iwmlib/dist/iwmlib.3rdparty.min.js

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!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t():"function"==typeof define&&define.amd?define([],t):"object"==typeof exports?exports.OptimalSelect=t():e.OptimalSelect=t()}(this,function(){return i=[function(e,t,i){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.convertNodeList=function(e){for(var t=e.length,i=new Array(t),r=0;r<t;r++)i[r]=e[r];return i},t.escapeValue=function(e){return e&&e.replace(/['"`\\/:\?&!#$%^()[\]{|}*+;,.<=>@~]/g,"\\$&").replace(/\n/g,"A")}},function(e,t,i){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.getCommonAncestor=function(e){for(var t=(1<arguments.length&&void 0!==arguments[1]?arguments[1]:{}).root,r=void 0===t?document:t,n=[],i=(e.forEach(function(e,t){for(var i=[];e!==r;)e=e.parentNode,i.unshift(e);n[t]=i}),n.sort(function(e,t){return e.length-t.length}),n.shift()),s=null,o=0,a=i.length;o<a;o++)if("break"===function(){var t=i[o];if(n.some(function(e){return!e.some(function(e){return e===t})}))return"break";s=t}())break;return s},t.getCommonProperties=function(e){var l={classes:[],attributes:{},tag:null};return e.forEach(function(e){var i,r,n,t,s=l.classes,o=l.attributes,a=l.tag;void 0!==s&&((i=e.getAttribute("class"))?(i=i.trim().split(" "),s.length?(s=s.filter(function(t){return i.some(function(e){return e===t})})).length?l.classes=s:delete l.classes:l.classes=i):delete l.classes),void 0!==o&&(r=e.attributes,n=Object.keys(r).reduce(function(e,t){var t=r[t],i=t.name;return t&&"class"!==i&&(e[i]=t.value),e},{}),s=Object.keys(n),t=Object.keys(o),s.length?t.length?(o=t.reduce(function(e,t){var i=o[t];return i===n[t]&&(e[t]=i),e},{}),Object.keys(o).length?l.attributes=o:delete l.attributes):l.attributes=n:delete l.attributes),void 0!==a&&(s=e.tagName.toLowerCase(),a?s!==a&&delete l.tag:l.tag=s)}),l}},function(e,t,i){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.default=function(e,t){var i=2<arguments.length&&void 0!==arguments[2]?arguments[2]:{};Array.isArray(t)||(t=t.length?(0,h.convertNodeList)(t):[t]);if(!t.length||t.some(function(e){return 1!==e.nodeType}))throw new Error('Invalid input - to compare HTMLElements its necessary to provide a reference of the selected node(s)! (missing "elements")');(0,u.default)(t[0],i);var r=e.replace(/> /g,">").split(/\s+(?=(?:(?:[^"]*"){2})*[^"]*$)/);if(r.length<2)return c("",e,"",t);var n=[r.pop()];for(;1<r.length;){var s=r.pop(),o=r.join(" "),a=n.join(" "),l=o+" "+a;document.querySelectorAll(l).length!==t.length&&n.unshift(c(o,s,a,t))}n.unshift(r[0]),(r=n)[0]=c("",r[0],r.slice(1).join(" "),t),r[r.length-1]=c(r.slice(0,-1).join(" "),r[r.length-1],"",t);return r.join(" ").replace(/>/g,"> ").trim()};var r=i(3),u=(r=r)&&r.__esModule?r:{default:r},h=i(0);function c(i,r,n,s){if(i.length&&(i+=" "),n.length&&(n=" "+n),/\[*\]/.test(r)){var e=r.replace(/=.*$/,"]"),o=""+i+e+n;if(p(document.querySelectorAll(o),s))r=e;else for(var a=document.querySelectorAll(""+i+e),l=0,t=a.length;l<t;l++)if("break"===function(){var e,t=a[l];if(s.some(function(e){return t.contains(e)}))return e=t.tagName.toLowerCase(),o=""+i+e+n,p(document.querySelectorAll(o),s)&&(r=e),"break"}())break}if(/>/.test(r)&&(e=r.replace(/>/,""),o=""+i+e+n,p(document.querySelectorAll(o),s)&&(r=e)),/:nth-child/.test(r)&&(e=r.replace(/nth-child/g,"nth-of-type"),o=""+i+e+n,p(document.querySelectorAll(o),s)&&(r=e)),/\.\S+\.\S+/.test(r)){for(var u=r.trim().split(".").slice(1).map(function(e){return"."+e}).sort(function(e,t){return e.length-t.length});u.length;){var h=r.replace(u.shift(),"").trim();if(!(o=(""+i+h+n).trim()).length||">"===o.charAt(0)||">"===o.charAt(o.length-1))break;p(document.querySelectorAll(o),s)&&(r=h)}if((u=r&&r.match(/\./g))&&2<u.length)for(var c=document.querySelectorAll(""+i+r),l=0,t=c.length;l<t;l++)if("break"===function(){var e,t=c[l];if(s.some(function(e){return t.contains(e)}))return e=t.tagName.toLowerCase(),o=""+i+e+n,p(document.querySelectorAll(o),s)&&(r=e),"break"}())break}return r}function p(i,e){var r=i.length;return r===e.length&&e.every(function(e){for(var t=0;t<r;t++)if(i[t]===e)return!0;
