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#if AR_FOUNDATION_PRESENT
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using UnityEngine.EventSystems;
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||||
using UnityEngine.UI;
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||||
using UnityEngine.XR.Interaction.Toolkit.AR.Inputs;
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||||
using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Interactors;
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using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
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||||
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
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{
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/// <summary>
|
||||
/// Handles dismissing the object menu when clicking out the UI bounds, and showing the
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/// menu again when the create menu button is clicked after dismissal. Manages object deletion in the AR demo scene,
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||||
/// and also handles the toggling between the object creation menu button and the delete button.
|
||||
/// </summary>
|
||||
public class ARSampleMenuManager : MonoBehaviour
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{
|
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[SerializeField]
|
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[Tooltip("Button that opens the create menu.")]
|
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Button m_CreateButton;
|
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|
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/// <summary>
|
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/// Button that opens the create menu.
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/// </summary>
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public Button createButton
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{
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get => m_CreateButton;
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set => m_CreateButton = value;
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}
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[SerializeField]
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[Tooltip("Button that deletes a selected object.")]
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Button m_DeleteButton;
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/// <summary>
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/// Button that deletes a selected object.
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/// </summary>
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public Button deleteButton
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{
|
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get => m_DeleteButton;
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set => m_DeleteButton = value;
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}
|
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[SerializeField]
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[Tooltip("The menu with all the creatable objects.")]
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GameObject m_ObjectMenu;
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|
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/// <summary>
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/// The menu with all the creatable objects.
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/// </summary>
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public GameObject objectMenu
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{
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get => m_ObjectMenu;
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set => m_ObjectMenu = value;
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}
|
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|
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[SerializeField]
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[Tooltip("The animator for the object creation menu.")]
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Animator m_ObjectMenuAnimator;
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|
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/// <summary>
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/// The animator for the object creation menu.
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/// </summary>
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public Animator objectMenuAnimator
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{
|
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get => m_ObjectMenuAnimator;
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set => m_ObjectMenuAnimator = value;
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}
|
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[SerializeField]
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[Tooltip("The object spawner component in charge of spawning new objects.")]
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ObjectSpawner m_ObjectSpawner;
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|
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/// <summary>
|
||||
/// The object spawner component in charge of spawning new objects.
|
||||
/// </summary>
|
||||
public ObjectSpawner objectSpawner
|
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{
|
||||
get => m_ObjectSpawner;
|
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set => m_ObjectSpawner = value;
|
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}
|
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|
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[SerializeField]
|
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[Tooltip("Button that closes the object creation menu.")]
|
||||
Button m_CancelButton;
|
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|
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/// <summary>
|
||||
/// Button that closes the object creation menu.
|
||||
/// </summary>
|
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public Button cancelButton
|
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{
|
||||
get => m_CancelButton;
|
||||
set => m_CancelButton = value;
|
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}
|
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|
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[SerializeField]
|
||||
[Tooltip("The interaction group for the AR demo scene.")]
|
||||
XRInteractionGroup m_InteractionGroup;
|
||||
|
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/// <summary>
|
||||
/// The interaction group for the AR demo scene.
|
||||
/// </summary>
|
||||
public XRInteractionGroup interactionGroup
|
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{
|
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get => m_InteractionGroup;
|
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set => m_InteractionGroup = value;
|
||||
}
|
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|
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[SerializeField]
|
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XRInputValueReader<Vector2> m_TapStartPositionInput = new XRInputValueReader<Vector2>("Tap Start Position");
|
||||
|
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/// <summary>
|
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/// Input to use for the screen tap start position.
