96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
#pragma once
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#if IL2CPP_TARGET_POSIX
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#include <pthread.h>
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#include <stdint.h>
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#include <limits.h>
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#include "utils/NonCopyable.h"
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#include "os/WaitStatus.h"
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#if (IL2CPP_USE_POSIX_COND_TIMEDWAIT_REL)
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int pthread_cond_timedwait_relative_np(pthread_cond_t *cond, pthread_mutex_t *mutex, const struct timespec *spec);
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#endif
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namespace il2cpp
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{
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namespace os
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{
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class ThreadImpl;
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namespace posix
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{
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const uint32_t kNoTimeout = UINT_MAX;
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////TODO: generalize this so that it can be used with c++11 condition variables
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/// Base class for all synchronization primitives when running on POSIX.
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///
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/// To support interruption and timeouts for all synchronization primitives (events, mutexes, and
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/// semaphores) we implement these primitives ourselves instead of using their standard POSIX/Mach
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/// system counterparts. See PosixWaitObject.cpp for an explanation why.
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class PosixWaitObject : public il2cpp::utils::NonCopyable
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{
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public:
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~PosixWaitObject();
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WaitStatus Wait(bool interruptible = false);
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WaitStatus Wait(uint32_t ms, bool interruptible = false);
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/// Cause an ongoing blocking wait on this object to exit and check for pending APCs.
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/// If the object is not currently being waited on, will cause the next wait to exit
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/// right away and check for APCs. After APCs have been handled, the object will go
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/// back to waiting except if the wait timeout has expired.
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void InterruptWait();
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static void LockWaitObjectDeletion();
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static void UnlockWaitObjectDeletion();
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protected:
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enum Type
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{
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kMutex, /// All mutexes are recursive.
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kManualResetEvent,
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kAutoResetEvent,
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kSemaphore
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};
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PosixWaitObject(Type type);
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Type m_Type;
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/// Always have to acquire this mutex to touch m_Count.
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pthread_mutex_t m_Mutex;
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/// Signal other threads of changes to m_Count.
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pthread_cond_t m_Condition;
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/// "Release" count for the primitive. Means different things depending on the type of primitive
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/// but for all primitives, we wait until this is zero. Semaphores are the only primitive for which
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/// this can go past 1.
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uint32_t m_Count;
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/// Number of threads waiting on this object. This is used to prevent unnecessary signals
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/// on m_Condition.
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uint32_t m_WaitingThreadCount;
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bool HaveWaitingThreads() const { return (m_WaitingThreadCount != 0); }
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};
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struct AutoLockWaitObjectDeletion
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{
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AutoLockWaitObjectDeletion() { PosixWaitObject::LockWaitObjectDeletion(); }
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~AutoLockWaitObjectDeletion() { PosixWaitObject::UnlockWaitObjectDeletion(); }
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};
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}
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}
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}
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#endif // IL2CPP_TARGET_POSIX
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