14 lines
302 B
C#
14 lines
302 B
C#
using UnityEngine;
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public class PlanetRig : MonoBehaviour
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{
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public Transform xrCamera; // assign your XR camera here
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void LateUpdate()
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{
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if (!xrCamera) return;
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// Follow camera position, but keep your own rotation
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transform.position = xrCamera.position;
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}
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}
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