|
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/// </summary>
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/// <seealso cref="TouchscreenGestureInputController.tapStartPosition"/>
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public XRInputValueReader<Vector2> tapStartPositionInput
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{
|
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get => m_TapStartPositionInput;
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set => XRInputReaderUtility.SetInputProperty(ref m_TapStartPositionInput, value, this);
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}
|
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|
||||
bool m_ShowObjectMenu;
|
||||
|
||||
void OnEnable()
|
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{
|
||||
m_TapStartPositionInput.EnableDirectActionIfModeUsed();
|
||||
m_CreateButton.onClick.AddListener(ShowMenu);
|
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m_CancelButton.onClick.AddListener(HideMenu);
|
||||
m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
|
||||
}
|
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|
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void OnDisable()
|
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{
|
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m_TapStartPositionInput.DisableDirectActionIfModeUsed();
|
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m_ShowObjectMenu = false;
|
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m_CreateButton.onClick.RemoveListener(ShowMenu);
|
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m_CancelButton.onClick.RemoveListener(HideMenu);
|
||||
m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
|
||||
}
|
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|
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void Start()
|
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{
|
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HideMenu();
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}
|
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|
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void Update()
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{
|
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if (m_ShowObjectMenu)
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{
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m_CreateButton.gameObject.SetActive(false);
|
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m_DeleteButton.gameObject.SetActive(false);
|
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var isPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
|
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if (!isPointerOverUI && m_TapStartPositionInput.TryReadValue(out _))
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{
|
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HideMenu();
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}
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}
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else if (m_InteractionGroup is not null)
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{
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var currentFocusedObject = m_InteractionGroup.focusInteractable;
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if (currentFocusedObject != null && (!m_DeleteButton.isActiveAndEnabled || m_CreateButton.isActiveAndEnabled))
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{
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m_CreateButton.gameObject.SetActive(false);
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m_DeleteButton.gameObject.SetActive(true);
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}
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else if (currentFocusedObject == null && (!m_CreateButton.isActiveAndEnabled || m_DeleteButton.isActiveAndEnabled))
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{
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m_CreateButton.gameObject.SetActive(true);
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m_DeleteButton.gameObject.SetActive(false);
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}
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}
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}
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public void SetObjectToSpawn(int objectIndex)
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{
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if (m_ObjectSpawner == null)
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{
|
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Debug.LogWarning("Menu Manager not configured correctly: no Object Spawner set.", this);
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}
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else
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{
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if (objectIndex < m_ObjectSpawner.objectPrefabs.Count)
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{
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m_ObjectSpawner.spawnOptionIndex = objectIndex;
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}
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else
|
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{
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Debug.LogWarning("Object Spawner not configured correctly: object index larger than number of Object Prefabs.", this);
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}
|
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}
|
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|
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HideMenu();
|
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}
|
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|
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void ShowMenu()
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{
|
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m_ShowObjectMenu = true;
|
||||
m_ObjectMenu.SetActive(true);
|
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if (!m_ObjectMenuAnimator.GetBool("Show"))
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{
|
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m_ObjectMenuAnimator.SetBool("Show", true);
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}
|
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}
|
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|
||||
/// <summary>
|
||||
/// Triggers hide animation for menu.
|
||||
/// </summary>
|
||||
public void HideMenu()
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{
|
||||
m_ObjectMenuAnimator.SetBool("Show", false);
|
||||
m_ShowObjectMenu = false;
|
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}
|
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|
||||
void DeleteFocusedObject()
|
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{
|
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if (m_InteractionGroup == null)
|
||||
return;
|
||||
|
||||
var currentFocusedObject = m_InteractionGroup.focusInteractable;
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if (currentFocusedObject != null)
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{
|
||||
Destroy(currentFocusedObject.transform.gameObject);
|
||||
}
|
||||
}
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}
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}
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#endif
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"Unity.XR.CoreUtils.Editor",
|
||||
"Unity.XR.Interaction.Toolkit",
|
||||
"Unity.XR.Interaction.Toolkit.Editor"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"autoReferenced": true,
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"defineConstraints": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 5047446af2667474e8aab0e6fbb93466
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.XR.CoreUtils.Editor;
|
||||
using UnityEditor.PackageManager;
|
||||
using UnityEditor.PackageManager.Requests;
|
||||
using UnityEditor.PackageManager.UI;
|
||||
using UnityEditor.XR.Interaction.Toolkit.ProjectValidation;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityEditor.XR.Interaction.Toolkit.Samples.ARStarterAssets.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Unity Editor class which registers Project Validation rules for the AR Starter Assets sample,
|
||||
/// checking that other required samples are installed.
