2019-11-04 10:59:08 +01:00
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import { GeoLayer } from './geolayer.js'
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import { GeoPoint, GeoMultiShape } from './geographics.js'
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import GeoJson from './geojson.js'
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import Popup from '../popup.js'
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/**
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* The Overlay-Class shall provide and easy to use frameworkd
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* of marking points of interest on a map, using shapes, geometries,
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* items or text.
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*
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* It's highly configurable and adaptable to a variety of scenarios.
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*
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*/
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export default class Overlay {
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/**
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*Creates an instance of Overlay.
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* @param {*} [{
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* name = "unnamed", {string}
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* connector = false,
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* connectorType = "line",
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* location = null,
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* label = false,
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* labelType = null,
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* labelLocation = null,
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* labelAlignment = "center",
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* labelVerticalAlign = "underneath",
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* labelTarget = null,
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* shape = "geometry", {string} - Defines the shape to be used: geometry, circle, rectangle
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* geometry = null,
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* geometryType = "point",
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* geometryFallback = "circle",
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* informationPopup = "infocard",
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*
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* }={}]
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* @memberof Overlay
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*/
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constructor(opts = {}) {
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let defaultTextStyle = new PIXI.TextStyle()
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Object.assign(
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this,
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{
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type: 'auto',
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name: 'unnamed',
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borderColor: 0x000000,
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borderThickness: 5,
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disabledAlpha: 1,
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disabledColor: 0xaa1111,
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disabledBorderColor: 0x000000,
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enabled: true,
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labelScale: 1,
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location: null,
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label: false,
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labelType: null,
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labelLocation: null,
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labelAlignment: 'center',
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labelVerticalAlign: 'underneath',
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labelSpacing: 10,
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labelTarget: null,
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geometry: null,
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information: '',
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informationPath: null,
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informationType: 'popup',
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icon: null,
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iconAlpha: 1,
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iconAnchor: { x: 0.5, y: 0.5 },
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iconColor: 0xffffff,
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iconScale: 1,
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iconOffset: { x: 0, y: 0 },
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items: [],
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color: 0xff00ff,
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fillAlpha: 1,
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size: 50,
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scale: 1,
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rescale: false,
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popoverOffset: { x: 0, y: 0 },
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2019-11-13 12:42:06 +01:00
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zoomVisibility: { min: 0, max: Number.MAX_VALUE },
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2019-11-04 10:59:08 +01:00
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/**
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* The following Attributes are taken from the TextStyle class
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* of PIXI. All can be overwritten in the overlay's JSON file.
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*/
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labelMultiLineAlign: defaultTextStyle.align,
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labelBreakWords: defaultTextStyle.breakWords,
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labelDropShadow: defaultTextStyle.dropShadow,
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labelDropShadowAlpha: defaultTextStyle.dropShadowAlpha,
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labelDropShadowAngle: defaultTextStyle.dropShadowAngle,
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labelDropShadowBlur: defaultTextStyle.dropShadowBlur,
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labelDropShadowColor: defaultTextStyle.dropShadowColor,
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labelDropShadowDistance: defaultTextStyle.dropShadowDistance,
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fontColor: 0x000000,
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fontFamily: defaultTextStyle.fontFamily,
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fontSize: defaultTextStyle.fontSize,
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fontStyle: defaultTextStyle.fontStyle,
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fontWeight: defaultTextStyle.fontWeight,
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labelStroke: defaultTextStyle.stroke,
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labelStrokeThickness: defaultTextStyle.strokeThickness,
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wordWrap: defaultTextStyle.wordWrap,
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wordWrapWidth: defaultTextStyle.wordWrapWidth,
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labelFill: defaultTextStyle.fill,
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labelFillGradientType: defaultTextStyle.fillGradientType,
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labelFillGradientStops: defaultTextStyle.fillGradientStops,
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fontVariant: defaultTextStyle.fontVariant,
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labelLeading: defaultTextStyle.leading,
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letterSpacing: defaultTextStyle.letterSpacing,
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labelLineHeight: defaultTextStyle.lineHeight,
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labelLineJoin: defaultTextStyle.lineJoin,
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labelMiterLimit: defaultTextStyle.miterLimit,
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labelPadding: defaultTextStyle.padding,
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labelTrim: defaultTextStyle.trim,
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textBaseline: defaultTextStyle.textBaseline,
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labelWhiteSpace: defaultTextStyle.whiteSpace
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},
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opts
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)
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}
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get textureParameters() {
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return ['icon']
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}
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setTexture(parameter, key, path) {
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let obj = (this[parameter] = {})
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obj._key = key
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obj._path = path
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obj._texture = null
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obj.initialize = function(texture) {
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if (!texture) console.error('Could not initialize texture. Invalid value provided: ', texture)
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this._texture = texture
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}.bind(obj)
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obj.__defineGetter__('texture', function() {
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if (!obj._texture) {
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console.error('Texture was not yet initialized! ', obj)
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} else {
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return obj._texture
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}
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})
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obj.__defineGetter__('key', () => {
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return obj._key
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})
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obj.__defineGetter__('path', () => {
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return obj._path
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})
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}
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apply(parameter, func, obj = null) {
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if (obj == null) return
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if (Array.isArray(obj)) {
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obj.forEach(child => {
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if (typeof child == 'object') this.apply(parameter, func, child)
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})
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} else {
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for (let [key, val] of Object.entries(obj)) {
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if (val == null) continue
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if (key == parameter) {
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func.call(obj, val)
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}
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if (typeof val == 'object') {
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this.apply(parameter, func, val)
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}
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}
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}
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}
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/**
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* Creates an overlay from the current Object.