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attribute vec3 aVertexPosition;
attribute vec2 aTextureCoord;
attribute vec4 aColor;
attribute float aTextureId;
uniform mat3 projectionMatrix;
varying vec2 vTextureCoord;
varying vec4 vColor;
varying float vTextureId;
void main(void){
gl_Position.xyw = projectionMatrix * aVertexPosition;
gl_Position.z = 0.0;
vTextureCoord = aTextureCoord;
vTextureId = aTextureId;
vColor = aColor;
}
`,fragment:`
varying vec2 vTextureCoord;
varying vec4 vColor;
varying float vTextureId;
uniform sampler2D uSamplers[%count%];
void main(void){
vec4 color;
%forloop%
gl_FragColor = color * vColor;
}`,geometryClass:U,vertexSize:7},e);return class extends _.AbstractBatchRenderer{constructor(e){super(e),this.shaderGenerator=new _.BatchShaderGenerator(t,i),this.geometryClass=n,this.vertexSize=r}packInterleavedGeometry(e,t,i,r,n){var{uint32View:s,float32View:o}=t,a=r/this.vertexSize,l=e.uvs,u=e.indices,h=e.vertexData,c=e.vertexData2d,p=e._texture.baseTexture._batchLocation,t=Math.min(e.worldAlpha,1),d=t<1&&e._texture.baseTexture.alphaMode?g.premultiplyTint(e._tintRGB,t):e._tintRGB+(255*t<<24);if(c){let t=0;for(let e=0;e<c.length;e+=3,t+=2)o[r++]=c[e],o[r++]=c[e+1],o[r++]=c[e+2],o[r++]=l[t],o[r++]=l[t+1],s[r++]=d,o[r++]=p}else for(let e=0;e<h.length;e+=2)o[r++]=h[e],o[r++]=h[e+1],o[r++]=1,o[r++]=l[e],o[r++]=l[e+1],s[r++]=d,o[r++]=p;for(let e=0;e<u.length;e++)i[n++]=a+u[e]}}}}class G{constructor(e,t=!0){G.prototype.__init.call(this),this.legacy=e,t&&(this.enabled=!0),this.legacy.proj=this}__init(){this._enabled=!1}get enabled(){return this._enabled}set enabled(e){this._enabled=e}clear(){}}a.TRANSFORM_STEP=void 0;var X,i=a.TRANSFORM_STEP||(a.TRANSFORM_STEP={}),i=(i[i.NONE=0]="NONE",i[i.BEFORE_PROJ=4]="BEFORE_PROJ",i[i.PROJ=5]="PROJ",i[i.ALL=9]="ALL",a.AFFINE=void 0,a.AFFINE||(a.AFFINE={}));function H(e){var t=this.proj,i=this,r=e._worldID,n=i.localTransform,s=t.scaleAfterAffine&&2<=t.affine,o=(i._localID!==i._currentLocalID&&(s?(n.a=i._cx,n.b=i._sx,n.c=i._cy,n.d=i._sy,n.tx=i.position._x,n.ty=i.position._y):(n.a=i._cx*i.scale._x,n.b=i._sx*i.scale._x,n.c=i._cy*i.scale._y,n.d=i._sy*i.scale._y,n.tx=i.position._x-(i.pivot._x*n.a+i.pivot._y*n.c),n.ty=i.position._y-(i.pivot._x*n.b+i.pivot._y*n.d)),i._currentLocalID=i._localID,t._currentProjID=-1),t._projID);t._currentProjID!==o&&(t._currentProjID=o,t.updateLocalTransform(n),i._parentID=-1),i._parentID!==r&&((o=e.proj)&&!o._affine?t.world.setToMult(o.world,t.local):t.world.setToMultLegacy(e.worldTransform,t.local),n=i.worldTransform,t.world.copyTo(n,t._affine,t.affinePreserveOrientation),s&&(n.a*=i.scale._x,n.b*=i.scale._x,n.c*=i.scale._y,n.d*=i.scale._y,n.tx-=i.pivot._x*n.a+i.pivot._y*n.c,n.ty-=i.pivot._x*n.b+i.pivot._y*n.d),i._parentID=r,i._worldID++)}i[i.NONE=0]="NONE",i[i.FREE=1]="FREE",i[i.AXIS_X=2]="AXIS_X",i[i.AXIS_Y=3]="AXIS_Y",i[i.POINT=4]="POINT",i[i.AXIS_XR=5]="AXIS_XR";class r extends G{constructor(...e){super(...e),r.prototype.__init.call(this),r.prototype.__init2.call(this),r.prototype.__init3.call(this),r.prototype.__init4.call(this),r.prototype.__init5.call(this)}updateLocalTransform(e){}__init(){this._projID=0}__init2(){this._currentProjID=-1}__init3(){this._affine=a.AFFINE.NONE}__init4(){this.affinePreserveOrientation=!1}__init5(){this.scaleAfterAffine=!0}set affine(e){this._affine!==e&&(this._affine=e,this._currentProjID=-1,this.legacy._currentLocalID=-1)}get affine(){return this._affine}set enabled(e){e!