|
||||
/// </summary>
|
||||
static class ARStarterAssetsSampleProjectValidation
|
||||
{
|
||||
const string k_SampleDisplayName = "AR Starter Assets";
|
||||
const string k_Category = "XR Interaction Toolkit";
|
||||
const string k_StarterAssetsSampleName = "Starter Assets";
|
||||
const string k_XRIPackageName = "com.unity.xr.interaction.toolkit";
|
||||
const string k_ARFPackageName = "com.unity.xr.arfoundation";
|
||||
const string k_ARFPackageMinVersionString = "4.2.8";
|
||||
const float k_TimeOutInSeconds = 3f;
|
||||
|
||||
static readonly PackageVersion s_ARFPackageMinVersion = new PackageVersion(k_ARFPackageMinVersionString);
|
||||
|
||||
static readonly BuildTargetGroup[] s_BuildTargetGroups =
|
||||
((BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup))).Distinct().ToArray();
|
||||
|
||||
static readonly List<BuildValidationRule> s_BuildValidationRules = new List<BuildValidationRule>
|
||||
{
|
||||
new BuildValidationRule
|
||||
{
|
||||
IsRuleEnabled = () => s_ARFPackageAddRequest == null || s_ARFPackageAddRequest.IsCompleted,
|
||||
Message = $"[{k_SampleDisplayName}] AR Foundation ({k_ARFPackageName}) package must be installed or updated to use this sample.",
|
||||
Category = k_Category,
|
||||
CheckPredicate = () => PackageVersionUtility.GetPackageVersion(k_ARFPackageName) >= s_ARFPackageMinVersion,
|
||||
FixIt = () =>
|
||||
{
|
||||
var packString = k_ARFPackageName;
|
||||
var searchResult = Client.Search(k_ARFPackageName, true);
|
||||
var timeout = Time.realtimeSinceStartup + k_TimeOutInSeconds;
|
||||
while (!searchResult.IsCompleted && timeout > Time.realtimeSinceStartup)
|
||||
{
|
||||
System.Threading.Thread.Sleep(10);
|
||||
}
|
||||
|
||||
if (searchResult.IsCompleted)
|
||||
{
|
||||
var version = searchResult.Result
|
||||
.Where((info) => string.Compare(k_ARFPackageName, info.name) == 0)
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
.Select(info => info.versions.recommended)
|
||||
#else
|
||||
.Select(info =>info.versions.verified)
|
||||
#endif
|
||||
.FirstOrDefault();
|
||||
|
||||
if (!string.IsNullOrEmpty(version))
|
||||
{
|
||||
var verifiedVersion = new PackageVersion(version);
|
||||
if (verifiedVersion >= s_ARFPackageMinVersion)
|
||||
{
|
||||
packString = k_ARFPackageName + "@" + version;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Package installation error: {k_ARFPackageMinVersionString}@{version} is below the minimum version of {k_ARFPackageMinVersionString}. Please install manually from Package Manager or update to a newer version of the Unity Editor.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Timeout trying to get package list after {k_TimeOutInSeconds} seconds.");
|
||||
}
|
||||
|
||||
s_ARFPackageAddRequest = Client.Add(packString);
|
||||
if (s_ARFPackageAddRequest.Error != null)
|
||||
{
|
||||
Debug.LogError($"Package installation error: {s_ARFPackageAddRequest.Error}: {s_ARFPackageAddRequest.Error.message}");
|
||||
}
|
||||
},
|
||||
FixItAutomatic = true,
|
||||
Error = true,
|
||||
},
|
||||
new BuildValidationRule
|
||||
{
|
||||
Message = $"[{k_SampleDisplayName}] {k_StarterAssetsSampleName} sample from XR Interaction Toolkit ({k_XRIPackageName}) package must be imported or updated to use this sample. {GetImportSampleVersionMessage(k_Category, k_StarterAssetsSampleName, ProjectValidationUtility.minimumXRIStarterAssetsSampleVersion)}",
|
||||
Category = k_Category,
|
||||
CheckPredicate = () => ProjectValidationUtility.SampleImportMeetsMinimumVersion(k_Category, k_StarterAssetsSampleName, ProjectValidationUtility.minimumXRIStarterAssetsSampleVersion),
|
||||
FixIt = () =>
|
||||
{
|
||||
if (TryFindSample(k_XRIPackageName, string.Empty, k_StarterAssetsSampleName, out var sample))
|
||||
{
|
||||
sample.Import(Sample.ImportOptions.OverridePreviousImports);
|
||||
}
|
||||
},
|
||||
FixItAutomatic = true,
|
||||
Error = !ProjectValidationUtility.HasSampleImported(k_Category, k_StarterAssetsSampleName),
|
||||
},
|
||||
};
|
||||
|
||||
static AddRequest s_ARFPackageAddRequest;
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
static void RegisterProjectValidationRules()
|
||||
{
|
||||
foreach (var buildTargetGroup in s_BuildTargetGroups)
|
||||
{
|
||||
BuildValidator.AddRules(buildTargetGroup, s_BuildValidationRules);
|
||||
}
|
||||
}
|
||||
|
||||
static bool TryFindSample(string packageName, string packageVersion, string sampleDisplayName, out Sample sample)
|
||||
{
|
||||
sample = default;
|
||||
|
||||
var packageSamples = Sample.FindByPackage(packageName, packageVersion);
|
||||
if (packageSamples == null)
|
||||
{
|
||||
Debug.LogError($"Couldn't find samples of the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var packageSample in packageSamples)
|
||||
{
|
||||
if (packageSample.displayName == sampleDisplayName)
|
||||
{
|
||||
sample = packageSample;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Debug.LogError($"Couldn't find {sampleDisplayName} sample in the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
|
||||
return false;
|
||||
}
|
||||
|
||||
static string ToString(string packageName, string packageVersion)
|
||||
{
|
||||
return string.IsNullOrEmpty(packageVersion) ? packageName : $"{packageName}@{packageVersion}";
