Reverting getBounds to bound to avoid excessive loading of tiles.
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0c46c4e656
commit
0442df4287
@ -635,7 +635,7 @@ export class DeepZoomImage extends PIXI.Container {
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}
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}
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worldBounds() {
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worldBounds() {
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let viewBounds = this.app.scene.getBounds()
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let viewBounds = this.app.scene.bounds // UO: Never use getBounds()
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// Using getBounds extends visible scope after loading tiles and leads
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// Using getBounds extends visible scope after loading tiles and leads
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// to excessive loading
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// to excessive loading
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if (this.world != null) {
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if (this.world != null) {
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@ -1076,15 +1076,12 @@ export class DeepZoomImage extends PIXI.Container {
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*/
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*/
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deactivate() {
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deactivate() {
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this.destroyAllTiles()
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this.destroyAllTiles()
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Object.keys(this.tileLayers).forEach(key => {
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this.destroyTiles(key)
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})
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this.tileContainer.destroy({ children: true })
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this.tileContainer.destroy({ children: true })
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printTileCacheInfos()
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printTileCacheInfos()
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}
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}
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throwFinished() {
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throwFinished() {
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console.log("throwFinished")
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//console.log("throwFinished")
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let key = this.currentLevel.toString()
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let key = this.currentLevel.toString()
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let currentTiles = this.tileLayers[key]
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let currentTiles = this.tileLayers[key]
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if (typeof currentTiles == 'undefined') {
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if (typeof currentTiles == 'undefined') {
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@ -1,6 +1,6 @@
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{
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{
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"name": "iwmlib",
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"name": "iwmlib",
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"version": "1.0.10",
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"version": "1.0.11",
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"description": "An Open Source library for multi-touch, WebGL powered applications.",
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"description": "An Open Source library for multi-touch, WebGL powered applications.",
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"main": "index.js",
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"main": "index.js",
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"directories": {
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"directories": {
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