2416 lines
113 KiB
C++
2416 lines
113 KiB
C++
void RegisterAllStrippedInternalCalls()
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{
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//Start Registrations for type : UnityEngine.AnimationCurve
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//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
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void Register_UnityEngine_AnimationCurve_Internal_Equals();
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Register_UnityEngine_AnimationCurve_Internal_Equals();
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//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
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void Register_UnityEngine_AnimationCurve_Internal_Create();
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Register_UnityEngine_AnimationCurve_Internal_Create();
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//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
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void Register_UnityEngine_AnimationCurve_Evaluate();
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Register_UnityEngine_AnimationCurve_Evaluate();
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//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
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void Register_UnityEngine_AnimationCurve_Internal_Destroy();
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Register_UnityEngine_AnimationCurve_Internal_Destroy();
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//System.Void UnityEngine.AnimationCurve::SetKeys(UnityEngine.Keyframe[])
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void Register_UnityEngine_AnimationCurve_SetKeys();
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Register_UnityEngine_AnimationCurve_SetKeys();
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//System.Void UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
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void Register_UnityEngine_AnimationCurve_set_postWrapMode();
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Register_UnityEngine_AnimationCurve_set_postWrapMode();
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//System.Void UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
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void Register_UnityEngine_AnimationCurve_set_preWrapMode();
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Register_UnityEngine_AnimationCurve_set_preWrapMode();
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//UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
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void Register_UnityEngine_AnimationCurve_GetKeys();
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Register_UnityEngine_AnimationCurve_GetKeys();
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//End Registrations for type : UnityEngine.AnimationCurve
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//Start Registrations for type : UnityEngine.Animator
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//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
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void Register_UnityEngine_Animator_get_hasBoundPlayables();
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Register_UnityEngine_Animator_get_hasBoundPlayables();
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//System.Int32 UnityEngine.Animator::StringToHash(System.String)
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void Register_UnityEngine_Animator_StringToHash();
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Register_UnityEngine_Animator_StringToHash();
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//System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
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void Register_UnityEngine_Animator_GetAnimatorStateInfo();
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Register_UnityEngine_Animator_GetAnimatorStateInfo();
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//System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
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void Register_UnityEngine_Animator_Play();
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Register_UnityEngine_Animator_Play();
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//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
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void Register_UnityEngine_Animator_ResetTriggerString();
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Register_UnityEngine_Animator_ResetTriggerString();
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//System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
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void Register_UnityEngine_Animator_SetBoolString();
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Register_UnityEngine_Animator_SetBoolString();
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//System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
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void Register_UnityEngine_Animator_SetIntegerString();
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Register_UnityEngine_Animator_SetIntegerString();
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//System.Void UnityEngine.Animator::SetTriggerString(System.String)
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void Register_UnityEngine_Animator_SetTriggerString();
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Register_UnityEngine_Animator_SetTriggerString();
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//End Registrations for type : UnityEngine.Animator
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//Start Registrations for type : UnityEngine.Application
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//System.Boolean UnityEngine.Application::get_isPlaying()
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void Register_UnityEngine_Application_get_isPlaying();
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Register_UnityEngine_Application_get_isPlaying();
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//System.String UnityEngine.Application::get_persistentDataPath()
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void Register_UnityEngine_Application_get_persistentDataPath();
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Register_UnityEngine_Application_get_persistentDataPath();
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//System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
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void Register_UnityEngine_Application_set_targetFrameRate();
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Register_UnityEngine_Application_set_targetFrameRate();
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//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
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void Register_UnityEngine_Application_get_platform();
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Register_UnityEngine_Application_get_platform();
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//End Registrations for type : UnityEngine.Application
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//Start Registrations for type : UnityEngine.AsyncOperation
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//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
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void Register_UnityEngine_AsyncOperation_InternalDestroy();
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Register_UnityEngine_AsyncOperation_InternalDestroy();
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//End Registrations for type : UnityEngine.AsyncOperation
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//Start Registrations for type : UnityEngine.AudioClip
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//System.Boolean UnityEngine.AudioClip::get_ambisonic()
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void Register_UnityEngine_AudioClip_get_ambisonic();
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Register_UnityEngine_AudioClip_get_ambisonic();
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//End Registrations for type : UnityEngine.AudioClip
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//Start Registrations for type : UnityEngine.AudioExtensionManager
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//UnityEngine.Object UnityEngine.AudioExtensionManager::GetAudioListener()
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void Register_UnityEngine_AudioExtensionManager_GetAudioListener();
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Register_UnityEngine_AudioExtensionManager_GetAudioListener();
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//End Registrations for type : UnityEngine.AudioExtensionManager
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//Start Registrations for type : UnityEngine.AudioListener
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//System.Int32 UnityEngine.AudioListener::GetNumExtensionProperties()
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void Register_UnityEngine_AudioListener_GetNumExtensionProperties();
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Register_UnityEngine_AudioListener_GetNumExtensionProperties();
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//System.Single UnityEngine.AudioListener::ReadExtensionPropertyValue(System.Int32)
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void Register_UnityEngine_AudioListener_ReadExtensionPropertyValue();
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Register_UnityEngine_AudioListener_ReadExtensionPropertyValue();
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//System.Void UnityEngine.AudioListener::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioListener,UnityEngine.PropertyName&)
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void Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties();
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Register_UnityEngine_AudioListener_INTERNAL_CALL_ClearExtensionProperties();
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//System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&)
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void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName();
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Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionName();
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//System.Void UnityEngine.AudioListener::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioListener,System.Int32,UnityEngine.PropertyName&)
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void Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName();
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Register_UnityEngine_AudioListener_INTERNAL_CALL_ReadExtensionPropertyName();
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//End Registrations for type : UnityEngine.AudioListener
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//Start Registrations for type : UnityEngine.AudioSettings
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//System.String UnityEngine.AudioSettings::GetAmbisonicDecoderPluginName()
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void Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName();
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Register_UnityEngine_AudioSettings_GetAmbisonicDecoderPluginName();
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//System.String UnityEngine.AudioSettings::GetSpatializerPluginName()
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void Register_UnityEngine_AudioSettings_GetSpatializerPluginName();
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Register_UnityEngine_AudioSettings_GetSpatializerPluginName();
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//End Registrations for type : UnityEngine.AudioSettings
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//Start Registrations for type : UnityEngine.AudioSource
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//System.Boolean UnityEngine.AudioSource::get_isPlaying()
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void Register_UnityEngine_AudioSource_get_isPlaying();
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Register_UnityEngine_AudioSource_get_isPlaying();
