Removed PIXIUtils from geographics.
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34
dist/iwmlib.js
vendored
34
dist/iwmlib.js
vendored
@ -239,18 +239,29 @@
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let container = document.createElement('div');
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container.className = 'doctest-wrapper';
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let titleParent = container;
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if (doctest.hasAttribute('data-collapsible')) {
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let collapsibleToggle = document.createElement('div');
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if (doctest.hasAttribute('data-title') || doctest.hasAttribute('data-collapsible')) {
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let titlebar = document.createElement('div');
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titlebar.className = 'doctest-titlebar';
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titlebar.style = 'min-height: 10px;';
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container.appendChild(titlebar);
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if (doctest.hasAttribute('data-title')) {
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let title = document.createElement('h6');
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title.innerText = doctest.getAttribute('data-title');
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title.className = 'doctest-section-title';
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titlebar.appendChild(title);
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}
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if (doctest.hasAttribute('data-collapsible')) {
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let icon = document.createElement('i');
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icon.className = 'material-icons';
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collapsibleToggle.appendChild(icon);
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titlebar.classList.add('doctest-collapsible-toggle');
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collapsibleToggle.className = 'doctest-collapsible-toggle';
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collapsibleToggle.style = 'min-height: 10px;';
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titleParent = collapsibleToggle;
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container.appendChild(collapsibleToggle);
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if (titlebar.childNodes.length > 0) {
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titlebar.insertBefore(icon, titlebar.childNodes[0]);
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} else {
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titlebar.appendChild(icon);
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}
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const collapsedClass = 'collapsed';
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@ -269,13 +280,8 @@
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}
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setToggleMode(doctest.hasAttribute('data-collapsed'));
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collapsibleToggle.addEventListener('click', determineToggleMode);
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titlebar.addEventListener('click', determineToggleMode);
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}
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if (doctest.hasAttribute('data-title')) {
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let title = document.createElement('h6');
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title.innerText = doctest.getAttribute('data-title');
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title.className = 'doctest-section-title';
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titleParent.appendChild(title);
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}
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let pre = document.createElement('pre');
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144
dist/iwmlib.pixi.js
vendored
144
dist/iwmlib.pixi.js
vendored
@ -19094,6 +19094,31 @@
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}
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}
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class PIXIUtils {
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/*
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* Transform a pixi text to it's actual screensize,
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* ignoring it's local transforms
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*/
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static toScreenFontSize(pixiText, fontSize = null) {
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pixiText._recursivePostUpdateTransform();
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let normalizedScale = {
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x: pixiText.scale.x / pixiText.transform.worldTransform.a,
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y: pixiText.scale.x / pixiText.transform.worldTransform.d
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};
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pixiText.scale = { x: normalizedScale.x, y: normalizedScale.y };
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if (fontSize) pixiText.style.fontSize = fontSize;
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}
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static saveFill(graphics) {
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return {
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fill: graphics.fill.color,
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alpha: graphics.fill.alpha
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}
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}
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}
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/**
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* GeoGraphics are graphical objects, that does not store the graphics information
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* in screen space, but in geographical coordinates. Therefore GeoGraphics must be
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@ -19532,15 +19557,12 @@
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*/
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_drawShape(polygon, hole = []) {
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// We save the fill specified in the onDraw event handler.
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//
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// Consider: Maybe it would be a good idea to add a 'onHoleDraw'
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// callback to make the hole customizable. Maybe you want
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// to fill it with a different color or an mediocre alpha value.
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// then feel free to implement it.
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let { fill, alpha } = PIXIUtils.saveFill(this.graphics);
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/**
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* This may seem redundant, but it's required
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* a) Draw the hole with a polygon.
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*
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* This may seem redundant to (c), but it's required (in this order(!))
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* to make the hole clickable.
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*
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* It was a bit confusing, so I made a CodePen
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@ -19551,9 +19573,15 @@
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this.graphics.drawPolygon(hole);
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}
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/**
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* b) Draw the shape.
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*/
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this.graphics.beginFill(fill, alpha);
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this.graphics.drawPolygon(polygon);
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/**
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* c) Add the hole.
