Restructured library.

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2019-03-22 12:54:57 +01:00
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import Theme from './theme.js'
/**
* Class that represents a PixiJS AbstractPopup.
* The class is used for various other Popup-like classes
* like Popup, Message, Tooltip...
*
* @class
* @abstract
* @extends PIXI.Graphics
* @see {@link http://pixijs.download/dev/docs/PIXI.Graphics.html|PIXI.Graphics}
*/
export default class AbstractPopup extends PIXI.Graphics {
/**
* Creates an instance of an AbstractPopup (only for internal use).
*
* @constructor
* @param {object} [opts] - An options object to specify to style and behaviour of the popup.
* @param {number} [opts.id=auto generated] - The id of the popup.
* @param {number} [opts.x=0] - The x position of the popup. Can be also set after creation with popup.x = 0.
* @param {number} [opts.y=0] - The y position of the popup. Can be also set after creation with popup.y = 0.
* @param {string|Theme} [opts.theme=dark] - The theme to use for this popup. Possible values are dark, light, red
* or a Theme object.
* @param {string|number|PIXI.Text} [opts.header] - The heading inside the popup as a string, a number (will be
* converted to a text) or as a PIXI.Text object.
* @param {string|number|PIXI.DisplayObject} [opts.content] - A text, a number (will be converted to a text) or
* an PIXI.DisplayObject as the content of the popup.
* @param {number} [opts.minWidth=320] - The minimum width of the popup.
* @param {number} [opts.minHeight=130] - The minimum height of the popup.
* @param {number} [opts.padding=Theme.padding] - The inner spacing (distance from header and content) the the border.
* @param {number} [opts.fill=Theme.fill] - The color of the button background as a hex value.
* @param {number} [opts.fillAlpha=Theme.fillAlpha] - The alpha value of the background.
* @param {number} [opts.stroke=Theme.stroke] - The color of the border as a hex value.
* @param {number} [opts.strokeWidth=Theme.strokeWidth] - The width of the border in pixel.
* @param {number} [opts.strokeAlpha=Theme.strokeAlpha] - The alpha value of the border.
* @param {object} [opts.headerStyle=Theme.textStyleLarge] - A textstyle object for the styling of the header. See PIXI.TextStyle
* for possible options.
* @param {object} [opts.textStyle=Theme.textStyleSmall] - A textstyle object for the styling of the text. See PIXI.TextStyle
* for possible options.
* @param {number} [opts.radius=Theme.radius] - The radius of the four corners of the popup (which is a rounded rectangle).
* @param {hiddenCallback} [opts.onHidden] - Executed when the popup gets hidden.
* @param {boolean} [opts.visible=true] - Is the popup initially visible (property visible)?
* @param {string} [opts.orientation] - When set to portrait, the popup cannot be displayed in landscape mode. When set
* to landscape, the popup cannot be displayed in portrait mode.
*/
constructor(opts = {}) {
super()
const theme = Theme.fromString(opts.theme)
this.theme = theme
this.opts = Object.assign({}, {
id: PIXI.utils.uid(),
x: 0,
y: 0,
header: null, // null or null
content: null, // null or String or PIXI.DisplayObject
minWidth: 320,
minHeight: 130,
maxWidth: null,
padding: theme.padding,
fill: theme.fill,
fillAlpha: theme.fillAlpha,
stroke: theme.stroke,
strokeWidth: theme.strokeWidth,
strokeAlpha: theme.strokeAlpha,
headerStyle: theme.textStyleLarge,
textStyle: theme.textStyleSmall,
radius: theme.radius,
onHidden: null,
visible: true,
orientation: null
}, opts)
this.id = this.opts.id
this.headerStyle = new PIXI.TextStyle(this.opts.headerStyle)
this.textStyle = new PIXI.TextStyle(this.opts.textStyle)
if (this.opts.maxWidth) {
this.headerStyle.wordWrap = true
this.headerStyle.wordWrapWidth = this.opts.maxWidth - (2 * this.opts.padding)
this.textStyle.wordWrap = true
this.textStyle.wordWrapWidth = this.opts.maxWidth - (2 * this.opts.padding)
}
this.alpha = 0
this.visible = this.opts.visible
this._header = null
this._content = null
// position
this.x = this.opts.x
this.y = this.opts.y
// padding
this.innerPadding = this.opts.padding * 1.5
// interaction
//-----------------
this.interactive = true
this.on('added', e => {
this.show()
})
}
/**
* Creates the framework and instantiates everything.
*
* @private
* @return {AbstractPopup} A reference to the popup for chaining.