|
||||
}
|
||||
|
||||
static string GetImportSampleVersionMessage(string packageFolderName, string sampleDisplayName, PackageVersion version)
|
||||
{
|
||||
if (ProjectValidationUtility.SampleImportMeetsMinimumVersion(packageFolderName, sampleDisplayName, version) || !ProjectValidationUtility.HasSampleImported(packageFolderName, sampleDisplayName))
|
||||
return string.Empty;
|
||||
|
||||
return $"An older version of {sampleDisplayName} has been found. This may cause errors.";
|
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}
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}
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}
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#if AR_FOUNDATION_PRESENT
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using UnityEngine.XR.ARSubsystems;
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||||
using UnityEngine.XR.ARFoundation;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
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{
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/// <summary>
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/// Spawns an object on physics trigger enter with an <see cref="ARPlane"/>, at the point of contact on the plane.
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/// </summary>
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[RequireComponent(typeof(Rigidbody))]
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public class ARContactSpawnTrigger : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("The behavior to use to spawn objects.")]
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ObjectSpawner m_ObjectSpawner;
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/// <summary>
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/// The behavior to use to spawn objects.
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/// </summary>
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public ObjectSpawner objectSpawner
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{
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get => m_ObjectSpawner;
|
||||
set => m_ObjectSpawner = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Whether to require that the AR Plane has an alignment of horizontal up to spawn on it.")]
|
||||
bool m_RequireHorizontalUpSurface;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to require that the <see cref="ARPlane"/> has an alignment of <see cref="PlaneAlignment.HorizontalUp"/> to spawn on it.
|
||||
/// </summary>
|
||||
public bool requireHorizontalUpSurface
|
||||
{
|
||||
get => m_RequireHorizontalUpSurface;
|
||||
set => m_RequireHorizontalUpSurface = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
if (m_ObjectSpawner == null)
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
m_ObjectSpawner = FindAnyObjectByType<ObjectSpawner>();
|
||||
#else
|
||||
m_ObjectSpawner = FindObjectOfType<ObjectSpawner>();
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!TryGetSpawnSurfaceData(other, out var surfacePosition, out var surfaceNormal))
|
||||
return;
|
||||
|
||||
var infinitePlane = new Plane(surfaceNormal, surfacePosition);
|
||||
var contactPoint = infinitePlane.ClosestPointOnPlane(transform.position);
|
||||
m_ObjectSpawner.TrySpawnObject(contactPoint, surfaceNormal);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get the surface position and normal from an object to potentially spawn on.
|
||||
/// </summary>
|
||||
/// <param name="objectCollider">The collider of the object to potentially spawn on.</param>
|
||||
/// <param name="surfacePosition">The potential world position of the spawn surface.</param>
|
||||
/// <param name="surfaceNormal">The potential normal of the spawn surface.</param>
|
||||
/// <returns>Returns <see langword="true"/> if <paramref name="objectCollider"/> is a valid spawn surface,
|
||||
/// otherwise returns <see langword="false"/>.</returns>
|
||||
public bool TryGetSpawnSurfaceData(Collider objectCollider, out Vector3 surfacePosition, out Vector3 surfaceNormal)
|
||||
{
|
||||
surfacePosition = default;
|
||||
surfaceNormal = default;
|
||||
|
||||
var arPlane = objectCollider.GetComponent<ARPlane>();
|
||||
if (arPlane == null)
|
||||
return false;
|
||||
|
||||
if (m_RequireHorizontalUpSurface && arPlane.alignment != PlaneAlignment.HorizontalUp)
|
||||
return false;
|
||||
|
||||
surfaceNormal = arPlane.normal;
|
||||
surfacePosition = arPlane.center;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4440a5b98326c3846b042c0c85fb1d0d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,115 @@
|
||||
#if AR_FOUNDATION_PRESENT
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.ARFoundation;
|
||||
|
||||
namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// This plane visualizer demonstrates the use of a feathering effect
|
||||
/// at the edge of the detected plane, which reduces the visual impression
|
||||
/// of a hard edge.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(ARPlaneMeshVisualizer), typeof(MeshRenderer), typeof(ARPlane))]
|
||||
public class ARFeatheredPlaneMeshVisualizer : MonoBehaviour
|
||||
{
|
||||
[Tooltip("The width of the texture feathering (in world units).")]