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*/
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if (hole.length > 0) {
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this.graphics.beginHole();
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this.graphics.drawPolygon(hole);
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@ -19602,31 +19630,6 @@
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}
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}
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class PIXIUtils {
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/*
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* Transform a pixi text to it's actual screensize,
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* ignoring it's local transforms
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*/
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static toScreenFontSize(pixiText, fontSize = null) {
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pixiText._recursivePostUpdateTransform();
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let normalizedScale = {
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x: pixiText.scale.x / pixiText.transform.worldTransform.a,
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y: pixiText.scale.x / pixiText.transform.worldTransform.d
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};
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pixiText.scale = { x: normalizedScale.x, y: normalizedScale.y };
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if (fontSize) pixiText.style.fontSize = fontSize;
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}
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static saveFill(graphics) {
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return {
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fill: graphics.fill.color,
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alpha: graphics.fill.alpha
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}
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}
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}
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class MapList {
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constructor(active = null, maps = {}) {
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this.maps = maps;
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@ -19926,7 +19929,15 @@
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mapList,
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scatterContainer,
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displayObject,
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{ onTransform = null, onChange = null, focus = null, zoom = null, viewport = null, name = null } = {}
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{
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onTransform = null,
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onChange = null,
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focus = null,
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zoom = null,
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viewport = null,
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name = null,
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mapChangeLocked = false
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} = {}
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) {
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super(displayObject, {
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name
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@ -19954,6 +19965,7 @@
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// this.maps = maps
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// if (opts.map) this.placeMap(opts.map)
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this.dynamicElements = new Map();
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this._mapChangeLocked = mapChangeLocked;
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// Binds the transformed callback beforehand.
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this.transformed = this.transformed.bind(this);
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@ -19961,13 +19973,24 @@
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this.changeMap(mapList.active);
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}
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get mapChangeLocked() {
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return this._mapChangeLocked
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}
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lockMapChange() {
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this._mapChangeLocked = true;
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}
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unlockMapChange() {
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this._mapChangeLocked = false;
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}
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adapt() {
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this.layers.forEach(layer => {
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if (layer.adapt) layer.adapt(this.map);
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});
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}
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focus(coordinates, zoom) {
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this.mapview.updateFocusPoint(this.map);
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}
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@ -20017,6 +20040,7 @@
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/* map ,
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useScatterAsContainer = true // If set to false, the normal container is used. This is necessary when using submaps and the container need to be a RigidContainer.*/
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) {
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if (!this.mapChangeLocked) {
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console.log('🗺️ Change map to: ', name);
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let oldMap = this.map;
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@ -20048,59 +20072,8 @@
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} else {
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console.error(`Could not change map to ${name}.`);
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}
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/*Logging.log(`Map change: ${key}`)
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if (this.active !== key) {
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if (this.maps.hasOwnProperty(key)) {
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let old = this.map ? this.map : null
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this._map = this.maps[key]
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this._map.name = key
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this.active = key
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let container = useScatterAsContainer ? this.scatterContainer : this.container
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this.map.load(container)
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// Copies all layers.
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this.layers.forEach(layer => {
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if (old) this.map.image.addChild(layer.container)
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})
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this.placeMap(this.map)
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/**
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* TODO: Improve
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*
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* I'm quite sure if I made a design mistake here.
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* In an earlier version I did not need to migrate the
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* layers manually from the map to the next map.
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*
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* I believe the old version was a container next to the
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* map, which got updated on transform.
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*
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* -SO
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*/
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/*
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if (old) old.unload()
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} else {
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let keys = Object.keys(this.maps)
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if (keys.length == 0) console.error('There is no map set for the map layer!')