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//System.Boolean UnityEngine.AudioSource::get_spatializeInternal()
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void Register_UnityEngine_AudioSource_get_spatializeInternal();
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Register_UnityEngine_AudioSource_get_spatializeInternal();
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//System.Int32 UnityEngine.AudioSource::GetNumExtensionProperties()
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void Register_UnityEngine_AudioSource_GetNumExtensionProperties();
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Register_UnityEngine_AudioSource_GetNumExtensionProperties();
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//System.Single UnityEngine.AudioSource::ReadExtensionPropertyValue(System.Int32)
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void Register_UnityEngine_AudioSource_ReadExtensionPropertyValue();
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Register_UnityEngine_AudioSource_ReadExtensionPropertyValue();
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//System.Void UnityEngine.AudioSource::INTERNAL_CALL_ClearExtensionProperties(UnityEngine.AudioSource,UnityEngine.PropertyName&)
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void Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties();
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Register_UnityEngine_AudioSource_INTERNAL_CALL_ClearExtensionProperties();
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//System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&)
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void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName();
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Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionName();
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//System.Void UnityEngine.AudioSource::INTERNAL_CALL_ReadExtensionPropertyName(UnityEngine.AudioSource,System.Int32,UnityEngine.PropertyName&)
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void Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName();
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Register_UnityEngine_AudioSource_INTERNAL_CALL_ReadExtensionPropertyName();
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//System.Void UnityEngine.AudioSource::Play(System.UInt64)
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void Register_UnityEngine_AudioSource_Play();
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Register_UnityEngine_AudioSource_Play();
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//System.Void UnityEngine.AudioSource::PlayDelayed(System.Single)
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void Register_UnityEngine_AudioSource_PlayDelayed();
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Register_UnityEngine_AudioSource_PlayDelayed();
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//System.Void UnityEngine.AudioSource::Stop()
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void Register_UnityEngine_AudioSource_Stop();
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Register_UnityEngine_AudioSource_Stop();
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//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
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void Register_UnityEngine_AudioSource_set_playOnAwake();
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Register_UnityEngine_AudioSource_set_playOnAwake();
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//System.Void UnityEngine.AudioSource::set_volume(System.Single)
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void Register_UnityEngine_AudioSource_set_volume();
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Register_UnityEngine_AudioSource_set_volume();
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//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
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void Register_UnityEngine_AudioSource_get_clip();
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Register_UnityEngine_AudioSource_get_clip();
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//End Registrations for type : UnityEngine.AudioSource
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//Start Registrations for type : UnityEngine.Behaviour
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//System.Boolean UnityEngine.Behaviour::get_enabled()
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void Register_UnityEngine_Behaviour_get_enabled();
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Register_UnityEngine_Behaviour_get_enabled();
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//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
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void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
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Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
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//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
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void Register_UnityEngine_Behaviour_set_enabled();
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Register_UnityEngine_Behaviour_set_enabled();
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//End Registrations for type : UnityEngine.Behaviour
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//Start Registrations for type : UnityEngine.Camera
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//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
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void Register_UnityEngine_Camera_GetAllCamerasCount();
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Register_UnityEngine_Camera_GetAllCamerasCount();
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//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
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void Register_UnityEngine_Camera_GetAllCamerasImpl();
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Register_UnityEngine_Camera_GetAllCamerasImpl();
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//System.Int32 UnityEngine.Camera::get_cullingMask()
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void Register_UnityEngine_Camera_get_cullingMask();
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Register_UnityEngine_Camera_get_cullingMask();
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//System.Int32 UnityEngine.Camera::get_eventMask()
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void Register_UnityEngine_Camera_get_eventMask();
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Register_UnityEngine_Camera_get_eventMask();
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//System.Int32 UnityEngine.Camera::get_targetDisplay()
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void Register_UnityEngine_Camera_get_targetDisplay();
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Register_UnityEngine_Camera_get_targetDisplay();
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//System.Single UnityEngine.Camera::get_depth()
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void Register_UnityEngine_Camera_get_depth();
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Register_UnityEngine_Camera_get_depth();
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//System.Single UnityEngine.Camera::get_farClipPlane()
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void Register_UnityEngine_Camera_get_farClipPlane();
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Register_UnityEngine_Camera_get_farClipPlane();
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//System.Single UnityEngine.Camera::get_nearClipPlane()
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void Register_UnityEngine_Camera_get_nearClipPlane();
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Register_UnityEngine_Camera_get_nearClipPlane();
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//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
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void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
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Register_UnityEngine_Camera_ScreenPointToRay_Injected();
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//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
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void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
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Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
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//System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
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void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
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Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
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//System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
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void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
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Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
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//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
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void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
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Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
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//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
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void Register_UnityEngine_Camera_get_pixelRect_Injected();
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Register_UnityEngine_Camera_get_pixelRect_Injected();
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//System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
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void Register_UnityEngine_Camera_get_rect_Injected();
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Register_UnityEngine_Camera_get_rect_Injected();
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//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
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void Register_UnityEngine_Camera_set_orthographicSize();
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Register_UnityEngine_Camera_set_orthographicSize();
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//System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
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void Register_UnityEngine_Camera_set_rect_Injected();
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Register_UnityEngine_Camera_set_rect_Injected();
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//UnityEngine.Camera UnityEngine.Camera::get_main()
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void Register_UnityEngine_Camera_get_main();
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Register_UnityEngine_Camera_get_main();
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//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
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void Register_UnityEngine_Camera_get_clearFlags();
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Register_UnityEngine_Camera_get_clearFlags();
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//UnityEngine.GameObject UnityEngine.Camera::RaycastTry2D_Injected(UnityEngine.Ray&,System.Single,System.Int32)
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void Register_UnityEngine_Camera_RaycastTry2D_Injected();
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Register_UnityEngine_Camera_RaycastTry2D_Injected();
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//UnityEngine.GameObject UnityEngine.Camera::RaycastTry_Injected(UnityEngine.Ray&,System.Single,System.Int32)
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void Register_UnityEngine_Camera_RaycastTry_Injected();
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Register_UnityEngine_Camera_RaycastTry_Injected();
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//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