*/
setup() {
// position
//-----------------
this.sy = this.opts.padding
// header
//-----------------
if (this.opts.header != null) {
let header = null
if (this.opts.header instanceof PIXI.Text) {
header = this.opts.header
} else if (typeof this.opts.header === 'number') {
header = new PIXI.Text(this.opts.header.toString(), this.headerStyle)
} else {
header = new PIXI.Text(this.opts.header, this.headerStyle)
}
header.x = this.opts.padding
header.y = this.sy
this.addChild(header)
this.sy += header.height
this._header = header
}
if (this.opts.header && this.opts.content) {
this.sy += this.innerPadding
}
// content
//-----------------
if (this.opts.content != null) {
let content = null
if (typeof this.opts.content === 'string') {
content = new PIXI.Text(this.opts.content, this.textStyle)
} else if (typeof this.opts.content === 'number') {
content = new PIXI.Text(this.opts.content.toString(), this.textStyle)
} else {
content = this.opts.content
}
content.x = this.opts.padding
content.y = this.sy
this.sy += content.height
this.addChild(content)
this._content = content
}
return this
}
/**
* Should be called to refresh the layout of the popup. Can be used after resizing.
*
* @return {AbstractPopup} A reference to the popup for chaining.
*/
layout() {
// wanted width & wanted height
//-----------------
const padding = this.opts.padding
const size = this.getInnerSize()
const width = size.width + (2 * padding)
const height = size.height + (2 * padding)
this.wantedWidth = Math.max(width, this.opts.minWidth)
this.wantedHeight = Math.max(height, this.opts.minHeight)
if (this.opts.maxWidth) {
this.wantedWidth = Math.min(this.wantedWidth, this.opts.maxWidth)
}
if (this.opts.radius * 2 > this.wantedWidth) {
this.wantedWidth = this.opts.radius * 2
}
if (this.opts.radius * 2 > this.wantedHeight) {
this.wantedHeight = this.opts.radius * 2
}
switch (this.opts.orientation) {
case 'portrait':
if (this.wantedWidth > this.wantedHeight) {
this.wantedHeight = this.wantedWidth
}
break
case 'landscape':
if (this.wantedHeight > this.wantedWidth) {
this.wantedWidth = this.wantedHeight
}
break
}
this.draw()
return this
}
/**
* Draws the canvas.
*
* @private
* @return {AbstractPopup} A reference to the popup for chaining.
*/
draw() {
const square = Math.round(this.wantedWidth) === Math.round(this.wantedHeight)
const diameter = Math.round(this.opts.radius * 2)
this.clear()
this.lineStyle(this.opts.strokeWidth, this.opts.stroke, this.opts.strokeAlpha)
this.beginFill(this.opts.fill, this.opts.fillAlpha)
if (square && diameter === this.wantedWidth) {
this.drawCircle(this.wantedWidth / 2, this.wantedHeight / 2, this.opts.radius)
} else {
this.drawRoundedRect(0, 0, this.wantedWidth, this.wantedHeight, this.opts.radius)
}
this.endFill()
return this
}
/**
* Calculates the size of the children of the AbstractPopup.
* Cannot use getBounds() because it is not updated when children
* are removed.
*
* @private
* @returns {object} An JavaScript object width the keys width and height.
*/
getInnerSize() {
let width = 0
let height = 0
if (this._header) {
width = this._header.width
height = this._header.height
}
if (this._header && this._content) {
height += this.innerPadding
}
if (this._content) {
width = Math.max(width, this._content.width)
height += this._content.height
}
return {width, height}
}
/**
* Shows the popup (sets his alpha values to 1).
*
* @param {callback} [cb] - Executed when show animation was completed.
* @return {AbstractPopup} A reference to the popup for chaining.
*/
show(cb) {
TweenLite.to(this, this.theme.fast, {
alpha: 1,
onComplete: () => {
if (cb) {
cb.call(this)
}
}
})
return this
}
/**
* Hides the popup (sets his alpha values to 0).
*
* @param {callback} [cb] - Executed when hide animation was completed.
* @return {AbstractPopup} A reference to the popup for chaining.
*/
hide(cb) {
TweenLite.to(this, this.theme.fast, {
alpha: 0,
onComplete: () => {
this.visible = false
if (cb) {
cb.call(this)
}
}
})
if (this.opts.onHidden) {
this.opts.onHidden.call(this, this)
}
return this
}
/**
* Sets or gets the header. The getter always returns a PIXI.Text object. The setter can receive
* a string, a number or a PIXI.Text object.
*
* @member {string|number|PIXI.Text}
*/
get header() {
return this._header
}
set header(value) {
if (this._header) {
this._header.destroy()
}
this.opts.header = value
this.setup().layout()
}
/**
* Sets or gets the content. The getter always returns an PIXI.DisplayObject. The setter can receive
* a string, a number or a PIXI.DisplayObject.
