repair doctests - not yet finished
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Vendored
+83
-83
@@ -85199,86 +85199,86 @@ module.exports = function (_Plugin) {
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},{}]},{},[13]);
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/*jslint plusplus: true, vars: true, indent: 2 */
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/* convertPointFromPageToNode.js from
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<script src="https://gist.github.com/Yaffle/1145197.js"></script>
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convertPointFromPageToNode(element, event.pageX, event.pageY) -> {x, y}
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returns coordinate in element's local coordinate system (works properly
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with css transforms without perspective projection)
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convertPointFromNodeToPage(element, offsetX, offsetY) -> {x, y}
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returns coordinate in window's coordinate system (works properly with
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css transforms without perspective projection)
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*/
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(function () {
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'use strict'
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var I = (typeof(WebKitCSSMatrix) == 'undefined') ? new DOMMatrix() : new WebKitCSSMatrix()
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function Point(x, y, z) {
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this.x = x
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this.y = y
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this.z = z
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}
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Point.prototype.transformBy = function (matrix) {
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var tmp = matrix.multiply(I.translate(this.x, this.y, this.z))
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return new Point(tmp.m41, tmp.m42, tmp.m43)
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}
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function createMatrix(transform) {
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try {
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return (typeof(WebKitCSSMatrix) == 'undefined') ? new DOMMatrix(transform) : new WebKitCSSMatrix(transform)
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} catch(e) {
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console.warn(transform)
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console.warn(e.toString())
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return I
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}
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}
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function getTransformationMatrix(element) {
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var transformationMatrix = I
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var x = element
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while (x != undefined && x !== x.ownerDocument.documentElement) {
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var computedStyle = window.getComputedStyle(x, undefined)
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var transform = computedStyle.transform || 'none'
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var c = transform === 'none' ? I : createMatrix(transform)
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transformationMatrix = c.multiply(transformationMatrix)
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x = x.parentNode
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}
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var w = element.offsetWidth
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var h = element.offsetHeight
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var i = 4
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var left = +Infinity
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var top = +Infinity
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while (--i >= 0) {
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var p = new Point(i === 0 || i === 1 ? 0 : w, i === 0 || i === 3 ? 0 : h,
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0).transformBy(transformationMatrix)
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if (p.x < left) {
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left = p.x
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}
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if (p.y < top) {
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top = p.y
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}
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}
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var rect = element.getBoundingClientRect()
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transformationMatrix = I.translate(window.pageXOffset + rect.left - left,
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window.pageYOffset + rect.top - top, 0)
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.multiply(transformationMatrix)
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return transformationMatrix
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}
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window.convertPointFromPageToNode = function (element, pageX, pageY) {
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return new Point(pageX, pageY, 0).transformBy(
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getTransformationMatrix(element).inverse())
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}
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window.convertPointFromNodeToPage = function (element, offsetX, offsetY) {
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return new Point(offsetX, offsetY, 0).transformBy(
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getTransformationMatrix(element))
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}
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}())
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/*jslint plusplus: true, vars: true, indent: 2 */
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/* convertPointFromPageToNode.js from
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<script src="https://gist.github.com/Yaffle/1145197.js"></script>
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convertPointFromPageToNode(element, event.pageX, event.pageY) -> {x, y}
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returns coordinate in element's local coordinate system (works properly
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with css transforms without perspective projection)
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convertPointFromNodeToPage(element, offsetX, offsetY) -> {x, y}
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returns coordinate in window's coordinate system (works properly with
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css transforms without perspective projection)
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*/
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(function () {
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'use strict'
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var I = (typeof(WebKitCSSMatrix) == 'undefined') ? new DOMMatrix() : new WebKitCSSMatrix()
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function Point(x, y, z) {
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this.x = x
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this.y = y
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this.z = z
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}
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Point.prototype.transformBy = function (matrix) {
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var tmp = matrix.multiply(I.translate(this.x, this.y, this.z))
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return new Point(tmp.m41, tmp.m42, tmp.m43)
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}
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function createMatrix(transform) {
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try {
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return (typeof(WebKitCSSMatrix) == 'undefined') ? new DOMMatrix(transform) : new WebKitCSSMatrix(transform)
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} catch(e) {
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console.warn(transform)
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console.warn(e.toString())
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return I
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}
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}
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function getTransformationMatrix(element) {
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var transformationMatrix = I
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var x = element
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while (x != undefined && x !== x.ownerDocument.documentElement) {
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var computedStyle = window.getComputedStyle(x, undefined)
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var transform = computedStyle.transform || 'none'
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var c = transform === 'none' ? I : createMatrix(transform)
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transformationMatrix = c.multiply(transformationMatrix)
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x = x.parentNode
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}
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var w = element.offsetWidth
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var h = element.offsetHeight
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var i = 4
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var left = +Infinity
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var top = +Infinity
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while (--i >= 0) {
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var p = new Point(i === 0 || i === 1 ? 0 : w, i === 0 || i === 3 ? 0 : h,
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0).transformBy(transformationMatrix)
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if (p.x < left) {
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left = p.x
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}
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if (p.y < top) {
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top = p.y
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}
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}
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var rect = element.getBoundingClientRect()
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transformationMatrix = I.translate(window.pageXOffset + rect.left - left,
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window.pageYOffset + rect.top - top, 0)
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.multiply(transformationMatrix)
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return transformationMatrix
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}
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window.convertPointFromPageToNode = function (element, pageX, pageY) {
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return new Point(pageX, pageY, 0).transformBy(
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getTransformationMatrix(element).inverse())
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}
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window.convertPointFromNodeToPage = function (element, offsetX, offsetY) {
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return new Point(offsetX, offsetY, 0).transformBy(
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getTransformationMatrix(element))
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}
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}())
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