Added support for keeping a limited set of tile textures.
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+10
-10
@@ -1,4 +1,4 @@
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import { deepZoomTileCache, Tile } from './tile.js'
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import Tile from './tile.js'
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/**
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* A Tile Loader component that can be plugged into a Tiles Layer.
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@@ -28,6 +28,8 @@ export class TileLoader {
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schedule(url, col, row) {
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if (this.loaded.has(url)) return false
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if (this.loading.has(url)) return false
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Tile.schedule(url)
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this.map.set(url, [col, row])
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this.loading.add(url)
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this.loadQueue.push(url)
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@@ -37,6 +39,7 @@ export class TileLoader {
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unschedule(url) {
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if (this.loaded.has(url)) this.loaded.delete(url)
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if (this.loading.has(url)) this.loading.delete(url)
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Tile.unschedule(url)
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this.loadQueue = this.loadQueue.filter(item => item != url)
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}
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@@ -96,16 +99,13 @@ export class PIXITileLoader extends TileLoader {
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if (this.loaded.has(url)) return false
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if (this.loading.has(url)) return false
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if (deepZoomTileCache.has(url)) {
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let tiles = deepZoomTileCache.get(url)
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for (let tile of tiles.values()) {
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//console.log("Reusing cached texture", tile.parent)
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let texture = tile.texture
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this._textureAvailable(url, col, row, texture)
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return false
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}
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Tile.schedule(url)
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let reusableTexture = Tile.textureAvailable(url)
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if (reusableTexture) {
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if (this.debug) console.log('Texture reusable', reusableTexture)
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this._textureAvailable(url, col, row, reusableTexture)
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return false
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}
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let texture = PIXI.utils.TextureCache[url]
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if (texture) {
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if (this.debug) console.log('Texture already loaded', texture)
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