39 lines
784 B
C#
39 lines
784 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameStart : MonoBehaviour {
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public Dropdown Dropdown_Counting;
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private string selectedLevel;
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private List<String> levels = new List<string>() { "Count1", "Count2", "Count3" };
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public new AudioSource audio;
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void Start()
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{
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PopulateCountingDropdown();
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}
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public void Dropdown_IndexChanged(int index)
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{
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Gamestate.Instance.setLevel(levels[index]);
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}
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private void PopulateCountingDropdown()
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{
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Dropdown_Counting.AddOptions(levels);
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}
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private void startGame()
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{
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print("Starting game");
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DontDestroyOnLoad(Gamestate.Instance);
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Gamestate.Instance.startState();
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}
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}
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