476 lines
17 KiB
C++
476 lines
17 KiB
C++
#pragma once
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#include <assert.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdint.h>
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/* first setup platform defines*/
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#include "os/c-api/il2cpp-config-platforms.h"
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#include "os/c-api/il2cpp-config-api-platforms.h"
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/* il2cpp-config-api.h need this define */
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#define IL2CPP_COMPILER_MSVC (IL2CPP_TARGET_WINDOWS || IL2CPP_TARGET_XBOXONE)
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#include "il2cpp-config-api.h"
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#ifndef IL2CPP_EXCEPTION_DISABLED
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#define IL2CPP_EXCEPTION_DISABLED 0
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#endif
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#ifdef LIBIL2CPP_EXPORT_CODEGEN_API
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# define LIBIL2CPP_CODEGEN_API IL2CPP_EXPORT
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#elif LIBIL2CPP_IMPORT_CODEGEN_API
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# define LIBIL2CPP_CODEGEN_API IL2CPP_IMPORT
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#else
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# define LIBIL2CPP_CODEGEN_API
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#endif
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#if defined(__ARMCC_VERSION)
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#include <assert.h>
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#include <wchar.h>
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#include <ctype.h>
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#define INTPTR_MAX 2147483647
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#endif
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#ifndef IL2CPP_METHOD_ATTR
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#define IL2CPP_METHOD_ATTR
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#endif
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#if defined(_MSC_VER)
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#define IL2CPP_CXX_ABI_MSVC 1
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#else
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#define IL2CPP_CXX_ABI_MSVC 0
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#endif
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#if IL2CPP_COMPILER_MSVC
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#ifndef STDCALL
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#define STDCALL __stdcall
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#endif
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#ifndef CDECL
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#define CDECL __cdecl
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#endif
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#ifndef FASTCALL
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#define FASTCALL __fastcall
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#endif
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#ifndef THISCALL
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#define THISCALL __thiscall
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#endif
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#else
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#define STDCALL
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#define CDECL
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#define FASTCALL
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#define THISCALL
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#endif
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#if IL2CPP_COMPILER_MSVC || defined(__ARMCC_VERSION)
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#define IL2CPP_NO_INLINE __declspec(noinline)
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#else
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#define IL2CPP_NO_INLINE __attribute__ ((noinline))
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#endif
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#if IL2CPP_COMPILER_MSVC
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#define NOVTABLE __declspec(novtable)
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#else
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#define NOVTABLE
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#endif
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#define IL2CPP_ENABLE_MONO_BUG_EMULATION 1
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// We currently use ALIGN_TYPE just for types decorated with IL2CPPStructAlignment, as it's needed for WebGL to properly align UnityEngine.Color.
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// On MSVC, it causes build issues on x86 since you cannot pass aligned type by value as an argument to a function:
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// error C2719: 'value': formal parameter with requested alignment of 16 won't be aligned
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// Since this isn't actually needed for Windows, and it's not a standard .NET feature but just IL2CPP extension, let's just turn it off on Windows
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#if defined(__GNUC__) || defined(__SNC__) || defined(__clang__)
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#define ALIGN_OF(T) __alignof__(T)
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#define ALIGN_TYPE(val) __attribute__((aligned(val)))
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#define ALIGN_FIELD(val) ALIGN_TYPE(val)
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#define FORCE_INLINE inline __attribute__ ((always_inline))
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#elif defined(_MSC_VER)
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#define ALIGN_OF(T) __alignof(T)
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#define ALIGN_TYPE(val)
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#define ALIGN_FIELD(val) __declspec(align(val))
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#define FORCE_INLINE __forceinline
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#else
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#define ALIGN_TYPE(size)
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#define ALIGN_FIELD(size)
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#define FORCE_INLINE inline
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#endif
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#define IL2CPP_PAGE_SIZE 4096
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// 64-bit types are aligned to 8 bytes on 64-bit platforms and always on Windows
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#define IL2CPP_ENABLE_INTERLOCKED_64_REQUIRED_ALIGNMENT ((IL2CPP_SIZEOF_VOID_P == 8) || (IL2CPP_TARGET_WINDOWS))