==this._enabled&&(this._enabled=e,this.legacy.updateTransform=e?H:d.Transform.prototype.updateTransform,this.legacy._parentID=-1)}clear(){this._currentProjID=-1,this._projID=0}}class Y extends _.AbstractBatchRenderer{constructor(...e){super(...e),Y.prototype.__init.call(this),Y.prototype.__init2.call(this)}__init(){this.forceMaxTextures=0}getUniforms(e){return this.defUniforms}syncUniforms(e){if(e){var t=this._shader;for(const i in e)t.uniforms[i]=e[i]}}__init2(){this.defUniforms={}}buildDrawCalls(t,i,r){var{_bufferedElements:n,_attributeBuffer:s,_indexBuffer:o,vertexSize:a}=this,l=_.AbstractBatchRenderer._drawCallPool;let u=this._dcIndex,h=this._aIndex,c=this._iIndex,p=l[u];p.start=this._iIndex,p.texArray=t;for(let e=i;e<r;++e){var d=n[e],f=d._texture.baseTexture,f=g.premultiplyBlendMode[f.alphaMode?1:0][d.blendMode],m=this.getUniforms(d);n[e]=null,i<e&&(p.blend!==f||p.uniforms!==m)&&(p.size=c-p.start,i=e,(p=l[++u]).texArray=t,p.start=c),this.packInterleavedGeometry(d,s,o,h,c),h+=d.vertexData.length/2*a,c+=d.indices.length,p.blend=f,p.uniforms=m}i<r&&(p.size=c-p.start,++u),this._dcIndex=u,this._aIndex=h,this._iIndex=c}drawBatches(){var t=this._dcIndex,{gl:i,state:r,shader:n}=this.renderer,s=_.AbstractBatchRenderer._drawCallPool;let o=null,a=null;for(let e=0;e
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attribute vec2 aTextureCoord;
uniform mat3 projectionMatrix;
uniform mat3 translationMatrix;
uniform mat3 uTransform;
varying vec3 vTextureCoord;
void main(void)
{
gl_Position.xyw = projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0);
vTextureCoord = uTransform * vec3(aTextureCoord, 1.0);
}
`,c=new n;class K extends _.ObjectRenderer{constructor(e){super(e),K.prototype.__init.call(this);e={globals:this.renderer.globalUniforms};this.shader=_.Shader.from(q,`
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varying vec3 vTextureCoord;
uniform sampler2D uSampler;
uniform vec4 uColor;
uniform mat3 uMapCoord;
uniform vec4 uClampFrame;
uniform vec2 uClampOffset;
void main(void)
{
vec2 coord = mod(vTextureCoord.xy / vTextureCoord.z - uClampOffset, vec2(1.0, 1.0)) + uClampOffset;
coord = (uMapCoord * vec3(coord, 1.0)).xy;
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
vec4 sample = texture2D(uSampler, coord);
gl_FragColor = sample * uColor;
}
`,e),this.simpleShader=_.Shader.from(q,`
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varying vec3 vTextureCoord;
uniform sampler2D uSampler;
uniform vec4 uColor;
void main(void)
{
vec4 sample = texture2D(uSampler, vTextureCoord.xy / vTextureCoord.z);
gl_FragColor = sample * uColor;
}
`,e)}__init(){this.quad=new _.QuadUv}render(e){var t=this.renderer,i=this.quad;let r=i.vertices;r[0]=r[6]=e._width*-e.anchor.x,r[1]=r[3]=e._height*-e.anchor.y,r[2]=r[4]=e._width*(1-e.anchor.x),r[5]=r[7]=e._height*(1-e.anchor.y),e.uvRespectAnchor&&((r=i.uvs)[0]=r[6]=-e.anchor.x,r[1]=r[3]=-e.anchor.y,r[2]=r[4]=1-e.anchor.x,r[5]=r[7]=1-e.anchor.y),i.invalidate();var n=e._texture,s=n.baseTexture,o=e.tileProj.world,a=e.uvMatrix;let l=s.isPowerOfTwo&&n.frame.width===s.width&&n.frame.height===s.height;l&&(s._glTextures[t.CONTEXT_UID]?l=s.wrapMode!==h.WRAP_MODES.CLAMP:s.wrapMode===h.WRAP_MODES.CLAMP&&(s.wrapMode=h.WRAP_MODES.REPEAT));var u=l?this.simpleShader:this.shader;c.identity(),c.scale(n.width,n.height),c.prepend(o),c.scale(1/e._width,1/e._height),c.invert(),l?c.prepend(a.mapCoord):(u.uniforms.uMapCoord=a.mapCoord.toArray(!0),u.uniforms.uClampFrame=a.uClampFrame,u.uniforms.uClampOffset=a.uClampOffset),u.uniforms.uTransform=c.toArray(!0),u.uniforms.uColor=g.premultiplyTintToRgba(e.tint,e.worldAlpha,u.uniforms.uColor,s.premultiplyAlpha),u.uniforms.translationMatrix=e.worldTransform.toArray(!0),u.uniforms.uSampler=n,t.shader.bind(u,!1),t.geometry.bind(i,void 0),t.state.setBlendMode(g.correctBlendMode(e.blendMode,s.premultiplyAlpha)),t.geometry.draw(h.DRAW_MODES.TRIANGLES,6,0)}}const u=new d.Point,p=[new d.Point,new d.Point,new d.Point,new d.Point],o=new d.Rectangle,Z=new n;class l extends r{constructor(e,t){super(e,t),l.prototype.