Added second resolution test.
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72c6abf031
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@ -11,94 +11,123 @@
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</head>
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<body>
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<canvas id="canvas2" class="interactive">Canvas not supported</canvas>
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<canvas id="canvas" />
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<script>
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class ScatterApp extends PIXIApp {
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setup() {
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super.setup()
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// Obey order in which ScatterContainer are created because the
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// InteractionMapper register event handlers in a first come first serve
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// order
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this.scatterContainerFront = new ScatterContainer(this.renderer, { app: this })
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this.scatterContainerBack = new ScatterContainer(this.renderer, { app: this })
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const app = new PIXIApp({
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view: canvas,
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roundPixels: true,
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resolution: 2
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})
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.setup()
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.run()
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// Note that the addChild order is different because later children
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// are placed in front of earlier children.
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this.scene.addChild(this.scatterContainerBack)
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this.scene.addChild(this.scatterContainerFront)
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app.loadSprites(
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[
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'../examples/front__1_dpi75.png',
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'../examples/front__1_dpi150.png',
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'../examples/front__1_dpi300.png',
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'../examples/front__1_dpi600.png',
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'../examples/front__1_dpi1200.png'
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],
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sprites => {
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app.scatterContainerFront = new ScatterContainer(app.renderer, { app })
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app.scatterContainerBack = new ScatterContainer(app.renderer, { app })
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app.scene.addChild(app.scatterContainerBack)
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app.scene.addChild(app.scatterContainerFront)
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let startScale = 0.5
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// Add the queen to ScatterContainer one
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let sprite1 = PIXI.Sprite.from('../examples/front__1_dpi75.png')
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// sprite1
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//--------------------
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let sprite1 = sprites.get('../examples/front__1_dpi75.png')
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sprite1.interactive = true
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let scatter1 = new DisplayObjectScatter(sprite1, this.renderer, {
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let scatter1 = new DisplayObjectScatter(sprite1, app.renderer, {
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x: 20,
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y: 20,
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startScale,
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minScale: 0.01,
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maxScale: 5.0
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})
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this.scatterContainerBack.addChild(sprite1)
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app.scatterContainerBack.addChild(sprite1)
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// Add the king to ScatterContainer two
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let sprite2 = PIXI.Sprite.from('../examples/front__1_dpi150.png')
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// sprite2
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//--------------------
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let sprite2 = sprites.get('../examples/front__1_dpi150.png')
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sprite2.interactive = true
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let scatter2 = new DisplayObjectScatter(sprite2, this.renderer, {
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let scatter2 = new DisplayObjectScatter(sprite2, app.renderer, {
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x: 320,
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y: 20,
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startScale: 0.5 * startScale,
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minScale: 0.01,
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maxScale: 5.0
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})
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this.scatterContainerFront.addChild(sprite2)
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app.scatterContainerFront.addChild(sprite2)
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// Add the queen to ScatterContainer one
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let sprite3 = PIXI.Sprite.from('../examples/front__1_dpi300.png')
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// sprite3
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//--------------------
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let sprite3 = sprites.get('../examples/front__1_dpi300.png')
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sprite3.interactive = true
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let scatter3 = new DisplayObjectScatter(sprite3, this.renderer, {
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let scatter3 = new DisplayObjectScatter(sprite3, app.renderer, {
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x: 620,
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y: 20,
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startScale: 0.25 * startScale,
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minScale: 0.01,
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maxScale: 5.0
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})
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this.scatterContainerBack.addChild(sprite3)
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app.scatterContainerBack.addChild(sprite3)
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// Add the king to ScatterContainer two
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let sprite4 = PIXI.Sprite.from('../examples/front__1_dpi600.png')
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// sprite4
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//--------------------
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let sprite4 = sprites.get('../examples/front__1_dpi600.png')
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sprite4.interactive = true
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let scatter4 = new DisplayObjectScatter(sprite4, this.renderer, {
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let scatter4 = new DisplayObjectScatter(sprite4, app.renderer, {
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x: 920,
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y: 20,
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startScale: 0.125 * startScale,
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minScale: 0.01,
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maxScale: 5.0
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})
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this.scatterContainerFront.addChild(sprite4)
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app.scatterContainerFront.addChild(sprite4)
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// Add the king to ScatterContainer two
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let sprite5 = PIXI.Sprite.from('../examples/front__1_dpi1200.png')
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// sprite5
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//--------------------
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let sprite5 = sprites.get('../examples/front__1_dpi1200.png')
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sprite5.interactive = true
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let scatter5 = new DisplayObjectScatter(sprite5, this.renderer, {
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let scatter5 = new DisplayObjectScatter(sprite5, app.renderer, {
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x: 1220,
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y: 20,
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startScale: 0.0625 * startScale,
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minScale: 0.01,
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maxScale: 5.0
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})
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this.scatterContainerFront.addChild(sprite5)
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return this
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}
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}
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app.scatterContainerFront.addChild(sprite5)
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const scatterApp = new ScatterApp({
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view: canvas2,
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roundPixels: true,
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resolution: 2
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// renderTexture
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//--------------------
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sprites.forEach(value => {
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const matrix = new PIXI.Matrix()
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matrix.translate(-value.x, -value.y)
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const texture = PIXI.RenderTexture.create({ width: value.width, height: value.height, resolution: 2 })
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app.renderer.render(value, texture, true, matrix)
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const sprite = new PIXI.Sprite(texture)
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sprite.interactive = true
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new DisplayObjectScatter(sprite, app.renderer, {
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x: value.x,
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y: 400,
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minScale: 0.01,
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maxScale: 5.0
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})
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.setup()
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.run()
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app.scatterContainerFront.addChild(sprite)
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})
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},
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{ resolutionDependent: false }
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)
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</script>
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</body>
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</html>
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