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*
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* @param {settings} object - Object to configure the creation process.
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* @param {settings.excludeItems} function - You may provide a function, that excludes elements selectively. The function must return true for items to exclude them.
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* @param {settings.adjustItems} function - You may adjust the created PIXI items, using the adjustItems function.
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* @returns {GeoLayer} - Returns the created GeoLayer.
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* @memberof Overlay
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*/
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create({
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excludeItems = item => {
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return false
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},
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informationCallback = null,
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2019-11-25 18:04:11 +01:00
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adjustItems = null,
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cleanupItems = null
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2019-11-04 10:59:08 +01:00
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} = {}) {
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const name = this.name[0].toUpperCase() + this.name.slice(1).toLowerCase() + ' Overlay'
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2019-11-05 11:23:18 +01:00
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let geoLayer = new GeoLayer(new PIXI.Container(), { name })
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2019-11-13 12:42:06 +01:00
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geoLayer.visibility = this.zoomVisibility
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2019-11-04 10:59:08 +01:00
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if (this.rescale) geoLayer.rescale = this.rescale
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this.items.forEach(item => {
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if (!excludeItems(item)) {
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if (adjustItems) {
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adjustItems(item)
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}
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item.overlay = this
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let graphics = this.createItem(item, informationCallback)
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2019-11-04 18:20:32 +01:00
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geoLayer.addChild(graphics)
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2019-11-25 18:04:11 +01:00
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if (cleanupItems) {
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cleanupItems(item)
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}
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2019-11-04 10:59:08 +01:00
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}
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})
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return geoLayer
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}
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getItemProperty(item, property) {
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let propertyValue = null
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const propertyExistsOnItem = item[property] !== undefined
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const propertyExistsOnOverlay = this[property] !== undefined
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if (propertyExistsOnItem) propertyValue = item[property]
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else if (propertyExistsOnOverlay) propertyValue = this[property]
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else {
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console.error(`Invalid property: ${property} on`, item)
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}
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propertyValue = this._resolveReference(item, propertyValue)
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return propertyValue
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}
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_isReference(property) {
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if (property && typeof property == 'object' && property.hasOwnProperty('@property')) return true
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else return false
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}
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_resolveReference(item, property) {
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if (this._isReference(property)) {
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let referencedProperty = property['@property']
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return this.getItemProperty(item, referencedProperty)
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} else {
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return property
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}
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}
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findAllTextures() {
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let textures = []
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this.textureParameters.forEach(parameter => {
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if (this.hasOwnProperty(parameter) && this[parameter] != null) {
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textures.push(this[parameter])
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}
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this.items.forEach(item => {
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if (item.hasOwnProperty(parameter) && item[parameter] != null) {
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textures.push(item[parameter])
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}
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})
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})
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return textures
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}
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selectTextures(textures) {
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this.textureParameters.forEach(parameter => {
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if (this.hasOwnProperty(parameter) && this[parameter]) {
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let path = this[parameter]
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const texture = textures.get(path)
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if (!texture) console.error('Texture could not be selected: ', path)
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this[parameter] = {
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texture,
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path
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}
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}
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this.items.forEach((item, idx) => {
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if (this.items[idx].hasOwnProperty(parameter) && this.items[idx][parameter]) {
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const path = this.items[idx][parameter]
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const texture = textures.get(path)
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this.items[idx][parameter] = {
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path,
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texture
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}
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}
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})
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})
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}
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createItem(item, informationCallback = null) {
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let geographics
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/**
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* Use a factory to draw the items, if a type is specified.