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/* Debugging */
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#ifndef IL2CPP_DEBUG
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#define IL2CPP_DEBUG 0
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#endif
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#ifndef IL2CPP_DEVELOPMENT
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#define IL2CPP_DEVELOPMENT 0
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#endif
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#define IL2CPP_THREADS_ALL_ACCESS (!IL2CPP_THREADS_STD && IL2CPP_TARGET_XBOXONE)
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#if (IL2CPP_SUPPORT_THREADS && (!IL2CPP_THREADS_STD && !IL2CPP_THREADS_PTHREAD && !IL2CPP_THREADS_WIN32 && !IL2CPP_THREADS_XBOXONE && !IL2CPP_THREADS_N3DS && !IL2CPP_THREADS_PS4 && !IL2CPP_THREADS_PSP2 && !IL2CPP_THREADS_SWITCH))
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#error "No thread implementation defined"
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#endif
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/* Platform support to cleanup attached threads even when native threads are not exited cleanly */
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#define IL2CPP_HAS_NATIVE_THREAD_CLEANUP (IL2CPP_THREADS_PTHREAD || IL2CPP_THREADS_WIN32)
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#define IL2CPP_THREAD_IMPL_HAS_COM_APARTMENTS IL2CPP_TARGET_WINDOWS
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#if !defined(IL2CPP_ENABLE_PLATFORM_THREAD_STACKSIZE) && IL2CPP_TARGET_IOS
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#define IL2CPP_ENABLE_PLATFORM_THREAD_STACKSIZE 1
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#endif
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#define IL2CPP_ENABLE_STACKTRACES 1
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/* Platforms which use OS specific implementation to extract stracktrace */
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#if !defined(IL2CPP_ENABLE_NATIVE_STACKTRACES)
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#define IL2CPP_ENABLE_NATIVE_STACKTRACES (IL2CPP_TARGET_WINDOWS || IL2CPP_TARGET_LINUX || IL2CPP_TARGET_DARWIN || IL2CPP_TARGET_IOS || IL2CPP_TARGET_ANDROID || IL2CPP_TARGET_NOVA)
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#endif
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/* Platforms which use stacktrace sentries */
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#define IL2CPP_ENABLE_STACKTRACE_SENTRIES (IL2CPP_TARGET_JAVASCRIPT || IL2CPP_TARGET_N3DS || IL2CPP_TARGET_SWITCH)
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#if (IL2CPP_ENABLE_STACKTRACES && !IL2CPP_ENABLE_NATIVE_STACKTRACES && !IL2CPP_ENABLE_STACKTRACE_SENTRIES)
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#error "If stacktraces are supported, then either native stack traces must be supported, or usage of stacktrace sentries must be enabled!"
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#endif
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#if (IL2CPP_ENABLE_NATIVE_STACKTRACES + IL2CPP_ENABLE_STACKTRACE_SENTRIES) > 1
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#error "Only one type of stacktraces are allowed"
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#endif
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#define IL2CPP_CAN_USE_MULTIPLE_SYMBOL_MAPS IL2CPP_TARGET_IOS
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/* GC defines*/
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#define IL2CPP_GC_BOEHM 1
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#define IL2CPP_GC_NULL !IL2CPP_GC_BOEHM
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#define IL2CPP_ENABLE_DEFERRED_GC IL2CPP_TARGET_JAVASCRIPT
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/* we always need to NULL pointer free memory with our current allocators */
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#define NEED_TO_ZERO_PTRFREE 1
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#define IL2CPP_HAS_GC_DESCRIPTORS 1
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#if defined(_MSC_VER)
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#define IL2CPP_ZERO_LEN_ARRAY 0
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#else
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#define IL2CPP_ZERO_LEN_ARRAY 0
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#endif
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#if defined(_MSC_VER)
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#define IL2CPP_HAS_CXX_CONSTEXPR (_MSC_VER >= 1900)
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#else
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#define IL2CPP_HAS_CXX_CONSTEXPR (__has_feature (cxx_constexpr))
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#endif
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/* clang specific __has_builtin check */
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#ifndef __has_builtin
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#define __has_builtin(x) 0 // Compatibility with non-clang compilers.
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#endif
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#if _MSC_VER
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#define IL2CPP_UNREACHABLE __assume(0)
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#elif __has_builtin(__builtin_unreachable)
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#define IL2CPP_UNREACHABLE __builtin_unreachable()
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#else
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#define IL2CPP_UNREACHABLE
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#endif
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typedef uint32_t Il2CppMethodSlot;
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const uint32_t kInvalidIl2CppMethodSlot = 65535;
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/* Debug macros */
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#define STRINGIZE(L) #L
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#define MAKE_STRING(M, L) M(L)
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#define $Line MAKE_STRING( STRINGIZE, __LINE__ )
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#define FIXME __FILE__ "(" $Line ") : FIXME: "
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#define ICALLMESSAGE(name) __FILE__ "(" $Line ") : FIXME: Missing internal call implementation: " name
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#define RUNTIMEMESSAGE(name) __FILE__ "(" $Line ") : FIXME: Missing runtime implementation: " name
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#define NOTSUPPORTEDICALLMESSAGE(target, name, reason) __FILE__ "(" $Line ") : Unsupported internal call for " target ":" name " - " reason
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// Keeping this for future usage if needed.