|
||||
[SerializeField]
|
||||
float m_FeatheringWidth = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// The width of the texture feathering (in world units).
|
||||
/// </summary>
|
||||
public float featheringWidth
|
||||
{
|
||||
get { return m_FeatheringWidth; }
|
||||
set { m_FeatheringWidth = value; }
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
m_PlaneMeshVisualizer = GetComponent<ARPlaneMeshVisualizer>();
|
||||
m_FeatheredPlaneMaterial = GetComponent<MeshRenderer>().material;
|
||||
m_Plane = GetComponent<ARPlane>();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
m_Plane.boundaryChanged += ARPlane_boundaryUpdated;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
m_Plane.boundaryChanged -= ARPlane_boundaryUpdated;
|
||||
}
|
||||
|
||||
void ARPlane_boundaryUpdated(ARPlaneBoundaryChangedEventArgs eventArgs)
|
||||
{
|
||||
GenerateBoundaryUVs(m_PlaneMeshVisualizer.mesh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate UV2s to mark the boundary vertices and feathering UV coords.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The <c>ARPlaneMeshVisualizer</c> has a <c>meshUpdated</c> event that can be used to modify the generated
|
||||
/// mesh. In this case we'll add UV2s to mark the boundary vertices.
|
||||
/// This technique avoids having to generate extra vertices for the boundary. It works best when the plane is
|
||||
/// is fairly uniform.
|
||||
/// </remarks>
|
||||
/// <param name="mesh">The <c>Mesh</c> generated by <c>ARPlaneMeshVisualizer</c></param>
|
||||
void GenerateBoundaryUVs(Mesh mesh)
|
||||
{
|
||||
int vertexCount = mesh.vertexCount;
|
||||
|
||||
// Reuse the list of UVs
|
||||
s_FeatheringUVs.Clear();
|
||||
if (s_FeatheringUVs.Capacity < vertexCount) { s_FeatheringUVs.Capacity = vertexCount; }
|
||||
|
||||
mesh.GetVertices(s_Vertices);
|
||||
|
||||
Vector3 centerInPlaneSpace = s_Vertices[s_Vertices.Count - 1];
|
||||
Vector3 uv = new Vector3(0, 0, 0);
|
||||
float shortestUVMapping = float.MaxValue;
|
||||
|
||||
// Assume the last vertex is the center vertex.
|
||||
for (int i = 0; i < vertexCount - 1; i++)
|
||||
{
|
||||
float vertexDist = Vector3.Distance(s_Vertices[i], centerInPlaneSpace);
|
||||
|
||||
// Remap the UV so that a UV of "1" marks the feathering boudary.
|
||||
// The ratio of featherBoundaryDistance/edgeDistance is the same as featherUV/edgeUV.
|
||||
// Rearrange to get the edge UV.
|
||||
float uvMapping = vertexDist / Mathf.Max(vertexDist - featheringWidth, 0.001f);
|
||||
uv.x = uvMapping;
|
||||
|
||||
// All the UV mappings will be different. In the shader we need to know the UV value we need to fade out by.
|
||||
// Choose the shortest UV to guarentee we fade out before the border.
|
||||
// This means the feathering widths will be slightly different, we again rely on a fairly uniform plane.