*
* @member {string|number|PIXI.DisplayObject}
*/
get content() {
return this._content
}
set content(value) {
if (this._content) {
this._content.destroy()
}
this.opts.content = value
this.setup().layout()
}
}
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<!doctype html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>PIXI Application Resolution Doctest</title>
<link rel="stylesheet" href="../../lib/3rdparty/highlight/styles/default.css">
<link rel="stylesheet" href="../../css/doctest.css">
<script src="../../lib/3rdparty/highlight/highlight.pack.js"></script>
<script src="../../lib/3rdparty/all.js"></script>
<script src="../all.js"></script>
<script src="./all.js"></script>
<style>
#dpi {
height: 1in;
left: -100%;
position: absolute;
top: -100%;
width: 1in;
}
</style>
</head>
<body onload="Doctest.run()">
<h1>Application Resolution</h1>
<p>
This is a doc test page to examine the width and height of canvas elements at different resolutions.
</p>
<p>Further documentation:</p>
<ul>
<li><a href="https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html">WebGL Fundamentals</a></li>
<li><a href="https://www.khronos.org/webgl/wiki/HandlingHighDPI">Handling High DPI</a></li>
</ul>
<p>Device properties:</p>
<ul>
<li id="dpi-result">Your screen has <span></span> dpi.</li>
<li id="dpr-result">Your screen has a device-pixel-ratio of <span></span>.</li>
</ul>
<p>
Set width and height per CSS: <input type="checkbox" />
</p>
<script>
let scaled = false
$('input[type="checkbox"]').click(function(e) {
if ($(this).prop('checked')) {
$('#canvas1').css({width: '100px', height: '100px'})
$('#canvas2').css({width: '100px', height: '100px'})
$('#canvas3').css({width: '100px', height: '100px'})
$('#canvas4').css({width: '100px', height: '100px'})
} else {
$('#canvas1').css({width: 'auto', height: 'auto'})
$('#canvas2').css({width: 'auto', height: 'auto'})
$('#canvas3').css({width: 'auto', height: 'auto'})
$('#canvas4').css({width: 'auto', height: 'auto'})
}
})
</script>
<p>Let's look at some canvas resolution examples:</p>
<div id="dpi"></div>
<script>
$('#dpi-result span').text(document.getElementById("dpi").offsetHeight)
$('#dpr-result span').text(window.devicePixelRatio)
</script>
<script>
const style = new PIXI.TextStyle({
fontStyle: 'italic',
fontWeight: 'bold',
fill: ['#ffffff', '#00ff99'],
stroke: '#4a1850',
strokeThickness: 5,
wordWrap: true,
wordWrapWidth: 440
})
</script>
<canvas id="canvas1" class="interactive"></canvas>
<script class="doctest">
const app1 = new PIXI.Application({width: 100, height: 100, resolution: 1, backgroundColor : 0xf8ce2d, view: canvas1})
const text11 = new PIXI.Text('AaBb12')
const text12 = new PIXI.Text('IWM', style)
text12.y = 30
app1.stage.addChild(text11, text12)
</script>
<canvas id="canvas2" class="interactive"></canvas>
<script class="doctest">
const app2 = new PIXI.Application({width: 100, height: 100, resolution: 2, backgroundColor : 0xfd6b6a, view: canvas2})
const text21 = new PIXI.Text('AaBb12')
const text22 = new PIXI.Text('IWM', style)
text22.y = 30
app2.stage.addChild(text21, text22)
</script>
<canvas id="canvas3" class="interactive"></canvas>
<script class="doctest">
const app3 = new PIXI.Application({width: 100, height: 100, resolution: 3, backgroundColor : 0x40c3f2, view: canvas3})
const text31 = new PIXI.Text('AaBb12')
const text32 = new PIXI.Text('IWM', style)
text32.y = 30
app3.stage.addChild(text31, text32)
</script>
<canvas id="canvas4" class="interactive"></canvas>
<script class="doctest">
const app4 = new PIXI.Application({width: 100, height: 100, resolution: window.devicePixelRatio, backgroundColor : 0xd7a3f9, view: canvas4})
const text41 = new PIXI.Text('AaBb12')
const text42 = new PIXI.Text('IWM', style)
text42.y = 30
app4.stage.addChild(text41, text42)
</script>
</body>
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<!doctype html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>PIXI Application Doctest</title>
<link rel="stylesheet" href="../../lib/3rdparty/highlight/styles/default.css">
<link rel="stylesheet" href="../../css/doctest.css">
<script src="../../lib/3rdparty/highlight/highlight.pack.js"></script>
<script src="../../lib/3rdparty/all.js"></script>
<script src="../all.js"></script>
<script src="./all.js"></script>
</head>
<body onload="Doctest.run()">
<h1>Application</h1>
<p>
The class PIXIApp is the main entry point to create a new PIXI Application.
