Updated dependencies.
This commit is contained in:
Vendored
+26
-9
@@ -49113,8 +49113,8 @@ var __filters=function(e,t,n,r,o,i,l,s){"use strict";var a="attribute vec2 aVert
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/*!
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* pixi-particles - v4.1.2
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* Compiled Fri, 05 Jul 2019 15:33:06 UTC
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* pixi-particles - v4.1.3
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* Compiled Wed, 09 Oct 2019 14:08:42 UTC
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*
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* pixi-particles is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license
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@@ -49183,6 +49183,22 @@ this.PIXI = this.PIXI || {};
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return PropertyNode;
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}());
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// get Texture.from()/Texture.fromImage(), in V4 and V5 friendly methods
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/**
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* @hidden
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*/
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var TextureFromString;
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// to avoid Rollup transforming our import, save pixi namespace in a variable
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var pixiNS = pixi;
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if (parseInt(/^(\d+)\./.exec(pixi.VERSION)[1]) < 5) {
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TextureFromString = pixiNS.Texture.fromImage;
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}
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else {
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TextureFromString = pixiNS.Texture.from;
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}
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function GetTextureFromString(s) {
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return TextureFromString(s);
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}
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(function (ParticleUtils) {
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/**
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* If errors and warnings should be logged within the library.
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@@ -49869,7 +49885,7 @@ this.PIXI = this.PIXI || {};
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var i;
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for (i = art.length; i >= 0; --i) {
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if (typeof art[i] == "string")
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art[i] = pixi.Texture.fromImage(art[i]);
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art[i] = GetTextureFromString(art[i]);
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}
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//particles from different base textures will be slower in WebGL than if they
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//were from one spritesheet
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@@ -49995,12 +50011,12 @@ this.PIXI = this.PIXI || {};
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*/
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var ticker;
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// to avoid Rollup transforming our import, save pixi namespace in a variable
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var pixiNS = pixi;
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var pixiNS$1 = pixi;
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if (parseInt(/^(\d+)\./.exec(pixi.VERSION)[1]) < 5) {
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ticker = pixiNS.ticker.shared;
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ticker = pixiNS$1.ticker.shared;
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}
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else {
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ticker = pixiNS.Ticker.shared;
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ticker = pixiNS$1.Ticker.shared;
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}
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/**
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* @hidden
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@@ -51026,7 +51042,7 @@ this.PIXI = this.PIXI || {};
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* //textures is required, and can be an array of any (non-zero) length.
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* textures: [
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* //each entry represents a single texture that should be used for one or more
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* //frames. Any strings will be converted to Textures with Texture.fromImage().
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* //frames. Any strings will be converted to Textures with Texture.from().
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* //Instances of PIXI.Texture will be used directly.
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* "animFrame1.png",
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* //entries can be an object with a 'count' property, telling AnimatedParticle to
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@@ -51125,14 +51141,14 @@ this.PIXI = this.PIXI || {};
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for (var j = 0; j < textures.length; ++j) {
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tex = textures[j];
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if (typeof tex == "string")
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outTextures.push(pixi.Texture.fromImage(tex));
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outTextures.push(GetTextureFromString(tex));
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else if (tex instanceof pixi.Texture)
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outTextures.push(tex);
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//assume an object with extra data determining duplicate frame data
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else {
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var dupe = tex.count || 1;
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if (typeof tex.texture == "string")
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tex = pixi.Texture.fromImage(tex.texture);
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tex = GetTextureFromString(tex.texture);
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else // if(tex.texture instanceof Texture)
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tex = tex.texture;
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for (; dupe > 0; --dupe) {
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@@ -51161,6 +51177,7 @@ this.PIXI = this.PIXI || {};
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return AnimatedParticle;
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}(Particle));
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exports.GetTextureFromString = GetTextureFromString;
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exports.Particle = Particle;
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exports.Emitter = Emitter;
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exports.PathParticle = PathParticle;
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Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
+8
-8
@@ -16121,22 +16121,22 @@
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*/
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/**
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* Class that represents a PixiJS Button.
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* Class that represents a PixiJS Text.
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*
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* @example
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* // Create the button
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* const button = new Button({
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* label: 'My Button',
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* action: () => console.log('Button was clicked')
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* // Create the text
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* const text = new Text({
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* label: 'My Text',
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* action: () => console.log('Text was clicked')
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* })
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*
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* // Add the button to a DisplayObject
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* app.scene.addChild(button)
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* // Add the text to a DisplayObject
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* app.scene.addChild(text)
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*
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* @class
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* @extends PIXI.Container
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* @see {@link http://pixijs.download/dev/docs/PIXI.Container.html|PIXI.Container}
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* @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/button.html|DocTest}
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* @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/text.html|DocTest}
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*/
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class Text extends PIXI.Container {
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/**
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