58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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//[Serializable]
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public class TouchSer {
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private string touchID;
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private float x;
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private float y;
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private string timestamp;
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public string TouchID { get => touchID; set => touchID = value; }
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public float X { get => x; set => x = value; }
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public float Y { get => y; set => y = value; }
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public string Timestamp { get => timestamp; set => timestamp = value; }
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}
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//[Serializable]
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public class Trial
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{
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// Start is called before the first frame update
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private string iD;
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private int attempt;
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private int score;
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private string date;
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private string time;
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private string onset;
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private string game;
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private string level;
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private int trialCounter;
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private int x;
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private int y;
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private int r;
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private string op;
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private List<TouchSer> t = new List<TouchSer>();
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private string correct;
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private string correct2;
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public List<TouchSer> T { get => t; set => t = value; }
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public string Op { get => op; set => op = value; }
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public int R { get => r; set => r = value; }
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public int Y { get => y; set => y = value; }
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public int X { get => x; set => x = value; }
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public int TrialCounter { get => trialCounter; set => trialCounter = value; }
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public string Level { get => level; set => level = value; }
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public string Game { get => game; set => game = value; }
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public string Time { get => time; set => time = value; }
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public string Date { get => date; set => date = value; }
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public string Correct { get => correct; set => correct = value; }
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public string ID { get => iD; set => iD = value; }
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public int Attempt { get => attempt; set => attempt = value; }
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public int Score { get => score; set => score = value; }
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public string Correct2 { get => correct; set => correct = value; }
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public string Onset { get => onset; set => onset = value; }
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}
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