|
||||
if (shortestUVMapping > uvMapping) { shortestUVMapping = uvMapping; }
|
||||
|
||||
s_FeatheringUVs.Add(uv);
|
||||
}
|
||||
|
||||
m_FeatheredPlaneMaterial.SetFloat("_ShortestUVMapping", shortestUVMapping);
|
||||
|
||||
// Add the center vertex UV
|
||||
uv.Set(0, 0, 0);
|
||||
s_FeatheringUVs.Add(uv);
|
||||
|
||||
mesh.SetUVs(1, s_FeatheringUVs);
|
||||
mesh.UploadMeshData(false);
|
||||
}
|
||||
|
||||
static List<Vector3> s_FeatheringUVs = new List<Vector3>();
|
||||
|
||||
static List<Vector3> s_Vertices = new List<Vector3>();
|
||||
|
||||
ARPlaneMeshVisualizer m_PlaneMeshVisualizer;
|
||||
|
||||
ARPlane m_Plane;
|
||||
|
||||
Material m_FeatheredPlaneMaterial;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4694583967bd9483f9841409d278f46f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,209 @@
|
||||
#if AR_FOUNDATION_PRESENT
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.XR.ARFoundation;
|
||||
using UnityEngine.XR.ARSubsystems;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
|
||||
|
||||
namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// Spawns an object at an <see cref="IARInteractor"/>'s raycast hit position when a trigger is activated.
|
||||
/// </summary>
|
||||
public class ARInteractorSpawnTrigger : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of trigger to use to spawn an object.
|
||||
/// </summary>
|
||||
public enum SpawnTriggerType
|
||||
{
|
||||
/// <summary>
|
||||
/// Spawn an object when the interactor activates its select input
|
||||
/// but no selection actually occurs.
|
||||
/// </summary>
|
||||
SelectAttempt,
|
||||
|
||||
/// <summary>
|
||||
/// Spawn an object when an input is performed.
|
||||
/// </summary>
|
||||
InputAction,
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The AR ray interactor that determines where to spawn the object.")]
|
||||
XRRayInteractor m_ARInteractor;
|
||||
|
||||
/// <summary>
|
||||
/// The AR ray interactor that determines where to spawn the object.
|
||||
/// </summary>
|
||||
public XRRayInteractor arInteractor
|
||||
{
|
||||
get => m_ARInteractor;
|
||||
set => m_ARInteractor = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The behavior to use to spawn objects.")]
|
||||
ObjectSpawner m_ObjectSpawner;
|
||||
|
||||
/// <summary>
|
||||
/// The behavior to use to spawn objects.
|
||||
/// </summary>
|
||||
public ObjectSpawner objectSpawner
|
||||
{
|
||||
get => m_ObjectSpawner;
|
||||
set => m_ObjectSpawner = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Whether to require that the AR Interactor hits an AR Plane with a horizontal up alignment in order to spawn anything.")]
|
||||
bool m_RequireHorizontalUpSurface;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to require that the <see cref="IARInteractor"/> hits an <see cref="ARPlane"/> with an alignment of
|
||||
/// <see cref="PlaneAlignment.HorizontalUp"/> in order to spawn anything.
|
||||
/// </summary>
|
||||
public bool requireHorizontalUpSurface
|
||||
{
|
||||
get => m_RequireHorizontalUpSurface;
|
||||
set => m_RequireHorizontalUpSurface = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The type of trigger to use to spawn an object, either when the Interactor's select action occurs or " +
|
||||
"when a button input is performed.")]
|
||||
SpawnTriggerType m_SpawnTriggerType;
|
||||
|
||||
/// <summary>
|
||||
/// The type of trigger to use to spawn an object.
|
||||
/// </summary>
|
||||
public SpawnTriggerType spawnTriggerType
|
||||
{
|
||||
get => m_SpawnTriggerType;
|
||||
set => m_SpawnTriggerType = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
XRInputButtonReader m_SpawnObjectInput = new XRInputButtonReader("Spawn Object");
|
||||
|
||||
/// <summary>
|
||||
/// The input used to trigger spawn, if <see cref="spawnTriggerType"/> is set to <see cref="SpawnTriggerType.InputAction"/>.
|
||||
/// </summary>
|
||||
public XRInputButtonReader spawnObjectInput
|
||||
{
|
||||
get => m_SpawnObjectInput;
|
||||
set => XRInputReaderUtility.SetInputProperty(ref m_SpawnObjectInput, value, this);
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("When enabled, spawn will not be triggered if an object is currently selected.")]
|
||||
bool m_BlockSpawnWhenInteractorHasSelection = true;
|
||||
|
||||
/// <summary>
|
||||
/// When enabled, spawn will not be triggered if an object is currently selected.
