LearnWithTouch/App/LearnWithTouch_ios/Classes/Unity/InternalProfiler.cpp

376 lines
15 KiB
C++

#include "InternalProfiler.h"
#include <stdint.h>
#include <stdio.h>
#include <mach/mach_time.h>
#define ENABLE_DETAILED_GC_STATS 0
#if ENABLE_INTERNAL_PROFILER
namespace
{
enum
{
GpuProfilerBlockEachNthFrame = 4
};
mach_timebase_info_data_t timebaseInfo;
void ProfilerInit()
{
mach_timebase_info(&timebaseInfo);
}
static float MachToMillisecondsDelta(int64_t delta)
{
// Convert to nanoseconds
delta *= timebaseInfo.numer;
delta /= timebaseInfo.denom;
float result = (float)delta / 1000000.0F;
return result;
}
struct ProfilerBlock
{
int64_t maxV, minV, avgV;
};
void ProfilerBlock_Update(struct ProfilerBlock* b, int64_t d, bool reset, bool avoidZero = false)
{
if (reset)
{
b->maxV = b->minV = b->avgV = d;
}
else
{
b->maxV = (d > b->maxV) ? d : b->maxV;
if (avoidZero && (b->minV == 0 || d == 0))
b->minV = (d > b->minV) ? d : b->minV;
else
b->minV = (d < b->minV) ? d : b->minV;
b->avgV += d;
}
}
ProfilerBlock _framePB;
ProfilerBlock _playerPB;
ProfilerBlock _batchCountPB;
ProfilerBlock _drawCallCountPB;
ProfilerBlock _triCountPB;
ProfilerBlock _vertCountPB;
ProfilerBlock _dynamicBatchDtPB;
ProfilerBlock _dynamicBatchCountPB;
ProfilerBlock _dynamicBatchedDrawCallCountPB;
ProfilerBlock _dynamicBatchedTriCountPB;
ProfilerBlock _dynamicBatchedVertCountPB;
ProfilerBlock _staticBatchCountPB;
ProfilerBlock _staticBatchedDrawCallCountPB;
ProfilerBlock _staticBatchedTriCountPB;
ProfilerBlock _staticBatchedVertCountPB;
ProfilerBlock _fixedBehaviourManagerPB;
ProfilerBlock _fixedPhysicsManagerPB;
ProfilerBlock _dynamicBehaviourManagerPB;
ProfilerBlock _coroutinePB;
ProfilerBlock _skinMeshUpdatePB;
ProfilerBlock _animationUpdatePB;
ProfilerBlock _unityRenderLoopPB;
ProfilerBlock _unityCullingPB;
ProfilerBlock _unityMSAAResolvePB;
ProfilerBlock _fixedUpdateCountPB;
ProfilerBlock _GCCountPB;
ProfilerBlock _GCDurationPB;
int _frameId = 0;
// our rendering is dictated by ios display link
// frametime will be time between two frame starts
// unity player time will be time between frame start/end
int64_t _lastFrameStart = -1;
int64_t _frameStart = 0;
int64_t _frameTime = 0;
int64_t _playerTime = 0;
int64_t _msaaResolveStart = 0;
int64_t _msaaResolve = 0;
void* _msaaResolveCounter = 0;
UnityFrameStats _unityFrameStats;
}
extern "C" int64_t UnityScriptingGetUsedSize();
extern "C" int64_t UnityScriptingGetHeapSize();
static void Profiler_SetupScriptingProfile();
void Profiler_InitProfiler()
{
Profiler_SetupScriptingProfile();
ProfilerInit();
if (_msaaResolveCounter == 0)
_msaaResolveCounter = UnityCreateProfilerCounter("iOS.MSAAResolve");
}
void Profiler_UninitProfiler()
{
UnityDestroyProfilerCounter(_msaaResolveCounter);
}
void Profiler_FrameStart()
{
_frameStart = mach_absolute_time();
if (_lastFrameStart < 0)
{
_lastFrameStart = _frameStart; return;
}
_frameTime = _frameStart - _lastFrameStart;
_lastFrameStart = _frameStart;
}
void Profiler_FrameEnd()
{
_playerTime = mach_absolute_time() - _frameStart;
}
void Profiler_FramePresent(const UnityFrameStats* unityFrameStats)
{
if (!unityFrameStats)
return;
_unityFrameStats = *unityFrameStats;
const int EachNthFrame = 32;
if (_frameId == EachNthFrame)
{
_frameId = 0;
::printf("iPhone Unity internal profiler stats\n");