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else {
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let fallbackMap = keys[0]
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console.error(
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`A map with the key (${key}) does not exists within the mapapp. Fallback to map: ${fallbackMap}.`
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)
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this.changeMap(fallbackMap, {
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useScatterAsContainer
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})
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}
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}
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}*/
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}
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refocus() {
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this.mapview.apply(this.map);
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@ -21642,4 +21615,7 @@
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window.Overlay = Overlay;
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window.MapList = MapList;
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window.GeoJson = GeoJson;
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window.GeoUtils = GeoUtils;
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}());
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@ -1,5 +1,5 @@
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<!doctype html>
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<html lang='en'>
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<html lang='en' class="dark-mode">
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<head>
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<meta charset='UTF-8'>
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@ -29,73 +29,7 @@
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</style>
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</head>
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<script>
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let capitals = {
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abidjan: { x: 5.349470, y: -4.006472 },
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berlin: { x: 52.525430, y: 13.385291 },
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canberra: { x: -35.282025, y: 149.128648 },
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capetown: { x: -33.925448, y: 18.416962 },
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moscow: { x: 55.750892, y: 37.622799 },
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washington: { x: 38.895650, y: -77.031407 },
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rio: { x: -22.871400, y: -43.280490 },
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tokio: { x: 35.696278, y: 139.731366 }
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}
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window.apps = [
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]
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function createApp(view) {
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let app = window.GeoPointApp = new MapApp({
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view,
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focus: { x: 0, y: 0 },
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zoom: 1,
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width: 512,
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height: 512,
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coordsLogging: true
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})
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const osmworld = "../assets/maps/osm/0/0/0.png"
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const wikimedia = "../assets/maps/wikimedia-world-robinson/2000px-BlankMap-World.png"
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return new Promise((resolve, reject) => {
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setTimeout(() => {
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reject("Creating app timed out.")
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}, 3000)
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app.loadSprites([
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osmworld,
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wikimedia
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], (sprites) => {
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let osmMap = new ImageMap(sprites.get(osmworld), new MapData(new Projection.Mercator()), { cover: true, debug: true })
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let wikimediaMap = new ImageMap(sprites.get(wikimedia), new MapData(new Projection.Robinson(10)), {
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baseZoomHeight: sprites.get(osmworld).texture.height,
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cover: true, debug: true
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})
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app.addMaps({
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"osm": osmMap, "wiki": wikimediaMap
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})
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app.selectMap("osm")
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app.setup().run()
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window.apps.push(app)
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resolve(app)
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}, { resolutionDependent: false })
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})
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}
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function enableSwitch(button, app) {
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button.addEventListener("click", () => {
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let next = app.mapLayer.next()
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})
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}
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</script>
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<body onload='Doctest.run()'>
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<h1>GeoGraphics</h1>
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@ -111,12 +45,139 @@
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</ul>
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<nav>
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<ul>
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<h3>Content</h3>
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<ol>
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<li><a href="#geopoint">Gep Point</a></li>
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<li><a href="#geoline">Geo Line</a></li>
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<li><a href="#geoshape">Geo Shape</a></li>
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</ul>
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</ol>
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</nav>
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<!-- Hidden Scripts -->
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<script>
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window.apps = []
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</script>
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<section>
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<h2>Data & Functions</h2>
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<!-- Capitals Data. -->
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<script class="doctest" data-collapsible data-collapsed data-title="Capitals Data">
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// Some random capitals of the world.
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// Coordinates taken from Google Maps.
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let capitals = {
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abidjan: { x: 5.349470, y: -4.006472 },
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berlin: { x: 52.525430, y: 13.385291 },
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canberra: { x: -35.282025, y: 149.128648 },
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capetown: { x: -33.925448, y: 18.416962 },
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moscow: { x: 55.750892, y: 37.622799 },
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washington: { x: 38.895650, y: -77.031407 },
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rio: { x: -22.871400, y: -43.280490 },
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tokio: { x: 35.696278, y: 139.731366 }
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}
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</script>
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<script class="doctest" data-collapsible data-collapsed data-title="enableSwitch(button, app)">
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// Adds an eventlistener to a button, that it changes the map.
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function enableSwitch(button, app) {
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button.addEventListener("click", () => {
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// Always call the next map.
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let next = app.mapLayer.next()
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})
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}
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</script>
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<script class="doctest" data-collapsible data-collapsed data-title="createApp(view)">
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// Creates a MapApp with two predefined maps on a specified canvas element.
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function createApp(canvas, options) {
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// Create MapApp.
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let app = window.GeoPointApp = new MapApp(Object.assign({
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view: canvas,
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focus: { x: 0, y: 0 },
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zoom: 1,
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width: 512,
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height: 512,
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coordsLogging: true
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}, options))
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// Images used for the maps.
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const osmworld = "../assets/maps/osm/0/0/0.png"
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const wikimedia = "../assets/maps/wikimedia-world-robinson/2000px-BlankMap-World.png"
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// ImageMaps need to be loaded first. Therefore we return a promise.
