33 lines
629 B
C++
33 lines
629 B
C++
#pragma once
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#if IL2CPP_TARGET_WINDOWS
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#include "WindowsHeaders.h"
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#include "os/WaitStatus.h"
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#if IL2CPP_TARGET_WINRT
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#include "os/WinRT/Win32ApiWinRTEmulation.h"
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#endif
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#if IL2CPP_TARGET_XBOXONE
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#include "os/XboxOne/Win32ApiXboxEmulation.h"
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#endif
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#if IL2CPP_TARGET_WINRT || IL2CPP_TARGET_XBOXONE
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#include "os/WinRT/Win32ApiSharedEmulation.h"
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#endif
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namespace il2cpp
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{
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namespace os
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{
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namespace win
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{
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// Wait for a release of the given handle in way that can be interrupted by APCs.
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WaitStatus WaitForSingleObjectAndAccountForAPCs(HANDLE handle, uint32_t ms, bool interruptible);
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}
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}
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}
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#endif // IL2CPP_TARGET_WINDOWS
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