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//#if defined(_MSC_VER)
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// #define PRAGMA_MESSAGE(value) __pragma(message(value))
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//#else
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// #define PRAGMA_MESSAGE(value) _Pragma(STRINGIZE(value))
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//#endif
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#define PRAGMA_MESSAGE(value)
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#if !defined(EMSCRIPTEN)
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#define IL2CPP_NOT_IMPLEMENTED_ICALL(func) \
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PRAGMA_MESSAGE(ICALLMESSAGE(#func)) \
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IL2CPP_ASSERT(0 && #func)
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#define IL2CPP_NOT_IMPLEMENTED_ICALL_NO_ASSERT(func, reason) \
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PRAGMA_MESSAGE(ICALLMESSAGE(#func))
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#define IL2CPP_NOT_IMPLEMENTED(func) \
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PRAGMA_MESSAGE(RUNTIMEMESSAGE(#func)) \
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IL2CPP_ASSERT(0 && #func)
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#define IL2CPP_NOT_IMPLEMENTED_NO_ASSERT(func, reason) \
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PRAGMA_MESSAGE(RUNTIMEMESSAGE(#func))
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#else
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// emscripten's assert will throw an exception in js.
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// For now, we don't want that, so just printf and move on.
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#define IL2CPP_NOT_IMPLEMENTED_ICALL(func) \
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PRAGMA_MESSAGE(message(ICALLMESSAGE(#func))) \
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printf("Not implemented icall: %s\n", #func);
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#define IL2CPP_NOT_IMPLEMENTED_ICALL_NO_ASSERT(func, reason) \
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PRAGMA_MESSAGE(message(ICALLMESSAGE(#func)))
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#define IL2CPP_NOT_IMPLEMENTED(func) \
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PRAGMA_MESSAGE(message(RUNTIMEMESSAGE(#func))) \
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printf("Not implemented: %s\n", #func);
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#define IL2CPP_NOT_IMPLEMENTED_NO_ASSERT(func, reason) \
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PRAGMA_MESSAGE(message(RUNTIMEMESSAGE(#func)))
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#endif
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#define NOT_SUPPORTED_IL2CPP(func, reason) \
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il2cpp::vm::Exception::Raise (il2cpp::vm::Exception::GetNotSupportedException ( NOTSUPPORTEDICALLMESSAGE ("IL2CPP", #func, #reason) ))
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#define NOT_SUPPORTED_SRE(func) \
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il2cpp::vm::Exception::Raise (il2cpp::vm::Exception::GetNotSupportedException ( NOTSUPPORTEDICALLMESSAGE ("IL2CPP", #func, "System.Reflection.Emit is not supported.") ))
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#define NOT_SUPPORTED_REMOTING(func) \
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il2cpp::vm::Exception::Raise (il2cpp::vm::Exception::GetNotSupportedException ( NOTSUPPORTEDICALLMESSAGE ("IL2CPP", #func, "System.Runtime.Remoting is not supported.") ))
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#if IL2CPP_TARGET_JAVASCRIPT
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#define NOT_SUPPORTED_WEBGL(func, reason) \
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il2cpp::vm::Exception::Raise (il2cpp::vm::Exception::GetNotSupportedException ( NOTSUPPORTEDICALLMESSAGE ("WebGL", #func, #reason) ))
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#else
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#define NOT_SUPPORTED_WEBGL(func, reason)
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#endif
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#if IL2CPP_COMPILER_MSVC
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#define IL2CPP_DIR_SEPARATOR '\\' /* backslash */
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#else
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#define IL2CPP_DIR_SEPARATOR '/' /* forward slash */
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#endif
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#ifndef IL2CPP_DISABLE_FULL_MESSAGES
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#define IL2CPP_DISABLE_FULL_MESSAGES 1
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#endif
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#if IL2CPP_COMPILER_MSVC
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#define IL2CPP_USE_GENERIC_SOCKET_IMPL 0
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#else