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*/
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if (this.type != 'auto') {
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let geographicsFactory = Overlay.requestFactory(this.type)
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if (!geographicsFactory)
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console.error(
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'Invalid Overlay Mode: ' +
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this.type +
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'. Fallback to auto mode. Overlaymodes must be registeres beforehand. Valid modes are: ' +
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Overlay.listFactories().join(',') +
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'.'
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)
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else {
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let actualItem = Object.assign({}, this, item)
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geographics = geographicsFactory(actualItem)
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}
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}
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/**
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* Otherwise draw the default geographics.
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*/
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if (!geographics) {
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if (item.geometry == null || item.geometry == undefined) {
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if (item.location) {
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geographics = this._drawPoint(item, informationCallback)
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const scale = this.getItemProperty(item, 'scale')
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geographics.graphics.scale.set(scale, scale)
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} else console.warn("Item could not be drawn. Specify a 'location' or a 'geometry'.", item)
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} else {
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geographics = this._drawGeometry(item)
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this._drawRoutine(geographics, item, informationCallback)
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}
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this._drawLabel(item, geographics)
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}
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return geographics
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}
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_drawLabel(item, geographics) {
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let label = this.getItemProperty(item, 'label')
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if (label) {
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let textStyle = this._gatherFontStyle(item)
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let text = new PIXI.Text(label, textStyle)
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let labelScale = this.getItemProperty(item, 'labelScale')
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text.scale.set(labelScale, labelScale)
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let position = new PIXI.Point()
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let align = this.getItemProperty(item, 'labelAlignment')
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if (align == 'left');
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else if (align == 'center') position.set(text.position.x - text.width / 2, text.position.y)
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else if (align == 'right') position.set(text.position.x - text.width, text.position.y)
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else this._logPropertyNotImplemented('labelAlignment', align)
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let verticalAlign = this.getItemProperty(item, 'labelVerticalAlignment')
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if (verticalAlign == 'underneath') {
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let size = this.getItemProperty(item, 'size')
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let scale = this.getItemProperty(item, 'scale')
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let labelSpacing = this.getItemProperty(item, 'labelSpacing')
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position.y += size * scale + labelSpacing
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} else if (verticalAlign == 'above') {
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let size = this.getItemProperty(item, 'size')
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let scale = this.getItemProperty(item, 'scale')
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let labelSpacing = this.getItemProperty(item, 'labelSpacing')
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position.y -= size * scale + text.height + labelSpacing
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} else this._logPropertyNotImplemented('labelVerticalAlignment', verticalAlign)
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text.position.set(position.x, position.y)
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geographics.graphics.addChild(text)
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}
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}
