LearnWithTouch/Assets/scripts/LoaderScreen.cs
2019-07-01 14:33:21 +02:00

73 lines
2.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Runtime.Serialization.Formatters.Binary;
using System;
using System.IO;
public class LoaderScreen : MonoBehaviour
{
// Start is called before the first frame update
public InputField id;
public Button start;
void Start()
{
start.gameObject.SetActive(false);
}
public void OnEditEnded() {
//check if user is there///
///if not, create new user entry///
//Gamestate.Instance.createPlayerData();
Debug.Log("endEdit... " + id.text);
Gamestate.Instance.setID(id.text);
/*if (!loadPlayerData())
{
Debug.Log("File with ID: " + Application.persistentDataPath+ "/playerInfo"+Gamestate.Instance.GetPlayerData().ID + ".dat created...");
}*/
start.gameObject.SetActive(true);
//PlayerPrefs.SetString("ID",id.text);
//if user created activate button
}
public void startGameSelect() {
//if (!Gamestate.Instance.GetPlayerData().loadPlayerInfo())
// Gamestate.Instance.GetPlayerData().savePlayerInfo();
DontDestroyOnLoad(Gamestate.Instance);
Gamestate.Instance.menuState();
}
public bool loadPlayerData() {
if (id.text != "99") {
if (File.Exists(Application.persistentDataPath+"/playerData"+Gamestate.Instance.GetPlayerData().ID+".dat")) {
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath+"/playerData"+Gamestate.Instance.GetPlayerData().ID+".dat", FileMode.Open);
Gamestate.PlayerData pd = (Gamestate.PlayerData)bf.Deserialize(file);
Gamestate.Instance.setPlayerData(pd);
file.Close();
return true;
}
else
{
File.Create(Application.persistentDataPath+"/playerData"+Gamestate.Instance.GetPlayerData().ID+".dat");
return false;
}
} else {
if (!File.Exists(Application.persistentDataPath+"/playerData"+Gamestate.Instance.GetPlayerData().ID+".dat")) {
File.Create(Application.persistentDataPath+"/playerData"+Gamestate.Instance.GetPlayerData().ID+".dat");
return false;
}
return true;
}
}
}