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return new Promise((resolve, reject) => {
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// Add a timeout that cancels the promise when it takes too long.
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setTimeout(() => {
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reject("Creating app timed out.")
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}, 3000)
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// The app's loader loads the sprites.
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app.loadSprites([
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osmworld,
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wikimedia
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], (sprites) => {
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// For demonstration of the geographics capability,
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// Two different projections are used.
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const MercatorProjection = new Projection.Mercator()
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const RobinsonProjection = new Projection.Robinson(10)
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// In the MapDataOptions specific behaviour can be enforced.
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// E.g. Setting cover to false removes the enforcement of the map to cover the
|
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// whole mapLayer.
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const mapDataOptions = { cover: true, debug: true }
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// Specifies a common zoom height for both maps.
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// Otherwise the zoomFactor would differ and on mapchange it
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// would appear as the map zoomes drastically in and out.
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const osmHeight = sprites.get(osmworld).height
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const mapOptions = {
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baseZoomHeight: osmHeight
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}
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// Create the actual map objects.
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let osmMap = new ImageMap(sprites.get(osmworld), new MapData(MercatorProjection, mapDataOptions), mapOptions)
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let wikimediaMap = new ImageMap(sprites.get(wikimedia), new MapData(RobinsonProjection, mapDataOptions), mapOptions)
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// Add the maps to the mapapp.
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// An object is used to have a key, that identifies the maps.
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app.addMaps({
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"osm": osmMap, "wiki": wikimediaMap
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})
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// Select a specific map.
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// The addMaps function sets a 'random' map as startmap.
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app.selectMap("osm")
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// Run the app after the maps were set.
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app.setup().run()
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// [DEBUG] Save the app in a global array.
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window.apps.push(app)
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// Resolve the promise.
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resolve(app)
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}, {
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// Tell the loader to not load the images resolution dependent.
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// That results in 'weird' naming of the textures.
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resolutionDependent: false
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})
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})
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}
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</script>
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</section>
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<!--GeoPoint -->
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<section id="geopoint">
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<h2>GeoPoint</h2>
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@ -127,7 +188,7 @@
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</div>
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<script class="doctest">
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<script class="doctest" data-title="GeoPoint Example" data-collapsible>
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|
||||
; (function () {
|
||||
createApp(geopoint_canvas).then(app => {
|
||||
@ -168,11 +229,12 @@
|
||||
<canvas id="geoline_canvas"></canvas>
|
||||
<div class="controls">
|
||||
<button id="geoline_switch">Change Map</button>
|
||||
<label>closed
|
||||
<label>
|
||||
<input type="checkbox" id="geoline_close_toggle">
|
||||
</label>
|
||||
</div>
|
||||
<script class="doctest">
|
||||
<div class="checkbox"></div>
|
||||
<span>Close Line</span>
|
||||
</label> </div>
|
||||
<script class="doctest" data-title="GeoLine Example">
|
||||
|
||||
; (function () {
|
||||
createApp(geoline_canvas).then(app => {
|
||||
@ -242,7 +304,7 @@
|
||||
</div>
|
||||
<button id="geoshape_switch">Change Map</button>
|
||||
|
||||
<script class='doctest'>
|
||||
<script class='doctest' data-title="GeoShape Example">
|
||||
|
||||
|
||||
(function () {
|
||||
@ -297,7 +359,7 @@
|
||||
<div class="wrapper">
|
||||
<canvas id="geojson_canvas"></canvas>
|
||||
</div>
|
||||
<button id="geojson_switch">changemap</button>
|
||||
<button id="geojson_switch">Change Map</button>
|
||||
|
||||
<script class="doctest" data-title="GeoJson Raw Data" data-collapsed data-collapsible>
|
||||
|
||||
@ -310,7 +372,10 @@
|
||||
|
||||
; (function () {
|
||||
|
||||
createApp(geojson_canvas).then(app => {
|
||||
createApp(geojson_canvas, {
|
||||
zoom: 6,
|
||||
focus: { x: 50.99, y: -119.9 }
|
||||
}).then(app => {
|
||||
let geoLayer = new GeoLayer(new PIXI.Container())
|
||||
|
||||
let geographics = GeoUtils.transformToGeoGraphics([usaFeatureCollection])
|
||||
|
@ -2,6 +2,7 @@ import { Points } from '../../utils.js'
|
||||
import { EventHandler } from './utils.js'
|
||||
import { FlagPolygon } from '../graphics/label.js'
|
||||
import { DeepZoomMap } from './map.js'
|
||||
import { PIXIUtils } from '../../../../js/pixi/utils.js'
|
||||
|
||||
/**
|
||||
* GeoGraphics are graphical objects, that does not store the graphics information
|
||||
@ -441,15 +442,12 @@ export class GeoShape extends GeoGraphics {
|
||||
*/
|
||||
_drawShape(polygon, hole = []) {
|
||||
// We save the fill specified in the onDraw event handler.