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void Register_UnityEngine_Camera_get_targetTexture();
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Register_UnityEngine_Camera_get_targetTexture();
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//End Registrations for type : UnityEngine.Camera
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//Start Registrations for type : UnityEngine.Canvas
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//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
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void Register_UnityEngine_Canvas_get_isRootCanvas();
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Register_UnityEngine_Canvas_get_isRootCanvas();
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//System.Boolean UnityEngine.Canvas::get_overrideSorting()
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void Register_UnityEngine_Canvas_get_overrideSorting();
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Register_UnityEngine_Canvas_get_overrideSorting();
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//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
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void Register_UnityEngine_Canvas_get_pixelPerfect();
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Register_UnityEngine_Canvas_get_pixelPerfect();
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//System.Int32 UnityEngine.Canvas::get_renderOrder()
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void Register_UnityEngine_Canvas_get_renderOrder();
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Register_UnityEngine_Canvas_get_renderOrder();
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//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
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void Register_UnityEngine_Canvas_get_sortingLayerID();
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Register_UnityEngine_Canvas_get_sortingLayerID();
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//System.Int32 UnityEngine.Canvas::get_sortingOrder()
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void Register_UnityEngine_Canvas_get_sortingOrder();
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Register_UnityEngine_Canvas_get_sortingOrder();
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//System.Int32 UnityEngine.Canvas::get_targetDisplay()
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void Register_UnityEngine_Canvas_get_targetDisplay();
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Register_UnityEngine_Canvas_get_targetDisplay();
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//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
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void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
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Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
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//System.Single UnityEngine.Canvas::get_scaleFactor()
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void Register_UnityEngine_Canvas_get_scaleFactor();
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Register_UnityEngine_Canvas_get_scaleFactor();
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//System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
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void Register_UnityEngine_Canvas_set_additionalShaderChannels();
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Register_UnityEngine_Canvas_set_additionalShaderChannels();
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//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
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void Register_UnityEngine_Canvas_set_overrideSorting();
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Register_UnityEngine_Canvas_set_overrideSorting();
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//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
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void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
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Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
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//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
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void Register_UnityEngine_Canvas_set_scaleFactor();
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Register_UnityEngine_Canvas_set_scaleFactor();
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//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
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void Register_UnityEngine_Canvas_set_sortingLayerID();
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Register_UnityEngine_Canvas_set_sortingLayerID();
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//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
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void Register_UnityEngine_Canvas_set_sortingOrder();
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Register_UnityEngine_Canvas_set_sortingOrder();
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//System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
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void Register_UnityEngine_Canvas_set_worldCamera();
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Register_UnityEngine_Canvas_set_worldCamera();
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//UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
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void Register_UnityEngine_Canvas_get_additionalShaderChannels();
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Register_UnityEngine_Canvas_get_additionalShaderChannels();
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//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
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void Register_UnityEngine_Canvas_get_worldCamera();
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Register_UnityEngine_Canvas_get_worldCamera();
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//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
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void Register_UnityEngine_Canvas_get_rootCanvas();
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Register_UnityEngine_Canvas_get_rootCanvas();
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//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
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void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
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Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
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//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
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void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
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Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
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//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
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void Register_UnityEngine_Canvas_get_renderMode();
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Register_UnityEngine_Canvas_get_renderMode();
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//End Registrations for type : UnityEngine.Canvas
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//Start Registrations for type : UnityEngine.CanvasGroup
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//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
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void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
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Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
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//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
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void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
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Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
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//System.Boolean UnityEngine.CanvasGroup::get_interactable()
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void Register_UnityEngine_CanvasGroup_get_interactable();
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Register_UnityEngine_CanvasGroup_get_interactable();
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//System.Single UnityEngine.CanvasGroup::get_alpha()
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void Register_UnityEngine_CanvasGroup_get_alpha();
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Register_UnityEngine_CanvasGroup_get_alpha();
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//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
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void Register_UnityEngine_CanvasGroup_set_alpha();
|
|
Register_UnityEngine_CanvasGroup_set_alpha();
|
|
|
|
//End Registrations for type : UnityEngine.CanvasGroup
|
|
|
|
//Start Registrations for type : UnityEngine.CanvasRenderer
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_cull()
|
|
void Register_UnityEngine_CanvasRenderer_get_cull();
|
|
Register_UnityEngine_CanvasRenderer_get_cull();
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
|
|
void Register_UnityEngine_CanvasRenderer_get_hasMoved();
|
|
Register_UnityEngine_CanvasRenderer_get_hasMoved();
|
|
|
|
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
|
|
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
|
|
Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
|
|
|
|
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
|
|
void Register_UnityEngine_CanvasRenderer_get_materialCount();
|
|
Register_UnityEngine_CanvasRenderer_get_materialCount();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::Clear()
|
|
void Register_UnityEngine_CanvasRenderer_Clear();
|
|
Register_UnityEngine_CanvasRenderer_Clear();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
|
|
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
|
|
void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
|
|
Register_UnityEngine_CanvasRenderer_DisableRectClipping();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
|
|
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
|
|
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
|
|
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
|
|
Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
|
|
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_SetMaterial();
|
|
Register_UnityEngine_CanvasRenderer_SetMaterial();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_CanvasRenderer_SetMesh();
|
|
Register_UnityEngine_CanvasRenderer_SetMesh();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
|
|
Register_UnityEngine_CanvasRenderer_SetPopMaterial();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
|
|
void Register_UnityEngine_CanvasRenderer_SetTexture();
|
|
Register_UnityEngine_CanvasRenderer_SetTexture();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
|
|
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
|
|
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_cull();
|
|
Register_UnityEngine_CanvasRenderer_set_cull();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
|
|
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_set_materialCount();
|
|
Register_UnityEngine_CanvasRenderer_set_materialCount();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
|
|
Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
|
|
|
|
//UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_GetMaterial();
|
|
Register_UnityEngine_CanvasRenderer_GetMaterial();
|
|
|
|
//End Registrations for type : UnityEngine.CanvasRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.Collider
|
|
|
|
//UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
|
|
void Register_UnityEngine_Collider_get_attachedRigidbody();
|
|
Register_UnityEngine_Collider_get_attachedRigidbody();
|
|
|
|
//End Registrations for type : UnityEngine.Collider
|
|
|
|
//Start Registrations for type : UnityEngine.Component
|
|
|
|
//System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
|
|
void Register_UnityEngine_Component_GetComponentFastPath();
|
|
Register_UnityEngine_Component_GetComponentFastPath();
|
