24 lines
646 B
C#

// SafetyTrigger.cs
using UnityEngine;
public class SafetyTrigger : MonoBehaviour
{
[SerializeField] private string playerTag = "Player";
public GateSpawner spawner;
private void OnTriggerEnter(Collider other)
{
// Robust root detection (matches GateAnswer approach)
Transform root = other.attachedRigidbody
? other.attachedRigidbody.transform
: other.transform.root;
if (!root.CompareTag(playerTag)) return;
// Uncomment while debugging:
// Debug.Log($"[SafetyTrigger] Hit by {root.name} (tag {root.tag})");
spawner?.HandleGateAnswered(false);
}
}