Added the maps-module to the iwmlib.
Migrated a ot of the content from the tuesch to the iwmlib. This is before the decoupeling of the layers.
This commit is contained in:
@@ -0,0 +1,105 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>MapApp</title>
|
||||
|
||||
<link rel='stylesheet' href='../../3rdparty/highlight/styles/default.css'>
|
||||
<link rel='stylesheet' href='../../../css/doctest.css'>
|
||||
|
||||
<script src="../../../dist/iwmlib.3rdparty.js"></script>
|
||||
<script src="../../../dist/iwmlib.js"></script>
|
||||
<script src="../../../dist/iwmlib.pixi.js"></script>
|
||||
|
||||
|
||||
<style>
|
||||
.controls {
|
||||
display: flex;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body onload="Doctest.run()">
|
||||
<h1>MapApp</h1>
|
||||
<p>
|
||||
This class extends the PIXIApp to simplify the process of rendering
|
||||
Maps in the canvas. For that reason, it contains useful functions
|
||||
for an easier handling of maps in the canvas.
|
||||
</p>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="cityControl" class="controls"></div>
|
||||
<p><strong>WHAT TO SEE:</strong> The map should focus Paris.</p>
|
||||
<script class="doctest">
|
||||
let capitals = {
|
||||
london: { x: 51.5, y: -0.083333 },
|
||||
rome: { x: 41.9, y: 12.483333 },
|
||||
madrid: { x: 40.4, y: -3.683333 },
|
||||
paris: { x: 48.833986, y: 2.346989 }
|
||||
}
|
||||
|
||||
// You may define a focus point ...
|
||||
let focus = capitals.paris
|
||||
|
||||
// ... and a zoom level.
|
||||
let zoom = 1
|
||||
|
||||
// Name has to be app (like all other PIXIApps).
|
||||
const app = (window.app = new MapApp({
|
||||
focus,
|
||||
zoom,
|
||||
view: canvas,
|
||||
coordsLogging: true,
|
||||
width: 512,
|
||||
height: 512
|
||||
}))
|
||||
|
||||
// As map an image of europe is used.
|
||||
let europe = '../assets/maps/pixabay/europe.jpg'
|
||||
|
||||
//Preload all required sprites for the image map.
|
||||
app.loadSprites([europe], sprites => ready(sprites), {
|
||||
resolutionDependent: false
|
||||
})
|
||||
|
||||
// The mapdata object contains informations,
|
||||
// how the displayed map has to be interpreted.
|
||||
// e.g. which projection is used or how the
|
||||
// image is clipped.
|
||||
let europeData = new MapData(new Projection.Mercator(), {
|
||||
clip: {
|
||||
min: { x: 32.863294, y: -18.58 },
|
||||
max: { x: 57.467973, y: 44.277158 }
|
||||
}
|
||||
})
|
||||
|
||||
function ready(sprites) {
|
||||
// When resources are loaded, the ImageMap can be instantiated.
|
||||
let imageMap = new ImageMap(sprites.get(europe), europeData, {
|
||||
coordsLogging: true,
|
||||
maxScale: 1,
|
||||
cover: false
|
||||
})
|
||||
|
||||
// Finally apply the map to the MapApp
|
||||
app.setMap('europe', imageMap)
|
||||
console.error("IMAGE MAP SET!")
|
||||
|
||||
|
||||
// The app requires a map before beeing able to run.
|
||||
// So start the app here.
|
||||
app.setup().run()
|
||||
}
|
||||
|
||||
for (let [key, val] of Object.entries(capitals)) {
|
||||
let cityBtn = document.createElement("button")
|
||||
cityBtn.innerText = key
|
||||
cityBtn.addEventListener("click", () => {
|
||||
app.mapLayer.map.moveTo(val)
|
||||
})
|
||||
cityControl.appendChild(cityBtn)
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
Reference in New Issue
Block a user