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#define IL2CPP_USE_GENERIC_SOCKET_IMPL (!IL2CPP_TARGET_POSIX || IL2CPP_TARGET_JAVASCRIPT) && (!IL2CPP_TARGET_SWITCH)
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#endif
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/* set by platforms that require special handling of SIGPIPE signalling during socket sends */
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#ifndef IL2CPP_USE_SEND_NOSIGNAL
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#define IL2CPP_USE_SEND_NOSIGNAL 0
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#endif
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#ifndef IL2CPP_USE_GENERIC_ENVIRONMENT
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#define IL2CPP_USE_GENERIC_ENVIRONMENT (!IL2CPP_TARGET_WINDOWS && !IL2CPP_TARGET_POSIX)
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#endif
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#define IL2CPP_USE_GENERIC_COM (!IL2CPP_TARGET_WINDOWS)
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#define IL2CPP_USE_GENERIC_COM_SAFEARRAYS (!IL2CPP_TARGET_WINDOWS || IL2CPP_TARGET_XBOXONE)
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#define IL2CPP_USE_GENERIC_WINDOWSRUNTIME (!IL2CPP_TARGET_WINDOWS || RUNTIME_MONO || RUNTIME_NONE)
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#ifndef IL2CPP_USE_GENERIC_MEMORY_MAPPED_FILE
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#define IL2CPP_USE_GENERIC_MEMORY_MAPPED_FILE (IL2CPP_TARGET_XBOXONE || (!IL2CPP_TARGET_WINDOWS && !IL2CPP_TARGET_POSIX))
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#endif
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#ifndef IL2CPP_HAS_CLOSE_EXEC
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#define IL2CPP_HAS_CLOSE_EXEC (IL2CPP_TARGET_POSIX && !IL2CPP_TARGET_PS4)
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#endif
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#ifndef IL2CPP_HAS_DUP
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#define IL2CPP_HAS_DUP (IL2CPP_TARGET_POSIX && !IL2CPP_TARGET_PS4)
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#endif
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#ifndef IL2CPP_USE_GENERIC_FILE
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#define IL2CPP_USE_GENERIC_FILE (!IL2CPP_TARGET_WINDOWS && !IL2CPP_TARGET_DARWIN)
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#endif
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#ifndef IL2CPP_USE_GENERIC_DEBUG_LOG
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#define IL2CPP_USE_GENERIC_DEBUG_LOG !IL2CPP_TARGET_WINDOWS
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#endif
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#define IL2CPP_SIZEOF_STRUCT_WITH_NO_INSTANCE_FIELDS 1
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#define IL2CPP_VALIDATE_FIELD_LAYOUT 0
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#ifndef IL2CPP_USE_POSIX_COND_TIMEDWAIT_REL
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#define IL2CPP_USE_POSIX_COND_TIMEDWAIT_REL ( IL2CPP_TARGET_DARWIN || IL2CPP_TARGET_PSP2 || ( IL2CPP_TARGET_ANDROID && !IL2CPP_TARGET_ARM64 ) )
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#endif
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#if IL2CPP_MONO_DEBUGGER
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#define STORE_SEQ_POINT(storage, seqPointId) do { (storage).currentSequencePoint = seqPointId; } while (0)
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#define CHECK_SEQ_POINT(storage, seqPointId) il2cpp_codegen_check_sequence_point(&(storage), seqPointId)
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#define CHECK_METHOD_EXIT_SEQ_POINT(name, storage, seqPointId) MethodExitSequencePointChecker name(&(storage), seqPointId)
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#define DECLARE_METHOD_THIS(variableName, thisAddress) void* variableName[] = { thisAddress }
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#define DECLARE_METHOD_PARAMS(variableName, ...) void* variableName[] = { __VA_ARGS__ }
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#define DECLARE_METHOD_LOCALS(variableName, ...) void* variableName[] = { __VA_ARGS__ }
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#define DECLARE_METHOD_EXEC_CTX(ctxVariable, method, thisVariable, paramsVariable, localsVariable) Il2CppSequencePointExecutionContext ctxVariable(method, thisVariable, paramsVariable, localsVariable)
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#define CHECK_PAUSE_POINT il2cpp_codegen_check_pause_point()
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#else
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#define STORE_SEQ_POINT(storage, seqPointVar)
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#define CHECK_SEQ_POINT(storage, seqPointVar)
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#define CHECK_METHOD_EXIT_SEQ_POINT(name, storage, seqPointId)
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#define DECLARE_METHOD_THIS(variableName, thisAddress)
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#define DECLARE_METHOD_PARAMS(variableName, ...)
