constructor(app) {
 | 
						|
        super()
 | 
						|
 | 
						|
        this.app = app
 | 
						|
 | 
						|
        this.lineStyle(3, 0x434f4f, 1)
 | 
						|
            .beginFill(0x434f4f, 0.6)
 | 
						|
            .drawRoundedRect(0, 0, 68, 32, 5)
 | 
						|
            .endFill()
 | 
						|
            .position.set(20, 20)
 | 
						|
 | 
						|
        this.text = new PIXI.Text(
 | 
						|
            this.fps,
 | 
						|
            new PIXI.TextStyle({
 | 
						|
                fontFamily: 'Arial',
 | 
						|
                fontSize: 14,
 | 
						|
                fontWeight: 'bold',
 | 
						|
                fill: '#f6f6f6',
 | 
						|
                stroke: '#434f4f',
 | 
						|
                strokeThickness: 3
 | 
						|
            })
 | 
						|
        )
 | 
						|
        this.text.position.set(6, 6)
 | 
						|
 | 
						|
        this.addChild(this.text)
 | 
						|
 | 
						|
        this.refreshFps()
 | 
						|
 | 
						|
        window.setInterval(this.refreshFps.bind(this), 1000)
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Refreshes fps numer.
 | 
						|
     *
 | 
						|
     * @return {PIXIApp} Returns the PIXIApp object for chaining.
 | 
						|
     */
 | 
						|
    refreshFps() {
 | 
						|
        this.text.text = `${this.app.ticker.FPS.toFixed(1)} fps`
 | 
						|
 | 
						|
        return this
 | 
						|
    }
 | 
						|
}
 |