|
|
|
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
|
|
void Register_UnityEngine_Component_GetComponentsForListInternal();
|
|
Register_UnityEngine_Component_GetComponentsForListInternal();
|
|
|
|
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
|
|
void Register_UnityEngine_Component_get_gameObject();
|
|
Register_UnityEngine_Component_get_gameObject();
|
|
|
|
//UnityEngine.Transform UnityEngine.Component::get_transform()
|
|
void Register_UnityEngine_Component_get_transform();
|
|
Register_UnityEngine_Component_get_transform();
|
|
|
|
//End Registrations for type : UnityEngine.Component
|
|
|
|
//Start Registrations for type : UnityEngine.ComputeShader
|
|
|
|
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
|
|
void Register_UnityEngine_ComputeShader_FindKernel();
|
|
Register_UnityEngine_ComputeShader_FindKernel();
|
|
|
|
//End Registrations for type : UnityEngine.ComputeShader
|
|
|
|
//Start Registrations for type : UnityEngine.Coroutine
|
|
|
|
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
|
|
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
|
|
Register_UnityEngine_Coroutine_ReleaseCoroutine();
|
|
|
|
//End Registrations for type : UnityEngine.Coroutine
|
|
|
|
//Start Registrations for type : UnityEngine.Cubemap
|
|
|
|
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
|
|
Register_UnityEngine_Cubemap_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Cubemap::get_isReadable()
|
|
void Register_UnityEngine_Cubemap_get_isReadable();
|
|
Register_UnityEngine_Cubemap_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Cubemap
|
|
|
|
//Start Registrations for type : UnityEngine.CubemapArray
|
|
|
|
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
|
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
|
|
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
|
|
void Register_UnityEngine_CubemapArray_get_isReadable();
|
|
Register_UnityEngine_CubemapArray_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.CubemapArray
|
|
|
|
//Start Registrations for type : UnityEngine.CullingGroup
|
|
|
|
//System.Void UnityEngine.CullingGroup::DisposeInternal()
|
|
void Register_UnityEngine_CullingGroup_DisposeInternal();
|
|
Register_UnityEngine_CullingGroup_DisposeInternal();
|
|
|
|
//System.Void UnityEngine.CullingGroup::FinalizerFailure()
|
|
void Register_UnityEngine_CullingGroup_FinalizerFailure();
|
|
Register_UnityEngine_CullingGroup_FinalizerFailure();
|
|
|
|
//End Registrations for type : UnityEngine.CullingGroup
|
|
|
|
//Start Registrations for type : UnityEngine.Cursor
|
|
|
|
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
|
|
void Register_UnityEngine_Cursor_get_lockState();
|
|
Register_UnityEngine_Cursor_get_lockState();
|
|
|
|
//End Registrations for type : UnityEngine.Cursor
|
|
|
|
//Start Registrations for type : UnityEngine.DebugLogHandler
|
|
|
|
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_DebugLogHandler_Internal_Log();
|
|
Register_UnityEngine_DebugLogHandler_Internal_Log();
|
|
|
|
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
|
|
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
|
|
Register_UnityEngine_DebugLogHandler_Internal_LogException();
|
|
|
|
//End Registrations for type : UnityEngine.DebugLogHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Display
|
|
|
|
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_RelativeMouseAtImpl();
|
|
Register_UnityEngine_Display_RelativeMouseAtImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_GetRenderingExtImpl();
|
|
Register_UnityEngine_Display_GetRenderingExtImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_GetSystemExtImpl();
|
|
Register_UnityEngine_Display_GetSystemExtImpl();
|
|
|
|
//End Registrations for type : UnityEngine.Display
|
|
|
|
//Start Registrations for type : UnityEngine.Event
|
|
|
|
//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
|
|
void Register_UnityEngine_Event_PopEvent();
|
|
Register_UnityEngine_Event_PopEvent();
|
|
|
|
//System.Char UnityEngine.Event::get_character()
|
|
void Register_UnityEngine_Event_get_character();
|
|
Register_UnityEngine_Event_get_character();
|
|
|
|
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
|
|
void Register_UnityEngine_Event_Internal_Create();
|
|
Register_UnityEngine_Event_Internal_Create();
|
|
|
|
//System.String UnityEngine.Event::get_commandName()
|
|
void Register_UnityEngine_Event_get_commandName();
|
|
Register_UnityEngine_Event_get_commandName();
|
|
|
|
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_Event_Internal_Destroy();
|
|
Register_UnityEngine_Event_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
|
|
void Register_UnityEngine_Event_Internal_SetNativeEvent();
|
|
Register_UnityEngine_Event_Internal_SetNativeEvent();
|
|
|
|
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_get_mousePosition_Injected();
|
|
Register_UnityEngine_Event_get_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
|
|
void Register_UnityEngine_Event_set_displayIndex();
|
|
Register_UnityEngine_Event_set_displayIndex();
|
|
|
|
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
|
|
void Register_UnityEngine_Event_get_modifiers();
|
|
Register_UnityEngine_Event_get_modifiers();
|
|
|
|
//UnityEngine.EventType UnityEngine.Event::get_rawType()
|
|
void Register_UnityEngine_Event_get_rawType();
|
|
Register_UnityEngine_Event_get_rawType();
|
|
|
|
//UnityEngine.EventType UnityEngine.Event::get_type()
|
|
void Register_UnityEngine_Event_get_type();
|
|
Register_UnityEngine_Event_get_type();
|
|
|
|
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
|
|
void Register_UnityEngine_Event_get_keyCode();
|
|
Register_UnityEngine_Event_get_keyCode();
|
|
|
|
//End Registrations for type : UnityEngine.Event
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Audio.AudioSampleProvider
|
|
|
|
//System.Void UnityEngine.Experimental.Audio.AudioSampleProvider::InternalSetScriptingPtr(System.UInt32,UnityEngine.Experimental.Audio.AudioSampleProvider)
|
|
void Register_UnityEngine_Experimental_Audio_AudioSampleProvider_InternalSetScriptingPtr();
|
|
Register_UnityEngine_Experimental_Audio_AudioSampleProvider_InternalSetScriptingPtr();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Audio.AudioSampleProvider
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
|
|
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
|
|
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
|
|
|
|
//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
|
|
|
|
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
|
|
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
|
|
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Font
|
|
|
|
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
|
|
void Register_UnityEngine_Font_HasCharacter();
|
|
Register_UnityEngine_Font_HasCharacter();
|
|
|
|
//System.Boolean UnityEngine.Font::get_dynamic()
|
|
void Register_UnityEngine_Font_get_dynamic();
|
|
Register_UnityEngine_Font_get_dynamic();
|
|
|
|
//System.Int32 UnityEngine.Font::get_fontSize()
|
|
void Register_UnityEngine_Font_get_fontSize();
|
|
Register_UnityEngine_Font_get_fontSize();
|
|
|
|
//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
|
|
void Register_UnityEngine_Font_Internal_CreateFont();
|
|
Register_UnityEngine_Font_Internal_CreateFont();
|
|
|
|
//UnityEngine.Material UnityEngine.Font::get_material()
|
|
void Register_UnityEngine_Font_get_material();
|
|
Register_UnityEngine_Font_get_material();
|
|
|
|
//End Registrations for type : UnityEngine.Font
|
|
|
|
//Start Registrations for type : UnityEngine.GameObject
|
|
|
|
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
|
|
void Register_UnityEngine_GameObject_GetComponentsInternal();
|
|
Register_UnityEngine_GameObject_GetComponentsInternal();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
|
|
void Register_UnityEngine_GameObject_get_activeInHierarchy();
|
|
Register_UnityEngine_GameObject_get_activeInHierarchy();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_activeSelf()
|
|
void Register_UnityEngine_GameObject_get_activeSelf();
|
|
Register_UnityEngine_GameObject_get_activeSelf();
|
|
|
|
//System.Int32 UnityEngine.GameObject::get_layer()
|
|
void Register_UnityEngine_GameObject_get_layer();
|
|
Register_UnityEngine_GameObject_get_layer();
|
|
|
|
//System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
|
|
void Register_UnityEngine_GameObject_GetComponentFastPath();
|
|
Register_UnityEngine_GameObject_GetComponentFastPath();
|
|
|
|
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
|
|
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
|
|
Register_UnityEngine_GameObject_Internal_CreateGameObject();
|
|
|
|
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_GameObject_SendMessage();
|
|
Register_UnityEngine_GameObject_SendMessage();
|
|
|
|
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
|
|
void Register_UnityEngine_GameObject_SetActive();
|
|
Register_UnityEngine_GameObject_SetActive();
|
|
|
|
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
|
|
void Register_UnityEngine_GameObject_set_layer();
|
|
Register_UnityEngine_GameObject_set_layer();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
|
|
void Register_UnityEngine_GameObject_GetComponent();
|
|
Register_UnityEngine_GameObject_GetComponent();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
|
|
void Register_UnityEngine_GameObject_GetComponentInChildren();
|
|
Register_UnityEngine_GameObject_GetComponentInChildren();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type)
|
|
void Register_UnityEngine_GameObject_GetComponentInParent();
|
|
Register_UnityEngine_GameObject_GetComponentInParent();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
|
|
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
|
|
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
|
|
|
|
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
|
|
void Register_UnityEngine_GameObject_get_transform();
|
|
Register_UnityEngine_GameObject_get_transform();
|
|
|
|
//End Registrations for type : UnityEngine.GameObject
|
|
|
|
//Start Registrations for type : UnityEngine.Gradient
|
|
|
|
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
|
|
void Register_UnityEngine_Gradient_Internal_Equals();
|
|
Register_UnityEngine_Gradient_Internal_Equals();
|
|
|
|
//System.IntPtr UnityEngine.Gradient::Init()
|
|
void Register_UnityEngine_Gradient_Init();
|
|
Register_UnityEngine_Gradient_Init();
|
|
|
|
//System.Void UnityEngine.Gradient::Cleanup()
|
|
void Register_UnityEngine_Gradient_Cleanup();
|
|
Register_UnityEngine_Gradient_Cleanup();
|
|
|
|
//End Registrations for type : UnityEngine.Gradient
|
|
|
|
//Start Registrations for type : UnityEngine.GUI
|
|
|
|
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
|
|
void Register_UnityEngine_GUI_set_changed();
|
|
Register_UnityEngine_GUI_set_changed();
|
|
|
|
//End Registrations for type : UnityEngine.GUI
|
|
|
|
//Start Registrations for type : UnityEngine.GUILayer
|
|
|
|
//UnityEngine.GUIElement UnityEngine.GUILayer::HitTest_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUILayer_HitTest_Injected();
|
|
Register_UnityEngine_GUILayer_HitTest_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUILayer
|
|
|
|
//Start Registrations for type : UnityEngine.GUILayoutUtility
|
|
|
|
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
|
|
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
|
|
|
|
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
|
|
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUILayoutUtility
|
|
|
|
//Start Registrations for type : UnityEngine.GUIStyle
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
|
|
void Register_UnityEngine_GUIStyle_get_stretchHeight();
|
|
Register_UnityEngine_GUIStyle_get_stretchHeight();
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
|
|
void Register_UnityEngine_GUIStyle_get_stretchWidth();
|
|
Register_UnityEngine_GUIStyle_get_stretchWidth();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
|
|
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
|
|
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
|
|
void Register_UnityEngine_GUIStyle_Internal_Create();
|
|
Register_UnityEngine_GUIStyle_Internal_Create();
|
|
|
|
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
|
|
void Register_UnityEngine_GUIStyle_get_fixedHeight();
|
|
Register_UnityEngine_GUIStyle_get_fixedHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
|
|
void Register_UnityEngine_GUIStyle_get_fixedWidth();
|
|
Register_UnityEngine_GUIStyle_get_fixedWidth();
