#pragma once #include "UnityViewControllerBase.h" @interface SplashScreen : UIImageView { } + (SplashScreen*)Instance; @end @interface SplashScreenController : UnityViewControllerBase { } + (SplashScreenController*)Instance; - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id)coordinator; @end void ShowSplashScreen(UIWindow* window); void HideSplashScreen();