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<!doctype html>
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<html lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>PIXI Flippable</title>
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<link rel="stylesheet" href="../3rdparty/highlight/styles/default.css">
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<link rel="stylesheet" href="../../css/doctest.css">
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<script src="../3rdparty/highlight/highlight.pack.js"></script>
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<script src="../3rdparty/all.js"></script>
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<script src="../all.js"></script>
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<script src="./all.js"></script>
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</head>
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<body onload="Doctest.run()">
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<h1>Flippable</h1>
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<p>
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Using the Flippable class, any PIXI element (PIXI.DisplayObject) can be back-mounted
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(which can include another PIXI.DisplayObject), and turning it over to the back can
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be adjusted by many parameters in speed and behavior.
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</p>
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<p><a href="../../doc/out/Flippable.html">JavaScript API</a></p>
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<p>Let's look at some flippable examples:</p><br />
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<canvas id="canvas" class="interactive"></canvas>
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<p>
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What you should see: Six flippable elements and one button.
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</p>
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<script class="doctest">
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const app = new PIXIApp({
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view: canvas,
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width: 900,
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height: 420,
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transparent: false
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}).setup().run()
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app.loadTextures([
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'./assets/fruit-1.jpg',
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'./assets/fruit-2.jpg',
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'./assets/fruit-3.jpg',
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'./assets/fruit-4.jpg',
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'./assets/fruit-5.jpg',
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'./assets/fruit-6.jpg',
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'./assets/fruit-7.jpg',
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'./assets/fruit-8.jpg',
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'./assets/fruit-9.jpg',
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'./assets/fruit-10.jpg'
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], textures => {
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// Example 1
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//--------------------
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const sprite1 = new PIXI.Sprite(textures.get('./assets/fruit-1.jpg'))
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sprite1.position.set(10, 10)
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sprite1.scale.set(.2, .2)
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const sprite2 = new PIXI.Sprite(textures.get('./assets/fruit-2.jpg'))
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const flippable1 = new Flippable(sprite1, sprite2, app.renderer)
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// Example 2
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//--------------------
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const sprite3 = new PIXI.Sprite(textures.get('./assets/fruit-3.jpg'))
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sprite3.position.set(10, 120)
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sprite3.scale.set(.2, .2)
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const sprite4 = new PIXI.Sprite(textures.get('./assets/fruit-4.jpg'))
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const flippable2 = new Flippable(sprite3, sprite4, app.renderer, {
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duration: 6,
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ease: Bounce.easeOut,
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shadow: true,
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eulerX: .8
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})
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// Example 3
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//--------------------
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const sprite5 = new PIXI.Sprite(textures.get('./assets/fruit-5.jpg'))
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sprite5.position.set(10, 240)
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sprite5.scale.set(.2, .2)
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const sprite6 = new PIXI.Sprite(textures.get('./assets/fruit-6.jpg'))
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sprite6.position.set(400, 180)
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sprite6.scale.set(.3, .3)
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sprite6.rotation = .3
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const flippable3 = new Flippable(sprite5, sprite6, app.renderer, {
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duration: 4,
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ease: Circ.easeInOut,
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shadow: true,
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useBackTransforms: true
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})
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// Example 4
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//--------------------
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const sprite7 = new PIXI.Sprite(textures.get('./assets/fruit-7.jpg'))
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sprite7.position.set(700, 10)
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sprite7.scale.set(.2, .2)
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const sprite8 = new PIXI.Sprite(textures.get('./assets/fruit-8.jpg'))
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sprite8.position.set(550, 180)
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sprite8.scale.set(.15, .15)
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sprite8.skew.set(0, .1)
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const flippable4 = new Flippable(sprite7, sprite8, app.renderer, {
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duration: 5,
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ease: Elastic.easeOut.config(1, 0.3),
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transformEase: Elastic.easeOut.config(1, 0.3),
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shadow: true,
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focus: 600,
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near: 50,
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far: 10000,
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useBackTransforms: true
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})
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// Example 5
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//--------------------
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const sprite9 = new PIXI.Sprite(textures.get('./assets/fruit-9.jpg'))
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sprite9.position.set(700, 130)
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sprite9.scale.set(.2, .2)
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sprite9.skew.set(.2, .2)
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const sprite10 = new PIXI.Sprite(textures.get('./assets/fruit-10.jpg'))
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sprite10.position.set(700, 130)
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sprite10.scale.set(.2, .2)
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sprite10.skew.set(-.2, -.2)
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const flippable5 = new Flippable(sprite9, sprite10, app.renderer, {
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duration: 2,
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useBackTransforms: true
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})
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// Example 6
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//--------------------
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const graphic1 = new PIXI.Graphics()
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graphic1.position.set(700, 280)
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graphic1.beginFill(0x6b6acf, 1)
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graphic1.drawRect(0, 0, 160, 100)
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graphic1.lineStyle(1, 0xe7bc51, 1)
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for (let i = 0; i < 100; i++) {
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graphic1.drawCircle(Math.random() * 160, Math.random() * 100, 2)
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}
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const graphic2 = new PIXI.Graphics()
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graphic2.position.set(700, 280)
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graphic2.beginFill(0xcedc9c, 1)
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graphic2.drawRect(0, 0, 160, 100)
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for (let i = 0; i < 1000; i++) {
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graphic2.beginFill(Math.random() * 0xffffff << 0, 1)
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graphic2.lineStyle(1, Math.random() * 0xffffff << 0, 1)
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graphic2.drawCircle(Math.random() * 160, Math.random() * 100, 2)
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}
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const flippable6 = new Flippable(graphic1, graphic2, app.renderer, {
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eulerX: -.3
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})
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// Button
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//--------------------
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const button = new Button({
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x: 400,
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y: 10,
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label: 'Toggle',
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type: 'checkbox',
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action: e => {
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flippable1.toggle()
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flippable2.toggle()
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flippable3.toggle()
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flippable4.toggle()
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flippable5.toggle()
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flippable6.toggle()
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}
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})
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app.scene.addChild(sprite1, sprite3, sprite5, sprite7, sprite9, graphic1, button)
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}, {resolutionDependent: false})
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</script>
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</body>
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