::printf("frametime> min: %4.1f max: %4.1f avg: %4.1f\n", MachToMillisecondsDelta(_framePB.minV), MachToMillisecondsDelta(_framePB.maxV), MachToMillisecondsDelta(_framePB.avgV / EachNthFrame));
::printf("cpu-player> min: %4.1f max: %4.1f avg: %4.1f\n", MachToMillisecondsDelta(_playerPB.minV), MachToMillisecondsDelta(_playerPB.maxV), MachToMillisecondsDelta(_playerPB.avgV / EachNthFrame));
::printf("batches> min: %3d max: %3d avg: %3d\n", (int)_batchCountPB.minV, (int)_batchCountPB.maxV, (int)(_batchCountPB.avgV / EachNthFrame));
::printf("draw calls> min: %3d max: %3d avg: %3d\n", (int)_drawCallCountPB.minV, (int)_drawCallCountPB.maxV, (int)(_drawCallCountPB.avgV / EachNthFrame));
::printf("tris> min: %5d max: %5d avg: %5d\n", (int)_triCountPB.minV, (int)_triCountPB.maxV, (int)(_triCountPB.avgV / EachNthFrame));
::printf("verts> min: %5d max: %5d avg: %5d\n", (int)_vertCountPB.minV, (int)_vertCountPB.maxV, (int)(_vertCountPB.avgV / EachNthFrame));
::printf("dynamic batching> batched draw calls: %3d batches: %3d tris: %5d verts: %5d\n",
(int)(_dynamicBatchedDrawCallCountPB.avgV / EachNthFrame),
(int)(_dynamicBatchCountPB.avgV / EachNthFrame),
(int)(_dynamicBatchedTriCountPB.avgV / EachNthFrame),
(int)(_dynamicBatchedVertCountPB.avgV / EachNthFrame));
::printf("static batching> batched draw calls: %3d batches: %3d tris: %5d verts: %5d\n",
(int)(_staticBatchedDrawCallCountPB.avgV / EachNthFrame),
(int)(_staticBatchCountPB.avgV / EachNthFrame),
(int)(_staticBatchedTriCountPB.avgV / EachNthFrame),
(int)(_staticBatchedVertCountPB.avgV / EachNthFrame));
::printf("player-detail> physx: %4.1f animation: %4.1f culling %4.1f skinning: %4.1f batching: %4.1f render: %4.1f fixed-update-count: %d .. %d\n",
MachToMillisecondsDelta(_fixedPhysicsManagerPB.avgV / EachNthFrame),
MachToMillisecondsDelta(_animationUpdatePB.avgV / EachNthFrame),
MachToMillisecondsDelta(_unityCullingPB.avgV / EachNthFrame),
MachToMillisecondsDelta(_skinMeshUpdatePB.avgV / EachNthFrame),
MachToMillisecondsDelta(_dynamicBatchDtPB.avgV / EachNthFrame),
MachToMillisecondsDelta((_unityRenderLoopPB.avgV - _dynamicBatchDtPB.avgV - _unityCullingPB.avgV) / EachNthFrame),
(int)_fixedUpdateCountPB.minV, (int)_fixedUpdateCountPB.maxV);
::printf("scripting-scripts> update: %4.1f fixedUpdate: %4.1f coroutines: %4.1f \n", MachToMillisecondsDelta(_dynamicBehaviourManagerPB.avgV / EachNthFrame), MachToMillisecondsDelta(_fixedBehaviourManagerPB.avgV / EachNthFrame), MachToMillisecondsDelta(_coroutinePB.avgV / EachNthFrame));
#if UNITY_DEVELOPER_BUILD
::printf("scripting-memory> used heap: %lld allocated heap: %lld max number of collections: %d collection total duration: %4.1f\n", UnityScriptingGetUsedSize(), UnityScriptingGetHeapSize(), (int)_GCCountPB.avgV, MachToMillisecondsDelta(_GCDurationPB.avgV));
#else
::printf("scripting-memory> information not available on non-development player configuration\n");
#endif
::printf("----------------------------------------\n");
}
ProfilerBlock_Update(&_framePB, _frameTime, (_frameId == 0));
ProfilerBlock_Update(&_playerPB, _playerTime, (_frameId == 0));
ProfilerBlock_Update(&_batchCountPB, _unityFrameStats.batchCount, (_frameId == 0));
ProfilerBlock_Update(&_drawCallCountPB, _unityFrameStats.drawCallCount, (_frameId == 0));
ProfilerBlock_Update(&_triCountPB, _unityFrameStats.triCount, (_frameId == 0));
