Using original click events for SVG elements. Must be checked for taps on touch devices.
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parent
84ea33f029
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29
dist/iwmlib.js
vendored
29
dist/iwmlib.js
vendored
@ -5268,6 +5268,12 @@
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is also dispatched by the system.
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*/
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element.addEventListener('click', event => {
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/* Currently we cannot send synthesized click events to SVG elements without unwanted side effects.
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Therefore we make an exception and let the original click event through.
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*/
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if (event.target.ownerSVGElement) {
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return
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}
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if (event.isTrusted) {
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Events.stop(event);
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}
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@ -5443,11 +5449,14 @@
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else {
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let nearestNode = this.nearestClickable(event);
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if (this.isClickable(nearestNode)) {
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/* https://stackoverflow.com/questions/49564905/is-it-possible-to-use-click-function-on-svg-tags-i-tried-element-click-on-a
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proposes the dispatchEvent solution. But this leads to problems in flippable.html hiding the back page.
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Therefore we use the original click event (see constructor).
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*/
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if (nearestNode.tagName == 'svg') {
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let handler = this.tapNodes.get(nearestNode);
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console.log("Clicking beneath SVG: to be done", handler);
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Events.stop(event);
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// nearestNode.dispatchEvent(new Event('click'))
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return
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}
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console.log("nearestNode clicked");
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@ -5978,6 +5987,7 @@
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}
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setupFlippable(flippable, loader) {
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console.log("setupFlippable", loader.wantedWidth);
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flippable.wantedWidth = loader.wantedWidth;
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flippable.wantedHeight = loader.wantedHeight;
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flippable.wantedScale = loader.scale;
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@ -6040,6 +6050,12 @@
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this.onRemoved = flip.onRemoved;
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this.onUpdate = flip.onUpdate;
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this.wantedWidth = scatter.width;
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this.wantedHeight = scatter.height;
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this.wantedScale = scatter.scale;
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this.minScale = scatter.minScale;
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this.maxScale = scatter.maxScale;
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this.flipDuration = flip.flipDuration;
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this.fadeDuration = flip.fadeDuration;
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scatter.addTransformEventCallback(this.scatterTransformed.bind(this));
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@ -6059,14 +6075,12 @@
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if (this.infoBtn) {
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scatter.addTapListener(this.infoBtn, event => {
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console.log("within click handler", this);
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this.flip.start();
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});
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this.enable(this.infoBtn);
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}
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if (this.backBtn) {
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scatter.addTapListener(this.backBtn, event => {
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console.log("within click handler", this);
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this.start();
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});
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}
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@ -6186,6 +6200,9 @@
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disable(button) {
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this.hide(button, this.fadeDuration);
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if (button) {
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TweenLite.set(button, { pointerEvents: 'none' });
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}
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}
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start({ targetCenter = null } = {}) {
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@ -6230,13 +6247,14 @@
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let y = this.flipped ? yy : this.startY;
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let onUpdate = this.onUpdate !== null ? () => this.onUpdate(this) : null;
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console.log(this.flipDuration);
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console.log("start", this.flipDuration);
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TweenLite.to(this.card, this.flipDuration, {
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rotationY: targetY,
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ease: Power1.easeOut,
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transformOrigin: '50% 50%',
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onUpdate,
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onComplete: e => {
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console.log("start end", this.flipDuration);
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if (this.flipped) {
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//this.hide(this.front)
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this.enable(this.backBtn);
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@ -6269,6 +6287,7 @@
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force3D: true
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});
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console.log("start 2", this.wantedWidth, this.startWidth, {w, h});
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// See https://greensock.com/forums/topic/7997-rotate-the-shortest-way/
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TweenLite.to(this.element, this.flipDuration / 2, {
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scale: targetScale,
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29
dist/iwmlib.pixi.js
vendored
29
dist/iwmlib.pixi.js
vendored
@ -7033,6 +7033,12 @@
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is also dispatched by the system.
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*/
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element.addEventListener('click', event => {
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/* Currently we cannot send synthesized click events to SVG elements without unwanted side effects.
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Therefore we make an exception and let the original click event through.
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*/
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if (event.target.ownerSVGElement) {
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return
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}
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if (event.isTrusted) {
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Events$1.stop(event);
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}
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@ -7208,11 +7214,14 @@
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else {
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let nearestNode = this.nearestClickable(event);
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if (this.isClickable(nearestNode)) {
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/* https://stackoverflow.com/questions/49564905/is-it-possible-to-use-click-function-on-svg-tags-i-tried-element-click-on-a
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proposes the dispatchEvent solution. But this leads to problems in flippable.html hiding the back page.
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Therefore we use the original click event (see constructor).
