Updated to PixiJS v5.
This commit is contained in:
Vendored
+44868
-66279
File diff suppressed because one or more lines are too long
Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
+735
-652
File diff suppressed because it is too large
Load Diff
Vendored
+36
-40
@@ -2894,7 +2894,7 @@
|
||||
}
|
||||
|
||||
const url = Button.iconIsUrl(icon) ? icon : `../../assets/icons/${icon}.png`;
|
||||
const iconTexture = PIXI.Texture.fromImage(url, true);
|
||||
const iconTexture = PIXI.Texture.from(url);
|
||||
|
||||
const sprite = new PIXI.Sprite(iconTexture);
|
||||
sprite.tint = color;
|
||||
@@ -3728,7 +3728,7 @@
|
||||
// closeButton
|
||||
//-----------------
|
||||
if (this.opts.closeButton) {
|
||||
let closeButton = PIXI.Sprite.fromImage('../../assets/icons/close.png', true);
|
||||
let closeButton = PIXI.Sprite.from('../../assets/icons/close.png');
|
||||
closeButton.width = this.headerStyle.fontSize;
|
||||
closeButton.height = closeButton.width;
|
||||
closeButton.tint = this.theme.color2;
|
||||
@@ -4312,8 +4312,7 @@
|
||||
resolution,
|
||||
autoResize,
|
||||
backgroundColor,
|
||||
forceCanvas,
|
||||
roundPixels // not needed for PixiJS >= 5
|
||||
forceCanvas
|
||||
});
|
||||
|
||||
this.width = width;
|
||||
@@ -4944,7 +4943,7 @@
|
||||
* }).setup().run()
|
||||
*
|
||||
* // Add a video sprite
|
||||
* const sprite = new PIXI.Sprite(PIXI.Texture.fromVideo("assets/blurfilter.mp4"))
|
||||
* const sprite = new PIXI.Sprite(PIXI.Texture.from("assets/blurfilter.mp4"))
|
||||
* sprite.width = app.size.width
|
||||
* sprite.height = app.size.height
|
||||
* app.scene.addChild(sprite)
|
||||
@@ -4970,10 +4969,15 @@
|
||||
}
|
||||
|
||||
apply(filterManager, input, output) {
|
||||
let renderTarget = filterManager.getRenderTarget(true);
|
||||
let renderTarget = filterManager.getFilterTexture();
|
||||
this.tiltShiftXFilter.apply(filterManager, input, renderTarget);
|
||||
this.tiltShiftYFilter.apply(filterManager, renderTarget, output);
|
||||
filterManager.returnRenderTarget(renderTarget);
|
||||
filterManager.returnFilterTexture(renderTarget);
|
||||
|
||||
// let renderTarget = filterManager.getRenderTarget(true)
|
||||
// this.tiltShiftXFilter.apply(filterManager, input, renderTarget)
|
||||
// this.tiltShiftYFilter.apply(filterManager, renderTarget, output)
|
||||
// filterManager.returnRenderTarget(renderTarget)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -5050,19 +5054,23 @@
|
||||
|
||||
uniform mat3 projectionMatrix;
|
||||
|
||||
varying vec2 vVertexPosition;
|
||||
varying vec2 vTextureCoord;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
|
||||
vVertexPosition = aVertexPosition;
|
||||
vTextureCoord = aTextureCoord;
|
||||
gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
const fragment = `
|
||||
|
||||
varying vec2 vVertexPosition;
|
||||
varying vec2 vTextureCoord;
|
||||
|
||||
uniform vec4 filterArea;
|
||||
uniform sampler2D uSampler;
|
||||
|
||||
uniform int shape;
|
||||
uniform vec4 rectangle;
|
||||
uniform vec3 circle;
|
||||
@@ -5075,15 +5083,12 @@
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
// textureCoord to pixelCoord
|
||||
vec2 pixelCoord = vTextureCoord * filterArea.xy - vec2(4.0, 4.0); // FIXME: There's a shift of 4 * 4 pixels, don't know why...
|
||||
|
||||
bool inside = false;
|
||||
|
||||
if (shape == 1) {
|
||||
inside = distance(pixelCoord, circle.xy) <= circle.z;
|
||||
inside = distance(vVertexPosition, circle.xy) <= circle.z;
|
||||
} else if (shape == 2) {
|
||||
inside = pixelCoord.x >= rectangle.x && pixelCoord.x <= rectangle.z && pixelCoord.y >= rectangle.y && pixelCoord.y <= rectangle.w;
|
||||
inside = vVertexPosition.x >= rectangle.x && vVertexPosition.x <= rectangle.z && vVertexPosition.y >= rectangle.y && vVertexPosition.y <= rectangle.w;
|
||||
}
|
||||
|
||||
if (inside) {
|
||||
@@ -6396,9 +6401,7 @@
|
||||
for (let j = 0; j < elements.length; j++) {
|
||||
// if(elements[j].tagName == "svg") return false;
|
||||
|
||||
const target = elements[j];
|
||||
|
||||
let hammer = new Hammer(target, opts);
|
||||
let hammer = new Hammer(elements[j], opts);
|
||||
|
||||
if (window.propagating !== 'undefined') {
|
||||
hammer = propagating(hammer);
|
||||
@@ -6419,23 +6422,16 @@
|
||||
hammer.get('tap').set(opts);
|
||||
}
|
||||
|
||||
console.log('APPLY HAMMER ON', type);
|
||||
|
||||
target.addEventListener("click", ()=>{
|
||||
console.log("Hello");
|
||||
});
|
||||
|
||||
hammer.on(type, event => {
|
||||
console.log('FIRED');
|
||||
cb(event);
|
||||
});
|
||||
|
||||
if (Hammer.__hammers.has(target)) {
|
||||
const elementHammers = Hammer.__hammers.get(target);
|
||||
if (Hammer.__hammers.has(elements[j])) {
|
||||
const elementHammers = Hammer.__hammers.get(elements[j]);
|
||||
elementHammers.push(hammer);
|
||||
Hammer.__hammers.set(target, elementHammers);
|
||||
Hammer.__hammers.set(elements[j], elementHammers);
|
||||
} else {
|
||||
Hammer.__hammers.set(target, [hammer]);
|
||||
Hammer.__hammers.set(elements[j], [hammer]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -8501,7 +8497,7 @@
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a tile from image using the PIXI.Texture.fromImage method.
