Fixed loader.js bug.
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@@ -324,8 +324,8 @@ export class WorkerTileLoader extends TileLoader {
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if (event.data.success) {
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let { url, col, row, buffer } = event.data
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//console.log("WorkerTileLoader.loaded", url, buffer)
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let CompressedImage = PIXI.compressedTextures.CompressedImage
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let compressed = CompressedImage.loadFromArrayBuffer(buffer, url)
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//let CompressedImage = PIXI.compressedTextures.CompressedImage
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let compressed = PIXI.compressedTextures.loadFromArrayBuffer(buffer, url)
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let base = new PIXI.BaseTexture(compressed)
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let texture = new PIXI.Texture(base)
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this._textureAvailable(url, col, row, texture)
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