It inherits from PIXI.Application, set meaningfull defaults, creates a scene and
a stage and provides some helper methods to load resources, get the size of
the app...
</p>
<p>
The pattern to create a new application is:
<ol>
<li>Create a new PIXIApp Object</li>
<li>Call the setup() method</li>
<li>Call the run() method</li>
</ol>
These three steps are required. The constructor has been split into these three parts in order to have the greatest possible flexibility in complex applications.
The setup() method creates a default scene. This can be overwritten with a spezialized setup() method to create a scatter container, for example.
</p>
<p><a href="../../doc/out/PIXIApp.html">JavaScript API</a></p>
<p>Let's look at an example of creating a new application:</p>
<canvas id="canvas" class="interactive"></canvas>
<p>
What you should see: There should be a green circle on a dark background. In the upper left corner, the refresh rate should be approximately 60 fps.
</p>
<script class="doctest">
const app = new PIXIApp({
view: canvas,
width: 450,
height: 150,
fpsLogging: true,
transparent: false
})
app.setup()
app.run()
let highlightBtn = new PIXI.Graphics();
highlightBtn.lineStyle(2, 0x033792);
highlightBtn.drawRoundedRect(15, 40, 30, 30, 10);
highlightBtn.endFill();
app.stage.addChild(highlightBtn);
// app.loadSprites("assets/app-circle.png", sprites => {
// let circle = sprites.get("assets/app-circle.png")
// circle.anchor.set(0.5)
// circle.x = app.screen.width / 2
// circle.y = app.screen.height / 2
// circle.width = 80
// circle.height = 80
// app.scene.addChild(circle)
// app.run()
// })
</script>
</body>
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/* global apollo, subscriptions, gql */
import Theme from './theme.js'
import Progress from './progress.js'
import Modal from './modal.js'
import Message from './message.js'
import {debounce} from '../utils.js'
/**
* A special InteractionManager for fullscreen apps, which may
* go beyond the limits of WebGL drawing buffers. On Safari and Chrome
* the drawing buffers are limited to 4096 in width (Safari) or 4096x4096
* in total buffer size (Chrome). The original InteractionManager.mapPositionToPoint
* does not work with these extreme sizes which mainly occur if large
* retina displays (>= 4K) are used with devicePixelRatio > 1.
*
* @private
* @class
* @extends PIXI.interaction.InteractionManager
* @see {@link http://pixijs.download/dev/docs/PIXI.interaction.InteractionManager.html|PIXI.interaction.InteractionManager}
* @see {@link https://stackoverflow.com/questions/29710696/webgl-drawing-buffer-size-does-not-equal-canvas-size}
*/
class FullscreenInteractionManager extends PIXI.interaction.InteractionManager {
mapPositionToPoint(point, x, y) {
let resolution = this.renderer.resolution
let extendWidth = 1.0
let extendHeight = 1.0
let dy = 0
let canvas = this.renderer.view
let context = canvas.getContext('webgl')
if (context.drawingBufferWidth < canvas.width ||
context.drawingBufferHeight < canvas.height) {
extendWidth = context.drawingBufferWidth / canvas.width
extendHeight = context.drawingBufferHeight / canvas.height
//dx = wantedWidth - context.drawingBufferWidth
dy = (canvas.height - context.drawingBufferHeight) / resolution
}
x *= extendWidth
y *= extendHeight
super.mapPositionToPoint(point, x, y + dy)
}
}
/**
* The class PixiApp extends the class PIXI.Application
* by several functions and makes meaningful pre-assumptions.
*
* @example
* // Create the app
* const app = new PIXIApp({
* view: canvas,
* width: 450,
* height: 150,
* fpsLogging: true,
* theme: 'light',
* transparent: false
* }).setup().run()
*
* @class
* @extends PIXI.Application
* @see {@link http://pixijs.download/dev/docs/PIXI.Application.html|PIXI.Application}
*/
export default class PIXIApp extends PIXI.Application {
/**
* Creates an instance of a PixiApp.
*
* @constructor
* @param {object} [opts={}] - An options object. The following options can be set:
* @param {number} [opts.width] - The width of the renderer. If no set, the application will run in fullscreen.
* @param {number} [opts.height] - The height of the renderer. If no set, the application will run in fullscreen.
* @param {HTMLElement} [opts.view] - The canvas HTML element. If not set, a render-element is added inside the body.
* @param {boolean} [opts.transparent=true] - Should the render view be transparent?
* @param {boolean} [opts.antialias=true] - Sets antialias (only applicable in chrome at the moment).
* @param {number} [opts.resolution=window.devicePixelRatio | 1] - The resolution / device pixel ratio of the renderer, retina would be 2.
* @param {boolean} [opts.autoResize=true] - Should the canvas-element be resized automatically if the resolution was set?