__init.call(this),l.prototype.__init2.call(this),l.prototype.__init3.call(this),this.local=new n,this.world=new n}__init(){this.matrix=new n}__init2(){this.pivot=new d.ObservablePoint(this.onChange,this,0,0)}__init3(){this.reverseLocalOrder=!1}onChange(){var e=this.pivot,t=this.matrix.mat3;t[6]=-(e._x*t[0]+e._y*t[3]),t[7]=-(e._x*t[1]+e._y*t[4]),this._projID++}setAxisX(e,t=1){var i=e.x,e=e.y,r=Math.sqrt(i*i+e*e),n=this.matrix.mat3;n[0]=i/r,n[1]=e/r,n[2]=t/r,this.onChange()}setAxisY(e,t=1){var i=e.x,e=e.y,r=Math.sqrt(i*i+e*e),n=this.matrix.mat3;n[3]=i/r,n[4]=e/r,n[5]=t/r,this.onChange()}mapSprite(e,t){var i=e.texture;o.x=-e.anchor.x*i.orig.width,o.y=-e.anchor.y*i.orig.height,o.width=i.orig.width,o.height=i.orig.height,this.mapQuad(o,t)}mapQuad(t,i){p[0].set(t.x,t.y),p[1].set(t.x+t.width,t.y),p[2].set(t.x+t.width,t.y+t.height),p[3].set(t.x,t.y+t.height);let r=1,n=2,s=3;t=W(i[0],i[2],i[1],i[3],u);if(0!==t){r=1,n=3,s=2;var t=Math.sqrt((i[0].x-u.x)*(i[0].x-u.x)+(i[0].y-u.y)*(i[0].y-u.y)),o=Math.sqrt((i[r].x-u.x)*(i[r].x-u.x)+(i[r].y-u.y)*(i[r].y-u.y)),a=Math.sqrt((i[n].x-u.x)*(i[n].x-u.x)+(i[n].y-u.y)*(i[n].y-u.y)),l=Math.sqrt((i[s].x-u.x)*(i[s].x-u.x)+(i[s].y-u.y)*(i[s].y-u.y)),t=(t+l)/l,l=(o+a)/a,a=(o+a)/o;let e=this.matrix.mat3;e[0]=p[0].x*t,e[1]=p[0].y*t,e[2]=t,e[3]=p[r].x*l,e[4]=p[r].y*l,e[5]=l,e[6]=p[n].x*a,e[7]=p[n].y*a,e[8]=a,this.matrix.invert(),(e=Z.mat3)[0]=i[0].x,e[1]=i[0].y,e[2]=1,e[3]=i[r].x,e[4]=i[r].y,e[5]=1,e[6]=i[n].x,e[7]=i[n].y,e[8]=1,this.matrix.setToMult(Z,this.matrix),this._projID++}}updateLocalTransform(e){0!==this._projID?this.reverseLocalOrder?this.local.setToMultLegacy2(this.matrix,e):this.local.setToMultLegacy(e,this.matrix):this.local.copyFrom(e)}clear(){super.clear(),this.matrix.identity(),this.pivot.set(0,0)}}function J(){return this.proj.affine?this.transform.worldTransform:this.proj.world}class Q extends e.Container{constructor(){super(),this.proj=new l(this.transform)}toLocal(e,t,i,r,n=a.TRANSFORM_STEP.ALL){return t&&(e=t.toGlobal(e,i,r)),r||this._recursivePostUpdateTransform(),n>=a.TRANSFORM_STEP.PROJ?(r||this.displayObjectUpdateTransform(),(this.proj.affine?this.transform.worldTransform:this.proj.world).applyInverse(e,i)):(this.parent?i=this.parent.worldTransform.applyInverse(e,i):(i.x=e.x,i.y=e.y),n===a.TRANSFORM_STEP.NONE?i:this.transform.localTransform.applyInverse(i,i))}get worldTransform(){return this.proj.affine?this.transform.worldTransform:this.proj.world}}const $=Q.prototype.toLocal;class f extends s.Mesh{static __initStatic(){this.defaultVertexShader=`precision highp float;
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attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
uniform mat3 projectionMatrix;
uniform mat3 translationMatrix;
uniform mat3 uTextureMatrix;
varying vec2 vTextureCoord;
void main(void)
{
gl_Position.xyw = projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0);
gl_Position.z = 0.0;
vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy;
}
`}static __initStatic2(){this.defaultFragmentShader=`
varying vec2 vTextureCoord;
uniform vec4 uColor;
uniform sampler2D uSampler;
void main(void)
{
gl_FragColor = texture2D(uSampler, vTextureCoord) * uColor;