ProfilerBlock_Update(&_vertCountPB, _unityFrameStats.vertCount, (_frameId == 0));
ProfilerBlock_Update(&_dynamicBatchDtPB, _unityFrameStats.dynamicBatchDt, (_frameId == 0));
ProfilerBlock_Update(&_dynamicBatchCountPB, _unityFrameStats.dynamicBatchCount, (_frameId == 0));
ProfilerBlock_Update(&_dynamicBatchedDrawCallCountPB, _unityFrameStats.dynamicBatchedDrawCallCount, (_frameId == 0));
ProfilerBlock_Update(&_dynamicBatchedTriCountPB, _unityFrameStats.dynamicBatchedTris, (_frameId == 0));
ProfilerBlock_Update(&_dynamicBatchedVertCountPB, _unityFrameStats.dynamicBatchedVerts, (_frameId == 0));
ProfilerBlock_Update(&_staticBatchCountPB, _unityFrameStats.staticBatchCount, (_frameId == 0));
ProfilerBlock_Update(&_staticBatchedDrawCallCountPB, _unityFrameStats.staticBatchedDrawCallCount, (_frameId == 0));
ProfilerBlock_Update(&_staticBatchedTriCountPB, _unityFrameStats.staticBatchedTris, (_frameId == 0));
ProfilerBlock_Update(&_staticBatchedVertCountPB, _unityFrameStats.staticBatchedVerts, (_frameId == 0));
ProfilerBlock_Update(&_fixedBehaviourManagerPB, _unityFrameStats.fixedBehaviourManagerDt, (_frameId == 0));
ProfilerBlock_Update(&_fixedPhysicsManagerPB, _unityFrameStats.fixedPhysicsManagerDt, (_frameId == 0));
ProfilerBlock_Update(&_dynamicBehaviourManagerPB, _unityFrameStats.dynamicBehaviourManagerDt, (_frameId == 0));
ProfilerBlock_Update(&_coroutinePB, _unityFrameStats.coroutineDt, (_frameId == 0));
ProfilerBlock_Update(&_skinMeshUpdatePB, _unityFrameStats.skinMeshUpdateDt, (_frameId == 0));
ProfilerBlock_Update(&_animationUpdatePB, _unityFrameStats.animationUpdateDt, (_frameId == 0));
ProfilerBlock_Update(&_unityRenderLoopPB, _unityFrameStats.renderDt, (_frameId == 0));
ProfilerBlock_Update(&_unityCullingPB, _unityFrameStats.cullingDt, (_frameId == 0));
ProfilerBlock_Update(&_unityMSAAResolvePB, _msaaResolve, (_frameId == 0));
ProfilerBlock_Update(&_fixedUpdateCountPB, _unityFrameStats.fixedUpdateCount, (_frameId == 0));
ProfilerBlock_Update(&_GCCountPB, 0, (_frameId == 0));
ProfilerBlock_Update(&_GCDurationPB, 0, (_frameId == 0));
_msaaResolve = 0;
++_frameId;
}
void Profiler_StartMSAAResolve()
{
UnityStartProfilerCounter(_msaaResolveCounter);
_msaaResolveStart = mach_absolute_time();
}
void Profiler_EndMSAAResolve()
{
_msaaResolve += (mach_absolute_time() - _msaaResolveStart);
UnityEndProfilerCounter(_msaaResolveCounter);
}
//
// scriptint memory profiling
//
extern "C"
{
enum ScriptingGCEvent
{
SCRIPTING_GC_EVENT_START,
SCRIPTING_GC_EVENT_MARK_START,
SCRIPTING_GC_EVENT_MARK_END,
SCRIPTING_GC_EVENT_RECLAIM_START,
SCRIPTING_GC_EVENT_RECLAIM_END,
SCRIPTING_GC_EVENT_END,
SCRIPTING_GC_EVENT_PRE_STOP_WORLD,
SCRIPTING_GC_EVENT_POST_STOP_WORLD,
SCRIPTING_GC_EVENT_PRE_START_WORLD,
SCRIPTING_GC_EVENT_POST_START_WORLD
};
enum ScriptingProfileFlags
{
SCRIPTING_PROFILE_NONE = 0,
SCRIPTING_PROFILE_APPDOMAIN_EVENTS = 1 << 0,
SCRIPTING_PROFILE_ASSEMBLY_EVENTS = 1 << 1,
SCRIPTING_PROFILE_MODULE_EVENTS = 1 << 2,
SCRIPTING_PROFILE_CLASS_EVENTS = 1 << 3,
SCRIPTING_PROFILE_JIT_COMPILATION = 1 << 4,
SCRIPTING_PROFILE_INLINING = 1 << 5,
SCRIPTING_PROFILE_EXCEPTIONS = 1 << 6,
SCRIPTING_PROFILE_ALLOCATIONS = 1 << 7,
SCRIPTING_PROFILE_GC = 1 << 8,
SCRIPTING_PROFILE_THREADS = 1 << 9,
SCRIPTING_PROFILE_REMOTING = 1 << 10,
SCRIPTING_PROFILE_TRANSITIONS = 1 << 11,
SCRIPTING_PROFILE_ENTER_LEAVE = 1 << 12,
