Fixed minor problems.
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304818dc13
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0c46c4e656
@ -2,7 +2,7 @@
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const registeredTiles = new Map()
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const pendingTiles = new Map()
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/** Implements a baseTexture cache. The last textures are kept for reuse */
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const keepTextures = 0
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let keepTextures = 0
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const keptTextures = []
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/** The current Tile implementation simply uses PIXI.Sprites.
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@ -56,6 +56,13 @@ export default class Tile extends PIXI.Sprite {
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return pendingTiles.has(url) && pendingTiles.get(url) > 0
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}
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static isObsolete(url) {
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if (registeredTiles.has(url) && registeredTiles.get(url) > 0) {
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return false
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}
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return true
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}
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/**
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* Removes the given url from pending urls.
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*
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@ -121,6 +128,7 @@ export default class Tile extends PIXI.Sprite {
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tiles.delete(this)
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if (tiles.size == 0) {
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registeredTiles.delete(this.url)
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return 0
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}
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return tiles.size
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}
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@ -143,8 +151,7 @@ export default class Tile extends PIXI.Sprite {
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while(keptTextures.length > keepTextures) {
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let {url, texture} = keptTextures.shift()
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let tiles = registeredTiles.get(url)
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if (tiles.size > 0 && !Tile.isPending(url)) {
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if (Tile.isObsolete(url)) {
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texture.destroy(true) // Destroy base as well
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if (debug) console.log("Destroying texture and baseTexture", url)
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}
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