Added missing variables.
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@ -6,6 +6,8 @@ const registeredTiles = new Map()
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let keepTextures = 0
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const keptTextures = []
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const lateTextures = new Map()
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let lastSweepTime = 0
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let sweepInterval = 2000.0
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/** The current Tile implementation simply uses PIXI.Sprites.
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*
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