}`}constructor(e,t,i,r){super(e,t,i,r),f.prototype.__init.call(this),this.proj=new l(this.transform)}__init(){this.vertexData2d=null}calculateVertices(){if(this.proj._affine)this.vertexData2d=null,super.calculateVertices();else{var e=this.geometry,t=e.buffers[0].data;if(e.vertexDirtyId!==this.vertexDirty||this._transformID!==this.transform._worldID){this._transformID=this.transform._worldID,this.vertexData.length!==t.length&&(this.vertexData=new Float32Array(t.length)),this.vertexData2d&&this.vertexData2d.length===3*t.length/2||(this.vertexData2d=new Float32Array(3*t.length));var i=this.proj.world.mat3,r=this.vertexData2d,n=this.vertexData;for(let e=0;e<n.length/2;e++){var s=t[2*e],o=t[2*e+1],a=i[0]*s+i[3]*o+i[6],l=i[1]*s+i[4]*o+i[7],s=i[2]*s+i[5]*o+i[8];r[3*e]=a,r[3*e+1]=l,r[3*e+2]=s,n[2*e]=a/s,n[2*e+1]=l/s}this.vertexDirty=e.vertexDirtyId}}}_renderDefault(e){var t=this.shader;t.alpha=this.worldAlpha,t.update&&t.update(),e.batch.flush(),function(e){let t=void 0,i=e[0],r=1;for(;r<e.length;){var n=e[r],s=e[r+1];if(r+=2,("optionalAccess"===n||"optionalCall"===n)&&null==i)return;"access"===n||"optionalAccess"===n?i=s(t=i):"call"!==n&&"optionalCall"!==n||(i=s((...e)=>i.call(t,...e)),t=void 0)}return i}([t,"access",e=>e.program,"access",e=>e.uniformData,"optionalAccess",e=>e.translationMatrix])&&(t.uniforms.translationMatrix=this.worldTransform.toArray(!0)),e.shader.bind(t,!1),e.state.set(this.state),e.geometry.bind(this.geometry,t),e.geometry.draw(this.drawMode,this.size,this.start,this.geometry.instanceCount)}toLocal(e,t,i,r,n=a.TRANSFORM_STEP.ALL){return $.call(this,e,t,i,r,n)}get worldTransform(){return this.proj.affine?this.transform.worldTransform:this.proj.world}}f.__initStatic(),f.__initStatic2();class ee extends f{constructor(e,t,i,r,n){super(new s.MeshGeometry(t,i,r),new s.MeshMaterial(e,{program:_.Program.from(f.defaultVertexShader,f.defaultFragmentShader),pluginName:"batch2d"}),null,n),ee.prototype.__init2.call(this),this.geometry.getBuffer("aVertexPosition").static=!1}__init2(){this.autoUpdate=!0}get vertices(){return this.geometry.getBuffer("aVertexPosition").data}set vertices(e){this.geometry.getBuffer("aVertexPosition").data=e}_render(e){this.autoUpdate&&this.geometry.getBuffer("aVertexPosition").update(),super._render(e)}}class m extends t.Sprite{constructor(e){super(e),m.prototype.__init.call(this),this.proj=new l(this.transform),this.pluginName="batch2d"}__init(){this.vertexData2d=null}_calculateBounds(){this.calculateTrimmedVertices(),this._bounds.addQuad(this.vertexTrimmedData)}calculateVertices(){var n=this._texture;if(this.proj._affine)this.vertexData2d=null,super.calculateVertices();else{this.vertexData2d||(this.vertexData2d=new Float32Array(12));var s=this.transform._worldID,o=n._updateID;if(this._transformID!==s||this._textureID!==o){this._textureID!==o&&(this.uvs=n._uvs.uvsFloat32),this._transformID=s,this._textureID=o;var s=this.proj.world.mat3,o=this.vertexData2d,a=this.vertexData,l=n.trim,n=n.orig,u=this._anchor;let e,t,i,r;i=l?(t=l.x-u._x*n.width,e=t+l.width,(r=l.y-u._y*n.height)+l.height):(t=-u._x*n.width,e=t+n.width,(r=-u._y*n.height)+n.height),o[0]=s[0]*t+s[3]*r+s[6],o[1]=s[1]*t+s[4]*r+s[7],o[2]=s[2]*t+s[5]*r+s[8],o[3]=s[0]*e+s[3]*r+s[6],o[4]=s[1]*e+s[4]*r+s[7],o[5]=s[2]*e+s[5]*r+s[8],o[6]=s[0]*e+s[3]*i+s[6],o[7]=s[1]*e+s[4]*i+s[7],o[8]=s[2]*e+s[5]*i+s[8],o[9]=s[0]*t+s[3]*i+s[6],o[10]=s[1]*t+s[4]*i+s[7],o[11]=s[2]*t+s[5]*i+s[8],a[0]=o[0]/o[2],a[1]=o[1]/o[2],a[2]=o[3]/o[5],a[3]=o[4]/o[5],a[4]=o[6]/o[8],a[5]=o[7]/o[8],a[6]=o[9]/o[11],a[7]=o[10]/o[11]}}}calculateTrimmedVertices(){if(this.proj._affine)super.calculateTrimmedVertices();else{var e=this.transform._worldID,t=this._texture._updateID;if(this.vertexTrimmedData){if(this._transformTrimmedID===e&&this._textureTrimmedID===t)return}else this.vertexTrimmedData=new Float32Array(8);this._transformTrimmedID=e,this._textureTrimmedID=t;var e=this._texture,t=this.vertexTrimmedData,e=e.orig,i=this.tileProj?this._width:e.width,e=this.tileProj?this._height:e.height,r=this._anchor,n=this.proj.world.mat3,s=-r._x*i,i=s+i,r=-r._y*e,e=r+e,o=1/(n[2]*s+n[5]*
2022-10-04 10:51:35 +02:00
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
uniform mat3 projectionMatrix;
uniform mat3 otherMatrix;
varying vec3 vMaskCoord;
varying vec2 vTextureCoord;
