Reverting getBounds to bound to avoid excessive loading of tiles.

This commit is contained in:
Uwe Oestermeier 2019-06-03 10:24:10 +02:00
parent 0c46c4e656
commit 0442df4287
3 changed files with 7 additions and 10 deletions

View File

@ -635,7 +635,7 @@ export class DeepZoomImage extends PIXI.Container {
}
worldBounds() {
let viewBounds = this.app.scene.getBounds()
let viewBounds = this.app.scene.bounds // UO: Never use getBounds()
// Using getBounds extends visible scope after loading tiles and leads
// to excessive loading
if (this.world != null) {
@ -1039,7 +1039,7 @@ export class DeepZoomImage extends PIXI.Container {
this.ensureTiles(this.currentLevel, event.about)
return
}
let level = this.levelForScale(event.scale)
let newLevel = Math.max(level, this.minimumLevel)
if (newLevel != this.currentLevel) {
@ -1076,15 +1076,12 @@ export class DeepZoomImage extends PIXI.Container {
*/
deactivate() {
this.destroyAllTiles()
Object.keys(this.tileLayers).forEach(key => {
this.destroyTiles(key)
})
this.tileContainer.destroy({ children: true })
printTileCacheInfos()
}
throwFinished() {
console.log("throwFinished")
//console.log("throwFinished")
let key = this.currentLevel.toString()
let currentTiles = this.tileLayers[key]
if (typeof currentTiles == 'undefined') {

View File

@ -143,14 +143,14 @@ export default class Tile extends PIXI.Sprite {
let count = this.unregister()
if (keepTextures > 0) {
keptTextures.push({ url: this.url, texture: this.texture})
keptTextures.push({ url: this.url, texture: this.texture })
let opts = { children: true, texture: false, baseTexture: false }
if (debug) console.log("Tile.destroy", registeredTiles.size, opts)
super.destroy(opts)
while(keptTextures.length > keepTextures) {
let {url, texture} = keptTextures.shift()
while (keptTextures.length > keepTextures) {
let { url, texture } = keptTextures.shift()
if (Tile.isObsolete(url)) {
texture.destroy(true) // Destroy base as well
if (debug) console.log("Destroying texture and baseTexture", url)

View File

@ -1,6 +1,6 @@
{
"name": "iwmlib",
"version": "1.0.10",
"version": "1.0.11",
"description": "An Open Source library for multi-touch, WebGL powered applications.",
"main": "index.js",
"directories": {