2025-12-11 13:14:43 +01:00

14 lines
302 B
C#

using UnityEngine;
public class PlanetRig : MonoBehaviour
{
public Transform xrCamera; // assign your XR camera here
void LateUpdate()
{
if (!xrCamera) return;
// Follow camera position, but keep your own rotation
transform.position = xrCamera.position;
}
}