71 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!doctype html>
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<html lang="en">
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<head>
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    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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    <title>PIXI Application Doctest</title>
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    <link rel="stylesheet" href=".././3rdparty/highlight/styles/default.css">
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    <link rel="stylesheet" href="../../css/doctest.css">
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    <script src=".././3rdparty/highlight/highlight.pack.js"></script>
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    <script src="../../dist/iwmlib.3rdparty.js"></script>
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    <script src="../../dist/iwmlib.js"></script>
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    <script src="../../dist/iwmlib.pixi.js"></script>
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</head>
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<body onload="Doctest.run()">
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    <h1><a href="../index.html">lib.</a><a href="index.html">pixi.</a>Application</h1>
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    <p>
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        The class PIXIApp is the main entry point to create a new PIXI Application.
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        It inherits from PIXI.Application, set meaningfull defaults, creates a scene and
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        a stage and provides some helper methods to load resources, get the size of
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        the app...
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    </p>
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    <p>
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        The pattern to create a new application is:
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        <ol>
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            <li>Create a new PIXIApp Object</li>
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            <li>Call the setup() method</li>
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            <li>Call the run() method</li>
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        </ol>
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        These three steps are required. The constructor has been split into these three parts in order to have the greatest possible flexibility in complex applications.
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        The setup() method creates a default scene. This can be overwritten with a spezialized setup() method to create a scatter container, for example.
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    </p>
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    <p><a href="../../doc/out/PIXIApp.html">JavaScript API</a></p>
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    <p>Let's look at an example of creating a new application:</p>
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    <canvas id="canvas" class="interactive"></canvas>
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    <p>
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        What you should see: There should be a green circle on a dark background. In the upper left corner, the refresh rate should be approximately 60 fps.
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    </p>
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    <script class="doctest">
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const app = new PIXIApp({
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    view: canvas,
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    width: 450,
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    height: 150,
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    fpsLogging: true,
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    transparent: false
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})
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app.setup()
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app.run()
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//  let highlightBtn = new PIXI.Graphics();
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//         highlightBtn.lineStyle(2, 0x033792);
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//         highlightBtn.drawRoundedRect(15, 40, 30, 30, 10);
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//         highlightBtn.endFill();
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//         app.stage.addChild(highlightBtn);
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app.loadSprites("assets/app-circle.png", sprites => {
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    let circle = sprites.get("assets/app-circle.png")
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    circle.anchor.set(0.5)
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    circle.x = app.screen.width / 2
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    circle.y = app.screen.height / 2
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    circle.width = 80
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    circle.height = 80
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    app.scene.addChild(circle)
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    app.run()
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})
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    </script>
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</body>
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