* @param {number} [opts.backgroundColor=0x282828] - The color of the background.
* @param {string|Theme} [opts.theme=dark] - The name of the theme (dark, light, red) or a Theme object to use for styling.
* @param {boolean} [opts.fpsLogging=false] - If set to true, the current frames per second are displayed in the upper left corner.
* @param {object} [opts.progress={}] - Can be used to add options to the progress bar. See class Progress for more informations.
* @param {boolean} [opts.forceCanvas=false] - Prevents selection of WebGL renderer, even if such is present.
* @param {boolean} [opts.roundPixels=true] - Align PIXI.DisplayObject coordinates to screen resolution.
* @param {boolean} [opts.monkeyPatchMapping=true] - Monkey patch for canvas fullscreen support on large displays.
* @param {boolean} [opts.adaptive=true] - Adds Graphics adaptive calculation of quadratic curve and arc subdivision.
*/
constructor({
width = null, height = null, view = null,
transparent = true, backgroundColor = 0x282828, theme = 'dark',
antialias = true, resolution = window.devicePixelRatio || 1, autoResize = true,
fpsLogging = false, progress = {}, forceCanvas = false, roundPixels = true, monkeyPatchMapping = true, adaptive = true,
graphql = false }) {
const fullScreen = !width || !height
if (fullScreen) {
width = window.innerWidth
height = window.innerHeight
}
super({
view: view,
width: width,
height: height,
transparent: transparent,
antialias: antialias,
resolution: resolution,
autoResize: autoResize,
backgroundColor: backgroundColor,
roundPixels: roundPixels,
forceCanvas: forceCanvas
})
this.width = width
this.height = height
this.theme = Theme.fromString(theme)
this.fpsLogging = fpsLogging
this.progressOpts = progress
this.fullScreen = fullScreen
this.orient = null
this.originalMapPositionToPoint = null
this.monkeyPatchMapping = monkeyPatchMapping
PIXI.Graphics.CURVES.adaptive = adaptive
this.graphql = graphql
if (fullScreen || autoResize) {
console.log('App is in fullScreen mode or autoResize mode')
const resizeDebounced = debounce(event => this.resize(event), 50)
window.addEventListener('resize', resizeDebounced)
document.body.addEventListener('orientationchange', this.checkOrientation.bind(this))
}
if (monkeyPatchMapping) {
console.log('Using monkey patched coordinate mapping')
// Pluggin the specializtion does not work. Monkey patching does
// this.renderer.plugins.interaction = new FullscreenInteractionManager(this.renderer)
this.monkeyPatchPixiMapping()
}
}
/**
* Extra setup method to construct complex scenes, etc...
* Overwrite this method if you need additonal views and components.
*
* @return {PIXIApp} A reference to the PIXIApp for chaining.
*/
setup() {
this.scene = this.sceneFactory()
this.stage.addChild(this.scene)
// fpsLogging
if (this.fpsLogging) {
this.addFpsDisplay()
}
// GraphQL
if (this.graphql && typeof apollo !== 'undefined') {
const networkInterface = apollo.createNetworkInterface({
uri: '/graphql'
})
const wsClient = new subscriptions.SubscriptionClient(`wss://${location.hostname}/subscriptions`, {
reconnect: true,
connectionParams: {}
})
const networkInterfaceWithSubscriptions = subscriptions.addGraphQLSubscriptions(
networkInterface,
wsClient
)
this.apolloClient = new apollo.ApolloClient({
networkInterface: networkInterfaceWithSubscriptions
})
}
// progress
this._progress = new Progress(Object.assign({ theme: this.theme }, this.progressOpts, { app: this }))
this._progress.visible = false
this.stage.addChild(this._progress)
return this
}
/**
* Tests whether the width is larger than the height of the application.
*
* @return {boolean} Returns true if app is in landscape mode.
*/
orientation() {
return this.width > this.height
}
/**
* Checks orientation and adapts view size if necessary. Implements a
* handler for the orientationchange event.
*
* @param {event=} - orientationchange event
*/
checkOrientation(event) {
var value = this.orientation()
if (value != this.orient) {
setTimeout(100, function () {
this.orientationChanged(true)
}.bind(this))
this.orient = value
}
}
/**
* Called if checkOrientation detects an orientation change event.
*
* @param {boolean=} [force=false] - Called if checkOrientation detects an orientation change event.
*/
orientationChanged(force = false) {
if (this.expandRenderer() || force) {
this.layout()
}
}
/**
* Called after a resize. Empty method but can be overwritten to
* adapt their layout to the new app size.
*
* @param {number} [width] - The width of the app.
* @param {number} [height] - The height of the app.
*/
layout(width, height) {
}
/**
* Draws the display tree of the app. Typically this can be delegated
* to the layout method.