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_gatherFontStyle(item) {
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return {
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align: this.getItemProperty(item, 'labelMultiLineAlign'),
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breakWords: this.getItemProperty(item, 'labelBreakWords'),
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dropShadow: this.getItemProperty(item, 'labelDropShadow'),
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dropShadowAlpha: this.getItemProperty(item, 'labelDropShadowAlpha'),
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dropShadowAngle: this.getItemProperty(item, 'labelDropShadowAngle'),
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dropShadowBlur: this.getItemProperty(item, 'labelDropShadowBlur'),
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dropShadowColor: this.getItemProperty(item, 'labelDropShadowColor'),
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dropShadowDistance: this.getItemProperty(item, 'labelDropShadowDistance'),
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fontFamily: this.getItemProperty(item, 'fontFamily'),
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fontSize: this.getItemProperty(item, 'fontSize'),
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fontStyle: this.getItemProperty(item, 'fontStyle'),
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fontWeight: this.getItemProperty(item, 'fontWeight'),
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stroke: this.getItemProperty(item, 'labelStroke'),
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|
|
|
strokeThickness: this.getItemProperty(item, 'labelStrokeThickness'),
|
|
|
|
wordWrap: this.getItemProperty(item, 'wordWrap'),
|
|
|
|
wordWrapWidth: this.getItemProperty(item, 'wordWrapWidth'),
|
|
|
|
|
|
|
|
fill: this.getItemProperty(item, 'labelFill'),
|
|
|
|
fillGradientType: this.getItemProperty(item, 'labelFillGradientType'),
|
|
|
|
fillGradientStops: this.getItemProperty(item, 'labelFillGradientStops'),
|
|
|
|
fontVariant: this.getItemProperty(item, 'fontVariant'),
|
|
|
|
leading: this.getItemProperty(item, 'labelLeading'),
|
|
|
|
letterSpacing: this.getItemProperty(item, 'letterSpacing'),
|
|
|
|
lineHeight: this.getItemProperty(item, 'labelLineHeight'),
|
|
|
|
lineJoin: this.getItemProperty(item, 'labelLineJoin'),
|
|
|
|
miterLimit: this.getItemProperty(item, 'labelMiterLimit'),
|
|
|
|
padding: this.getItemProperty(item, 'labelPadding'),
|
|
|
|
trim: this.getItemProperty(item, 'labelTrim'),
|
|
|
|
textBaseline: this.getItemProperty(item, 'textBaseline'),
|
|
|
|
whiteSpace: this.getItemProperty(item, 'labelWhiteSpace')
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_drawGeometry(item) {
|
|
|
|
let multiPolygonArray = []
|
|
|
|
|
|
|
|
if (Array.isArray(item.geometry))
|
|
|
|
item.geometry.forEach(geometry => {
|
|
|
|
let polygon = this._drawPolygon(geometry)
|
|
|
|
if (polygon != null && polygon != []) multiPolygonArray.push(polygon)
|
|
|
|
})
|
|
|
|
else {
|
|
|
|
let polygon = this._drawPolygon(item.geometry)
|
|
|
|
if (polygon != null && polygon != []) multiPolygonArray.push(polygon)
|
|
|
|
}
|
|
|
|
const overlay = this
|
|
|
|
return new GeoMultiShape(multiPolygonArray, {
|
|
|
|
onDraw: function() {
|
|
|
|
overlay._fill.call(overlay, this, item)
|
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
_drawPolygon(geometry) {
|
|
|
|
let polygon = []
|
|
|
|
if (geometry.type == 'Polygon') {
|
|
|
|
if (GeoJson.validateCoordinates(geometry.type, geometry.coordinates)) {
|
|
|
|
polygon = GeoJson.convert(geometry.type, geometry.coordinates)
|
|
|
|
} else console.error(`Could not validate coordinates for type '${geometry.type}'.`, geometry.coordinates)
|
|
|
|
} else {
|
|
|
|
console.warn(`Geometry of type ${geometry.type} is not implemented yet, hence it was ignored.`)
|
|
|
|
}
|
|
|
|
|
|
|
|
return polygon
|
|
|
|
}
|
|
|
|
|
|
|
|
_drawRoutine(geographics, item, informationCallback = null) {
|
|
|
|
this._createIcon(geographics, item)
|
|
|
|
|
|
|
|
const enabled = this.getItemProperty(item, 'enabled')
|
|
|
|
if (enabled) this._createInformation(geographics, item, informationCallback)
|
|
|
|
}
|
|
|
|
|
|
|
|
_createIcon(geographics, item) {
|
|
|
|
let icon = this.getItemProperty(item, 'icon')
|
|
|
|
if (icon) {
|
|
|
|
if (icon.texture) {
|
|
|
|
let sprite = new PIXI.Sprite(icon.texture)
|
|
|
|
|
|
|
|
const iconAnchor = this.getItemProperty(item, 'iconAnchor')
|
|
|
|
sprite.anchor.set(iconAnchor.x, iconAnchor.y)
|
|
|
|
|
|
|
|
const iconScale = this.getItemProperty(item, 'iconScale')
|
|
|
|
if (iconScale) sprite.scale.set(iconScale, iconScale)
|
|
|
|
|
|
|
|
const iconOffset = this.getItemProperty(item, 'iconOffset')
|
|
|
|
if (iconOffset && iconOffset.x != null && iconOffset.y != null)
|
|
|
|
sprite.position.set(iconOffset.x, iconOffset.y)
|
|
|
|
|
|
|
|
const iconColor = this.getItemProperty(item, 'iconColor')
|
|
|
|
if (iconColor) sprite.tint = iconColor
|
|
|
|
|
|
|
|
const iconAlpha = this.getItemProperty(item, 'iconAlpha')
|
|
|
|
if (iconAlpha) sprite.alpha = iconAlpha
|
|
|
|
|
|
|
|
geographics.graphics.addChild(sprite)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_createInformation(geographics, item, callback = null) {
|
|
|
|
if (item.information) {
|
|
|
|
/**
|
|
|
|
* SO: The overlay class is quite convenient.
|
|
|
|
* But managing the information creation solely inside this
|
|
|
|
* class restricts us massively.
|
|
|
|
*
|
|
|
|
* Maybe a restructuring would be good, that we can handle
|
|
|
|
* the creation of information with a callback and can adapt
|
|
|
|
* to any occuring situation.
