iwmlib/lib/capabilities.html

57 lines
2.3 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Doctests Capabilities</title>
<link rel="stylesheet" href="./3rdparty/highlight/styles/default.css" />
<link rel="stylesheet" href="../css/doctest.css" />
<script src="./3rdparty/highlight/highlight.pack.js"></script>
<script type="text/javascript" src="../dist/iwmlib.js"></script>
</head>
<body onload="Doctest.run(); CapabilitiesTests.testAll()">
<main>
<h1><a href="index.html">lib.</a>Capabilities</h1>
<p>
Browsers differ in many aspects, from touch support, support of CSS and HTML5 standards, to javascript
versions. This page collects some of these differences.
</p>
<h3>User Agent</h3>
<p id="user_agent"></p>
<h3>Device Pixel Ratio</h3>
<p id="device_pixel_ratio"></p>
<h3>Multi Touch Table</h3>
<p id="multi_touch_table"></p>
<h3>Supported Events</h3>
<p id="supported_events"></p>
<script class="doctest">
Doctest.expect(Capabilities.supportsMouseEvents(), true)
if (Capabilities.supportsTouchEvents()) {
Doctest.expect(Capabilities.supportsTouchEvents(), true)
}
if (Capabilities.supportsPointerEvents()) {
Doctest.expect(Capabilities.supportsPointerEvents(), true)
}
</script>
<h3>Interactive Alerts</h3>
<p>
Standard alerts are displayed quite differently, on Windows 10, for instance the browser URL is
encluded, and a checkbox that allows to hide the alert dialogs.
</p>
<button onclick="alert('Ok'); console.log('Alert')">Alert</button>
<button onclick="CapabilitiesTests.testConfirm()">Confirm</button>
<button onclick="CapabilitiesTests.testPrompt()">Prompt</button>
<p id="demo">Result</p>
<hr />
<h2>References</h2>
<ul>
<li><a href="http://caniuse.com">Can I use</a></li>
<li><a href="http://webglreport.com">WebGL Report</a></li>
</ul>
</main>
</body>
</html>