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*/
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if (nearestNode.tagName == 'svg') {
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let handler = this.tapNodes.get(nearestNode);
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console.log("Clicking beneath SVG: to be done", handler);
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Events$1.stop(event);
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// nearestNode.dispatchEvent(new Event('click'))
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return
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}
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console.log("nearestNode clicked");
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@ -7609,6 +7618,7 @@
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}
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setupFlippable(flippable, loader) {
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console.log("setupFlippable", loader.wantedWidth);
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flippable.wantedWidth = loader.wantedWidth;
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flippable.wantedHeight = loader.wantedHeight;
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flippable.wantedScale = loader.scale;
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@ -7671,6 +7681,12 @@
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this.onRemoved = flip.onRemoved;
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this.onUpdate = flip.onUpdate;
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this.wantedWidth = scatter.width;
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this.wantedHeight = scatter.height;
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this.wantedScale = scatter.scale;
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this.minScale = scatter.minScale;
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this.maxScale = scatter.maxScale;
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this.flipDuration = flip.flipDuration;
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this.fadeDuration = flip.fadeDuration;
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scatter.addTransformEventCallback(this.scatterTransformed.bind(this));
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@ -7690,14 +7706,12 @@
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if (this.infoBtn) {
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scatter.addTapListener(this.infoBtn, event => {
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console.log("within click handler", this);
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this.flip.start();
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});
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this.enable(this.infoBtn);
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}
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if (this.backBtn) {
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scatter.addTapListener(this.backBtn, event => {
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console.log("within click handler", this);
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this.start();
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});
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}
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@ -7817,6 +7831,9 @@
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disable(button) {
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this.hide(button, this.fadeDuration);
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if (button) {
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TweenLite.set(button, { pointerEvents: 'none' });
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}
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}
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start({ targetCenter = null } = {}) {
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@ -7861,13 +7878,14 @@
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let y = this.flipped ? yy : this.startY;
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let onUpdate = this.onUpdate !== null ? () => this.onUpdate(this) : null;
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console.log(this.flipDuration);
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console.log("start", this.flipDuration);
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TweenLite.to(this.card, this.flipDuration, {
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rotationY: targetY,
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ease: Power1.easeOut,
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transformOrigin: '50% 50%',
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onUpdate,
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onComplete: e => {
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console.log("start end", this.flipDuration);
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if (this.flipped) {
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//this.hide(this.front)
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this.enable(this.backBtn);
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@ -7900,6 +7918,7 @@
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force3D: true
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});
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console.log("start 2", this.wantedWidth, this.startWidth, {w, h});
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// See https://greensock.com/forums/topic/7997-rotate-the-shortest-way/
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TweenLite.to(this.element, this.flipDuration / 2, {
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scale: targetScale,
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@ -325,6 +325,7 @@ export class DOMFlip {
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}
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setupFlippable(flippable, loader) {
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console.log("setupFlippable", loader.wantedWidth)
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flippable.wantedWidth = loader.wantedWidth
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flippable.wantedHeight = loader.wantedHeight
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flippable.wantedScale = loader.scale
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@ -387,6 +388,12 @@ export class DOMFlippable {
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this.onRemoved = flip.onRemoved
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this.onUpdate = flip.onUpdate
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this.wantedWidth = scatter.width
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this.wantedHeight = scatter.height
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this.wantedScale = scatter.scale
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this.minScale = scatter.minScale
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this.maxScale = scatter.maxScale
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this.flipDuration = flip.flipDuration
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this.fadeDuration = flip.fadeDuration
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scatter.addTransformEventCallback(this.scatterTransformed.bind(this))
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@ -406,14 +413,12 @@ export class DOMFlippable {
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if (this.infoBtn) {
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scatter.addTapListener(this.infoBtn, event => {
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console.log("within click handler", this)
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this.flip.start()
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})
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this.enable(this.infoBtn)
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}
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if (this.backBtn) {
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scatter.addTapListener(this.backBtn, event => {
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console.log("within click handler", this)
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this.start()
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})
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}
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@ -534,7 +539,7 @@ export class DOMFlippable {
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disable(button) {
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this.hide(button, this.fadeDuration)
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if (button) {
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// TweenLite.set(button, { pointerEvents: 'none' })
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TweenLite.set(button, { pointerEvents: 'none' })
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}
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}
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@ -580,13 +585,14 @@ export class DOMFlippable {
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let y = this.flipped ? yy : this.startY
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let onUpdate = this.onUpdate !== null ? () => this.onUpdate(this) : null
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console.log(this.flipDuration)
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console.log("start", this.flipDuration)
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TweenLite.to(this.card, this.flipDuration, {
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rotationY: targetY,
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ease: Power1.easeOut,
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transformOrigin: '50% 50%',
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onUpdate,
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onComplete: e => {
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console.log("start end", this.flipDuration)
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if (this.flipped) {
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//this.hide(this.front)
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this.enable(this.backBtn)
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@ -619,6 +625,7 @@ export class DOMFlippable {
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force3D: true
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})
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console.log("start 2", this.wantedWidth, this.startWidth, {w, h})
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// See https://greensock.com/forums/topic/7997-rotate-the-shortest-way/
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TweenLite.to(this.element, this.flipDuration / 2, {
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scale: targetScale,
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@ -1148,6 +1148,12 @@ export class DOMScatter extends AbstractScatter {
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is also dispatched by the system.
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*/
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element.addEventListener('click', event => {
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/* Currently we cannot send synthesized click events to SVG elements without unwanted side effects.
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Therefore we make an exception and let the original click event through.
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*/
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if (event.target.ownerSVGElement) {
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return
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}
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if (event.isTrusted) {
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Events.stop(event)
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}
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@ -1323,11 +1329,14 @@ export class DOMScatter extends AbstractScatter {
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else {
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let nearestNode = this.nearestClickable(event)
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if (this.isClickable(nearestNode)) {
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/* https://stackoverflow.com/questions/49564905/is-it-possible-to-use-click-function-on-svg-tags-i-tried-element-click-on-a
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proposes the dispatchEvent solution. But this leads to problems in flippable.html hiding the back page.
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Therefore we use the original click event (see constructor).
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*/
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if (nearestNode.tagName == 'svg') {
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let handler = this.tapNodes.get(nearestNode)
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console.log("Clicking beneath SVG: to be done", handler)
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Events.stop(event)
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// nearestNode.dispatchEvent(new Event('click'))
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return
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}
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console.log("nearestNode clicked")
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