34 lines
825 B
Objective-C
34 lines
825 B
Objective-C
#pragma once
|
|
|
|
struct UnityDisplaySurfaceBase;
|
|
|
|
#ifdef __OBJC__
|
|
@class EAGLContext;
|
|
#else
|
|
typedef struct objc_object EAGLContext;
|
|
#endif
|
|
|
|
|
|
extern "C" bool AllocateRenderBufferStorageFromEAGLLayer(void* eaglContext, void* eaglLayer);
|
|
extern "C" void DeallocateRenderBufferStorageFromEAGLLayer(void* eaglContext);
|
|
|
|
extern "C" EAGLContext* UnityCreateContextEAGL(EAGLContext * parent, int api);
|
|
extern "C" void UnityMakeCurrentContextEAGL(EAGLContext* context);
|
|
extern "C" EAGLContext* UnityGetCurrentContextEAGL();
|
|
|
|
#if __OBJC__
|
|
|
|
class
|
|
EAGLContextSetCurrentAutoRestore
|
|
{
|
|
public:
|
|
EAGLContext* old;
|
|
EAGLContext* cur;
|
|
|
|
EAGLContextSetCurrentAutoRestore(EAGLContext* cur);
|
|
EAGLContextSetCurrentAutoRestore(UnityDisplaySurfaceBase* surface);
|
|
~EAGLContextSetCurrentAutoRestore();
|
|
};
|
|
|
|
#endif // __OBJC__
|