LearnWithTouch/App/LearnWithTouch_ios/Libraries/libil2cpp/include/mono/ThreadPool/threadpool-ms.h
2019-07-01 14:33:21 +02:00

46 lines
2.4 KiB
C

#pragma once
#if NET_4_0
#include "il2cpp-config.h"
#include "mono/ThreadPool/ThreadPoolDataStructures.h"
struct Il2CppObject;
struct Il2CppDomain;
struct Il2CppArray;
struct Il2CppAsyncResult;
struct MethodInfo;
struct Il2CppNativeOverlapped;
#define SMALL_STACK (sizeof (void*) * 32 * 1024)
void threadpool_ms_cleanup(void);
Il2CppAsyncResult * threadpool_ms_begin_invoke(Il2CppDomain *domain, Il2CppObject *target, MethodInfo *method, void* *params);
Il2CppObject * threadpool_ms_end_invoke(Il2CppAsyncResult *ares, Il2CppArray **out_args, Il2CppObject **exc);
void threadpool_ms_suspend(void);
void threadpool_ms_resume(void);
LIBIL2CPP_CODEGEN_API void ves_icall_System_Threading_ThreadPool_GetAvailableThreadsNative(int32_t *worker_threads, int32_t *completion_port_threads);
LIBIL2CPP_CODEGEN_API void ves_icall_System_Threading_ThreadPool_GetMinThreadsNative(int32_t *worker_threads, int32_t *completion_port_threads);
LIBIL2CPP_CODEGEN_API void ves_icall_System_Threading_ThreadPool_GetMaxThreadsNative(int32_t *worker_threads, int32_t *completion_port_threads);
LIBIL2CPP_CODEGEN_API bool ves_icall_System_Threading_ThreadPool_SetMinThreadsNative(int32_t worker_threads, int32_t completion_port_threads);
LIBIL2CPP_CODEGEN_API bool ves_icall_System_Threading_ThreadPool_SetMaxThreadsNative(int32_t worker_threads, int32_t completion_port_threads);
LIBIL2CPP_CODEGEN_API void ves_icall_System_Threading_ThreadPool_InitializeVMTp(bool *enable_worker_tracking);
LIBIL2CPP_CODEGEN_API bool ves_icall_System_Threading_ThreadPool_NotifyWorkItemComplete(void);
LIBIL2CPP_CODEGEN_API void ves_icall_System_Threading_ThreadPool_NotifyWorkItemProgressNative(void);
LIBIL2CPP_CODEGEN_API void ves_icall_System_Threading_ThreadPool_ReportThreadStatus(bool is_working);
LIBIL2CPP_CODEGEN_API bool ves_icall_System_Threading_ThreadPool_RequestWorkerThread(void);
LIBIL2CPP_CODEGEN_API bool ves_icall_System_Threading_ThreadPool_PostQueuedCompletionStatus(Il2CppNativeOverlapped *native_overlapped);
LIBIL2CPP_CODEGEN_API bool ves_icall_System_Threading_ThreadPool_BindIOCompletionCallbackNative(void* file_handle);
LIBIL2CPP_CODEGEN_API bool ves_icall_System_Threading_ThreadPool_IsThreadPoolHosted(void);
/* Internals */
bool threadpool_ms_enqueue_work_item(Il2CppDomain *domain, Il2CppObject *work_item);
extern ::ThreadPool* g_ThreadPool;
bool worker_try_unpark();
void hill_climbing_force_change(int16_t new_thread_count, ThreadPoolHeuristicStateTransition transition);
#endif