Removed obsolete comments.
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@ -201,16 +201,13 @@ export class InteractionPoints {
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let p1 = this.previous.get(c1.key)
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let p1 = this.previous.get(c1.key)
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let p2 = this.previous.get(c2.key)
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let p2 = this.previous.get(c2.key)
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//let p1 = previous[0]
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//let p2 = previous[1]
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let d1 = Points.subtract(c1, p1)
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let d1 = Points.subtract(c1, p1)
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let d2 = Points.subtract(c2, p2)
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let d2 = Points.subtract(c2, p2)
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let cm = Points.mean(c1, c2)
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let cm = Points.mean(c1, c2)
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//let pm = Points.mean(p1, p2)
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// UO: Using the mean lead to jumps between time slices with 3 and 2 fingers
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// Using the mean leads to jumps between time slices with 3 and 2 fingers
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// We use the mean of deltas instead
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// We use the mean of deltas instead
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let delta = Points.mean(d1, d2) //Points.subtract(cm, pm)
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let delta = Points.mean(d1, d2)
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let zoom = 1.0
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let zoom = 1.0
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let distance1 = Points.distance(p1, p2)
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let distance1 = Points.distance(p1, p2)
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let distance2 = Points.distance(c1, c2)
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let distance2 = Points.distance(c1, c2)
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@ -222,7 +219,8 @@ export class InteractionPoints {
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let alpha = this.diffAngle(currentAngle, previousAngle)
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let alpha = this.diffAngle(currentAngle, previousAngle)
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return new InteractionDelta(delta.x, delta.y, zoom, alpha, cm)
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return new InteractionDelta(delta.x, delta.y, zoom, alpha, cm)
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} else if (csize == 1 && psize == 1 && this.current.firstKey() == this.previous.firstKey()) {
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} else if (csize == 1 && psize == 1 && this.current.firstKey() == this.previous.firstKey()) {
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// We need to ensure that the keys are the same
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// We need to ensure that the keys are the same, since single points with different keys
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// can jump
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let current = this.current.first()
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let current = this.current.first()
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let previous = this.previous.first()
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let previous = this.previous.first()
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let delta = Points.subtract(current, previous)
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let delta = Points.subtract(current, previous)
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836
package-lock.json
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836
package-lock.json
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