*
*/
draw() {
this.layout(this.width, this.height)
}
/*
* Run the application. Override this method with everything
* that is needed to maintain your App, e.g. setup calls, main loops, etc.
*
*/
run() {
return this
}
/*
* Overwrite this factory method if your application needs a special
* scene object.
*
* @returns {PIXI.Container} - A new PIXI Container for use as a scene.
*/
sceneFactory() {
return new PIXI.Container()
}
/**
* Adds the display of the frames per second to the renderer in the upper left corner.
*
* @return {PIXIApp} - Returns the PIXIApp for chaining.
*/
addFpsDisplay() {
const fpsDisplay = new FpsDisplay(this)
this.stage.addChild(fpsDisplay)
return this
}
/**
* Returns the size of the renderer as an object with the keys width and height.
*
* @readonly
* @member {object}
*/
get size() {
return { width: this.width, height: this.height }
}
/**
* Returns the center of the renderer as an object with the keys x and y.
*
* @readonly
* @member {object}
*/
get center() {
return { x: this.width / 2, y: this.height / 2 }
}
/**
* Resizes the renderer to fit into the window or given width and height.
*
* @param {object} [event] - The event.
* @param {object=} [opts={}] - The event.
* @param {number} [opts.width=window.innerWidth] - The width of the app to resize to.
* @param {number} [opts.height=window.innerHeight] - The height of the app to resize to.
* @return {PIXIApp} - Returns the PIXIApp for chaining.
*/
resize(event, { width = window.innerWidth, height = window.innerHeight } = {}) {
this.width = width
this.height = height
this.expandRenderer()
this.layout(width, height)
//console.log("App.resize", width, height, window.innerWidth, window.innerHeight )
// if (this.scene) {
// console.log("gl.drawingBufferWidth", this.renderer.view.getContext('webgl').drawingBufferWidth)
// console.log("scene", this.scene.scale, this.renderer, this.renderer.autoResize, this.renderer.resolution)
// }
return this
}
/**
* @todo Write the documentation.
*
* @private
*/
monkeyPatchPixiMapping() {
if (this.originalMapPositionToPoint === null) {
let interactionManager = this.renderer.plugins.interaction
this.originalMapPositionToPoint = interactionManager.mapPositionToPoint
interactionManager.mapPositionToPoint = (point, x, y) => {
return this.fixedMapPositionToPoint(point, x, y)
}
}
}
/**
* In some browsers the canvas is distorted if the screen resolution and
* overall size of the canvas exceeds the internal limits (e.g. 4096 x 4096 pixels).
* To compensate these distortions we need to fix the mapping to the actual
* drawing buffer coordinates.
* @private
* @param {any} local
* @param {number} x
* @param {number} y
* @return {} interactionManager.mapPositionToPoint
*/
fixedMapPositionToPoint(local, x, y) {
let resolution = this.renderer.resolution
let interactionManager = this.renderer.plugins.interaction
let extendWidth = 1.0
let extendHeight = 1.0
let dy = 0
let canvas = this.renderer.view
let context = canvas.getContext('webgl')
if (context !== null && (context.drawingBufferWidth < canvas.width ||
context.drawingBufferHeight < canvas.height)) {
extendWidth = context.drawingBufferWidth / canvas.width
extendHeight = context.drawingBufferHeight / canvas.height
//dx = wantedWidth - context.drawingBufferWidth
dy = (canvas.height - context.drawingBufferHeight) / resolution
}
x *= extendWidth
y *= extendHeight
return this.originalMapPositionToPoint.call(interactionManager, local, x, y + dy)
}
/**
* Expand the renderer step-wise on resize.
*
* @param {number} [expand] - The amount of additional space for the renderer [px].
* @return {boolean} true if the renderer was resized.
*/
expandRenderer(expand = 256) {
let renderer = this.renderer
let resolution = this.renderer.resolution
let ww = this.width
let hh = this.height
let sw = this.screen.width
let sh = this.screen.height
if (ww > sw || hh > sh) {
//console.log('App.expandRenderer')
renderer.resize(ww + expand, hh + expand)
return true
}
renderer.resize(ww, hh)
return false
}
/**
* Set the loading progress of the application. If called for the first time, display the progress bar.
*
* @param {number} [value] - Should be a value between 0 and 100. If 100, the progress bar will disappear.
* @return {PIXIApp|Progress} The PixiApp object for chaining or the Progress object when the method was
* called without a parameter.
*/
progress(value) {
if (typeof value === 'undefined') {
return this._progress
}
this._progress.visible = true
this._progress.progress = value
return this
}
/**
* Opens a new Modal object binded to this app.
*
* @param {object} [opts] - An options object for the Modal object.
* @return {Modal} Returns the Modal object.