|
||||
//
|
||||
// Consider: Maybe it would be a good idea to add a 'onHoleDraw'
|
||||
// callback to make the hole customizable. Maybe you want
|
||||
// to fill it with a different color or an mediocre alpha value.
|
||||
// then feel free to implement it.
|
||||
let { fill, alpha } = PIXIUtils.saveFill(this.graphics)
|
||||
|
||||
/**
|
||||
* This may seem redundant, but it's required
|
||||
* a) Draw the hole with a polygon.
|
||||
*
|
||||
* This may seem redundant to (c), but it's required (in this order(!))
|
||||
* to make the hole clickable.
|
||||
*
|
||||
* It was a bit confusing, so I made a CodePen
|
||||
@ -460,9 +458,15 @@ export class GeoShape extends GeoGraphics {
|
||||
this.graphics.drawPolygon(hole)
|
||||
}
|
||||
|
||||
/**
|
||||
* b) Draw the shape.
|
||||
*/
|
||||
this.graphics.beginFill(fill, alpha)
|
||||
this.graphics.drawPolygon(polygon)
|
||||
|
||||
/**
|
||||
* c) Add the hole.
|
||||
*/
|
||||
if (hole.length > 0) {
|
||||
this.graphics.beginHole()
|
||||
this.graphics.drawPolygon(hole)
|
||||
@ -524,6 +528,14 @@ class GeoMultiGraphics extends GeoGraphics {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @export
|
||||
* @class GeoText
|
||||
* @extends {GeoPoint}
|
||||
*/
|
||||
export class GeoText extends GeoPoint {
|
||||
constructor(coordinates, text, opts) {
|
||||
super(coordinates, opts)
|
||||
@ -531,14 +543,6 @@ export class GeoText extends GeoPoint {
|
||||
this.textStyle = Object.assign(new PIXI.TextStyle(), opts.textStyle)
|
||||
this._text = new PIXI.Text(text, this.textStyle)
|
||||
|
||||
//TODO: Make this more generic:
|
||||
// We have 8 layers (12-20) for each map so this temporarily works fine.
|
||||
// Outsource it to the map class.
|
||||
//let textScale = Math.pow(2, 7)
|
||||
|
||||
// let textScale = 5
|
||||
// this.text.scale.set(1 / textScale, 1 / textScale)
|
||||
|
||||
switch (this.align) {
|
||||
case 'left':
|
||||
break
|
||||
@ -715,27 +719,3 @@ export class GeoMultiShape extends GeoShape {
|
||||
}
|
||||
}
|
||||
|
||||
class PIXIUtils {
|
||||
/*
|
||||
* Transform a pixi text to it's actual screensize,
|
||||
* ignoring it's local transforms
|
||||
*/
|
||||
static toScreenFontSize(pixiText, fontSize = null) {
|
||||
pixiText._recursivePostUpdateTransform()
|
||||
|
||||
let normalizedScale = {
|
||||
x: pixiText.scale.x / pixiText.transform.worldTransform.a,
|
||||
y: pixiText.scale.x / pixiText.transform.worldTransform.d
|
||||
}
|
||||
|
||||
pixiText.scale = { x: normalizedScale.x, y: normalizedScale.y }
|
||||
if (fontSize) pixiText.style.fontSize = fontSize
|
||||
}
|
||||
|
||||
static saveFill(graphics) {
|
||||
return {
|
||||
fill: graphics.fill.color,
|
||||
alpha: graphics.fill.alpha
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user