|
||||
* Loads a tile from image using the PIXI.Texture.from method.
|
||||
*
|
||||
* @static
|
||||
* @param {*} imageId
|
||||
@@ -8511,7 +8507,7 @@
|
||||
* @memberof Tile
|
||||
*/
|
||||
static fromImage(imageId, crossorigin, scaleMode) {
|
||||
return new Tile(PIXI.Texture.fromImage(imageId, crossorigin, scaleMode), imageId)
|
||||
return new Tile(PIXI.Texture.from(imageId, crossorigin, scaleMode), imageId)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -8762,7 +8758,7 @@
|
||||
constructor(tiles, compression) {
|
||||
super(tiles);
|
||||
this.destroyed = false;
|
||||
this.loader = new PIXI.loaders.Loader();
|
||||
this.loader = new PIXI.Loader();
|
||||
this.loader.on('load', this._onLoaded.bind(this));
|
||||
this.loader.on('error', this._onError.bind(this));
|
||||
if (compression) {
|
||||
@@ -9868,7 +9864,7 @@
|
||||
* @return {Sprite} sprite - A sprite with a single tile texture
|
||||
*/
|
||||
thumbnail() {
|
||||
return new PIXI.Sprite.fromImage(this.info.baseURL)
|
||||
return new PIXI.Sprite.from(this.info.baseURL)
|
||||
}
|
||||
|
||||
/** Returns a list of all tiles of a given level.
|
||||
@@ -10368,7 +10364,7 @@
|
||||
let canvas = globalScatterLoaderCanvas;
|
||||
canvas.width = w;
|
||||
canvas.height = h;
|
||||
let renderer = new PIXI.WebGLRenderer(w, h, {
|
||||
let renderer = new PIXI.Renderer(w, h, {
|
||||
view: canvas,
|
||||
resolution: resolution
|
||||
});
|
||||
@@ -10627,8 +10623,8 @@
|
||||
* Class that represents a PixiJS Flippable.
|
||||
*
|
||||
* @example
|
||||
* const front = PIXI.Sprite.fromImage('./assets/front.jpg')
|
||||
* const back = PIXI.Sprite.fromImage('./assets/back.jpg')
|
||||
* const front = PIXI.Sprite.from('./assets/front.jpg')
|
||||
* const back = PIXI.Sprite.from('./assets/back.jpg')
|
||||
* app.scene.addChild(front)
|
||||
*
|
||||
* // Create the flippable
|
||||
@@ -10649,7 +10645,7 @@
|
||||
* @constructor
|
||||
* @param {PIXI.DisplayObject} front - The object to show initially. Should have been added to the scene.
|
||||
* @param {PIXI.DisplayObject} back - The object to show on the backside. Should have not been added to the scene.
|
||||
* @param {PIXI.WebGLRenderer|PIXI.CanvasRenderer} renderer - The renderer of the application.
|
||||
* @param {PIXI.Renderer|PIXI.CanvasRenderer} renderer - The renderer of the application.
|
||||
* @param {object} [opts] - An options object which can contain the following properties.
|
||||
* @param {number} [opts.duration=1] - The duration of the flip animation in seconds.
|
||||
* @param {GSAP.Ease} [opts.ease=Power2.easeOut] - The ease of the flip animation.
|
||||
@@ -10733,7 +10729,7 @@
|
||||
|
||||
// shadow
|
||||
//--------------------
|
||||
const shadow = new PIXI.projection.Sprite3d(PIXI.Texture.fromImage('../../assets/images/shadow.png'));
|
||||
const shadow = new PIXI.projection.Sprite3d(PIXI.Texture.from('../../assets/images/shadow.png'));
|
||||
shadow.renderable = false;
|
||||
shadow.anchor.set(0.5);
|
||||
shadow.scale3d.set(0.98);
|
||||
@@ -11384,7 +11380,7 @@
|
||||
if (child.scatter) {
|
||||
let polygon = child.scatter.polygon;
|
||||
let shape = new PIXI.Polygon(polygon.flatAbsolutePoints());
|
||||
shape.close();
|
||||
//shape.close() not possible in PixiJS v5
|
||||
this.drawShape(shape);
|
||||
}
|
||||
}
|
||||
@@ -15522,8 +15518,8 @@
|
||||
* Class that represents a PixiJS List.
|
||||
*
|
||||
* @example
|
||||
* const elephant1 = PIXI.Sprite.fromImage('./assets/elephant-1.jpg')
|
||||
* const elephant2 = PIXI.Sprite.fromImage('./assets/elephant-2.jpg')
|
||||
* const elephant1 = PIXI.Sprite.from('./assets/elephant-1.jpg')
|
||||
* const elephant2 = PIXI.Sprite.from('./assets/elephant-2.jpg')
|
||||
*
|
||||
* // Create the list
|
||||
* const list = new List([elephant1, elephant2])
|
||||
|
||||
Reference in New Issue
Block a user