*/
modal(opts = {}) {
let modal = new Modal(Object.assign({ theme: this.theme }, opts, { app: this }))
this.scene.addChild(modal)
return modal
}
/**
* Opens a new Message object binded to this app.
*
* @param {object} [opts] - An options object for the Message object.
* @return {Message} Returns the Message object.
*/
message(opts = {}) {
let message = new Message(Object.assign({ theme: this.theme }, opts, { app: this }))
this.scene.addChild(message)
return message
}
/**
* Loads sprites, e.g. images into the PIXI TextureCache.
*
* @param {string|string[]} resources - A String or an Array of urls to the images to load.
* @param {function} [loaded] - A callback which is executed after all resources has been loaded.
* Receives one paramter, a Map of sprites where the key is the path of the image which was
* loaded and the value is the PIXI.Sprite object.
* @param {object} [opts] - An options object for more specific parameters.
* @param {boolean} [opts.resolutionDependent=true] - Should the sprites be loaded dependent of the
* renderer resolution?
* @param {boolean} [opts.progress=false] - Should a progress bar display the loading status?
* @return {PIXIApp} The PIXIApp object for chaining.
*/
loadSprites(resources, loaded = null, { resolutionDependent = true, progress = false } = {}) {
this.loadTextures(resources, textures => {
let sprites = new Map()
for (let [key, texture] of textures) {
sprites.set(key, new PIXI.Sprite(texture))
}
if (loaded) {
loaded.call(this, sprites)
}
}, { resolutionDependent, progress })
return this
}
/**
* Loads textures, e.g. images into the PIXI TextureCache.
*
* @param {string|string[]} resources - A String or an Array of urls to the images to load.
* @param {function} [loaded] - A callback which is executed after all resources has been loaded.
* Receives one paramter, a Map of textures where the key is the path of the image which was
* loaded and the value is the PIXI.Texture object.
* @param {object} [opts] - An options object for more specific parameters.
* @param {boolean} [opts.resolutionDependent=true] - Should the textures be loaded dependent of the
* renderer resolution?
* @param {boolean} [opts.progress=false] - Should a progress bar display the loading status?
* @return {PIXIApp} The PIXIApp object for chaining.
*/
loadTextures(resources, loaded = null, { resolutionDependent = true, progress = false } = {}) {
if (!Array.isArray(resources)) {
resources = [resources]
}
const loader = this.loader
for (let resource of resources) {
if (!loader.resources[resource]) {
if (resolutionDependent) {
let resolution = Math.round(this.renderer.resolution)
switch (resolution) {
case 2:
loader.add(resource, resource.replace(/\.([^.]*)$/, '@2x.$1'))
break
case 3:
loader.add(resource, resource.replace(/\.([^.]*)$/, '@3x.$1'))
break
default:
loader.add(resource)
break
}
} else {
loader.add(resource)
}
}
}
if (progress) {
loader.on('progress', e => {
this.progress(e.progress)
})
}
loader.load((loader, resources) => {
const textures = new Map()
for (let key in resources) {
textures.set(key, resources[key].texture)
}
if (loaded) {
loaded.call(this, textures)
}
})
return this
}
/**
* Queries the GraphQL endpoint.
*
* @param {string} [query] - The GraphQL query string.
* @param {object} [opts={}] - An options object. The following options can be set:
* http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.query
* @return {Promise} Returns a Promise which is either resolved with the resulting data or
* rejected with an error.
*/
query(query, opts = {}) {
if (typeof query === 'string') {
opts = Object.assign({}, opts, { query })
} else {
opts = Object.assign({}, query)
}
opts.query = opts.query.trim()
if (!opts.query.startsWith('query')) {
if (opts.query.startsWith('{')) {
opts.query = `query ${opts.query}`
} else {
opts.query = `query {${opts.query}}`
}
}
opts.query = gql(opts.query)
return this.apolloClient.query(opts)
}
/**
* Mutate the GraphQL endpoint.
*
* @param {string} [mutation] - The GraphQL mutation string.
* @param {object} [opts={}] - An options object. The following options can be set:
* http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.mutate
* @return {Promise} Returns a Promise which is either resolved with the resulting data or
* rejected with an error.
*/
mutate(mutation, opts = {}) {
if (typeof mutation === 'string') {
opts = Object.assign({}, opts, { mutation })
} else {
opts = Object.assign({}, mutation)
}
opts.mutation = opts.mutation.trim()
if (!opts.mutation.startsWith('mutation')) {
if (opts.mutation.startsWith('{')) {
opts.mutation = `mutation ${opts.mutation}`
} else {
opts.mutation = `mutation {${opts.mutation}}`
}
}
opts.mutation = gql(opts.mutation)
return this.apolloClient.mutate(opts)
}
/**
* Subscribe the GraphQL endpoint.
*
* @param {string} [subscription] - The GraphQL subscription.
