2025-12-11 13:14:43 +01:00

33 lines
932 B
C#

// GateText.cs
// Zweck: Liefert Frage/Label-Text für ein Gate (Direktfeld, worldLabel oder Fallback TMP-Child).
using TMPro;
using UnityEngine;
public class GateText : MonoBehaviour
{
[TextArea] public string questionText; // expliziter Text
[Header("Optional floating label above gate")]
public TMP_Text worldLabel; // Label im Welt-Raum
public string GetQuestionText()
{
if (!string.IsNullOrWhiteSpace(questionText))
return questionText;
if (worldLabel != null && !string.IsNullOrWhiteSpace(worldLabel.text))
return worldLabel.text;
var tmp = GetComponentInChildren<TMP_Text>();
if (tmp != null && !string.IsNullOrWhiteSpace(tmp.text))
return tmp.text;
return "";
}
public void SetQuestionText(string text)
{
questionText = text;
if (worldLabel) worldLabel.text = text;
}
}