Added support for DOM cards.
This commit is contained in:
+24
-124
@@ -1,11 +1,26 @@
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/* eslint-disable no-unused-vars */
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/* eslint-disable no-console */
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/* globals TweenLite debugCanvas */
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import Interface from './interface.js'
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import { Points, Polygon, Angle, Elements, LowPassFilter } from './utils.js'
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import Events from './events.js'
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import { InteractionMapper } from './interaction.js'
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import { Capabilities } from './capabilities.js'
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/** This interface allows scatters to delegate tap events to other objects. */
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export class ITapDelegate extends Interface {
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/** This method must be defined by the delegate. It handles the tap event. */
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tap(event) {
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}
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/** Tells the delegate that it should handle standard click events. */
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handleClicks() {
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}
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}
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/**
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* A base class for scatter specific events.
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*
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@@ -1035,6 +1050,7 @@ export class DOMScatterContainer {
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}
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export class DOMScatter extends AbstractScatter {
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constructor(
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element,
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@@ -1060,7 +1076,7 @@ export class DOMScatter extends AbstractScatter {
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width = null, // required
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height = null, // required
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resizable = false,
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clickOnTap = false,
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tapDelegate = null,
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triggerSVGClicks = false,
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allowClickDistance = 44,
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verbose = true,
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@@ -1117,8 +1133,7 @@ export class DOMScatter extends AbstractScatter {
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this.height = height
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this.throwVisibility = Math.min(width, height, throwVisibility)
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this.container = container
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this.clickOnTap = clickOnTap
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this.triggerSVGClicks = triggerSVGClicks
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this.tapDelegate = tapDelegate
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this.scale = startScale
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this.rotationDegrees = this.startRotationDegrees
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this.transformOrigin = transformOrigin
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@@ -1132,8 +1147,7 @@ export class DOMScatter extends AbstractScatter {
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transformOrigin: transformOrigin
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}
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this.tapNodes = new Map()
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this.allowClickDistance = allowClickDistance
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// For tweenlite we need initial values in _gsTransform
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TweenLite.set(element, this.initialValues)
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this.onResize = onResize
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@@ -1165,24 +1179,8 @@ export class DOMScatter extends AbstractScatter {
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})
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this.resizeButton = button
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}
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if (clickOnTap) {
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/* Since the tap triggers a synthetic click event
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we must prevent the original trusted click event which
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is also dispatched by the system.
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*/
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element.addEventListener('click', event => {
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/* Currently we cannot send synthesized click events to SVG elements without unwanted side effects.
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Therefore we make an exception and let the original click event through.
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*/
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if (event.target.ownerSVGElement) {
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if (this.triggerSVGClicks) {
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return
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}
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}
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else if (event.isTrusted) {
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Events.stop(event)
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}
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}, true)
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if (tapDelegate) {
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tapDelegate.handleClicks()
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}
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container.add(this)
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}
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@@ -1344,110 +1342,12 @@ export class DOMScatter extends AbstractScatter {
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}
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onTap(event, interaction, point) {
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if (this.clickOnTap) {
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let directNode = document.elementFromPoint(event.clientX, event.clientY)
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console.log("onTap", event)
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if (this.isClickable(directNode)) {
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directNode.click()
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}
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else {
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let nearestNode = this.nearestClickable(event)
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if (this.isClickable(nearestNode)) {
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/* https://stackoverflow.com/questions/49564905/is-it-possible-to-use-click-function-on-svg-tags-i-tried-element-click-on-a
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proposes the dispatchEvent solution. But this leads to problems in flippable.html hiding the back page.
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Therefore we use the original click event (see constructor).
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*/
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if (nearestNode.tagName == 'svg') {
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let handler = this.tapNodes.get(nearestNode)
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console.log("Clicking near SVG: to be done", handler)
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if (this.triggerSVGClicks)
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nearestNode.dispatchEvent(new Event('click'))
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return
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}
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console.log("nearestNode clicked")
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nearestNode.click()
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}
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}
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if (this.tapDelegate) {
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Events.stop(event)
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this.tapDelegate.tap(event, "scatter")
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}
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}
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/**
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* Adds a click or tap behavior to the node. Uses
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* either the scatter clickOnTap version which requires click handlers
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* or uses the hammer.js driven tap handler.
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*
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* @param {*} node
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* @param {*} handler
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* @memberof DOMScatter
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*/
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addTapListener(node, handler) {
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if (this.clickOnTap) {
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node.addEventListener('click', handler)
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this.tapNodes.set(node, handler)
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}
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else {
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InteractionMapper.on('tap', node, handler)
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}
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}
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isClickable(node) {
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if (node == null)
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return false
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if (node.tagName == 'A')
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return true
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if (node.hasAttribute("onclick"))
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return true
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if (this.tapNodes.has(node))
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return true
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return false
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}
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/**
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* Returns an array of all clickable nodes.
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* Unfortunately we cannot search for all nodes with an attached 'click' event listener
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* See https://stackoverflow.com/questions/11455515/how-to-check-whether-dynamically-attached-event-listener-exists-or-not
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* Therefore we can only detect the following standard cases:
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* I. All clickable objects like clickables
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* II. Objects that have been attached a click handler by the scatter itself via
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*/
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clickableNodes() {
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let result = []
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for (let node of this.element.querySelectorAll("*")) {
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if (this.isClickable(node))
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result.push(node)
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}
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return result
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}
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nearestClickable(event) {
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let element = this.element
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let clickables = this.clickableNodes()
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let globalClick = (event.center) ? event.center : { x: event.x, y: event.y }
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let localClick = Points.fromPageToNode(element, globalClick)
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let clickRects = clickables.map(link => {
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let rect = link.getBoundingClientRect()
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let topLeft = Points.fromPageToNode(element, rect)
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let center = Points.fromPageToNode(element, { x: rect.x + rect.width / 2, y: rect.y + rect.height / 2 })
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return { x: topLeft.x, y: topLeft.y, width: rect.width, height: rect.height, center, link }
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})
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let distances = []
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clickRects.forEach(rect => {
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let distance = Points.distanceToRect(localClick, rect)
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distances.push(parseInt(distance))
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})
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let closestClickIndex = distances.indexOf(Math.min(...distances))
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let closestClickable = clickables[closestClickIndex]
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if (distances[closestClickIndex] < this.allowClickDistance) {
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return closestClickable
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}
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return null
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}
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isDescendant(parent, child) {
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let node = child.parentNode
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while (node != null) {
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