|
|
|
|
//System.String UnityEngine.GUIStyle::get_name()
|
|
void Register_UnityEngine_GUIStyle_get_name();
|
|
Register_UnityEngine_GUIStyle_get_name();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_GUIStyle_Internal_Destroy();
|
|
Register_UnityEngine_GUIStyle_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
|
|
void Register_UnityEngine_GUIStyle_SetDefaultFont();
|
|
Register_UnityEngine_GUIStyle_SetDefaultFont();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_name(System.String)
|
|
void Register_UnityEngine_GUIStyle_set_name();
|
|
Register_UnityEngine_GUIStyle_set_name();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_stretchHeight();
|
|
Register_UnityEngine_GUIStyle_set_stretchHeight();
|
|
|
|
//End Registrations for type : UnityEngine.GUIStyle
|
|
|
|
//Start Registrations for type : UnityEngine.GUIStyleState
|
|
|
|
//System.IntPtr UnityEngine.GUIStyleState::Init()
|
|
void Register_UnityEngine_GUIStyleState_Init();
|
|
Register_UnityEngine_GUIStyleState_Init();
|
|
|
|
//System.Void UnityEngine.GUIStyleState::Cleanup()
|
|
void Register_UnityEngine_GUIStyleState_Cleanup();
|
|
Register_UnityEngine_GUIStyleState_Cleanup();
|
|
|
|
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
|
|
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUIStyleState
|
|
|
|
//Start Registrations for type : UnityEngine.GUIUtility
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
|
|
void Register_UnityEngine_GUIUtility_get_guiDepth();
|
|
Register_UnityEngine_GUIUtility_get_guiDepth();
|
|
|
|
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
|
|
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
|
|
|
|
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
|
|
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
|
|
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
|
|
|
|
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
|
|
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
|
|
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
|
|
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
|
|
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
|
|
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
|
|
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
|
|
|
|
//End Registrations for type : UnityEngine.GUIUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Input
|
|
|
|
//System.Boolean UnityEngine.Input::GetButtonDown(System.String)
|
|
void Register_UnityEngine_Input_GetButtonDown();
|
|
Register_UnityEngine_Input_GetButtonDown();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyDownInt();
|
|
Register_UnityEngine_Input_GetKeyDownInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyInt();
|
|
Register_UnityEngine_Input_GetKeyInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButton();
|
|
Register_UnityEngine_Input_GetMouseButton();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButtonDown();
|
|
Register_UnityEngine_Input_GetMouseButtonDown();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButtonUp();
|
|
Register_UnityEngine_Input_GetMouseButtonUp();
|
|
|
|
//System.Boolean UnityEngine.Input::get_mousePresent()
|
|
void Register_UnityEngine_Input_get_mousePresent();
|
|
Register_UnityEngine_Input_get_mousePresent();
|
|
|
|
//System.Boolean UnityEngine.Input::get_touchSupported()
|
|
void Register_UnityEngine_Input_get_touchSupported();
|
|
Register_UnityEngine_Input_get_touchSupported();
|
|
|
|
//System.Int32 UnityEngine.Input::get_touchCount()
|
|
void Register_UnityEngine_Input_get_touchCount();
|
|
Register_UnityEngine_Input_get_touchCount();
|
|
|
|
//System.Single UnityEngine.Input::GetAxis(System.String)
|
|
void Register_UnityEngine_Input_GetAxis();
|
|
Register_UnityEngine_Input_GetAxis();
|
|
|
|
//System.Single UnityEngine.Input::GetAxisRaw(System.String)
|
|
void Register_UnityEngine_Input_GetAxisRaw();
|
|
Register_UnityEngine_Input_GetAxisRaw();
|
|
|
|
//System.String UnityEngine.Input::get_compositionString()
|
|
void Register_UnityEngine_Input_get_compositionString();
|
|
Register_UnityEngine_Input_get_compositionString();
|
|
|
|
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
|
|
void Register_UnityEngine_Input_GetTouch_Injected();
|
|
Register_UnityEngine_Input_GetTouch_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
|
|
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Input_get_mousePosition_Injected();
|
|
Register_UnityEngine_Input_get_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
|
|
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
|
|
|
|
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
|
|
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
|
|
void Register_UnityEngine_Input_set_imeCompositionMode();
|
|
Register_UnityEngine_Input_set_imeCompositionMode();
|
|
|
|
//System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
|
|
void Register_UnityEngine_Input_set_simulateMouseWithTouches();
|
|
Register_UnityEngine_Input_set_simulateMouseWithTouches();
|
|
|
|
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
|
|
void Register_UnityEngine_Input_get_imeCompositionMode();
|
|
Register_UnityEngine_Input_get_imeCompositionMode();
|
|
|
|
//End Registrations for type : UnityEngine.Input
|
|
|
|
//Start Registrations for type : UnityEngine.iOS.NotificationHelper
|
|
|
|
//System.Void UnityEngine.iOS.NotificationHelper::DestroyLocal(System.IntPtr)
|
|
void Register_UnityEngine_iOS_NotificationHelper_DestroyLocal();
|
|
Register_UnityEngine_iOS_NotificationHelper_DestroyLocal();
|
|
|
|
//System.Void UnityEngine.iOS.NotificationHelper::DestroyRemote(System.IntPtr)
|
|
void Register_UnityEngine_iOS_NotificationHelper_DestroyRemote();
|
|
Register_UnityEngine_iOS_NotificationHelper_DestroyRemote();
|
|
|
|
//End Registrations for type : UnityEngine.iOS.NotificationHelper
|
|
|
|
//Start Registrations for type : UnityEngine.Light
|
|
|
|
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Light_get_color_Injected();
|
|
Register_UnityEngine_Light_get_color_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Light
|
|
|
|
//Start Registrations for type : UnityEngine.Material
|
|
|
|
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
|
|
void Register_UnityEngine_Material_HasProperty();
|
|
Register_UnityEngine_Material_HasProperty();
|
|
|
|
//System.Int32 UnityEngine.Material::get_passCount()
|
|
void Register_UnityEngine_Material_get_passCount();
|
|
Register_UnityEngine_Material_get_passCount();
|
|
|
|
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
|
|
void Register_UnityEngine_Material_GetFloatImpl();
|
|
Register_UnityEngine_Material_GetFloatImpl();
|
|
|
|
//System.String[] UnityEngine.Material::GetShaderKeywords()
|
|
void Register_UnityEngine_Material_GetShaderKeywords();
|
|
Register_UnityEngine_Material_GetShaderKeywords();
|
|
|
|
//System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
|
|
Register_UnityEngine_Material_CopyPropertiesFromMaterial();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CreateWithMaterial();
|
|
Register_UnityEngine_Material_CreateWithMaterial();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
|
|
void Register_UnityEngine_Material_CreateWithShader();
|
|
Register_UnityEngine_Material_CreateWithShader();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CreateWithString();
|
|
Register_UnityEngine_Material_CreateWithString();
|
|
|
|
//System.Void UnityEngine.Material::DisableKeyword(System.String)
|
|
void Register_UnityEngine_Material_DisableKeyword();
|
|
Register_UnityEngine_Material_DisableKeyword();
|
|
|
|
//System.Void UnityEngine.Material::EnableKeyword(System.String)
|
|
void Register_UnityEngine_Material_EnableKeyword();
|
|
Register_UnityEngine_Material_EnableKeyword();
|
|
|
|
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Material_GetColorImpl_Injected();
|
|
Register_UnityEngine_Material_GetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Material_SetColorImpl_Injected();
|
|
Register_UnityEngine_Material_SetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_Material_SetFloatImpl();
|
|
Register_UnityEngine_Material_SetFloatImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Material_SetMatrixImpl_Injected();
|
|
Register_UnityEngine_Material_SetMatrixImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
|
|
void Register_UnityEngine_Material_SetShaderKeywords();
|
|
Register_UnityEngine_Material_SetShaderKeywords();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_Material_SetTextureImpl();
|
|
Register_UnityEngine_Material_SetTextureImpl();
|
|
|
|
//System.Void UnityEngine.Material::set_renderQueue(System.Int32)
|
|
void Register_UnityEngine_Material_set_renderQueue();
|
|
Register_UnityEngine_Material_set_renderQueue();
|
|
|
|
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
|
|
void Register_UnityEngine_Material_GetTextureImpl();
|
|
Register_UnityEngine_Material_GetTextureImpl();
|
|
|
|
//End Registrations for type : UnityEngine.Material
|
|
|
|
//Start Registrations for type : UnityEngine.Mathf
|
|
|
|
//System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_NextPowerOfTwo();
|
|
Register_UnityEngine_Mathf_NextPowerOfTwo();
|
|
|
|
//End Registrations for type : UnityEngine.Mathf
|
|
|
|
//Start Registrations for type : UnityEngine.Matrix4x4
|
|
|
|
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_TRS_Injected();
|
|
Register_UnityEngine_Matrix4x4_TRS_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Matrix4x4
|
|
|
|
//Start Registrations for type : UnityEngine.Mesh
|
|
|
|
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Mesh/InternalVertexChannelType,System.Int32)
|
|
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
|
|
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
|
|
|
|
//System.Boolean UnityEngine.Mesh::HasChannel(UnityEngine.Rendering.VertexAttribute)
|
|
void Register_UnityEngine_Mesh_HasChannel();
|
|
Register_UnityEngine_Mesh_HasChannel();
|
|
|
|
//System.Boolean UnityEngine.Mesh::get_canAccess()
|
|
void Register_UnityEngine_Mesh_get_canAccess();
|
|
Register_UnityEngine_Mesh_get_canAccess();
|
|
|
|
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
|
|
void Register_UnityEngine_Mesh_get_subMeshCount();
|
|
Register_UnityEngine_Mesh_get_subMeshCount();
|
|
|
|
//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Mesh_GetIndicesImpl();
|
|
Register_UnityEngine_Mesh_GetIndicesImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
|
|
void Register_UnityEngine_Mesh_ClearImpl();
|
|
Register_UnityEngine_Mesh_ClearImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
|
|
void Register_UnityEngine_Mesh_Internal_Create();
|
|
Register_UnityEngine_Mesh_Internal_Create();
|
|
|
|
//System.Void UnityEngine.Mesh::MarkDynamicImpl()
|
|
void Register_UnityEngine_Mesh_MarkDynamicImpl();
|
|
Register_UnityEngine_Mesh_MarkDynamicImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
|
|
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
|
|
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
|
|
|
|
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl()
|
|
void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
|
|
Register_UnityEngine_Mesh_RecalculateBoundsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Mesh/InternalVertexChannelType,System.Int32,System.Array,System.Int32)
|
|
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
|
|
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,System.Array,System.Int32,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Mesh_SetIndicesImpl();
|
|
Register_UnityEngine_Mesh_SetIndicesImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Mesh_get_bounds_Injected();
|
|
Register_UnityEngine_Mesh_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Mesh_set_bounds_Injected();
|
|
Register_UnityEngine_Mesh_set_bounds_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Mesh
|
|
|
|
//Start Registrations for type : UnityEngine.MeshFilter
|
|
|
|
//System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshFilter_set_mesh();
|
|
Register_UnityEngine_MeshFilter_set_mesh();
|
|
|
|
//System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshFilter_set_sharedMesh();
|
|
Register_UnityEngine_MeshFilter_set_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.MeshFilter
|
|
|
|
//Start Registrations for type : UnityEngine.MonoBehaviour
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
|
|
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
|
|
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
|
|
void Register_UnityEngine_MonoBehaviour_IsInvoking();
|
|