void main(void)
{
gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
vTextureCoord = aTextureCoord;
vMaskCoord = otherMatrix * vec3( aTextureCoord, 1.0);
}
`,`
varying vec3 vMaskCoord;
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
uniform sampler2D mask;
uniform float alpha;
uniform vec4 maskClamp;
void main(void)
{
vec2 uv = vMaskCoord.xy / vMaskCoord.z;
float clip = step(3.5,
step(maskClamp.x, uv.x) +
step(maskClamp.y, uv.y) +
step(uv.x, maskClamp.z) +
step(uv.y, maskClamp.w));
vec4 original = texture2D(uSampler, vTextureCoord);
vec4 masky = texture2D(mask, uv);
original *= (masky.r * masky.a * alpha * clip);
gl_FragColor = original;
}
`),se.prototype.__init.call(this),e.renderable=!1,this.maskSprite=e}__init(){this.maskMatrix=new n}apply(e,t,i,r){var n=this.maskSprite,s=this.maskSprite.texture;s.valid&&(s.uvMatrix||(s.uvMatrix=new _.TextureMatrix(s,0)),s.uvMatrix.update(),this.uniforms.npmAlpha=s.baseTexture.alphaMode?0:1,this.uniforms.mask=n.texture,this.uniforms.otherMatrix=se.calculateSpriteMatrix(t,this.maskMatrix,n).prepend(s.uvMatrix.mapCoord),this.uniforms.alpha=n.worldAlpha,this.uniforms.maskClamp=s.uvMatrix.uClampFrame,e.applyFilter(this,t,i,r))}static calculateSpriteMatrix(e,t,i){var r=i.proj,n=e.filterFrame,r=r&&!r._affine?r.world.copyTo2dOr3d(ne):ne.copyFrom(i.transform.worldTransform),s=i.texture.orig;return t.set(e.width,0,0,e.height,n.x,n.y),r.invert(),t.setToMult(r,t),t.scaleAndTranslate(1/s.width,1/s.height,i.anchor.x,i.anchor.y),t}}_.MaskSystem.prototype.pushSpriteMask=function(e){var t=e["maskObject"],e=e._target;let i=this.alphaMaskPool[this.alphaMaskIndex];(i=i||(this.alphaMaskPool[this.alphaMaskIndex]=[new se(t)]))[0].resolution=this.renderer.resolution,i[0].maskSprite=t;var r=e.filterArea;e.filterArea=t.getBounds(!0),this.renderer.filter.push(e,i),e.filterArea=r,this.alphaMaskIndex++},_.Renderer.registerPlugin("tilingSprite2d",K);class oe extends d.Point{constructor(e,t,i){super(e,t),this.z=i}set(e,t,i){return this.x=e||0,this.y=void 0===t?this.x:t||0,this.z=void 0===t?this.x:i||0,this}copyFrom(e){return this.set(e.x,e.y,e.z||0),this}copyTo(e){return e.set(this.x,this.y,this.z),e}}class y extends d.ObservablePoint{constructor(...e){super(...e),y.prototype.__init.call(this)}__init(){this._z=0}get z(){return this._z}set z(e){this._z!==e&&(this._z=e,this.cb.call(this.scope))}set(e,t,i){var e=e||0,r=void 0===t?e:t||0,t=void 0===t?e:i||0;return this._x===e&&this._y===r&&this._z===t||(this._x=e,this._y=r,this._z=t,this.cb.call(this.scope)),this}copyFrom(e){return this.set(e.x,e.y,e.z||0),this}copyTo(e){return e.set(this._x,this._y,this._z),e}}class b{constructor(e,t,i){b.prototype.__init.call(this),b.prototype.__init2.call(this),b.prototype.__init3.call(this),this._x=e||0,this._y=t||0,this._z=i||0,this.quaternion=new Float64Array(4),this.quaternion[3]=1,this.update()}__init(){this._quatUpdateId=-1}__init2(){this._quatDirtyId=0}__init3(){this._sign=1}get x(){return this._x}set x(e){this._x!==e&&(this._x=e,this._quatDirtyId++)}get y(){return this._y}set y(e){this._y!==e&&(this._y=e,this._quatDirtyId++)}get z(){return this._z}set z(e){this._z!==e&&(this._z=e,this._quatDirtyId++)}get pitch(){return this._x}set pitch(e){this._x!==e&&(this._x=e,this._quatDirtyId++)}get yaw(){return this._y}set yaw(e){this._y!==e&&(this._y=e,this._quatDirtyId++)}get roll(){return this._z}set roll(e){this._z!==e&&(this._z=e,this._quatDirtyId++)}set(e,t,i){e=e||0,t=t||0,i=i||0;this._x===e&&this._y===t&&this._z===i||(this._x=e,this._y=t,this._z=i,this._quatDirtyId++)}copyFrom(e){var t=e.x,i=e.y,e=e.z;return this._x===t&&this._y===i&&this._z===e||(this._x=t,this._y=i,this._z=e,this._quatDirtyId++),this}copyTo(e){return e.set(this._x,this._y,this._z),e}equals(e){return this._x===e.x&&this._y===e.y&&this._z===e.z}clone(){return new b(this._x,this._y,this._z)}update(){if(this._quatUpdateId===this._quatDirtyId)return!1;this._quatUpdateId=this._quatDirtyId;var e=Math.cos(this._x/2),t=Math.cos(this._y/2),i=Math.cos(this._z/2),r=this._sign,n=r*Math.sin(this._x/2),s=r*Math.sin(this._y/2),r=r*Math.sin(this._z/2),o=this.quaternion;return o[0]=n*t*i+e*s*r,o[1]=e*s*i-n*t*r,o[2]=e*t*r+n*s*i,o[3]=e*t*i-n*s*r,!0}}class x{constructor(e,t,i,r,n){this.cb=e,this.scope=t,x.prototype.