LearnWithTouch/App/LearnWithTouch_ios/Classes/UI/UnityViewControllerBase+iOS.mm
2019-07-01 14:33:21 +02:00

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#if PLATFORM_IOS
#import "UnityViewControllerBase.h"
#import "UnityAppController.h"
#include "OrientationSupport.h"
#include "Keyboard.h"
#include "UnityView.h"
#include "PluginBase/UnityViewControllerListener.h"
#include "UnityAppController.h"
#include "UnityAppController+ViewHandling.h"
#include "Unity/ObjCRuntime.h"
// when returning from presenting UIViewController we might need to update app orientation to "correct" one, as we wont get rotation notification
@interface UnityAppController ()
- (void)updateAppOrientation:(UIInterfaceOrientation)orientation;
@end
@implementation UnityViewControllerBase (iOS)
- (BOOL)shouldAutorotate
{
return YES;
}
- (BOOL)prefersStatusBarHidden
{
static bool _PrefersStatusBarHidden = true;
static bool _PrefersStatusBarHiddenInited = false;
if (!_PrefersStatusBarHiddenInited)
{
NSNumber* hidden = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarHidden"];
_PrefersStatusBarHidden = hidden ? [hidden boolValue] : YES;
_PrefersStatusBarHiddenInited = true;
}
return _PrefersStatusBarHidden;
}
- (UIStatusBarStyle)preferredStatusBarStyle
{
static UIStatusBarStyle _PreferredStatusBarStyle = UIStatusBarStyleDefault;
static bool _PreferredStatusBarStyleInited = false;
if (!_PreferredStatusBarStyleInited)
{
NSString* style = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarStyle"];
if (style && [style isEqualToString: @"UIStatusBarStyleLightContent"])
_PreferredStatusBarStyle = UIStatusBarStyleLightContent;
_PreferredStatusBarStyleInited = true;
}
return _PreferredStatusBarStyle;
}
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
{
UIRectEdge res = UIRectEdgeNone;
if (UnityGetDeferSystemGesturesTopEdge())
res |= UIRectEdgeTop;
if (UnityGetDeferSystemGesturesBottomEdge())
res |= UIRectEdgeBottom;
if (UnityGetDeferSystemGesturesLeftEdge())
res |= UIRectEdgeLeft;
if (UnityGetDeferSystemGesturesRightEdge())
res |= UIRectEdgeRight;
return res;
}
- (BOOL)prefersHomeIndicatorAutoHidden
{
return UnityGetHideHomeButton();
}
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
ScreenOrientation curOrient = UIViewControllerOrientation(self);
ScreenOrientation newOrient = OrientationAfterTransform(curOrient, [coordinator targetTransform]);
// in case of presentation controller it will take control over orientations
// so to avoid crazy corner cases, make default view controller to ignore "wrong" orientations
// as they will come only in case of presentation view controller and will be reverted anyway
// NB: we still want to pass message to super, we just want to skip unity-specific magic
NSUInteger targetMask = 1 << ConvertToIosScreenOrientation(newOrient);
if (([self supportedInterfaceOrientations] & targetMask) != 0)
{
[UIView setAnimationsEnabled: UnityUseAnimatedAutorotation() ? YES : NO];
[KeyboardDelegate StartReorientation];
[GetAppController() interfaceWillChangeOrientationTo: ConvertToIosScreenOrientation(newOrient)];
[coordinator animateAlongsideTransition: nil completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
[self.view setNeedsLayout];
[GetAppController() interfaceDidChangeOrientationFrom: ConvertToIosScreenOrientation(curOrient)];
[KeyboardDelegate FinishReorientation];
[UIView setAnimationsEnabled: YES];
}];
}
[super viewWillTransitionToSize: size withTransitionCoordinator: coordinator];
}
@end
@implementation UnityDefaultViewController
- (NSUInteger)supportedInterfaceOrientations
{
NSAssert(UnityShouldAutorotate(), @"UnityDefaultViewController should be used only if unity is set to autorotate");
return EnabledAutorotationInterfaceOrientations();
}
@end
@implementation UnityPortraitOnlyViewController
- (NSUInteger)supportedInterfaceOrientations
{
return 1 << UIInterfaceOrientationPortrait;
}
- (void)viewWillAppear:(BOOL)animated
{
[GetAppController() updateAppOrientation: UIInterfaceOrientationPortrait];
[super viewWillAppear: animated];
}
@end
@implementation UnityPortraitUpsideDownOnlyViewController
- (NSUInteger)supportedInterfaceOrientations
{
return 1 << UIInterfaceOrientationPortraitUpsideDown;
}
- (void)viewWillAppear:(BOOL)animated
{
[GetAppController() updateAppOrientation: UIInterfaceOrientationPortraitUpsideDown];
[super viewWillAppear: animated];
}
@end
@implementation UnityLandscapeLeftOnlyViewController
- (NSUInteger)supportedInterfaceOrientations
{
return 1 << UIInterfaceOrientationLandscapeLeft;
}
- (void)viewWillAppear:(BOOL)animated
{
[GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeLeft];
[super viewWillAppear: animated];
}
@end
@implementation UnityLandscapeRightOnlyViewController
- (NSUInteger)supportedInterfaceOrientations
{
return 1 << UIInterfaceOrientationLandscapeRight;
}
- (void)viewWillAppear:(BOOL)animated
{
[GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeRight];
[super viewWillAppear: animated];
}
@end
NSUInteger EnabledAutorotationInterfaceOrientations()
{
NSUInteger ret = 0;
if (UnityIsOrientationEnabled(portrait))
ret |= (1 << UIInterfaceOrientationPortrait);
if (UnityIsOrientationEnabled(portraitUpsideDown))
ret |= (1 << UIInterfaceOrientationPortraitUpsideDown);
if (UnityIsOrientationEnabled(landscapeLeft))
ret |= (1 << UIInterfaceOrientationLandscapeRight);
if (UnityIsOrientationEnabled(landscapeRight))
ret |= (1 << UIInterfaceOrientationLandscapeLeft);
return ret;
}
#endif // PLATFORM_IOS