Register_UnityEngine_MonoBehaviour_IsInvoking();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
|
|
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
|
|
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
|
|
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
|
|
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
|
|
|
|
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
|
|
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
|
|
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
|
|
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
|
|
Register_UnityEngine_MonoBehaviour_CancelInvoke();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
|
|
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
|
|
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
|
|
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
|
|
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
|
|
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
|
|
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutine();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
|
|
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
|
|
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
|
|
|
|
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
|
|
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
|
|
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
|
|
|
|
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
|
|
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
|
|
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
|
|
|
|
//End Registrations for type : UnityEngine.MonoBehaviour
|
|
|
|
//Start Registrations for type : UnityEngine.Networking.CertificateHandler
|
|
|
|
//System.Void UnityEngine.Networking.CertificateHandler::Release()
|
|
void Register_UnityEngine_Networking_CertificateHandler_Release();
|
|
Register_UnityEngine_Networking_CertificateHandler_Release();
|
|
|
|
//End Registrations for type : UnityEngine.Networking.CertificateHandler
|
|
|
|
//Start Registrations for type : UnityEngine.NoAllocHelpers
|
|
|
|
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
|
|
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
|
|
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
|
|
|
|
//End Registrations for type : UnityEngine.NoAllocHelpers
|
|
|
|
//Start Registrations for type : UnityEngine.Object
|
|
|
|
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
|
|
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
|
|
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
|
|
|
|
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_GetName();
|
|
Register_UnityEngine_Object_GetName();
|
|
|
|
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_ToString();
|
|
Register_UnityEngine_Object_ToString();
|
|
|
|
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
|
|
void Register_UnityEngine_Object_Destroy();
|
|
Register_UnityEngine_Object_Destroy();
|
|
|
|
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
|
|
void Register_UnityEngine_Object_DestroyImmediate();
|
|
Register_UnityEngine_Object_DestroyImmediate();
|
|
|
|
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_DontDestroyOnLoad();
|
|
Register_UnityEngine_Object_DontDestroyOnLoad();
|
|
|
|
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
|
|
void Register_UnityEngine_Object_SetName();
|
|
Register_UnityEngine_Object_SetName();
|
|
|
|
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
|
|
void Register_UnityEngine_Object_set_hideFlags();
|
|
Register_UnityEngine_Object_set_hideFlags();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
|
|
void Register_UnityEngine_Object_FindObjectFromInstanceID();
|
|
Register_UnityEngine_Object_FindObjectFromInstanceID();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_Internal_CloneSingle();
|
|
Register_UnityEngine_Object_Internal_CloneSingle();
|
|
|
|
//End Registrations for type : UnityEngine.Object
|
|
|
|
//Start Registrations for type : UnityEngine.Physics
|
|
|
|
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
|
|
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
|
|
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
|
|
|
|
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
|
|
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Physics
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicsScene
|
|
|
|
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
|
|
|
|
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicsScene
|
|
|
|
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
|
|
|
|
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Playables.PlayableHandle
|
|
|
|
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
|
|
|
|
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
|
|
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
|
|
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
|
|
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
|
|
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
|
|
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
|
|
Register_UnityEngine_PlayerConnectionInternal_Initialize();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
|
|
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
|
|
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
|
|
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
|
|
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
|
|
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
|
|
|
|
//End Registrations for type : UnityEngine.PlayerConnectionInternal
|
|
|
|
//Start Registrations for type : UnityEngine.PlayerPrefs
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
|
|
void Register_UnityEngine_PlayerPrefs_HasKey();
|
|
Register_UnityEngine_PlayerPrefs_HasKey();
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
|
|
void Register_UnityEngine_PlayerPrefs_TrySetInt();
|
|
Register_UnityEngine_PlayerPrefs_TrySetInt();
|
|
|
|
//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
|
|
void Register_UnityEngine_PlayerPrefs_TrySetSetString();
|
|
Register_UnityEngine_PlayerPrefs_TrySetSetString();
|
|
|
|
//System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
|
|
void Register_UnityEngine_PlayerPrefs_GetInt();
|
|
Register_UnityEngine_PlayerPrefs_GetInt();
|
|
|
|
//System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
|
|
void Register_UnityEngine_PlayerPrefs_GetString();
|
|
Register_UnityEngine_PlayerPrefs_GetString();
|
|
|
|
//End Registrations for type : UnityEngine.PlayerPrefs
|
|
|
|
//Start Registrations for type : UnityEngine.PropertyNameUtils
|
|
|
|
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
|
|
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
|
|
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PropertyNameUtils
|
|
|
|
//Start Registrations for type : UnityEngine.QualitySettings
|
|
|
|
//System.Int32 UnityEngine.QualitySettings::get_vSyncCount()
|
|
void Register_UnityEngine_QualitySettings_get_vSyncCount();
|
|
Register_UnityEngine_QualitySettings_get_vSyncCount();
|
|
|
|
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
|
|
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
|
|
Register_UnityEngine_QualitySettings_get_activeColorSpace();
|
|
|
|
//End Registrations for type : UnityEngine.QualitySettings
|
|
|
|
//Start Registrations for type : UnityEngine.Quaternion
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Inverse_Injected();
|
|
Register_UnityEngine_Quaternion_Inverse_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Lerp_Injected();
|
|
Register_UnityEngine_Quaternion_Lerp_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_LookRotation_Injected();
|
|
Register_UnityEngine_Quaternion_LookRotation_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Quaternion
|
|
|
|
//Start Registrations for type : UnityEngine.Random
|
|
|
|
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Random_RandomRangeInt();
|
|
Register_UnityEngine_Random_RandomRangeInt();
|
|
|
|
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
|
|
void Register_UnityEngine_Random_Range();
|
|
Register_UnityEngine_Random_Range();
|
|
|
|
//System.Single UnityEngine.Random::get_value()
|
|
void Register_UnityEngine_Random_get_value();
|
|
Register_UnityEngine_Random_get_value();
|
|
|
|
//End Registrations for type : UnityEngine.Random
|
|
|
|
//Start Registrations for type : UnityEngine.RectOffset
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_bottom()
|
|
void Register_UnityEngine_RectOffset_get_bottom();
|
|
Register_UnityEngine_RectOffset_get_bottom();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_horizontal()
|
|
void Register_UnityEngine_RectOffset_get_horizontal();
|
|
Register_UnityEngine_RectOffset_get_horizontal();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_left()
|
|
void Register_UnityEngine_RectOffset_get_left();
|
|
Register_UnityEngine_RectOffset_get_left();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_right()
|
|
void Register_UnityEngine_RectOffset_get_right();
|
|
Register_UnityEngine_RectOffset_get_right();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_top()
|
|
void Register_UnityEngine_RectOffset_get_top();
|
|
Register_UnityEngine_RectOffset_get_top();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_vertical()
|
|
void Register_UnityEngine_RectOffset_get_vertical();
|
|
Register_UnityEngine_RectOffset_get_vertical();
|
|
|
|
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
|
|
void Register_UnityEngine_RectOffset_InternalCreate();
|
|
Register_UnityEngine_RectOffset_InternalCreate();
|
|
|
|
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
|
|
void Register_UnityEngine_RectOffset_InternalDestroy();
|
|
Register_UnityEngine_RectOffset_InternalDestroy();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_bottom();
|
|
Register_UnityEngine_RectOffset_set_bottom();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_left(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_left();
|
|
Register_UnityEngine_RectOffset_set_left();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_right(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_right();
|
|
Register_UnityEngine_RectOffset_set_right();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_top(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_top();
|
|
Register_UnityEngine_RectOffset_set_top();
|
|
|
|
//End Registrations for type : UnityEngine.RectOffset
|
|
|
|
//Start Registrations for type : UnityEngine.RectTransform
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_pivot_Injected();
|
|
Register_UnityEngine_RectTransform_get_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectTransform_get_rect_Injected();
|
|
Register_UnityEngine_RectTransform_get_rect_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
|
|
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_pivot_Injected();
|
|
Register_UnityEngine_RectTransform_set_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
|
|
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RectTransform
|
|
|
|
//Start Registrations for type : UnityEngine.RectTransformUtility
|
|
|
|
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera)
|
|
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RectTransformUtility
|
|
|
|
//Start Registrations for type : UnityEngine.RemoteConfigSettings
|
|
|
|
//System.Void UnityEngine.RemoteConfigSettings::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_RemoteConfigSettings_Internal_Destroy();
|
|
Register_UnityEngine_RemoteConfigSettings_Internal_Destroy();
|
|
|
|
//End Registrations for type : UnityEngine.RemoteConfigSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Renderer
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
|
|
void Register_UnityEngine_Renderer_get_sortingLayerID();
|
|
Register_UnityEngine_Renderer_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
|
|
void Register_UnityEngine_Renderer_get_sortingOrder();
|
|
Register_UnityEngine_Renderer_get_sortingOrder();
|
|
|
|
//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
|
|
void Register_UnityEngine_Renderer_SetMaterial();
|
|
Register_UnityEngine_Renderer_SetMaterial();
|
|
|
|
//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Renderer_set_enabled();
|
|
Register_UnityEngine_Renderer_set_enabled();
|
|
|
|
//System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
|
|
void Register_UnityEngine_Renderer_set_receiveShadows();
|
|
Register_UnityEngine_Renderer_set_receiveShadows();
|
|
|
|
//System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
|
|