__init.call(this),x.prototype.__init2.call(this),x.prototype.__init3.call(this),this._x=i||0,this._y=r||0,this._z=n||0,this.quaternion=new Float64Array(4),this.quaternion[3]=1,this.update()}__init(){this._quatUpdateId=-1}__init2(){this._quatDirtyId=0}__init3(){this._sign=1}get x(){return this._x}set x(e){this._x!==e&&(this._x=e,this._quatDirtyId++,this.cb.call(this.scope))}get y(){return this._y}set y(e){this._y!==e&&(this._y=e,this._quatDirtyId++,this.cb.call(this.scope))}get z(){return this._z}set z(
2022-10-04 10:51:35 +02:00
attribute vec2 aVertexPosition;
attribute vec3 aTrans1;
attribute vec3 aTrans2;
attribute vec2 aSamplerSize;
attribute vec4 aFrame;
attribute vec4 aColor;
attribute float aTextureId;
uniform mat3 projectionMatrix;
uniform mat3 translationMatrix;
varying vec2 vertexPosition;
varying vec3 vTrans1;
varying vec3 vTrans2;
varying vec2 vSamplerSize;
varying vec4 vFrame;
varying vec4 vColor;
varying float vTextureId;
void main(void){
gl_Position.xyw = projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0);
gl_Position.z = 0.0;
vertexPosition = aVertexPosition;
vTrans1 = aTrans1;
vTrans2 = aTrans2;
vTextureId = aTextureId;
vColor = aColor;
vSamplerSize = aSamplerSize;
vFrame = aFrame;
}
`,fragment:`precision highp float;
varying vec2 vertexPosition;
varying vec3 vTrans1;
varying vec3 vTrans2;
varying vec2 vSamplerSize;
varying vec4 vFrame;
varying vec4 vColor;
varying float vTextureId;
uniform sampler2D uSamplers[%count%];
uniform vec4 distortion;
void main(void){
vec2 surface;
vec2 surface2;
float vx = vertexPosition.x;
float vy = vertexPosition.y;
float dx = distortion.x;
float dy = distortion.y;
float revx = distortion.z;
float revy = distortion.w;
if (distortion.x == 0.0) {
surface.x = vx;
surface.y = vy / (1.0 + dy * vx);
surface2 = surface;
} else
if (distortion.y == 0.0) {
surface.y = vy;
surface.x = vx / (1.0 + dx * vy);
surface2 = surface;
} else {
float c = vy * dx - vx * dy;
float b = (c + 1.0) * 0.5;
float b2 = (-c + 1.0) * 0.5;
float d = b * b + vx * dy;
if (d < -0.00001) {
discard;
}
d = sqrt(max(d, 0.0));
surface.x = (- b + d) * revy;
surface2.x = (- b - d) * revy;
surface.y = (- b2 + d) * revx;
surface2.y = (- b2 - d) * revx;
}
vec2 uv;
uv.x = vTrans1.x * surface.x + vTrans1.y * surface.y + vTrans1.z;
uv.y = vTrans2.x * surface.x + vTrans2.y * surface.y + vTrans2.z;
vec2 pixels = uv * vSamplerSize;
if (pixels.x < vFrame.x || pixels.x > vFrame.z ||
pixels.y < vFrame.y || pixels.y > vFrame.w) {
uv.x = vTrans1.x * surface2.x + vTrans1.y * surface2.y + vTrans1.z;
uv.y = vTrans2.x * surface2.x + vTrans2.y * surface2.y + vTrans2.z;
pixels = uv * vSamplerSize;
if (pixels.x < vFrame.x || pixels.x > vFrame.z ||
pixels.y < vFrame.y || pixels.y > vFrame.w) {
discard;
}
}
vec4 edge;
edge.xy = clamp(pixels - vFrame.xy + 0.5, vec2(0.0, 0.0), vec2(1.0, 1.0));
edge.zw = clamp(vFrame.zw - pixels + 0.5, vec2(0.0, 0.0), vec2(1.0, 1.0));
float alpha = 1.0; //edge.x * edge.y * edge.z * edge.w;
vec4 rColor = vColor * alpha;
float textureId = floor(vTextureId+0.5);
vec2 vTextureCoord = uv;
vec4 color;
%forloop%
gl_FragColor = color * rColor;
