261 lines
8.4 KiB
HTML
261 lines
8.4 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Overlay</title>
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<link rel='stylesheet' href='../../3rdparty/highlight/styles/default.css'>
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<link rel='stylesheet' href='../../../css/doctest.css'>
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<script src="../../../dist/iwmlib.3rdparty.js"></script>
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<script src="../../../dist/iwmlib.js"></script>
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<script src="../../../dist/iwmlib.pixi.js"></script>
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<style>
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.inline-showcase {
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display: flex;
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}
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.map-example {
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display: inline-block;
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width: 256px;
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margin: 5px;
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}
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</style>
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</head>
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<body onload="Doctest.run()">
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<h1>Overlay</h1>
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<p>
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The overlayclass creates a convenient way to create and design
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complex map overlays.
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</p>
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<canvas id="view"> </canvas>
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<script>
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window.pointApp = window.app = new MapApp({
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view,
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width: 512,
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height: 512,
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coordsLogging: true
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})
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var osmworld = '../assets/maps/osm/0/0/0.png'
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let worlOSMData = new MapData(new Projection.Mercator())
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</script>
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<script class="doctest">
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/**
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* To create an overlay you just need to create a JSON file.
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* The styles defined in the styles are cascading, meaning that
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* the styles can be defined on the top level, or directly at the
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* single items. If the style is not defined in the item, the top-level style will be used.
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* If the top-level style is not defined either, the default style is applied.
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*
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* The structure of an overlay file is as follows:
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*
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* {
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* //COMMENT: Top-Level
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*
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* //COMMENT: Frequently used properties are:
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* size: 500,
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* color: 0xFF00FF,
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* fillAlpha:0.5
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*
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* icon: 'path/to/icon.png'
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* iconColor: 0xFFFFFF,
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* "items": [
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* //COMMENT: Items are defined in the items array.
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* {
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* location: {
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* //COMMENT: Location must be defined.
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* x: LAT_VALUE,
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* y: LNG_VALUE
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* }
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* },{
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* color: 0xFF0000,
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* location: {
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* //COMMENT: Location must be defined.
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* x: LAT_VALUE,
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* y: LNG_VALUE
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* }
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* }
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* ]
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* }
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*/
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let exampleOverlayJSON = {
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icon: '../../../assets/icons/place.png',
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iconColor: '0x000000',
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iconAnchor: { x: 0.5, y: 1 },
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scale: 0.2,
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color: '0xFF00FF',
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fillAlpha: 0,
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items: [
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{
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name: 'Abidjan',
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fontWeight: "bold",
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icon: '../../../assets/icons//beenhere.png',
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iconColor: 0x00ff00,
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labelVerticalAlignment: "underneath",
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label: 'Abidjan',
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location: {
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x: 5.34947,
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y: -4.006472
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},
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information:
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'... der größte städtische Ballungsraum der Elfenbeinküste.'
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},
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{
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name: 'Berlin',
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location: {
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x: 52.52543,
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y: 13.385291
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},
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information:
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'... ist die Bundeshauptstadt der Bundesrepublik Deutschland.'
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},
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{
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name: 'Canberra',
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location: {
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x: -35.282025,
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y: 149.128648
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},
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information:
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'... ist die Hauptstadt und achtgrößte Stadt Australiens.'
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},
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{
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name: 'Kapstadt',
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location: {
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x: -33.925448,
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y: 18.416962
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},
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information:
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'... ist eine Hafenstadt an der Südwestküste Südafrikas auf einer Halbinsel, die vom beeindruckenden Tafelberg dominiert wird.'
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},
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{
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name: 'Moskau',
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location: {
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x: 55.750892,
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y: 37.622799
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},
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information:
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'... die kosmopolitische Hauptstadt Russlands, liegt im Westen des Landes und wird von der Moskwa durchflossen.'
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},
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{
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name: 'Washington, D.C.',
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location: {
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x: 38.89565,
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y: -77.031407
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},
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information:
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'... ist die Hauptstadt der USA und eine kompakte Stadt am Potomac River, die an die Bundesstaaten Maryland und Virginia grenzt.'
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},
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{
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name: 'Rio de Janeiro',
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location: {
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x: -22.8714,
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y: -43.28049
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},
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information:
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'... ist eine ausgedehnte brasilianische Küstenmetropole. '
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},
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{
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name: 'Tokio',
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location: {
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x: 35.696278,
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y: 139.731366
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},
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information:
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'... ist eine Global City in der Kantō-Region im Osten der japanischen Hauptinsel Honshū.'
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}
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]
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}
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let overlay = new Overlay(exampleOverlayJSON)
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/**
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* Textures should be loaded using the app's texture loader.
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* With the findTexture method all required Textures within the
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* overlays are loaded.
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*/
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let overlayTextures = overlay.findAllTextures()
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let list = [osmworld].concat(overlayTextures)
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pointApp.loadTextures(list, textures => texturesLoaded(textures), {
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resolutionDependent: false
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})
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function texturesLoaded(textures) {
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/** When all textures are loaded .... */
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// Create the map!
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let worldOSMMap = new ImageMap(
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new PIXI.Sprite(textures.get(osmworld)),
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worlOSMData,
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{
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cover: false,
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onLoaded: () => {
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worldOSMMap.setFrame(frame)
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}
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}
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)
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// Setup the map in the mapapp.
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pointApp.setMap('osm', worldOSMMap)
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pointApp.setup().run()
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//Retrieve all overlay textures.
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overlay.selectTextures(textures)
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// Just some Helpers for the Popups.
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let popup = null
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let cleaner = null
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const vanishingTime = 1000
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/**
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*
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* The actual PIXI elements are created when the overlay.create() is called.
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* This returns an GeoLayer which can be directly put onto the map's Maplayer (or any other GeoLayer).
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*
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* INFO: MapLayer and GeoLayer are specialized container for PIXI. They are meant to
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* place PIXI Elements according to their world-coordinates (lat/lng position), instead
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* of actual pixel values.
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*
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*/
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let exampleOverlayGeoLayer = overlay.create()
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// When placed on the mapLayer, the PIXI Graphic elements, that
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// reside inside GeoGraphic Objects are placed automatically at the
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// correct coordinates of the map.
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pointApp.mapLayer.place(exampleOverlayGeoLayer)
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// Just a helper function that clears the popups and removes
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// a remaining cleaner timeout.
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function clearPopup() {
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if (popup) {
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popup.parent.removeChild(popup)
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popup = null
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}
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if (cleaner != null) {
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clearTimeout(cleaner)
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}
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}
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}
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</script>
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<script>
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</script>
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</body>
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</html>
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