void Register_UnityEngine_Renderer_set_shadowCastingMode();
|
|
Register_UnityEngine_Renderer_set_shadowCastingMode();
|
|
|
|
//System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
|
|
void Register_UnityEngine_Renderer_set_sortingLayerID();
|
|
Register_UnityEngine_Renderer_set_sortingLayerID();
|
|
|
|
//System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
|
|
void Register_UnityEngine_Renderer_set_sortingOrder();
|
|
Register_UnityEngine_Renderer_set_sortingOrder();
|
|
|
|
//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
|
|
void Register_UnityEngine_Renderer_GetMaterial();
|
|
Register_UnityEngine_Renderer_GetMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
|
|
void Register_UnityEngine_Renderer_GetSharedMaterial();
|
|
Register_UnityEngine_Renderer_GetSharedMaterial();
|
|
|
|
//End Registrations for type : UnityEngine.Renderer
|
|
|
|
//Start Registrations for type : UnityEngine.RenderTexture
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_height()
|
|
void Register_UnityEngine_RenderTexture_get_height();
|
|
Register_UnityEngine_RenderTexture_get_height();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_width()
|
|
void Register_UnityEngine_RenderTexture_get_width();
|
|
Register_UnityEngine_RenderTexture_get_width();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
|
|
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_Internal_Create();
|
|
Register_UnityEngine_RenderTexture_Internal_Create();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
|
|
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
|
|
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_depth();
|
|
Register_UnityEngine_RenderTexture_set_depth();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_format(UnityEngine.RenderTextureFormat)
|
|
void Register_UnityEngine_RenderTexture_set_format();
|
|
Register_UnityEngine_RenderTexture_set_format();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_height();
|
|
Register_UnityEngine_RenderTexture_set_height();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_width();
|
|
Register_UnityEngine_RenderTexture_set_width();
|
|
|
|
//End Registrations for type : UnityEngine.RenderTexture
|
|
|
|
//Start Registrations for type : UnityEngine.Resources
|
|
|
|
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
|
|
void Register_UnityEngine_Resources_GetBuiltinResource();
|
|
Register_UnityEngine_Resources_GetBuiltinResource();
|
|
|
|
//UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type)
|
|
void Register_UnityEngine_Resources_Load();
|
|
Register_UnityEngine_Resources_Load();
|
|
|
|
//End Registrations for type : UnityEngine.Resources
|
|
|
|
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
|
|
void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
|
|
Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
|
|
|
|
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
|
|
|
|
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
|
|
void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal_Injected();
|
|
Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
|
|
|
|
//Start Registrations for type : UnityEngine.Screen
|
|
|
|
//System.Int32 UnityEngine.Screen::get_height()
|
|
void Register_UnityEngine_Screen_get_height();
|
|
Register_UnityEngine_Screen_get_height();
|
|
|
|
//System.Int32 UnityEngine.Screen::get_width()
|
|
void Register_UnityEngine_Screen_get_width();
|
|
Register_UnityEngine_Screen_get_width();
|
|
|
|
//System.Single UnityEngine.Screen::get_dpi()
|
|
void Register_UnityEngine_Screen_get_dpi();
|
|
Register_UnityEngine_Screen_get_dpi();
|
|
|
|
//System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
|
|
void Register_UnityEngine_Screen_RequestOrientation();
|
|
Register_UnityEngine_Screen_RequestOrientation();
|
|
|
|
//End Registrations for type : UnityEngine.Screen
|
|
|
|
//Start Registrations for type : UnityEngine.ScriptableObject
|
|
|
|
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
|
|
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
|
|
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
|
|
|
|
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type)
|
|
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
|
|
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
|
|
|
|
//End Registrations for type : UnityEngine.ScriptableObject
|
|
|
|
//Start Registrations for type : UnityEngine.Shader
|
|
|
|
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
|
|
void Register_UnityEngine_Shader_PropertyToID();
|
|
Register_UnityEngine_Shader_PropertyToID();
|
|
|
|
//UnityEngine.Shader UnityEngine.Shader::Find(System.String)
|
|
void Register_UnityEngine_Shader_Find();
|
|
Register_UnityEngine_Shader_Find();
|
|
|
|
//End Registrations for type : UnityEngine.Shader
|
|
|
|
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
|
|
|
|
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
|
|
|
|
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
|
|
|
|
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
|
|
|
|
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
|
|
|
|
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
|
|
|
|
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
|
|
|
|
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
|
|
|
|
//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
|
|
|
|
//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
|
|
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
|
|
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
|
|
|
|
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
|
|
|
|
//Start Registrations for type : UnityEngine.SortingLayer
|
|
|
|
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
|
|
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
|
|
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
|
|
|
|
//End Registrations for type : UnityEngine.SortingLayer
|
|
|
|
//Start Registrations for type : UnityEngine.Sprite
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPacked()
|
|
void Register_UnityEngine_Sprite_GetPacked();
|
|
Register_UnityEngine_Sprite_GetPacked();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPackingMode()
|
|
void Register_UnityEngine_Sprite_GetPackingMode();
|
|
Register_UnityEngine_Sprite_GetPackingMode();
|
|
|
|
//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
|
|
void Register_UnityEngine_Sprite_get_pixelsPerUnit();
|
|
Register_UnityEngine_Sprite_get_pixelsPerUnit();
|
|
|
|
//System.UInt16[] UnityEngine.Sprite::get_triangles()
|
|
void Register_UnityEngine_Sprite_get_triangles();
|
|
Register_UnityEngine_Sprite_get_triangles();
|
|
|
|
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
|
|
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
|
|
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetPadding_Injected();
|
|
Register_UnityEngine_Sprite_GetPadding_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Sprite_GetTextureRect_Injected();
|
|
Register_UnityEngine_Sprite_GetTextureRect_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_get_border_Injected();
|
|
Register_UnityEngine_Sprite_get_border_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Sprite_get_bounds_Injected();
|
|
Register_UnityEngine_Sprite_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Sprite_get_pivot_Injected();
|
|
Register_UnityEngine_Sprite_get_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Sprite_get_rect_Injected();
|
|
Register_UnityEngine_Sprite_get_rect_Injected();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
|
|
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
|
|
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
|
|
void Register_UnityEngine_Sprite_get_texture();
|
|
Register_UnityEngine_Sprite_get_texture();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
|
|
void Register_UnityEngine_Sprite_get_uv();
|
|
Register_UnityEngine_Sprite_get_uv();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
|
|
void Register_UnityEngine_Sprite_get_vertices();
|
|
Register_UnityEngine_Sprite_get_vertices();
|
|
|
|
//End Registrations for type : UnityEngine.Sprite
|
|
|
|
//Start Registrations for type : UnityEngine.SystemInfo
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
|
|
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
|
|
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
|
|
void Register_UnityEngine_SystemInfo_IsFormatSupported();
|
|
Register_UnityEngine_SystemInfo_IsFormatSupported();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
|
|
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
|
|
|
|
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
|
|
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
|
|
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
|
|
|
|
//End Registrations for type : UnityEngine.SystemInfo
|
|
|
|
//Start Registrations for type : UnityEngine.TextAsset
|
|
|
|
//System.String UnityEngine.TextAsset::get_text()
|
|
void Register_UnityEngine_TextAsset_get_text();
|
|
Register_UnityEngine_TextAsset_get_text();
|
|
|
|
//End Registrations for type : UnityEngine.TextAsset
|
|
|
|
//Start Registrations for type : UnityEngine.TextGenerator
|
|
|
|
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
|
|
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
|
|
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.TextGenerator::get_characterCount()
|
|
void Register_UnityEngine_TextGenerator_get_characterCount();
|
|
Register_UnityEngine_TextGenerator_get_characterCount();
|
|
|
|
//System.Int32 UnityEngine.TextGenerator::get_lineCount()
|
|
void Register_UnityEngine_TextGenerator_get_lineCount();
|
|
Register_UnityEngine_TextGenerator_get_lineCount();
|
|
|
|
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
|
|
void Register_UnityEngine_TextGenerator_Internal_Create();
|
|
Register_UnityEngine_TextGenerator_Internal_Create();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetCharactersInternal();
|
|
Register_UnityEngine_TextGenerator_GetCharactersInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetLinesInternal();
|
|
Register_UnityEngine_TextGenerator_GetLinesInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetVerticesInternal();
|
|
Register_UnityEngine_TextGenerator_GetVerticesInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_TextGenerator_Internal_Destroy();
|
|
Register_UnityEngine_TextGenerator_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
|
|
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.TextGenerator
|
|
|
|
//Start Registrations for type : UnityEngine.TextMesh
|
|
|
|
//System.Void UnityEngine.TextMesh::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_TextMesh_get_color_Injected();
|
|
Register_UnityEngine_TextMesh_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_anchor(UnityEngine.TextAnchor)
|
|
void Register_UnityEngine_TextMesh_set_anchor();
|
|
Register_UnityEngine_TextMesh_set_anchor();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_TextMesh_set_color_Injected();
|
|
Register_UnityEngine_TextMesh_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_font(UnityEngine.Font)
|
|
void Register_UnityEngine_TextMesh_set_font();
|
|
Register_UnityEngine_TextMesh_set_font();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_fontSize(System.Int32)
|
|
void Register_UnityEngine_TextMesh_set_fontSize();
|
|
Register_UnityEngine_TextMesh_set_fontSize();
|
|
|
|
//System.Void UnityEngine.TextMesh::set_text(System.String)
|
|
void Register_UnityEngine_TextMesh_set_text();
|
|
Register_UnityEngine_TextMesh_set_text();
|
|
|
|
//UnityEngine.Font UnityEngine.TextMesh::get_font()
|
|
void Register_UnityEngine_TextMesh_get_font();
|
|
Register_UnityEngine_TextMesh_get_font();
|
|
|
|
//End Registrations for type : UnityEngine.TextMesh
|
|
|
|
//Start Registrations for type : UnityEngine.Texture
|
|
|
|
//System.Boolean UnityEngine.Texture::get_isReadable()
|
|
void Register_UnityEngine_Texture_get_isReadable();
|
|
Register_UnityEngine_Texture_get_isReadable();
|
|
|
|
//System.Int32 UnityEngine.Texture::GetDataHeight()
|
|
void Register_UnityEngine_Texture_GetDataHeight();
|
|
Register_UnityEngine_Texture_GetDataHeight();
|
|
|
|
//System.Int32 UnityEngine.Texture::GetDataWidth()
|
|
void Register_UnityEngine_Texture_GetDataWidth();
|
|
Register_UnityEngine_Texture_GetDataWidth();
|
|
|
|
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Texture_get_texelSize_Injected();
|
|
Register_UnityEngine_Texture_get_texelSize_Injected();
|
|
|
|
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
|
|
void Register_UnityEngine_Texture_get_wrapMode();