|
||||
/// </summary>
|
||||
public bool blockSpawnWhenInteractorHasSelection
|
||||
{
|
||||
get => m_BlockSpawnWhenInteractorHasSelection;
|
||||
set => m_BlockSpawnWhenInteractorHasSelection = value;
|
||||
}
|
||||
|
||||
bool m_AttemptSpawn;
|
||||
bool m_EverHadSelection;
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
void OnEnable()
|
||||
{
|
||||
m_SpawnObjectInput.EnableDirectActionIfModeUsed();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
void OnDisable()
|
||||
{
|
||||
m_SpawnObjectInput.DisableDirectActionIfModeUsed();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
if (m_ObjectSpawner == null)
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
m_ObjectSpawner = FindAnyObjectByType<ObjectSpawner>();
|
||||
#else
|
||||
m_ObjectSpawner = FindObjectOfType<ObjectSpawner>();
|
||||
#endif
|
||||
|
||||
if (m_ARInteractor == null)
|
||||
{
|
||||
Debug.LogError("Missing AR Interactor reference, disabling component.", this);
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
void Update()
|
||||
{
|
||||
// Wait a frame after the Spawn Object input is triggered to actually cast against AR planes and spawn
|
||||
// in order to ensure the touchscreen gestures have finished processing to allow the ray pose driver
|
||||
// to update the pose based on the touch position of the gestures.
|
||||
if (m_AttemptSpawn)
|
||||
{
|
||||
m_AttemptSpawn = false;
|
||||
|
||||
// Cancel the spawn if the select was delayed until the frame after the spawn trigger.
|
||||
// This can happen if the select action uses a different input source than the spawn trigger.
|
||||
if (m_ARInteractor.hasSelection)
|
||||
return;
|
||||
|
||||
// Don't spawn the object if the tap was over screen space UI.
|
||||
var isPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
|
||||
if (!isPointerOverUI && m_ARInteractor.TryGetCurrentARRaycastHit(out var arRaycastHit))
|
||||
{
|
||||
if (!(arRaycastHit.trackable is ARPlane arPlane))
|
||||
return;
|
||||
|
||||
if (m_RequireHorizontalUpSurface && arPlane.alignment != PlaneAlignment.HorizontalUp)
|
||||
return;
|
||||
|
||||
m_ObjectSpawner.TrySpawnObject(arRaycastHit.pose.position, arPlane.normal);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var selectState = m_ARInteractor.logicalSelectState;
|
||||
|
||||
if (m_BlockSpawnWhenInteractorHasSelection)
|
||||
{
|
||||
if (selectState.wasPerformedThisFrame)
|
||||
m_EverHadSelection = m_ARInteractor.hasSelection;
|
||||
else if (selectState.active)
|
||||
m_EverHadSelection |= m_ARInteractor.hasSelection;
|
||||
}
|
||||
|
||||
m_AttemptSpawn = false;
|
||||
switch (m_SpawnTriggerType)
|
||||
{
|
||||
case SpawnTriggerType.SelectAttempt:
|
||||
if (selectState.wasCompletedThisFrame)
|
||||
m_AttemptSpawn = !m_ARInteractor.hasSelection && !m_EverHadSelection;
|
||||
break;
|
||||
|
||||
case SpawnTriggerType.InputAction:
|
||||
if (m_SpawnObjectInput.ReadWasPerformedThisFrame())
|
||||
m_AttemptSpawn = !m_ARInteractor.hasSelection && !m_EverHadSelection;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba63293f961b46a1a5b648e4ba02cfb5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef0ae0f0edfdadd4a8f09ebea72e66e2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,80 @@
|
||||
Shader "Unlit/FeatheredPlaneShader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_TexTintColor("Texture Tint Color", Color) = (1,1,1,1)
|
||||
_PlaneColor("Plane Color", Color) = (1,1,1,1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
|
||||
LOD 100
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZWrite Off
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float3 uv2 : TEXCOORD1;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float3 uv2 : TEXCOORD1;
|
||||
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
fixed4 _TexTintColor;
|
||||
fixed4 _PlaneColor;
|
||||
float _ShortestUVMapping;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
o.uv2 = v.uv2;
|
||||
return o;
|
||||
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{
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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// This is the remmaped UV value at the vertex.
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// See ARFeatheredPlaneMeshVisualizer.cs for more details.
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col.a *= 1-smoothstep(1, _ShortestUVMapping, i.uv2.x);
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return col;
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