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#define DECLARE_METHOD_LOCALS(variableName, ...)
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#define DECLARE_METHOD_EXEC_CTX(ctxVariable, method, thisVariable, paramsVariable, localsVariable)
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#define CHECK_PAUSE_POINT
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#endif
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#ifdef __cplusplus
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template<bool value>
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struct Il2CppStaticAssertHelper;
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template<>
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struct Il2CppStaticAssertHelper<true>
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{
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};
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#define Assert(x) do { (void)(x); IL2CPP_ASSERT(x); } while (false)
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#define Il2CppStaticAssert(...) do { Il2CppStaticAssertHelper<(__VA_ARGS__)>(); } while (false)
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#endif
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const int32_t kIl2CppInt32Min = INT32_MIN;
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const int32_t kIl2CppInt32Max = INT32_MAX;
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const uint32_t kIl2CppUInt32Max = UINT32_MAX;
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const int64_t kIl2CppInt64Min = INT64_MIN;
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const int64_t kIl2CppInt64Max = INT64_MAX;
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const uint64_t kIl2CppUInt64Max = UINT64_MAX;
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#if IL2CPP_SIZEOF_VOID_P == 8
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const intptr_t kIl2CppIntPtrMin = INT64_MIN;
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const intptr_t kIl2CppIntPtrMax = INT64_MAX;
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const uintptr_t kIl2CppUIntPtrMax = UINT64_MAX;
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#else
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const intptr_t kIl2CppIntPtrMin = INT32_MIN;
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const intptr_t kIl2CppIntPtrMax = INT32_MAX;
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const uintptr_t kIl2CppUIntPtrMax = UINT32_MAX;
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#endif
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const int ipv6AddressSize = 16;
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#define IL2CPP_SUPPORT_IPV6 !IL2CPP_TARGET_PS4 && !IL2CPP_TARGET_SWITCH
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// Android: "There is no support for locales in the C library" https://code.google.com/p/android/issues/detail?id=57313
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// PS4/PS2: strtol_d doesn't exist
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#define IL2CPP_SUPPORT_LOCALE_INDEPENDENT_PARSING (!IL2CPP_TARGET_ANDROID && !IL2CPP_TARGET_PS4 && !IL2CPP_TARGET_PSP2 && !IL2CPP_TARGET_NOVA)
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#define NO_UNUSED_WARNING(expr) (void)(expr)
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typedef int32_t il2cpp_hresult_t;
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// Sorted numerically!
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#define IL2CPP_S_OK ((il2cpp_hresult_t)0)
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#define IL2CPP_E_BOUNDS ((il2cpp_hresult_t)0x8000000B)
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#define IL2CPP_E_CHANGED_STATE ((il2cpp_hresult_t)0x8000000C)
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#define IL2CPP_E_ILLEGAL_METHOD_CALL ((il2cpp_hresult_t)0x8000000E)
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#define IL2CPP_RO_E_CLOSED ((il2cpp_hresult_t)0x80000013)
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#define IL2CPP_E_NOTIMPL ((il2cpp_hresult_t)0x80004001)
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#define IL2CPP_E_NOINTERFACE ((il2cpp_hresult_t)0x80004002)
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#define IL2CPP_E_POINTER ((il2cpp_hresult_t)0x80004003)
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#define IL2CPP_E_ABORT ((il2cpp_hresult_t)0x80004004)
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#define IL2CPP_E_FAIL ((il2cpp_hresult_t)0x80004005)
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#define IL2CPP_E_UNEXPECTED ((il2cpp_hresult_t)0x8000FFFF)
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#define IL2CPP_RPC_E_DISCONNECTED ((il2cpp_hresult_t)0x80010108)
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#define IL2CPP_RPC_E_WRONG_THREAD ((il2cpp_hresult_t)0x8001010E)
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#define IL2CPP_DISP_E_PARAMNOTFOUND ((il2cpp_hresult_t)0x80020004)
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#define IL2CPP_REGDB_E_CLASSNOTREG ((il2cpp_hresult_t)0x80040154)
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#define IL2CPP_E_ACCESS_DENIED ((il2cpp_hresult_t)0x80070005)
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#define IL2CPP_E_OUTOFMEMORY ((il2cpp_hresult_t)0x8007000E)
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#define IL2CPP_E_INVALIDARG ((il2cpp_hresult_t)0x80070057)
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#define IL2CPP_COR_E_EXCEPTION ((il2cpp_hresult_t)0x80131500)
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#define IL2CPP_COR_E_INVALIDOPERATION ((il2cpp_hresult_t)0x80131509)
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#define IL2CPP_COR_E_PLATFORMNOTSUPPORTED ((il2cpp_hresult_t)0x80131539)
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#define IL2CPP_COR_E_OPERATIONCANCELED ((il2cpp_hresult_t)0x8013153B)
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#define IL2CPP_COR_E_OBJECTDISPOSED ((il2cpp_hresult_t)0x80131622)
