162 lines
4.5 KiB
JavaScript
162 lines
4.5 KiB
JavaScript
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/* global Quad */
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import Theme from './theme.js'
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/**
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* Class that represents a PixiJS Volatile.
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*
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* @example
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* const app = new PIXIApp({
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* view: canvas,
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* width: 900,
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* height: 250
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* }).setup().run()
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*
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* const button = new Button({
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* label: 'Volatile!',
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* action: () => {
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* new Volatile({
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* object: button,
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* direction: 'right',
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* destroyOnComplete: false
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* })
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* }
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* })
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*
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* app.scene.addChild(button)
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*
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* @class
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* @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/volatile.html|DocTest}
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*/
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export default class Volatile {
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/**
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* Creates an instance of a Volatile.
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*
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* @constructor
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* @param {object} [opts] - An options object to specify to style and behaviour of the modal.
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* @param {number} [opts.id=auto generated] - The id of the tooltip.
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* @param {PIXI.DisplayObject|PIXI.DisplayObject[]} opts.object - The object where the volatile should be applied to.
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* @param {string} [opts.direction=top] - The animation direction. Possible values: top, right, bottom, left.
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* @param {function} [opts.onStart] - A function which is executed when the volatile animation starts.
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* @param {function} [opts.onComplete] - A function which is executed when the volatile animation finishes.
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* @param {number} [opts.distance=160] - The animation distance.
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* @param {number} [opts.duration=1.5] - The duration of the animation in seconds.
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* @param {object} [opts.ease=Quad.easeOut] - The easing of the animation, see {@link https://greensock.com/docs/Easing}
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* @param {boolean} [opts.destroyOnComplete=true] - Should the object be destroyed after the volatile animation?
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*/
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constructor(opts = {}) {
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const theme = Theme.fromString(opts.theme)
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this.theme = theme
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this.opts = Object.assign({}, {
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id: PIXI.utils.uid(),
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object: null,
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direction: 'top', // top, right, bottom, left
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onStart: null,
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onComplete: null,
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distance: 160,
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duration: 1.5,
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ease: Quad.easeOut,
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destroyOnComplete: true
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}, opts)
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this.id = this.opts.id
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if (!Array.isArray(this.opts.object)) {
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this.opts.object = [this.opts.object]
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}
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this.objects = this.opts.object
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// setup
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//-----------------
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this.setup()
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// layout
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//-----------------
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this.layout()
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// run
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//-----------------
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this.run()
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}
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/**
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* Creates children and instantiates everything.
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*
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* @private
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* @return {Volatile} A reference to the volatile for chaining.
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*/
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setup() {
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return this
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}
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/**
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* Should be called to refresh the layout of the volatile. Can be used after resizing.
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*
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* @return {Volatile} A reference to the volatile for chaining.
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*/
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layout() {
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return this
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}
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/**
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* Starts the volatile animation.
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*
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* @private
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* @return {Volatile} A reference to the volatile for chaining.
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*/
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run() {
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for (let object of this.objects) {
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let x = object.x
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let y = object.y
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switch (this.opts.direction) {
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case 'top':
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y -= this.opts.distance
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break
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case 'right':
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x += this.opts.distance
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break
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case 'bottom':
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y += this.opts.distance
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break
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case 'left':
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x -= this.opts.distance
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break
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}
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TweenLite.to(object, this.opts.duration, {
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x,
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y,
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alpha: 0,
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ease: this.opts.ease,
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overwrite: 'all',
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onStart: () => {
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if (this.opts.onStart) {
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this.opts.onStart.call(object, object)
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}
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},
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onComplete: () => {
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if (this.opts.onComplete) {
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this.opts.onComplete.call(object, object)
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}
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if (this.opts.destroyOnComplete) {
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object.destroy({children: true})
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}
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}
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})
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}
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return this
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}
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}
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