|
|
|
|
*
|
|
|
|
* e.g.
|
|
|
|
*
|
|
|
|
* overlay.informationHandler((geo, type, item)=>{
|
|
|
|
* switch(type){
|
|
|
|
* case "popup":
|
|
|
|
* createPopup(item.information)
|
|
|
|
* break;
|
|
|
|
*
|
|
|
|
* ....
|
|
|
|
* }
|
|
|
|
* })
|
|
|
|
*/
|
|
|
|
|
|
|
|
geographics.graphics.interactive = true
|
|
|
|
const informationType = this.getItemProperty(item, 'informationType')
|
|
|
|
|
|
|
|
if (callback) callback.call(this, geographics, informationType, item)
|
|
|
|
else {
|
|
|
|
this.defaulInformationCallback(geographics, informationType, item)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
defaulInformationCallback(geographics, informationType, item) {
|
|
|
|
// Make the items interactive.
|
|
|
|
geographics.graphics.interactive = true
|
|
|
|
geographics.graphics.on('pointerdown', () => {
|
|
|
|
if (!geographics.active) {
|
|
|
|
geographics.active = true
|
|
|
|
|
|
|
|
// Create and place the popup.
|
|
|
|
let popup = new Popup({
|
|
|
|
header: item.name,
|
|
|
|
content: item.information,
|
|
|
|
maxWidth: 350
|
|
|
|
})
|
|
|
|
|
2019-11-05 16:02:27 +01:00
|
|
|
if (geographics.map) {
|
|
|
|
const scale = 1 / geographics.map.scatter.scale
|
|
|
|
popup.scale.set(scale, scale)
|
|
|
|
}
|
|
|
|
|
2019-11-04 10:59:08 +01:00
|
|
|
popup.position.set(
|
|
|
|
geographics.graphics.position.x - popup.width / 2,
|
|
|
|
geographics.graphics.position.y - popup.height - 20
|
|
|
|
)
|
|
|
|
|
|
|
|
geographics.graphics.parent.addChild(popup)
|
|
|
|
|
|
|
|
// Remove the items after n milliseconds.
|
|
|
|
const removeTime = 2000
|
|
|
|
setTimeout(() => {
|
|
|
|
geographics.active = false
|
|
|
|
popup.parent.removeChild(popup)
|
|
|
|
}, removeTime)
|
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
_fill(geographics, item) {
|
|
|
|
const enabled = this.getItemProperty(item, 'enabled')
|
|
|
|
const color = enabled ? this.getItemProperty(item, 'color') : this.getItemProperty(item, 'disabledColor')
|
|
|
|
let alpha = enabled ? this.getItemProperty(item, 'fillAlpha') : this.getItemProperty(item, 'disabledAlpha')
|
|
|
|
geographics.graphics.beginFill(color, alpha)
|
|
|
|
}
|
|
|
|
|
|
|
|
_drawPoint(item, informationCallback = null) {
|
|
|
|
const overlay = this
|
|
|
|
let geographic = new GeoPoint(item.location, {
|
|
|
|
onDraw: function() {
|
|
|
|
overlay._fill.call(overlay, this, item)
|
|
|
|
const size = overlay.getItemProperty(item, 'size') ? overlay.getItemProperty(item, 'size') : 0
|
|
|
|
this.graphics.drawCircle(0, 0, size)
|
|
|
|
overlay._drawRoutine.call(overlay, this, item, informationCallback)
|
|
|
|
}
|
|
|
|
})
|
|
|
|
return geographic
|
|
|
|
}
|
|
|
|
|
|
|
|
_logPropertyNotImplemented(property, value) {
|
|
|
|
console.error(`Value '${value}' is not yet implemented in property '${property}'.`)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Overlay.Modes = { auto: null }
|
|
|
|
|
|
|
|
Overlay.createFactory = function(name, geographicsFactory) {
|
|
|
|
if (Overlay.Modes.hasOwnProperty(name))
|
|
|
|
console.warn(`The mode ${name} was already implemented and was overwritten!`)
|
|
|
|
Overlay.Modes[name] = geographicsFactory
|
|
|
|
}
|
|
|
|
|
|
|
|
Overlay.requestFactory = function(name) {
|
|
|
|
return Overlay.Modes[name]
|
|
|
|
}
|
|
|
|
|
|
|
|
Overlay.listFactories = function() {
|
|
|
|
let modes = []
|
|
|
|
for (let key of Object.keys(Overlay.Modes)) {
|
|
|
|
modes.push(key)
|
|
|
|
}
|
|
|
|
return modes
|
|
|
|
}
|