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#define IL2CPP_HR_SUCCEEDED(hr) (((il2cpp_hresult_t)(hr)) >= 0)
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#define IL2CPP_HR_FAILED(hr) (((il2cpp_hresult_t)(hr)) < 0)
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#define IL2CPP_LITTLE_ENDIAN 1
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#define IL2CPP_BIG_ENDIAN 2
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#define IL2CPP_BYTE_ORDER IL2CPP_LITTLE_ENDIAN
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#if (defined(_MSC_VER) && _MSC_VER > 1600) || (__has_feature(cxx_override_control))
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#define IL2CPP_OVERRIDE override
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#define IL2CPP_FINAL final
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#else
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#define IL2CPP_OVERRIDE
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#define IL2CPP_FINAL
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#endif
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#if (__has_feature(cxx_deleted_functions) || (defined(_MSC_VER) && _MSC_VER >= 1800))
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#define IL2CPP_HAS_DELETED_FUNCTIONS 1
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#else
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#define IL2CPP_HAS_DELETED_FUNCTIONS 0
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#endif
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#if IL2CPP_TARGET_WINDOWS
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const Il2CppChar kIl2CppNewLine[] = { '\r', '\n', '\0' };
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#else
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const Il2CppChar kIl2CppNewLine[] = { '\n', '\0' };
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#endif
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#if IL2CPP_TARGET_ANDROID && defined(__i386__)
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// On Android with x86, function pointers are not aligned, so we
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// need to use all of the bits when comparing them. Hence we mask
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// nothing.
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#define IL2CPP_POINTER_SPARE_BITS 0
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#else
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// On ARMv7 with Thumb instructions the lowest bit is always set.
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// With Thumb2 the second-to-lowest bit is also set. Mask both of
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// them off so that we can do a comparison properly based on the data
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// from the linker map file. On other architectures this operation should
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// not matter, as we assume these two bits are always zero because the pointer
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// will be aligned.
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#define IL2CPP_POINTER_SPARE_BITS 3
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#endif
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#define MAXIMUM_NESTED_GENERICS_EXCEPTION_MESSAGE "IL2CPP encountered a managed type which it cannot convert ahead-of-time. The type uses generic or array types which are nested beyond the maximum depth which can be converted."
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#if IL2CPP_COMPILER_MSVC
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#define IL2CPP_ATTRIBUTE_WEAK
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#else
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#define IL2CPP_ATTRIBUTE_WEAK __attribute__((weak))
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#endif
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#if IL2CPP_TARGET_XBOXONE || IL2CPP_TARGET_WINRT || IL2CPP_TARGET_ANDROID || IL2CPP_TARGET_PS4 || IL2CPP_TARGET_PSP2
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#define IL2CPP_USE_GENERIC_CPU_INFO 1
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#else
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#define IL2CPP_USE_GENERIC_CPU_INFO 0
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#endif
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#define IL2CPP_CAN_CHECK_EXECUTABLE IL2CPP_TARGET_WINDOWS || (IL2CPP_TARGET_POSIX && !IL2CPP_TARGET_PS4)
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#if IL2CPP_MONO_DEBUGGER
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#define IL2CPP_DEBUG_BREAK() il2cpp::utils::Debugger::UserBreak()
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#else
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#ifdef _MSC_VER
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#define IL2CPP_DEBUG_BREAK() __debugbreak()
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#else
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#define IL2CPP_DEBUG_BREAK()
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#endif
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#endif
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#if defined(__cplusplus)
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template<typename Type, size_t Size>
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char(*il2cpp_array_size_helper(Type(&array)[Size]))[Size];
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#define IL2CPP_ARRAY_SIZE(array) (sizeof(*il2cpp_array_size_helper(array)))
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#endif // __cplusplus
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#ifndef IOSBUILDENV_IL2CPP_FIX
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#define IOSBUILDENV_IL2CPP_FIX
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#define il2cpp_array_size_t unsigned long // Pierre-Marie Baty -- necessary addition to work around a compiler bug
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#endif // IOSBUILDENV_IL2CPP_FIX
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