* @param {object} [opts={}] - An options object. The following options can be set:
* http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.query
* @return {Promise} Returns a Promise which is either resolved with the resulting data or
* rejected with an error.
*/
subscribe(subscription, opts = {}) {
if (typeof subscription === 'string') {
opts = Object.assign({}, opts, { subscription })
} else {
opts = Object.assign({}, subscription)
}
opts.subscription = opts.subscription.trim()
if (!opts.subscription.startsWith('subscription')) {
if (opts.subscription.startsWith('{')) {
opts.subscription = `subscription ${opts.subscription}`
} else {
opts.subscription = `subscription {${opts.subscription}}`
}
}
opts.query = gql(opts.subscription)
delete opts.subscription
return this.apolloClient.subscribe(opts)
}
/**
* Supports the page as a global coordinate system and converts browser page coordinates
* to local DisplayObject coordinates.
*
* @param {DisplayObject} displayObject - The PIXI displayObject.
* @param {number} x - The x coordinate.
* @param {number} y - The y coordinate.
*
* @return {PIXI.Point} Returns a PIXI.Point.
*/
convertPointFromPageToNode(displayObject, x, y) {
let resolution = this.renderer.resolution
console.log("resolution", resolution)
let pixiGlobal = window.convertPointFromPageToNode(app.view, x, y)
pixiGlobal.x /= resolution
pixiGlobal.y /= resolution
return displayObject.toLocal(new PIXI.Point(pixiGlobal.x, pixiGlobal.y))
}
/**
* Supports the page as a global coordinate system and converts local DisplayObject coordinates
* to browser page coordinates.
*
* @param {DisplayObject} displayObject - The PIXI displayObject.
* @param {number} x - The x coordinate.
* @param {number} y - The y coordinate.
*
* @return {Point} Returns a DOM Point.
*/
convertPointFromNodeToPage(displayObject, x, y) {
let resolution = this.renderer.resolution
let pixiGlobal = displayObject.toGlobal(new PIXI.Point(x, y))
pixiGlobal.x *= resolution
pixiGlobal.y *= resolution
// console.log("app.convertPointFromNodeToPage", pixiGlobal)
return window.convertPointFromNodeToPage(app.view, pixiGlobal.x, pixiGlobal.y)
}
}
/**
* The class fpsdisplay shows in the upper left corner
* of the renderer the current image refresh rate.
*
* @private
* @class
* @extends PIXI.Graphics
* @see {@link http://pixijs.download/dev/docs/PIXI.Graphics.html|PIXI.Graphics}
*/
class FpsDisplay extends PIXI.Graphics {
/**
* Creates an instance of a FpsDisplay.
*
* @constructor
* @param {PIXIApp} app - The PIXIApp where the frames per second should be displayed.
*/
constructor(app) {
super()
this.app = app
this.lineStyle(3, 0x434f4f, 1)
.beginFill(0x434f4f, .6)
.drawRoundedRect(0, 0, 68, 32, 5)
.endFill()
.position.set(20, 20)
this.text = new PIXI.Text(this.fps, new PIXI.TextStyle({
fontFamily: 'Arial',
fontSize: 14,
fontWeight: 'bold',
fill: '#f6f6f6',
stroke: '#434f4f',
strokeThickness: 3
}))
this.text.position.set(6, 6)
this.addChild(this.text)
this.refreshFps()
window.setInterval(this.refreshFps.bind(this), 1000)
}
/**
* Refreshes fps numer.
*
* @return {PIXIApp} Returns the PIXIApp object for chaining.
*/
refreshFps() {
this.text.text = `${(this.app.ticker.FPS).toFixed(1)} fps`
return this
}
}
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<!doctype html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>PIXI.Application Doctest</title>
<script src="../3rdparty/pixi/pixi.js"></script>
</head>
<body>
<h1>PIXI.Application with nothing!</h1>
<script>
const app = new PIXI.Application({
width: 450,
height: 150
})
// Add the view to the DOM
document.body.appendChild(app.view)
// ex, add display objects
const sprite = PIXI.Sprite.fromImage('./assets/app-circle.png')
sprite.scale.set(.3, .3)
app.stage.addChild(sprite)
sprite.interactive = true
sprite.buttonMode = true
sprite.on('click', e => {
console.log('sprite clicked')
})
</script>
</body>
Binary file not shown.
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<?xml version='1.0'?>
<font>
<info aa='1' size='50' smooth='1' stretchH='100' bold='0' padding='0,0,0,0' spacing='0,0' charset='' italic='0' unicode='0' face='Arial'/>
<common scaleW='384' packed='0' pages='1' lineHeight='56' scaleH='320' base='46'/>
<pages>
<page id='0' file='Arial.png'/>
</pages>
<chars count='95'>
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