// QuestionData.cs // Zweck: Datenklassen für Fragen/Antworten (JSON-Format via JsonUtility). using System; using UnityEngine; [Serializable] public class Answer { public string text; // Anzeigen-Text public string image; // Ressourcenpfad (ohne Endung) } [Serializable] public class Question { public string questionText; // Frage-Text public string questionImage; // Bildname (Ressourcen) public string questionSound; // Audioclipname (Ressourcen) public Answer[] answers; // Antwortliste public int correctAnswerIndex;// Index korrekte Antwort } [Serializable] public class QuestionList { public Question[] questions; // Sammlung }