SCRIPTING_PROFILE_COVERAGE = 1 << 13,
SCRIPTING_PROFILE_INS_COVERAGE = 1 << 14,
SCRIPTING_PROFILE_STATISTICAL = 1 << 15,
SCRIPTING_PROFILE_METHOD_EVENTS = 1 << 16,
SCRIPTING_PROFILE_MONITOR_EVENTS = 1 << 17,
SCRIPTING_PROFILE_IOMAP_EVENTS = 1 << 18, /* this should likely be removed, too */
SCRIPTING_PROFILE_GC_MOVES = 1 << 19,
};
struct MemoryProfiler
{
int64_t gc_total_time;
int64_t gc_mark_time;
int64_t gc_reclaim_time;
int64_t gc_stop_world_time;
int64_t gc_start_world_time;
};
typedef void (*UnityScriptingProfileFunc)(void* /*MemoryProfiler*/ prof);
typedef void (*UnityScriptingProfileGCFunc)(void* /*MemoryProfiler*/ prof, int event, int generation);
typedef void (*UnityScriptingProfileGCResizeFunc)(void* /*MemoryProfiler*/ prof, int64_t new_size);
void UnityScriptingProfilerInstall(void* /*MemoryProfiler*/ prof, UnityScriptingProfileFunc shutdown_callback);
void UnityScriptingProfilerInstallGC(UnityScriptingProfileGCFunc callback, UnityScriptingProfileGCResizeFunc heap_resize_callback);
void UnityScriptingProfilerSetEvents(int /*ScriptingProfileFlags*/ events);
}
static MemoryProfiler _MemoryProfiler;
static void gc_event(void* profiler_, int event, int generation)
{
MemoryProfiler* profiler = (MemoryProfiler*)profiler_;
switch (event)
{
case SCRIPTING_GC_EVENT_START:
profiler->gc_total_time = mach_absolute_time();
break;
case SCRIPTING_GC_EVENT_END:
{
profiler->gc_total_time = mach_absolute_time() - profiler->gc_total_time;
float delta = profiler->gc_total_time;
ProfilerBlock_Update(&_GCDurationPB, delta, false);
ProfilerBlock_Update(&_GCCountPB, 1, false);
break;
}
case SCRIPTING_GC_EVENT_MARK_START:
profiler->gc_mark_time = mach_absolute_time();
break;
case SCRIPTING_GC_EVENT_MARK_END:
profiler->gc_mark_time = mach_absolute_time() - profiler->gc_mark_time;
break;
case SCRIPTING_GC_EVENT_RECLAIM_START:
profiler->gc_reclaim_time = mach_absolute_time();
break;
case SCRIPTING_GC_EVENT_RECLAIM_END:
profiler->gc_reclaim_time = mach_absolute_time() - profiler->gc_reclaim_time;
break;
case SCRIPTING_GC_EVENT_PRE_STOP_WORLD:
profiler->gc_stop_world_time = mach_absolute_time();
break;
case SCRIPTING_GC_EVENT_POST_STOP_WORLD:
profiler->gc_stop_world_time = mach_absolute_time() - profiler->gc_stop_world_time;
break;
case SCRIPTING_GC_EVENT_PRE_START_WORLD:
profiler->gc_start_world_time = mach_absolute_time();
break;
case SCRIPTING_GC_EVENT_POST_START_WORLD:
profiler->gc_start_world_time = mach_absolute_time() - profiler->gc_start_world_time;
break;
default:
break;
}
#if ENABLE_DETAILED_GC_STATS
if (event == SCRIPTING_GC_EVENT_END)
{
::printf("scripting-gc> stop time: %4.1f mark time: %4.1f reclaim time: %4.1f start time: %4.1f total time: %4.1f \n",
MachToMillisecondsDelta(profiler->gc_stop_world_time),
MachToMillisecondsDelta(profiler->gc_mark_time),
MachToMillisecondsDelta(profiler->gc_reclaim_time),
MachToMillisecondsDelta(profiler->gc_start_world_time),
MachToMillisecondsDelta(profiler->gc_total_time)
);
}
#endif
}
static void gc_resize(void* profiler, int64_t new_size)
{
}
static void profiler_shutdown(void* profiler)
{
}
static void Profiler_SetupScriptingProfile()
{
UnityScriptingProfilerInstall(&_MemoryProfiler, &profiler_shutdown);
UnityScriptingProfilerInstallGC(&gc_event, &gc_resize);
UnityScriptingProfilerSetEvents(SCRIPTING_PROFILE_GC);
}
#endif // ENABLE_INTERNAL_PROFILER