145 lines
4.1 KiB
HTML
145 lines
4.1 KiB
HTML
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<!DOCTYPE html>
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<html lang="en" class="dark-mode">
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<head>
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<meta charset="UTF-8" />
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<title>Map</title>
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<script src="../../3rdparty/highlight/highlight.pack.js"></script>
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<link rel="stylesheet" href="../../../fonts/material-icon-font/material-icons.css">
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<link rel='stylesheet' href='../../3rdparty/highlight/styles/vs2015.css'>
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<link rel='stylesheet' href='../../../css/doctest.css'>
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<script src="../../../dist/iwmlib.3rdparty.js"></script>
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<script src="../../../dist/iwmlib.js"></script>
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<script src="../../../dist/iwmlib.pixi.js"></script>
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<style>
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.controls {
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display: flex;
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}
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</style>
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</head>
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<body onload="Doctest.run()">
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<h1>Map</h1>
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<p>
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The Map class shows a geographical map using a scatter element.
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</p>
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<h2 id="DeepZoomMap">DeepZoomMap</h2>
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<p>Usually a DeepZoomMap will be used to display maps. It uses a <a
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href="../deepzoom/deepzoom.html">DeepZoomImage</a> to display the map in different resolutions depending on
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the zoom factor.</p>
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<canvas id="deepZoomCanvas">
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</canvas>
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<script>
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</script>
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<script class="doctest" data-collapsible data-collapsed data-title="Script">
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(function () {
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// Create the mapapp.
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let app = window.DeepZoomMapApp = new MapApp({
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view: deepZoomCanvas,
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coordsLogging: true,
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width: 512,
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height: 512
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})
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// Load or specify a tilesConfig as required by the DeepZoomImage.
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const tilesConfig = {
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"tileSize": 256,
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"format": "png",
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"overlap": 0,
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"type": "map",
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"height": 1024,
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"width": 1024,
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"path": "../assets/maps/osm",
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"urlTileTemplate": "{path}/{level}/{row}/{column}.{format}"
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}
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// Create a projection.
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const projection = new Projection.Mercator()
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// Create a map data object.
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const osmDeepZoomMapData = new DeepZoomMapData(projection, tilesConfig, { app })
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// Create the map
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const osmMap = new DeepZoomMap(osmDeepZoomMapData, tilesConfig)
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// Add the map to the app.
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app.addMap("osm", osmMap)
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// Run the app when at least one map is set.
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app.setup().run()
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})()
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</script>
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<h2 id="imageMap">ImageMap</h2>
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<p>Single images can be also used as maps. This can be useful for examples, debugging purposes or other use-cases
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when there are no different tiles required or available.</p>
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<canvas id="imageMapCanvas">
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</canvas>
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<script>
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</script>
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<script class="doctest" data-collapsible data-collapsed data-title="Script">
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(function () {
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// Create the mapapp.
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let app = window.ImageMapApp = new MapApp({
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view: imageMapCanvas,
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coordsLogging: true,
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width: 512,
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height: 512
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})
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const mapTexture = "../assets/maps/wikimedia-world-robinson/2000px-BlankMap-World.png"
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// The images used by the image map need to be loaded beforehand.
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// Therefore this loading step is required.
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app.loadSprites([mapTexture], sprites => spritesLoaded(sprites), {
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resolutionDependent: false
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})
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spritesLoaded = (sprites) => {
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// Create a projection.
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const projection = new Projection.Robinson(10)
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// Create a map data object.
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let mapData = new MapData(projection)
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// Create the map
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let imageMap = new ImageMap(sprites.get(mapTexture), mapData)
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// Add the map to the app.
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app.addMap("europe", imageMap)
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// Run the app when at least one map is set.
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app.setup().run()
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}
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})()
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</script>
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</body>
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</html>
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