}`,geometryClass:_e,vertexSize:16},e);return X=class extends Y{constructor(e){super(e),X.prototype.__init.call(this),X.prototype.__init2.call(this),X.prototype.__init3.call(this),this.shaderGenerator=new _.BatchShaderGenerator(t,i),this.geometryClass=n,this.vertexSize=r}__init(){this.defUniforms={translationMatrix:new d.Matrix,distortion:new Float32Array([0,0,1/0,1/0])}}__init2(){this.size=1e3}__init3(){this.forceMaxTextures=1}getUniforms(e){e=e.proj;return null!==e.surface?e.uniforms:null!==e._activeProjection?e._activeProjection.uniforms:this.defUniforms}packInterleavedGeometry(e,t,i,r,n){var{uint32View:s,float32View:o}=t,a=r/this.vertexSize,l=e.indices,u=e.vertexData,h=e._texture._frame,c=e.aTrans,{_batchLocation:p,realWidth:d,realHeight:f,resolution:m}=e._texture.baseTexture,t=Math.min(e.worldAlpha,1),_=t<1&&e._texture.baseTexture.alphaMode?g.premultiplyTint(e._tintRGB,t):e._tintRGB+(255*t<<24);for(let e=0;e<u.length;e+=2)o[r]=u[e],o[r+1]=u[e+1],o[r+2]=c.a,o[r+3]=c.c,o[r+4]=c.tx,o[r+5]=c.b,o[r+6]=c.d,o[r+7]=c.ty,o[r+8]=d,o[r+9]=f,o[r+10]=h.x*m,o[r+11]=h.y*m,o[r+12]=(h.x+h.width)*m,o[r+13]=(h.y+h.height)*m,s[r+14]=_,o[r+15]=p,r+=16;for(let e=0;e<l.length;e++)i[n++]=a+l[e]}}}}const O=[new d.Point,new d.Point,new d.Point,new d.Point],R=[0,0,0,0];class C{constructor(){C.prototype.__init.call(this),C.prototype.__init2.call(this),C.prototype.__init3.call(this),C.prototype.__init4.call(this)}__init(){this.surfaceID="default"}__init2(){this._updateID=0}__init3(){this.vertexSrc=""}__init4(){this.fragmentSrc=""}fillUniforms(e){}clear(){}boundsQuad(e,t,i){let r=t[0],n=t[1],s=t[0],o=t[1];for(let e=2;e<8;e+=2)r>t[e]&&(r=t[e]),s<t[e]&&(s=t[e]),n>t[e+1]&&(n=t[e+1]),o<t[e+1]&&(o=t[e+1]);if(O[0].set(r,n),this.apply(O[0],O[0]),O[1].set(s,n),this.apply(O[1],O[1]),O[2].set(s,o),this.apply(O[2],O[2]),O[3].set(r,o),this.apply(O[3],O[3]),i)i.apply(O[0],O[0]),i.apply(O[1],O[1]),i.apply(O[2],O[2]),i.apply(O[3],O[3]),t[0]=O[0].x,t[1]=O[0].y,t[2]=O[1].x,t[3]=O[1].y,t[4]=O[2].x,t[5]=O[2].y,t[6]=O[3].x,t[7]=O[3].y;else{for(let e=1;e<=3;e++){var a;(O[e].y<O[0].y||O[e].y===O[0].y&&O[e].x<O[0].x)&&(a=O[0],O[0]=O[e],O[e]=a)}for(let e=1;e<=3;e++)R[e]=Math.atan2(O[e].y-O[0].y,O[e].x-O[0].x);for(let t=1;t<=3;t++)for(let e=t+1;e<=3;e++){var l;R[t]>R[e]&&(l=O[t],O[t]=O[e],O[e]=l,l=R[t],R[t]=R[e],R[e]=l)}t[0]=O[0].x,t[1]=O[0].y,t[2]=O[1].x,t[3]=O[1].y,t[4]=O[2].x,t[5]=O[2].y,t[6]=O[3].x,t[7]=O[3].y,(O[3].x-O[2].x)*(O[1].y-O[2].y)-(O[1].x-O[2].x)*(O[3].y-O[2].y)<0&&(t[4]=O[3].x,t[5]=O[3].y)}}}const ve=new d.Matrix,M=new d.Rectangle,I=new d.Point;class ye extends C{constructor(...e){super(...e),ye.prototype.__init.call(this)}__init(){this.distortion=new d.Point}clear(){this.distortion.set(0,0)}apply(e,t){t=t||new d.Point;var i=this.distortion,r=e.x*e.y;return t.x=e.x+i.x*r,t.y=e.y+i.y*r,t}applyInverse(e,t){t=t||new d.Point;var i=e.x,e=e.y,r=this.distortion.x,n=this.distortion.y;if(0===r)t.x=i,t.y=e/(1+n*i);else if(0===n)t.y=e,t.x=i/(1+r*e);else{var e=.5*(e*r-i*n+1)/n,s=e*e+i/n;if(s<=1e-5)return t.set(NaN,NaN),t;t.x=0<n?-e+Math.sqrt(s):-e-Math.sqrt(s),t.y=(i/t.x-1)/r}return t}mapSprite(e,t,i){var r=e.texture;return M.x=-e.anchor.x*r.orig.width,M.y=-e.anchor.y*r.orig.height,M.width=r.orig.width,M.height=r.orig.height,this.mapQuad(M,t,i||e.transform)}mapQuad(e,t,i){var r=-e.x/e.width,n=-e.y/e.height,s=(1-e.x)/e.width,e=(1-e.y)/e.height,o=t[0].x*(1-r)+t[1].x*r,a=t[0].y*(1-r)+t[1].y*r,l=t[0].x*(1-s)+t[1].x*s,u=t[0].y*(1-s)+t[1].y*s,h=t[3].x*(1-r)+t[2].x*r,r=t[3].y*(1-r)+t[2].y*r,c=t[3].x*(1-s)+t[2].x*s,t=t[3].y*(1-s)+t[2].y*s,s=o*(1-n)+h*n,p=a*(1-n)+r*n,d=l*(1-n)+c*n,n=u*(1-n)+t*n,o=o*(1-e)+h*e,h=a*(1-e)+r*e,a=l*(1-e)+c*e,r=u*(1-e)+t*e,l=ve;return l.tx=s,l.ty=p,l.a=d-s,l.b=n-p,l.c=o-s,l.d=h-p,I.set(a,r),l.applyInverse(I,I),this.distortion.set(I.x-1,I.y-1),i.setFromMatrix(l),this}fillUniforms(e){e.distortion=e.distortion||new Float32Array([0,0,0,0]);var t=Math.abs(this.distortion.x),i=Math.abs(this.distortion.y);e.distortion[0]=1e4*t<=i?0:this.distortion.x,e.distortion[1]=1e4*i<=t?0:this.distortion.y,e.distortion[2]=1/e.distortion[0],e.distortion[3]=1/e.distorti