Improved click behavior
This commit is contained in:
+14
-7
@@ -1304,19 +1304,22 @@ export class DOMScatter extends AbstractScatter {
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onTap(event, interaction, point) {
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if (this.clickOnTap) {
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let directNode = document.elementFromPoint(point.x, point.y)
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let nearestNode = this.nearestClickable(event)
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console.log("onTap", directNode, nearestNode.tagName)
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if (directNode != null && this.isClickable(directNode)) {
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let directNode = document.elementFromPoint(event.clientX, event.clientY)
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console.log("onTap", directNode, this.isClickable(directNode))
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if (this.isClickable(directNode)) {
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directNode.click()
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}
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else {
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if (nearestNode.tagName == 'svg' && this.isClickable(nearestNode)) {
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let nearestNode = this.nearestClickable(event)
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if (this.isClickable(nearestNode)) {
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if (nearestNode.tagName == 'svg') {
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let handler = this.tapNodes.get(nearestNode)
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console.log("Clicking beneath SVG: to be done", handler)
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Events.stop(event)
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//nearestNode.click()
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return
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}
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nearestNode.click()
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}
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}
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}
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@@ -1343,8 +1346,12 @@ export class DOMScatter extends AbstractScatter {
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}
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isClickable(node) {
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if (node == null)
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return false
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if (node.tagName == 'A')
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return true
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if (node.hasAttribute("onclick"))
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return true
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if (this.tapNodes.has(node))
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return true
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return false
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