|
|
Register_UnityEngine_Texture_get_wrapMode();
|
|
|
|
//End Registrations for type : UnityEngine.Texture
|
|
|
|
//Start Registrations for type : UnityEngine.Texture2D
|
|
|
|
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture2D_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_isReadable()
|
|
void Register_UnityEngine_Texture2D_get_isReadable();
|
|
Register_UnityEngine_Texture2D_get_isReadable();
|
|
|
|
//System.Byte[] UnityEngine.Texture2D::GetRawTextureData()
|
|
void Register_UnityEngine_Texture2D_GetRawTextureData();
|
|
Register_UnityEngine_Texture2D_GetRawTextureData();
|
|
|
|
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
|
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Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
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//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
|
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void Register_UnityEngine_Texture2D_get_whiteTexture();
|
|
Register_UnityEngine_Texture2D_get_whiteTexture();
|
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|
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//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
|
|
void Register_UnityEngine_Texture2D_get_format();
|
|
Register_UnityEngine_Texture2D_get_format();
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|
|
//End Registrations for type : UnityEngine.Texture2D
|
|
|
|
//Start Registrations for type : UnityEngine.Texture2DArray
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|
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//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
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void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
|
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//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
|
|
void Register_UnityEngine_Texture2DArray_get_isReadable();
|
|
Register_UnityEngine_Texture2DArray_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Texture2DArray
|
|
|
|
//Start Registrations for type : UnityEngine.Texture3D
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|
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//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
|
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture3D_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture3D::get_isReadable()
|
|
void Register_UnityEngine_Texture3D_get_isReadable();
|
|
Register_UnityEngine_Texture3D_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Texture3D
|
|
|
|
//Start Registrations for type : UnityEngine.Time
|
|
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//System.Single UnityEngine.Time::get_deltaTime()
|
|
void Register_UnityEngine_Time_get_deltaTime();
|
|
Register_UnityEngine_Time_get_deltaTime();
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|
|
|
//System.Single UnityEngine.Time::get_fixedDeltaTime()
|
|
void Register_UnityEngine_Time_get_fixedDeltaTime();
|
|
Register_UnityEngine_Time_get_fixedDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
|
|
void Register_UnityEngine_Time_get_realtimeSinceStartup();
|
|
Register_UnityEngine_Time_get_realtimeSinceStartup();
|
|
|
|
//System.Single UnityEngine.Time::get_time()
|
|
void Register_UnityEngine_Time_get_time();
|
|
Register_UnityEngine_Time_get_time();
|
|
|
|
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
|
|
void Register_UnityEngine_Time_get_unscaledDeltaTime();
|
|
Register_UnityEngine_Time_get_unscaledDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_unscaledTime()
|
|
void Register_UnityEngine_Time_get_unscaledTime();
|
|
Register_UnityEngine_Time_get_unscaledTime();
|
|
|
|
//End Registrations for type : UnityEngine.Time
|
|
|
|
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_active();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_active();
|
|
|
|
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
|
|
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
|
|
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
|
|
|
|
//System.String UnityEngine.TouchScreenKeyboard::get_text()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_text();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_text();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
|
|
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
|
|
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_active();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_active();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_text();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_text();
|
|
|
|
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_status();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_status();
|
|
|
|
//End Registrations for type : UnityEngine.TouchScreenKeyboard
|
|
|
|
//Start Registrations for type : UnityEngine.Transform
|
|
|
|
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
|
|
void Register_UnityEngine_Transform_IsChildOf();
|
|
Register_UnityEngine_Transform_IsChildOf();
|
|
|
|
//System.Boolean UnityEngine.Transform::get_hasChanged()
|
|
void Register_UnityEngine_Transform_get_hasChanged();
|
|
Register_UnityEngine_Transform_get_hasChanged();
|
|
|
|
//System.Int32 UnityEngine.Transform::get_childCount()
|
|
void Register_UnityEngine_Transform_get_childCount();
|
|
Register_UnityEngine_Transform_get_childCount();
|
|
|
|
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
|
|
Register_UnityEngine_Transform_Internal_LookAt_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
|
|
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::SetAsFirstSibling()
|
|
void Register_UnityEngine_Transform_SetAsFirstSibling();
|
|
Register_UnityEngine_Transform_SetAsFirstSibling();
|
|
|
|
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
|
|
void Register_UnityEngine_Transform_SetParent();
|
|
Register_UnityEngine_Transform_SetParent();
|
|
|
|
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformDirection_Injected();
|
|
Register_UnityEngine_Transform_TransformDirection_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformPoint_Injected();
|
|
Register_UnityEngine_Transform_TransformPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_localPosition_Injected();
|
|
Register_UnityEngine_Transform_get_localPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_get_localRotation_Injected();
|
|
Register_UnityEngine_Transform_get_localRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_localScale_Injected();
|
|
Register_UnityEngine_Transform_get_localScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
|
|
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_lossyScale_Injected();
|
|
Register_UnityEngine_Transform_get_lossyScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_position_Injected();
|
|
Register_UnityEngine_Transform_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_get_rotation_Injected();
|
|
Register_UnityEngine_Transform_get_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
|
|
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
|
|
void Register_UnityEngine_Transform_set_hasChanged();
|
|
Register_UnityEngine_Transform_set_hasChanged();
|
|
|
|
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_localPosition_Injected();
|
|
Register_UnityEngine_Transform_set_localPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_set_localRotation_Injected();
|
|
Register_UnityEngine_Transform_set_localRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_localScale_Injected();
|
|
Register_UnityEngine_Transform_set_localScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_position_Injected();
|
|
Register_UnityEngine_Transform_set_position_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_set_rotation_Injected();
|
|
Register_UnityEngine_Transform_set_rotation_Injected();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
|
|
void Register_UnityEngine_Transform_GetChild();
|
|
Register_UnityEngine_Transform_GetChild();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetParent()
|
|
void Register_UnityEngine_Transform_GetParent();
|
|
Register_UnityEngine_Transform_GetParent();
|
|
|
|
//End Registrations for type : UnityEngine.Transform
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
|
|
|
|
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
|
|
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
|
|
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
|
|
|
|
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
|
|
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
|
|
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
|
|
|
|
//Start Registrations for type : UnityEngine.UISystemProfilerApi
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_UISystemProfilerApi_AddMarker();
|
|
Register_UnityEngine_UISystemProfilerApi_AddMarker();
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
|
|
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
|
|
Register_UnityEngine_UISystemProfilerApi_BeginSample();
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
|
|
void Register_UnityEngine_UISystemProfilerApi_EndSample();
|
|
Register_UnityEngine_UISystemProfilerApi_EndSample();
|
|
|
|
//End Registrations for type : UnityEngine.UISystemProfilerApi
|
|
|
|
//Start Registrations for type : UnityEngine.UnhandledExceptionHandler
|
|
|
|
//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
|
|
void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
|
|
Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
|
|
|
|
//End Registrations for type : UnityEngine.UnhandledExceptionHandler
|
|
|
|
//Start Registrations for type : UnityEngine.UnityLogWriter
|
|
|
|
//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
|
|
void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
|
|
Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
|
|
|
|
//End Registrations for type : UnityEngine.UnityLogWriter
|
|
|
|
//Start Registrations for type : UnityEngine.Video.VideoPlayer
|
|
|
|
//System.Boolean UnityEngine.Video.VideoPlayer::get_isPlaying()
|
|
void Register_UnityEngine_Video_VideoPlayer_get_isPlaying();
|
|
Register_UnityEngine_Video_VideoPlayer_get_isPlaying();
|
|
|
|
//System.Boolean UnityEngine.Video.VideoPlayer::get_isPrepared()
|
|
void Register_UnityEngine_Video_VideoPlayer_get_isPrepared();
|
|
Register_UnityEngine_Video_VideoPlayer_get_isPrepared();
|
|
|
|
//System.Double UnityEngine.Video.VideoPlayer::get_time()
|
|
void Register_UnityEngine_Video_VideoPlayer_get_time();
|
|
Register_UnityEngine_Video_VideoPlayer_get_time();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::EnableAudioTrack(System.UInt16,System.Boolean)
|
|
void Register_UnityEngine_Video_VideoPlayer_EnableAudioTrack();
|
|
Register_UnityEngine_Video_VideoPlayer_EnableAudioTrack();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::Play()
|
|
void Register_UnityEngine_Video_VideoPlayer_Play();
|
|
Register_UnityEngine_Video_VideoPlayer_Play();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::Prepare()
|
|
void Register_UnityEngine_Video_VideoPlayer_Prepare();
|
|
Register_UnityEngine_Video_VideoPlayer_Prepare();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::SetTargetAudioSource(System.UInt16,UnityEngine.AudioSource)
|
|
void Register_UnityEngine_Video_VideoPlayer_SetTargetAudioSource();
|
|
Register_UnityEngine_Video_VideoPlayer_SetTargetAudioSource();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_audioOutputMode(UnityEngine.Video.VideoAudioOutputMode)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode();
|
|
Register_UnityEngine_Video_VideoPlayer_set_audioOutputMode();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_clip(UnityEngine.Video.VideoClip)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_clip();
|
|
Register_UnityEngine_Video_VideoPlayer_set_clip();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_playOnAwake(System.Boolean)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_playOnAwake();
|
|
Register_UnityEngine_Video_VideoPlayer_set_playOnAwake();
|
|
|
|
//System.Void UnityEngine.Video.VideoPlayer::set_source(UnityEngine.Video.VideoSource)
|
|
void Register_UnityEngine_Video_VideoPlayer_set_source();
|
|
Register_UnityEngine_Video_VideoPlayer_set_source();
|
|
|
|
//UnityEngine.Texture UnityEngine.Video.VideoPlayer::get_texture()
|
|
void Register_UnityEngine_Video_VideoPlayer_get_texture();
|
|
Register_UnityEngine_Video_VideoPlayer_get_texture();
|
|
|
|
//End Registrations for type : UnityEngine.Video.VideoPlayer
|
|
|
|
}
|