Updated dependencies.
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parent
89395ba641
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10375
dist/iwmlib.3rdparty.js
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10375
dist/iwmlib.3rdparty.js
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dist/iwmlib.3rdparty.min.js
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dist/iwmlib.3rdparty.min.js
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dist/iwmlib.js
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dist/iwmlib.js
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@ -508,19 +508,6 @@
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static toLine(event) {
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return `${event.type} #${event.target.id} ${event.clientX} ${event.clientY}`
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let result = event.type;
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let selector = this.selector(event.target);
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result += ' selector: ' + selector;
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if (event.target != document.querySelector(selector)) console.log('Cannot resolve', selector);
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let keys = ['layerX', 'layerY', 'pageX', 'pageY', 'clientX', 'clientY'];
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for (let key of keys) {
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try {
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result += ' ' + key + ':' + event[key];
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} catch (e) {
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console.log('Invalid key: ' + key);
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}
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}
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return result
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}
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static compareExtractedWithSimulated() {
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@ -2540,25 +2527,6 @@
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result[id] = this.getPosition(event);
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break
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}
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// case 'TouchEvent':
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// // Needs to be observed: Perhaps changedTouches are all we need. If so
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// // we can remove the touchEventKey default parameter
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// if (touchEventKey == 'all') {
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// for(let t of event.targetTouches) {
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// result[t.identifier.toString()] = this.getPosition(t)
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// }
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// for(let t of event.changedTouches) {
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// result[t.identifier.toString()] = this.getPosition(t)
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// }
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// }
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// else {
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// for(let t of event.changedTouches) {
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// result[t.identifier.toString()] = this.getPosition(t)
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// }
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// }
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// break
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default:
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break
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}
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return result
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}
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@ -5654,8 +5622,6 @@
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let bottom = parseFloat(this.element.style.bottom);
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this.element.style.bottom = bottom - delta.y + 'px';
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break
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default:
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break
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}
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//console.log("onResize", this.onResize)
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if (this.onResize) {
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@ -6078,8 +6044,6 @@
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x = bbRight;
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if (!this.useEventPosWithBoundingBox) y = (bbTop + bbBottom) / 2;
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break
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default:
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break
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}
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}
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@ -6135,8 +6099,6 @@
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x += this.notchSize * 2;
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x += this.posOffset;
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break
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default:
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break
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}
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this.placeOrigin(x, y);
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}
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@ -10994,21 +10956,6 @@
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}
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speak() {
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/**
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* This is a little bit ugly, but imho the most elegant of all dirty solutions.
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*
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5ht * Within the plugins we have no knowledge of other cards and such. But must differentiate the
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* clicks by their corresponding owner. The SpeechUtterance just takes a text and has no knowledge
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* about the node that is currently read to the user.
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*
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* This means, that we can identify same text, but not differentiate same text on different nodes.
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* To account for that, we add the node to the speechSynthesis object (#benefitsOfJavaScript) and
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* have access to the node, by - let's say - expanding the functionality of the SpeechSynthesis object.
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*
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* SO -17.07.19
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*/
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let activeNode = window.speechSynthesis['speechPluginNode'];
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this._updateText();
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}
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1201
dist/iwmlib.pixi.js
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dist/iwmlib.pixi.js
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package-lock.json
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package-lock.json
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@ -34,12 +34,12 @@
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"fs-extra": "^8.0.1",
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"gulp": "^4.0.2",
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"gulp-concat": "^2.6.1",
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"gulp-prettier": "^2.2.0",
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"gulp-prettier": "^2.3.0",
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"gulp-rename": "^1.4.0",
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"gulp-replace": "^1.0.0",
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"gulp-uglify": "^3.0.2",
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"htmlhint": "^0.11.0",
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"prettier": "^1.18.2",
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"prettier": "^1.19.1",
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"puppeteer": "^1.20.0",
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"stylelint": "^11.1.1",
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"stylelint-config-standard": "^19.0.0"
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@ -54,7 +54,7 @@
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"pixi-particles": "^4.2.0",
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"pixi-projection": "^0.3.5",
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"pixi-viewport": "^4.3.3",
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"pixi.js": "^5.1.5",
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"pixi.js": "^5.2.0",
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"propagating-hammerjs": "^1.4.7"
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}
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}
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